Vrain Matari
Mikramurka Shock Troop Minmatar Republic
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Posted - 2015.07.12 15:11:00 -
[1] - Quote
Good points Aeon, good discussion.
Thinking about this for the whole playerbase, i'd like to see a WP bonus for match completion, along with match completion being the trigger event for getting any CP at all. A scaling CP bonus +á la Jadek is a further incentive, perhaps with the bonus capping after 10 matches.
Rattati has once again given us a system where PC is going to drive pub behavior/experience. Not a fan of that but it is what it is, we've got limited tools to work with and it does help populate pubs, which is important given our playerbase size.
So, if we are going to have PC squads once again driving the pub experience, it makes sense for the game to demand good behavior from them. First and foremost that means not hitting the 'i quit' button. The WP bonus above is to spread the incentive for good behavior to non-playercorp pub players, typically the largest segment of the playerbase for console shooters.
There's a catch of course. If we're going to penalize, or non-reward, players for match quitting, CCP would be obliged to stop putting players into hopeless matches, or at the very least set a condition whereby quitting was permissible, with the player keeping any CP they earned through completing mission objectives in that match even if they did quit.
Here's an idea: what if we scaled WP/CP payout by how bad the situation was when getting put into the match? For example, load into a match where the enemy MCC/clonecount is at 75% and your side is at 50% that means you have a +25% WP for all actions, with the win bonused non-linearly(based on starting disadvantage) to acknowledge the work involved in turning a match around.
This kind of mechanic would make getting put in a bad match a not-bad thing. Scale the payout so WP/CP/sp/ISK for a partial match work out close to what a full match would pay, but bonus pulling a win out of the hat in a BIG way.
If you think about what merc contracts would be written like this makes perfect sense. That contract system is overdue, imo, and it looks like Rattati is committing the game to a different, far less productive, path. But that's another thread.
PSN: RationalSpark
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