DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[1 weapon - by Larkson Crazy Eye]]> https://forums.dust514.com/default.aspx?g=posts&m=2863159#post2863159 Tue, 14 Jul 2015 18:02:00 +0000 dustsearch/guid/2461650 <![CDATA[1 weapon - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=2863069#post2863069

Dumb Fire Swarm Launchers were proven to be a really bad idea in the Closed Bate.

How about this though: Have a Target Designator (Equipment) which would paint a target, that can then be locked onto by Swarm Launchers on the same team. The Target Designator has to be active for the Swarm Launcher to lock, so it would require two people working as a team.]]>
Tue, 14 Jul 2015 17:07:00 +0000 dustsearch/guid/2461569
<![CDATA[1 weapon - by Jack McReady]]> https://forums.dust514.com/default.aspx?g=posts&m=2862896#post2862896 ]]> Tue, 14 Jul 2015 15:27:00 +0000 dustsearch/guid/2461449 <![CDATA[1 weapon - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=2862894#post2862894 A1ZEN AKUMA wrote:
are you crazy swarm launchers are OP as hell they should be getting a reduction of capibilities not adding to them.


but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool



Not really man. Stop running maddies. Start running a gunnlogi with 2 extenders, gardeners, missile, and damage mod. I tun that all the time and I can take like 8 swarms till I'm dead. It's a nice explosion reduction to shields (20-/20+)]]>
Tue, 14 Jul 2015 15:25:00 +0000 dustsearch/guid/2461448
<![CDATA[1 weapon - by A1ZEN AKUMA]]> https://forums.dust514.com/default.aspx?g=posts&m=2862880#post2862880

but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool]]>
Tue, 14 Jul 2015 15:18:00 +0000 dustsearch/guid/2461447
<![CDATA[1 weapon - by La Lore Sleipnier]]> https://forums.dust514.com/default.aspx?g=posts&m=2862510#post2862510 Lightning35 Delta514 wrote:

Dude. I know what swarms are like. That's why I stopped using dropships. I'm waiting for their buff and you should too.


I'm sorry if you don't know this bro, but Rattati hates dropships and assault dropships, he'll never buff them]]>
Tue, 14 Jul 2015 09:09:00 +0000 dustsearch/guid/2461147
<![CDATA[1 weapon - by Dovallis Martan JenusKoll]]> https://forums.dust514.com/default.aspx?g=posts&m=2861954#post2861954 SwarmLock Launcher? Hmmm.

To be honest, it might work now.
Max HP back then was around 400... now max HP is around.... 2000.
120 or so splash damage per missile, and direct damage only procs vs vehicles? Might be a useable alternative mode.]]>
Tue, 14 Jul 2015 02:11:00 +0000 dustsearch/guid/2460794
<![CDATA[1 weapon - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=2861887#post2861887 La Lore Sleipnier wrote:
Lightning35 Delta514 wrote:
1 weapon that can't be used in infantry.

The swarm launcher.

How about making it do some damage to infantry???

It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry.

How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills.

Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon)

Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box)
toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive.

A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage.

A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op.

yayBig smile or naySad

EDIT- put a threshold like thing that makes missiles expose after (idk) 50m. Now, it can't be too op on infantry.


Ohhh no no no no, just enought, swarms is too op now against vehicules (i'm ADS pilot, i know this stupid weapon very well) and everyday some blueberry write a post crying about the swarm and how to buff it.
Before try to fly and fight against a swarm and then, when you have lost among 3 dropships in every battle during a month you can talk about swarm.
Then, swarm is av weapon, plasma cannon and forge too, but with this two weapons the aim is manual, swarm is full automatic, just press R1 and enjoy... Would you like to use a swarm and kill infantry? Just run comando


