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Ace Ravager
Horizons' Edge No Context
102
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Posted - 2015.07.10 21:08:00 -
[1] - Quote
I'm pretty sure every time someone presses L2 they're just thinking "Free Kill"
Come here for some Officer Gear
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.10 21:11:00 -
[2] - Quote
Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill"
I usually think "Order up! Cooked to perfection! "
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Seems Good
We Can Trust Them
662
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Posted - 2015.07.10 21:14:00 -
[3] - Quote
Reign Omega wrote:Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill" I usually think "Order up! Cooked to perfection! " Ding Fries are Done. |
Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.10 21:23:00 -
[4] - Quote
Seems Good wrote:Reign Omega wrote:Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill" I usually think "Order up! Cooked to perfection! " Ding Fries are Done.
Would you like an apple pie with that?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
227
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Posted - 2015.07.10 21:25:00 -
[5] - Quote
Right, a shield's only hope of bringing an armor fit down to his level, need's to be fixed.... When shield's are fixed first.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
862
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Posted - 2015.07.10 22:11:00 -
[6] - Quote
Jesus. The core grenade does not need to be changed. If anything, the standard and advanced grenades need a BUFF. They do such low damage. 300 damage??? You can JUST BARELY KILL A SCOUT assuming you are lucky that he's damaged or has little Hp. The adv one is meh. You can kill scouts and weak logis. And damaged assaults but it's meh. The Core grenade is the only effective grenade. Buff standard to 400, and advanced to 500. And tell me, how would nerfing the core help? It will still be spammed because it's the highest damage grenade. The other 2 will still be somewhat useless. Just buff the other 2.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Genral69 death
Random Gunz Rise Of Legion.
424
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Posted - 2015.07.11 00:20:00 -
[7] - Quote
Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill" Bullshit Core nades can be effective when trying to breach or defend a position, so many times I've been killed cooking one to perfection . In FW you are more likely to kill a blue berry with it rather Tha a red one
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
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Posted - 2015.07.11 00:22:00 -
[8] - Quote
Genral69 death wrote:Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill" Bullshit Core nades can be effective when trying to breach or defend a position, so many times I've been killed cooking one to perfection . In FW you are more likely to kill a blue berry with it rather Tha a red one
I'm going to go ahead and say you're really, really bad with grenades.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Genral69 death
Random Gunz Rise Of Legion.
424
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Posted - 2015.07.11 00:25:00 -
[9] - Quote
Arkena Wyrnspire wrote:Genral69 death wrote:Ace Ravager wrote:I'm pretty sure every time someone presses L2 they're just thinking "Free Kill" Bullshit Core nades can be effective when trying to breach or defend a position, so many times I've been killed cooking one to perfection . In FW you are more likely to kill a blue berry with it rather Tha a red one I'm going to go ahead and say you're really, really bad with grenades. Quiet the opposite actually But in FW my blue just love to get in the way
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Sergeant Sazu
Mantodea MC
636
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Posted - 2015.07.11 00:43:00 -
[10] - Quote
Let's all ignore the ability to deal 720 damage with minimum to zero exposure for getting shot.
Let's ignore how they're used as a cop-out to gunfights and say "it's the only effective grenade".
[64.3m SP - Next skill: Laser Rifle Op. 5]
Sazu the Swagmaster Logi
-Title bestowed by Thal Vadam upon revival
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.11 01:07:00 -
[11] - Quote
Sergeant Sazu wrote:Let's all ignore the ability to deal 720 damage with minimum to zero exposure for getting shot.
Let's ignore how they're used as a cop-out to gunfights and say "it's the only effective grenade". Core deals more than that. Headshot counts.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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Henchmen21
Planet Express LLC
1
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Posted - 2015.07.11 01:07:00 -
[12] - Quote
I don't mind core's so much, but I am only going to be impressed when killed with a M8 packed nade.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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Dergle
0.P.
111
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Posted - 2015.07.11 01:32:00 -
[13] - Quote
Don't nerf it for doing what a granade should doGǪ
Ignore your instincts at your peril.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.11 01:56:00 -
[14] - Quote
Cores are non resuppliable at nanohives.
Yay!
AV nades and Fluxes are though.
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Sicerly Yaw
Corrosive Synergy No Context
597
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Posted - 2015.07.11 02:20:00 -
[15] - Quote
Sergeant Sazu wrote:Let's all ignore the ability to deal 720 damage with minimum to zero exposure for getting shot.
