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A1ZEN AKUMA
0
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Posted - 2015.07.14 15:18:00 -
[31] - Quote
are you crazy swarm launchers are OP as hell they should be getting a reduction of capibilities not adding to them.
but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
908
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Posted - 2015.07.14 15:25:00 -
[32] - Quote
A1ZEN AKUMA wrote:are you crazy swarm launchers are OP as hell they should be getting a reduction of capibilities not adding to them.
but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool
Not really man. Stop running maddies. Start running a gunnlogi with 2 extenders, gardeners, missile, and damage mod. I tun that all the time and I can take like 8 swarms till I'm dead. It's a nice explosion reduction to shields (20-/20+)
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.07.14 15:27:00 -
[33] - Quote
here is an idea, reintroduce swarm launcher hipfire without lock on, like it was in closed beta |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.14 17:07:00 -
[34] - Quote
If you fire a Swarm Launcher when facing a wall, you will discover that it can do damage to Infantry. Try it!
Dumb Fire Swarm Launchers were proven to be a really bad idea in the Closed Bate.
How about this though: Have a Target Designator (Equipment) which would paint a target, that can then be locked onto by Swarm Launchers on the same team. The Target Designator has to be active for the Swarm Launcher to lock, so it would require two people working as a team.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
67
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Posted - 2015.07.14 18:02:00 -
[35] - Quote
I don't know any tank that dies to a swarm launcher imo is doing something wrong, that or the whole team is chasing them and they were already hurt. It takes what 1.4 seconds to lock on to a target a few extra to fire relock, eventually you have to reload for that 4th shot. By then most tanks are gone or your dead. It takes a proto tank turret half a second to kill most infantry and you can see the swarms coming a mile away. Swarm are only really effective at driving tanks away because they fear them so much, more than actually in danger of dying. |
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