Dude. I know what swarms are like. That's why I stopped using dropships. I'm waiting for their buff and you should too.
]]>
Tue, 14 Jul 2015 01:23:00 +0000 dustsearch/guid/2460761
<![CDATA[1 weapon - by Sicerly Yaw]]> https://forums.dust514.com/default.aspx?g=posts&m=2861881#post2861881 125 splash per missile
direct damage equal to that of direct damage taken by vehicles
max range=max lock on for infantry
fired at infantry like the FG (charge the shot and release when ready) fix assault version to fire twice as fast with 2/3 the damage but cant hold charge just like the assault FG
missile use current flight path (they move around while in flight and go in order not all at once)
missile dispersion=lock on box range (up close more likely to get direct hits, further away splash still likely to hit but direct less likely to land)

something like this should be fairly balanced, locks can still be achieved on vehicles and dumbfire would be fair to infantry

squads of swarmers could coordinate to make an area of denial although mass drivers would still be better with more splash and better splash radius, swarms would be much more popular for a while but would not maintain popularity once people find ways to adjust (the charge time would be easy to calculate so you get 1.4 seconds of vulnerability after they have fired a shot (compared to that of the BP which does significantly more direct damage that's a whole second althouhg half as much for the assault version but reload would also leave them vulnerable as they would have to reload quite more often then a mass driver user)

I feel like there is a viable way to make them balanced and that these stats would be a good place to start without changing too much to begin with

also swarms fly much slower then the plasma cannon shots If I am correct so they should in theory be easy to doge and with the low amount of splash radius at range only one or two should hit you if any at all, upclose however if you are facing them and manage to land all four direct shots that should be a little over 1k damge to rival that of the PLC which would still fire faster and with greater splash radius and damage ( not to mention trick shots are possible with the PLC something that would be much harder to achieve with the swarms unpredictable flight patterns, unless they were made predictable of course)]]>
Tue, 14 Jul 2015 01:19:00 +0000 dustsearch/guid/2460760
<![CDATA[1 weapon - by Russel Mendoza]]> https://forums.dust514.com/default.aspx?g=posts&m=2861754#post2861754
Make it fire like the plc. Charge to fire. Make the swarms shoot like the md, curving downward but make it shoot all 4 swarm at the same time.

Maintain main and splash damage but reduce splash area.

No lock on to infantry is a must. Lock on to vehicles only.

Its like a quad launcher version of swarm launcher for anti infantry.]]>
Tue, 14 Jul 2015 00:02:00 +0000 dustsearch/guid/2460671
<![CDATA[1 weapon - by La Lore Sleipnier]]> https://forums.dust514.com/default.aspx?g=posts&m=2861733#post2861733 Lightning35 Delta514 wrote:
1 weapon that can't be used in infantry.

The swarm launcher.

How about making it do some damage to infantry???

It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry.

How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills.

Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon)

Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box)
toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive.

A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage.

A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op.

yayBig smile or naySad

EDIT- put a threshold like thing that makes missiles expose after (idk) 50m. Now, it can't be too op on infantry.


Ohhh no no no no, just enought, swarms is too op now against vehicules (i'm ADS pilot, i know this stupid weapon very well) and everyday some blueberry write a post crying about the swarm and how to buff it.
Before try to fly and fight against a swarm and then, when you have lost among 3 dropships in every battle during a month you can talk about swarm.
Then, swarm is av weapon, plasma cannon and forge too, but with this two weapons the aim is manual, swarm is full automatic, just press R1 and enjoy... Would you like to use a swarm and kill infantry? Just run comando]]>
Mon, 13 Jul 2015 23:46:00 +0000 dustsearch/guid/2460646
<![CDATA[1 weapon - by Nirwanda Vaughns]]> https://forums.dust514.com/default.aspx?g=posts&m=2861661#post2861661 fun time that was 3yrs ago Roll lets not go back to that again]]> Mon, 13 Jul 2015 22:59:00 +0000 dustsearch/guid/2460599 <![CDATA[1 weapon - by Daddrobit]]> https://forums.dust514.com/default.aspx?g=posts&m=2861662#post2861662
On one hand, I was there for the original dumbfire swarmers. There really is no comparison in the current model of the game for how unforgivably destructive those things were.

On the other hand, the swarms of today are vastly different.

We now only have 4 rockets max, the range is abysmal, the splash radius is way lower, and the splash damage is way lower as well.

Not only that, but the general EHP of every suit in the game has been vastly increased through base suit increases, the buffing of all hp enhancers, and tiercide letting even basic suits tank more effectively.

It's strange to say this, but maybe the Rat man might consider at least trying some internal testing to see if it might be viable to bring back dumb fires?