Let's ignore how they're used as a cop-out to gunfights and say "it's the only effective grenade".
so flux nades dont need to be fixed? mass drivers don't need to be fixed? core locus nades are a pain sure but they can cost a lot and can still be countered, it takes skill to actully get it where you need it to be although not as much as say using a flux or a mass driver
why? because for a core nade to be effective you need to cook it up and know where your enemy is and if you want more then two you better be carrying around hives or next to a supply depo not to mention that if you want more then two per hive you need to use more expensive ones or be a cal logi
the core locus nade does less damage to Shields and more damage to armor, but the flux nade destroys any shield tank and leaves them with little to no chance to fight back, the core nade has in fact been psudo nerfed as most suits can now stack way more hp then the could before, scouts should not be getting caught with core nades as they should not even be seen in the first place, armor tankers that want to counter these should stack more shields as a buffer so its not 720 damage effectively unless you already took down their shields
you need to cook the nade in order to catch someone off guard unless they are too busy fighting someone or just have terrible awareness, if that is the case they probably would've died anyway, not to mention that there are weapons on both sides of the spectrum that can deal over that amount of damage with well placed head shots not including the sniper rifle
click here if you are making a new account and want some free BPO's
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.11 02:21:00 -
[16] - Quote
Henchmen21 wrote:I don't mind core's so much, but I am only going to be impressed when killed with a M8 packed nade.
Challenge Accepted.
Until Lambs become Lions.
GJR Approved
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.11 02:56:00 -
[17] - Quote
I very rarely get killed with these, and EVERYTHING kills me.
I don't think they are a problem.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Denchlad 7
Negative-Feedback. Negative-Feedback
2
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Posted - 2015.07.11 02:58:00 -
[18] - Quote
Threads like this make me wonder why I read GD.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.11 05:09:00 -
[19] - Quote
The problem with Cores is they have not only more damage, but more splash radius to go along with it. They are superior to other locus nades in all aspects. What we need to do is normalize splash radius, and then only have damge increase. I propose a buff to STD/ADV and a nerf to PRO locus nades.
Radius: 6.6m (current ADV radius)
STD: 400 damage ADV: 450 damage PRO: 500 damage
This makes nades useful at all levels, and makes them less of a one hit kill and more of a softener/finisher. IT also normalizes the power curve of nades so that proto is not utterly superior to the lower tiers.
Over thinking, over analyzing separates the body from the mind.
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demonkiller 12
TERRA R1SING New Eden's Heros
858
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Posted - 2015.07.11 05:42:00 -
[20] - Quote
All i have to say is dust is supposed to be "tactical" and grenades are basically doing their jobs in that roll, be happy they dont 1 hit EVERYONE, like they should in a tactical game |
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.11 05:46:00 -
[21] - Quote
Nerf locus.
Add armor based grenade as a counterpart to the Flux.
Official CPM Platform
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
45
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Posted - 2015.07.11 06:20:00 -
[22] - Quote
The only place I've really found cores to be a real problem is in Ambush. There people just lob them like crazy, spamming them as fast as possible. In ambush you know the match will be over, or you'll die pretty fast and people tend to bunch up in a lot of maps for ambush. It's sad that 50% of the kill feed can be core grenades at times.
I think the dmg is okay, though the head shot thing should be removed since other explosive weapons like remotes or mass drivers don't seem to get the same bonus Sure it can one shot most non heavy suits, but that's fine. Taking out a heavy in grenade is a bit much though.
Other than that I think the splash radius should be lowered a bit, that way you have to at least aim in the general direction of the enemy. Sure the flux covers a huge radius, but it can't kill any one directly. Something along the lines of the regular mass driver, 4m or so would be fine imo. Enough so you can get two people if your lucky and time it right, but not like now where you can take out an entire squad with one grenade. |
SIRAJKNIGHT
G0DS AM0NG MEN New Eden's Heros
194
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Posted - 2015.07.11 06:42:00 -
[23] - Quote
I think core locus grenades are fun . especially trowing them at groups of enemies, 80% chance of. Multiple kills.
Imagine of they made a grenade with 12.0 M radius and 1000 dmg |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.11 13:44:00 -
[24] - Quote
Sicerly Yaw wrote:Sergeant Sazu wrote:Let's all ignore the ability to deal 720 damage with minimum to zero exposure for getting shot.
Let's ignore how they're used as a cop-out to gunfights and say "it's the only effective grenade". they can cost a lot
Well that's just flat out false. 14k isk and it only has the fitting cost of an advanced weapon. Not expensive at all tbqh.
