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Thread Statistics | Show CCP posts - 2 post(s) |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
148
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Posted - 2015.07.04 17:50:00 -
[1] - Quote
Personally I think this would be pretty nice; being able to run a suit with both hacking speed and movement speed. Securing a stealth hack for your team would become much easier.
The only downside I currently see with this is it may make scouts jump up the scoreboards if they constantly run around the field hacking every single little thing, and scouts that currently rely on extra shields or myo-fibs to get in and out would get shot in the foot by the move. The ability to run much faster would make up for it, though, I think.
Opinions on this? |
Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.04 17:52:00 -
[2] - Quote
They should be. Damage mods should be in low.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 20:03:00 -
[3] - Quote
Sgt Kirk wrote:They should be. Damage mods should be in low.
Slavish adherence to EVE online fitting meta is boring.
Make another useful weapon mod for shield suits in the lows.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.04 21:35:00 -
[4] - Quote
Breakin Stuff wrote:Sgt Kirk wrote:They should be. Damage mods should be in low.
Slavish adherence to EVE online fitting meta is boring. Make another useful weapon mod for shield suits in the lows.
Hmmm...Michael Stockpile fan, Breakin?
That said I think you are spot on. OR...heresy but use codebreakers and damage mods in the equipment slots. You eliminate the who gets shafted discussion between armor and shield aficionados and presents an interesting choice to several classes at once.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.04 21:39:00 -
[5] - Quote
I think it's fine how they are. That said it would make more sense for a Gallente module to be in the high slot since they are the only faction that doesn't have a unique high slot module.
It will hurt shield users and improve armor users. I'm not sure that it is the best coarse of action right now.
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Sicerly Yaw
Corrosive Synergy No Context
497
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Posted - 2015.07.04 22:59:00 -
[6] - Quote
DeadlyAztec11 wrote:I think it's fine how they are. That said it would make more sense for a Gallente module to be in the high slot since they are the only faction that doesn't have a unique high slot module.
It will hurt shield users and improve armor users. I'm not sure that it is the best coarse of action right now.
they hurt shield either way and it does make more sense to have them in high slots but I do not agree to damage mods being in low slots with the way things are currently
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
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Posted - 2015.07.05 01:24:00 -
[7] - Quote
Yeah, damage mod's are simply too low to be useful now, even if their in low slots, it won't help shield's one bit, shield suit's or rather all suit's, need a unique slot area, like a medium slot, for damage mod's. Each suit, would/should have 3 medium slot's for damage mod's, but I know, the game is what it is now, the slot number's can't be changed, only progression.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 01:57:00 -
[8] - Quote
ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.05 02:13:00 -
[9] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Damage mods in low in exchange for Codebreakers and kincats in the high.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
245
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Posted - 2015.07.05 02:28:00 -
[10] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Careful now... You're starting to talk more like a player then a dev. Keep that up and they'll ship you over to sort out the aegis update missile qq on the high side forums.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.05 03:09:00 -
[11] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
Might work. Curious the impact on recoil if you increase the ROF....no corresponding drawback for dmg mods. I would be pretty concerned with ARR or RR with any more recoil - the extra rounds leaving the barrel would hit the ceiling.
Obvious question...ROF wouldnt impact semi auto weapons, correct?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.05 03:11:00 -
[12] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? RoF high would be good, Damage mods to low would be good, except AV weapon balance gets wonky with RoF mods.
But Damage mods are more useful to caldari because higher ROF means more pain in the ass recoil, the bane of the long range combatant.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Veg Hegirin
DUST University Ivy League
48
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Posted - 2015.07.05 03:26:00 -
[13] - Quote
If it ain't broke don't fix it |
DiablosMajora
195
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Posted - 2015.07.05 03:36:00 -
[14] - Quote
What if codebreakers became an equipment that let you hack installations, while removing that universal ability. You can still 'hack' objectives, just call it 'capture' instead.
Prepare your angus
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Starlight Burner
Arrary of Clusters
328
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Posted - 2015.07.05 03:40:00 -
[15] - Quote
Veg Hegirin wrote:If it ain't broke don't fix it
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 04:07:00 -
[16] - Quote
So if I run a Minmatar Assault with Rate of Fire Mods in the highs and Damage Mods in the lows... And an Assault Mass Driver... Would anyone have a problem with that?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Starlight Burner
Arrary of Clusters
328
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Posted - 2015.07.05 04:10:00 -
[17] - Quote
Aeon Amadi wrote:So if I run a Minmatar Assault with Rate of Fire Mods in the highs and Damage Mods in the lows... And an Assault Mass Driver... Would anyone have a problem with that? Yes indeed I ******* would.
RoF is already fast enough on guns. Why can't DUST work more like EVE?
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Caldari Factional Warfare, enlist today!
