Aeon Amadi wrote:I feel that we should include Command Point accrual for match completion. Better gains for wins and worse for losses; something to earn toward corporation affairs from normal gameplay. Here's a few reasons why I think this:
Obviously we have some players that don't spend aurum on this game and I don't think that should have anything to do with how much or in what way they contribute to their corporation. It is unfair to ask a player to spend aurum when it comes to how they contribute to their corporation. Some daily missions are unfavorable (destroy 15 installations) and would likely be rerolled, so we can't ask a player to spend two days worth of daily-login Aurum everytime they get a super difficult daily mission just so that they can help their corp.
Daily missions like "Active Instant Booster 'x' times" are prohibitive on non-paying players and this will reflect poorly on their contributions toward their corporation - simply because they don't pay; if they don't fork up the cash then their contribution to said corp is negatively impacted.
We also have players who will complete daily missions and then log on alts to farm CP - which isn't a bad thing but they shouldn't have to consign to an alt character to do that. If they're going to do it anyway, introducing CP accrual for battle completion is favorable to alt creation and farming.
By introducing small CP gains for normal gameplay (match completion) we kill multiple birds with a single stone:
- We encourage players to not leave matches as they get something (no matter how small) for sticking with it, regardless of the outcome.
- We encourage players to use their primary character for corporate contributions rather than making a bunch of alts.
- We don't unnecessarily punish non-paying players through their corporate contributions/loyalty.
- We encourage more frequent activity from players as they aren't limited just by ten daily missions.
- Corporations who play together frequently have more overall gains, encouraging cohesion between veterans and newer players.
I'd be fine with reducing the amount of CP generation from daily missions as a result of these changes, and I didn't suggest specific values because I don't really know what values would be good to keep this sort of thing balanced by desgin. What I do know is that if a corporation wants massive amounts of CP, you can't really stop them (alt farming), so we might as well just give players the tools they need and encourage behavior we WANT rather than forcing behavior we DONT.
Discuss?