O.G. Pink Fluffy Bunny
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Sergeant Sazu
Mantodea MC
639
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Posted - 2015.07.11 15:07:00 -
[25] - Quote
Sicerly Yaw wrote:Sergeant Sazu wrote:Let's all ignore the ability to deal 720 damage with minimum to zero exposure for getting shot.
Let's ignore how they're used as a cop-out to gunfights and say "it's the only effective grenade". so flux nades dont need to be fixed? mass drivers don't need to be fixed? core locus nades are a pain sure but they can cost a lot and can still be countered, it takes skill to actully get it where you need it to be although not as much as say using a flux or a mass driver why? because for a core nade to be effective you need to cook it up and know where your enemy is and if you want more then two you better be carrying around hives or next to a supply depo not to mention that if you want more then two per hive you need to use more expensive ones or be a cal logi the core locus nade does less damage to Shields and more damage to armor, but the flux nade destroys any shield tank and leaves them with little to no chance to fight back, the core nade has in fact been psudo nerfed as most suits can now stack way more hp then the could before, scouts should not be getting caught with core nades as they should not even be seen in the first place, armor tankers that want to counter these should stack more shields as a buffer so its not 720 damage effectively unless you already took down their shields you need to cook the nade in order to catch someone off guard unless they are too busy fighting someone or just have terrible awareness, if that is the case they probably would've died anyway, not to mention that there are weapons on both sides of the spectrum that can deal over that amount of damage with well placed head shots not including the sniper rifle
Not very good counterpoints.
-A Caldari Assault/Commando should not be in grenade range. A Caldari Scout shoud not be seen. A Caldari Sentinel has a 1s depleted delay. as a counter. A Caldari logi should not be on the frontlines. I fixed your flux problem.
-What needs fixing about mass drivers? Their DPS is low and they don't have any alpha damage whatsoever.
-Sustaining a supply of grenades is supposed to be inefficient. That's the point. That doesn't justify how they're used, however.
-You're giving me the "stack HP or get one-shotted" mentality, and that's not healthy for the game.
-I have been on both ends of the Core Locus. Remove shields, retreat behind cover, and have a grenade ready to explode right in their face. It's extremely easy. On the receiving end, it's often inescapable because it's so easy to dictate where you want a 14.4m diameter explosion to be and deal a ridiculous amount of damage without even being in sight. Note that there's a difference between getting baited in to a grenade, and people using it as their primary means of damage to avoid a gunfight.
I'm getting tired of people saying "it's a grenade, it's doing what it's supposed to do". Like, no. Never balance by name. Game balance > Everything else
Locus grenades need to function as a softener, finisher, or something to throw into a crowd. Not a cheesy I win button that augments stomping and detracts from meaningful combat.
[64.4m SP - Next skill: Laser Rifle Op. 5]
Sazu the Swagmaster Logi
-Title bestowed by Thal Vadam upon revival
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 16:46:00 -
[26] - Quote
See, if they had a weapon that shot a single round that did 700-800 damage over a 7m blast radius after a 2.5s charge.... Everyone would be losing their minds... but somehow Core Locus Grenades are considered 'skill'.
Nah, dude, I don't think any weapon that doesn't have a specialization tree should be able to one-shot 60% of the suits in the game and be so easily replenished by nanohives/supply depots. Like, it'd be one thing we were genuinely rewarding skill for that amount of damage - I.E: Having a smaller blast radius, but you're not getting away saying 'Skill' with an explosion that is larger than typical mass drivers...
Just so everyone is on the same page:
Arranged by Blast Radius Breach Mass Driver: 4.125m radius / 111.6 splash damage Remote Explosive: 5m radius / 1750 splash damage Mass Driver: 5.5m radius / 159.5 splash damage Core Locus Grenade: 7.2m radius / 600 splash damage Assault Mass Driver: 8.25m radius / 95.7 splash damage
Arranged by Splash Damage Assault Mass Driver: 8.25m radius / 95.7 splash damage Breach Mass Driver: 4.125m radius / 111.6 splash damage Mass Driver: 5.5m radius / 159.5 splash damage Core Locus Grenade: 7.2m radius / 600 splash damage Remote Explosive: 5m radius / 1750 splash damage
So, yeah, it has the second largest splash radius (second only to the Assault Mass Driver) and the second highest damage (second only to REMOTE EXPLOSIVES). Bearing in mind that Mass Drivers have significant flight time and low splash damage while remote explosives have a significant arming time that only starts -AFTER- it's been placed.
