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Oswald Rehnquist
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Posted - 2015.07.10 08:30:00 -
[1] - Quote
Scouts were balanced against each other to the extent which made the bonuses effectively non existent against each other. Scouts were not balanced against other frames or to function in any particular role (except min).
The cal, gal, ama scouts as they currently stand are equally scout hunters, it takes the same amount of dampeners to hide from each other, it takes the same amount of precision mods to catch each other, I mean whoever the numbers guy was should get a raise, its incredible tight, I'm just telling you this to keep this in mind for the next few parts.
The reason why the Amarr scout ranks low is because low profile numbers protects you against scanners and high precision is rather pointless when the scanning war is equal between all three, it translates to a lower position for Ama scouts against non scouts. The cal scout is also placed low due to how critically vital low slots are for scout survivability. CCP also made it so each of the 3 scouts had to invest heavily in ewar mods for both lows and highs.
Giving any scout range + precision is awesome and makes sense in my book, but it in fact does break the triad as it currently sits because how fragile/tight they designed the racials. Since 3 of the 4 scouts were designed around scans and were balanced around each other, they is clearly going to be only one winner within the 3, its like having 3 suits with different boosts to a single specific weapon, one way of boosting it will be better overall. Since they are the same between scouts, their value is currently determined by how they stand against non scouts. This is why the gallente scout is the best scout because it is tied in the scanning department but better suited against other suits since the cal and ama scout both compete for the exact same role bonus but come up short against the gal.
The bonus you suggested with either have no major impact, or simply unseat the gal scout and simply turn the meta into ama/min instead of gal/min. None of which are particularly appealing, though the gal scout tears would be fun for the first week should they be replaced.
If you are looking to break the current scanning triad meta, I'm all for it. By having all 3 equal in scanning by default there will be a superior scout within the three that will invalidate the other two. So the base suggestion barring no change to the other scouts, will not really balance scouts.
More or less this is just info for you guys to turn over as you discuss the topic. I will be very interested in the creativity that might come out of the thread.
Good luck theorycrafting
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Oswald Rehnquist
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Posted - 2015.07.10 08:39:00 -
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maybe deadcatz wrote: Theory crafting is useless considering anyone who replies with numbers never uses the actual suit they are spitting numbers for as a favorite or well used suit.
If that is the prevailing thought, wouldn't that just make this whole thread pointless?
Also having experts in various fields general helps with preventing role bleeding suggestions. So I don't consider it useless, its also part of the job of the devs to be able to make the smarter calls.
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Oswald Rehnquist
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Posted - 2015.07.10 17:01:00 -
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I've been playing with creative ideas for a while as it pertains to scout racials, still not ready to show all of them yet. And one of the things that I love about the Eve universe is how Force Recons work in Eve, so I was designing them around that, which is more role centric. Without any major overalls, we can make any suit interact with another suit's stat, thus it seems possible to create a debuffer role for scouts.
One example the Amarr scout (or any scout) could have is an AoE Bandwidth Reducer as part of their scanning mechanics (in addition to other things if need be), which could make then extremely effective at removing equipment by overloading enemy Bandwith by playing near hostile units and destroying their equipment if their precision beats out their profile.
The ideas might not be good, but there are ways to differentiate things and add more role utility if need be and I'd rather see more unique traits rather than 3 competing for the exact same thing.
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Oswald Rehnquist
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Posted - 2015.07.10 21:39:00 -
[4] - Quote
Protected Void wrote:
Now THAT, I would like :-)
Glad you liked it.
When thinking of racials I strictly think about general role function, then as it pertains to specifics and what is actually useful, and does it encroach upon any other suit.
A debuffing role or anti logi steps on no toes since we don't have that in the game, assuming it can supplement itself with wp potential then we can give assaults and commandos some breathing room. It also breaks up the monotony with 3 suits chasing the exact same role.
Within the last month or two I've been meaning to start a thread about my redesigns for the scouts. I might be asking for feedback in the retired scout thread in the locker room in the near future (thus open for anybody interested) for initial feedback before broadening the base criticism in GD (which is also needed).
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