]]>
Mon, 13 Jul 2015 22:59:00 +0000 dustsearch/guid/2460600
<![CDATA[1 weapon - by Koch Rosenzweig]]> https://forums.dust514.com/default.aspx?g=posts&m=2861644#post2861644 Mon, 13 Jul 2015 22:50:00 +0000 dustsearch/guid/2460587 <![CDATA[1 weapon - by Larkson Crazy Eye]]> https://forums.dust514.com/default.aspx?g=posts&m=2861639#post2861639 Mon, 13 Jul 2015 22:48:00 +0000 dustsearch/guid/2460586 <![CDATA[1 weapon - by Talos Vagheitan]]> https://forums.dust514.com/default.aspx?g=posts&m=2861633#post2861633 Mon, 13 Jul 2015 22:40:00 +0000 dustsearch/guid/2460571 <![CDATA[1 weapon - by IceShifter Childhaspawn]]> https://forums.dust514.com/default.aspx?g=posts&m=2861591#post2861591



The nightmares return.]]>
Mon, 13 Jul 2015 22:20:00 +0000 dustsearch/guid/2460544
<![CDATA[1 weapon - by Pocket Rocket Girl]]> https://forums.dust514.com/default.aspx?g=posts&m=2861411#post2861411 Lightning35 Delta514 wrote:
1 weapon that can't be used in infantry.

The swarm launcher.

How about making it do some damage to infantry???

It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry.

How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills.

Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon)

Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box)
toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive.

A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage.

A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op.

yayBig smile or naySad


i can hit inf. with the swarm launcher its called melee.... seeing some one get bashed in the face with a purple swarm launcher is amusing. also i have had the missile hit people dead on but deals no damage]]>
Mon, 13 Jul 2015 20:27:00 +0000 dustsearch/guid/2460393
<![CDATA[1 weapon - by Larkson Crazy Eye]]> https://forums.dust514.com/default.aspx?g=posts&m=2861189#post2861189
You can get better results throwing AV grenades or running up and placing remotes on a tank than using the swarm launcher. So in my mind if CCP and the community wants to make the SL nearly worthless at it's job, at least make it do something against infantry. It's like if you made the nova knives have a range of 1m, but then made them do 50 dmg. If you are forced to sacrifice any kind of offensive ability against infantry to use a swarm launcher imo you should be compensated with the ultimate AV weapon.]]>
Mon, 13 Jul 2015 18:22:00 +0000 dustsearch/guid/2460277
<![CDATA[1 weapon - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=2861184#post2861184 Atiim wrote:
I don't see a problem with it, but I don't think it would be as effective as say, a Plasma Cannon so there's not much use in doing so unless you plan on making them dumbfire.

Joel II X wrote:
0 splash, then.

The Plasma Cannon has better splash damage (315 HP vs 76 HP), a larger blast radius (3.5m vs .5m), and it fires faster than the Swarm Launcher as well (.95s vs 2.55s. I doubt it needs adjustments.



If so then it would be good to make it like this.]]>
Mon, 13 Jul 2015 18:20:00 +0000 dustsearch/guid/2460276
<![CDATA[1 weapon - by Ghost Kaisar]]> https://forums.dust514.com/default.aspx?g=posts&m=2861163#post2861163 Ghosts Chance wrote:
Zan Azikuchi wrote:
Ghosts Chance wrote:
Lightning35 Delta514 wrote:
Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed



Shocked.........maybe I should delete.


no, its a fun idea. its just impossable to balance as we learned in the codex build.


Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should.


no, if its ballanced against infantry then its worthless against vehicles.

it literally cannot be balanced.


The ONLY possible way I can see dumbfire swarms working is giving them NO splash and tons of direct damage.

Even then, playing with fire. Hard to miss heavies with a giant swarm of rockets. I would say just make it like an RPG, firing a single shot, but we already have a plasma cannon.

Let sleeping dogs lie. Lets not go down that route with the Swarm.]]>
Mon, 13 Jul 2015 18:06:00 +0000 dustsearch/guid/2460256
<![CDATA[1 weapon - by Ghost Kaisar]]> https://forums.dust514.com/default.aspx?g=posts&m=2861160#post2861160 Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed

(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only)


I know a lot of people who still have PTSD from Dumbfire Swarms and Contact Nades.

I still find it funny that people bring it back up as a "Fix" from time to time.