But the greater majority of the players that use these gimmick kills would have us believe that they're somehow well balanced when all that is required is holding down the trigger for two-three seconds and letting it go. And these things do a -LOT- more damage than they lead you to believe as I've had them do upwards of 1,200 damage before.
Like I said, it it were a weapon, everyone would be flipping their **** but because it is a grenade that virtually everyone and their mother uses than it is somehow balanced.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Mr.Pepe Le Pew
Art.of.Death
201
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Posted - 2015.07.11 20:38:00 -
[27] - Quote
A grenade is supposed to do UBER damage. That's why you have them in game. If people keep complaining about crap that kills them, then please go to a mall, buy yourself a box of legos, and go ham on the legos. This game is still about killing the opponent and finding the best way to do it. I don't recall getting killed constantly by Core nades. Why? Because I work the angles. If you constantly get killed by core nades, then you're doing something wrong ALL THE TIME. Pretty soon we'll ask CCP to nerf everything and instead of a weapon, to give us tooth fairy wands and flaming unicorns to ride on...cause everything is OP...
CEO / Art.of.Death
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Sergeant Sazu
Mantodea MC
641
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Posted - 2015.07.11 23:12:00 -
[28] - Quote
Mr.Pepe Le Pew wrote:A grenade is supposed to do UBER damage. That's why you have them in game. If people keep complaining about crap that kills them, then please go to a mall, buy yourself a box of legos, and go ham on the legos. This game is still about killing the opponent and finding the best way to do it. I don't recall getting killed constantly by Core nades. Why? Because I work the angles. If you constantly get killed by core nades, then you're doing something wrong ALL THE TIME. Pretty soon we'll ask CCP to nerf everything and instead of a weapon, to give us tooth fairy wands and flaming unicorns to ride on...cause everything is OP...
Standard slippery slope response around here. ^
Yes, the game is about killing the oppononet and finding the best way to do it. That's why each and every way needs it's strengths and drawbacks, AKA balance. Make sense? This is a game where dying matters, and low-skill tactics need their drawbacks.
[64.4m SP - Next skill: Laser Rifle Op. 5]
Sazu the Swagmaster Logi
-Title bestowed by Thal Vadam upon revival
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Ace Ravager
Horizons' Edge No Context
115
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Posted - 2015.07.11 23:13:00 -
[29] - Quote
Mr.Pepe Le Pew wrote:A grenade is supposed to do UBER damage. That's why you have them in game. If people keep complaining about crap that kills them, then please go to a mall, buy yourself a box of legos, and go ham on the legos. This game is still about killing the opponent and finding the best way to do it. I don't recall getting killed constantly by Core nades. Why? Because I work the angles. If you constantly get killed by core nades, then you're doing something wrong ALL THE TIME. Pretty soon we'll ask CCP to nerf everything and instead of a weapon, to give us tooth fairy wands and flaming unicorns to ride on...cause everything is OP...
Is that an insult because I don't believe that I de everything wrong all the time. I can get in some situations when they make sense to use like if you want to flush a team out of an area when when it comes to just running in this guys face and dropping the grenade and taking a step back, then seeing +50 on your screen really becomes a problem. I know some people criticize me for this but I don't run nades and I know someone will use it as excuse that I don't know ****. Also running an Amarr heavy with stacked plates (the slowest **** in the game) and spamming core nades doesn't work out for the latter.
Come here for some Officer Gear
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 23:20:00 -
[30] - Quote
Mr.Pepe Le Pew wrote:A grenade is supposed to do UBER damage. That's why you have them in game. If people keep complaining about crap that kills them, then please go to a mall, buy yourself a box of legos, and go ham on the legos. This game is still about killing the opponent and finding the best way to do it. I don't recall getting killed constantly by Core nades. Why? Because I work the angles. If you constantly get killed by core nades, then you're doing something wrong ALL THE TIME. Pretty soon we'll ask CCP to nerf everything and instead of a weapon, to give us tooth fairy wands and flaming unicorns to ride on...cause everything is OP...
Yeah, it's a grenade, grenades are supposed to do uber damage.....
..... but I'm in a suit of power armor that is made of freaggin polycrystalline carbide and a body that is filled with so many biotics and nanites that I can barely even be considered human anymore. So at what point does your "uber damage grenade" stop and my "23,000 years in the future power armor" begin..?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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