Never again.]]>
Mon, 13 Jul 2015 18:04:00 +0000 dustsearch/guid/2460255
<![CDATA[1 weapon - by JARREL THOMAS]]> https://forums.dust514.com/default.aspx?g=posts&m=2861145#post2861145 Mon, 13 Jul 2015 17:54:00 +0000 dustsearch/guid/2460249 <![CDATA[1 weapon - by DeadlyAztec11]]> https://forums.dust514.com/default.aspx?g=posts&m=2861136#post2861136 Mon, 13 Jul 2015 17:46:00 +0000 dustsearch/guid/2460241 <![CDATA[1 weapon - by Atiim]]> https://forums.dust514.com/default.aspx?g=posts&m=2861124#post2861124
Joel II X wrote:
0 splash, then.

The Plasma Cannon has better splash damage (315 HP vs 76 HP), a larger blast radius (3.5m vs .5m), and it fires faster than the Swarm Launcher as well (.95s vs 2.55s. I doubt it needs adjustments.]]>
Mon, 13 Jul 2015 17:37:00 +0000 dustsearch/guid/2460229
<![CDATA[1 weapon - by Ghosts Chance]]> https://forums.dust514.com/default.aspx?g=posts&m=2861025#post2861025 Zan Azikuchi wrote:
Ghosts Chance wrote:
Lightning35 Delta514 wrote:
Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed



Shocked.........maybe I should delete.


no, its a fun idea. its just impossable to balance as we learned in the codex build.


Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should.


no, if its ballanced against infantry then its worthless against vehicles.

it literally cannot be balanced.]]>
Mon, 13 Jul 2015 16:31:00 +0000 dustsearch/guid/2460154
<![CDATA[1 weapon - by Zan Azikuchi]]> https://forums.dust514.com/default.aspx?g=posts&m=2860989#post2860989 Ghosts Chance wrote:
Lightning35 Delta514 wrote:
Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed



Shocked.........maybe I should delete.


no, its a fun idea. its just impossable to balance as we learned in the codex build.


Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should.]]>
Mon, 13 Jul 2015 15:55:00 +0000 dustsearch/guid/2460117
<![CDATA[1 weapon - by Joel II X]]> https://forums.dust514.com/default.aspx?g=posts&m=2860966#post2860966 Mon, 13 Jul 2015 15:45:00 +0000 dustsearch/guid/2460101 <![CDATA[1 weapon - by Bremen van Equis]]> https://forums.dust514.com/default.aspx?g=posts&m=2860946#post2860946 Mon, 13 Jul 2015 15:37:00 +0000 dustsearch/guid/2460081 <![CDATA[1 weapon - by Vitharr Foebane]]> https://forums.dust514.com/default.aspx?g=posts&m=2860917#post2860917 Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed

(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only)

and the dumbfire swarm trauma lives on Pirate]]>
Mon, 13 Jul 2015 15:23:00 +0000 dustsearch/guid/2460068
<![CDATA[1 weapon - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=2860801#post2860801 Mon, 13 Jul 2015 14:19:00 +0000 dustsearch/guid/2459977 <![CDATA[1 weapon - by Ghosts Chance]]> https://forums.dust514.com/default.aspx?g=posts&m=2860766#post2860766 Lightning35 Delta514 wrote:
Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed



Shocked.........maybe I should delete.


no, its a fun idea. its just impossable to balance as we learned in the codex build.]]>
Mon, 13 Jul 2015 13:54:00 +0000 dustsearch/guid/2459949
<![CDATA[1 weapon - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=2860763#post2860763 Ghosts Chance wrote:
oh god, please no.....

you clearly wernt around in codex....

let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed



Shocked.........maybe I should delete.]]>
Mon, 13 Jul 2015 13:53:00 +0000 dustsearch/guid/2459948
<![CDATA[1 weapon - by Ghosts Chance]]> https://forums.dust514.com/default.aspx?g=posts&m=2860759#post2860759
you clearly wernt around in codex....

let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...

those were dark days indeed

(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only)]]>
Mon, 13 Jul 2015 13:52:00 +0000 dustsearch/guid/2459947
<![CDATA[1 weapon - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=2860747#post2860747
The swarm launcher.

How about making it do some damage to infantry???

It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry.

How about giving it 2 mods. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills.

Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon)

Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box)
toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive.

yayBig smile or naySad]]>
Mon, 13 Jul 2015 13:43:00 +0000 dustsearch/guid/2459933