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.05 04:18:00 -
[18] - Quote
Starlight Burner wrote:Aeon Amadi wrote:So if I run a Minmatar Assault with Rate of Fire Mods in the highs and Damage Mods in the lows... And an Assault Mass Driver... Would anyone have a problem with that? Yes indeed I ******* would. RoF is already fast enough on guns. Why can't DUST work more like EVE? Little do you know :D
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
150
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Posted - 2015.07.05 05:01:00 -
[19] - Quote
It's great this thread became popular, but unfortunate that it immediately derailed from Codebreakers to damage mods.
Also, Rattati, in case you ever peek back in.
A while back I suggested green map icons to distinguish your own/your squad's equipment from someone else's, in instances like if your nano-hives or up-links had popped and someone else put theirs in the same place (so you can know it's safe to place more), or so you could tell where your up-links are to prevent trolls on your team placing up-links in hazardous spots, like glitching through walls and inside inescapable buildings (so you know a definite safe spawn point that isn't a CRU). You said this was a good idea, but soon after the Power Core idea came up and I'm sure you were thoroughly distracted with that.
Just wanted to be sure you remembered this or still had plans to implement it, or something similar? |
Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 05:02:00 -
[20] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
CCP Rattati, while I think the addition of ROF mods would be awesome I really thing DMG mods should be kept high with ROF mods in the lows.
I think code breakers are fine as they are in the lows.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.05 06:12:00 -
[21] - Quote
Nocturnal Soul wrote:CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Damage mods in low in exchange for Codebreakers and kincats in the high. On one hand my Gallente would discover new sanic speeds never before seen from an armor tanker.
On the other hand the crying from the forums would be furious.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Veg Hegirin
DUST University Ivy League
50
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Posted - 2015.07.05 06:17:00 -
[22] - Quote
RoF affects different weapons in different ways, and there's really no need for it |
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 07:04:00 -
[23] - Quote
Veg Hegirin wrote:RoF affects different weapons in different ways, and there's really no need for it who defines that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Veg Hegirin
DUST University Ivy League
50
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Posted - 2015.07.05 08:15:00 -
[24] - Quote
CCP Rattati wrote:Veg Hegirin wrote:RoF affects different weapons in different ways, and there's really no need for it who defines that?
The suggestion was thrown out and nobody has addressed it.
Or
Veg Hegirin wrote:Guys look, an elephant |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 08:20:00 -
[25] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? No, make ROF mods lowslots.
Veg Hegirin wrote:RoF affects different weapons in different ways, and there's really no need for it No need for it? What? Shield tanked suits would finally have a way to increase their DPS without sacrificing their highslots to them. A caldari suit with more armor then shields is a no go for me and a ROF mod would help ALOT.
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shaman oga
Dead Man's Game
4
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Posted - 2015.07.05 08:43:00 -
[26] - Quote
CCP Rattati wrote:move dmg mods to low? For vehicles too?
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Evan Gotabor
Prima Gallicus
192
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Posted - 2015.07.05 10:18:00 -
[27] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked commandos... It might benefit on most dropsuits, but commandos...
Prima Gallicus diplomat
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 11:21:00 -
[28] - Quote
Evan Gotabor wrote:CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked commandos... It might benefit on most dropsuits, but commandos...
My only beef about moving damage mods to the low slot (apart from it having nothing to do with what this thread was about) is that it further narrows the high slot variety. Armor tankers will then have this selection to choose from:
Precision Enhancers Shield Modules
Which... Would then -require- the existence of RoF mods or moving Codebreakers to the highs because then we'll run (inevitably) into issues of Dual-Tanking because Precision Enhancers aren't exactly the most useful thing in the world. Especially to a suit that can make little use of it (Sentinels).
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 11:38:00 -
[29] - Quote
shaman oga wrote:CCP Rattati wrote:move dmg mods to low? For vehicles too? BTW, i like the idea of ROF mod in high, it would also increase scr rifle heat build-up, which will be a good thing. lol you have to learn alot when it comes to heat buildup mechanics. I will take small railguns as example on a maxxed out incubus. A small railgun fitted on a incubus can fire more shots before overheating because it is heat build up per second and not per projectile/bullet. The very same thing would apply to the assault scramble rifle and the HMG. So do you still want rate of fire mods in highslots knowing that amarr assaults will have DPS and can squeeze out more bullets before overheating? The very same thing applys to HMG's where armor tanked heavys would become even better as they allready are.
If we are getting new modules then they should go into lowslots and no tradeoffs like switching modules around. Dont want tripple dampened minscouts that have aswell 3 codebreakers. It would break PC cause then speedhackers are allmost undetectable and it would become downright annoying.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Vitharr Foebane
2
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Posted - 2015.07.05 13:20:00 -
[30] - Quote
Jaysyn Larrisen wrote:Breakin Stuff wrote:Sgt Kirk wrote:They should be. Damage mods should be in low.
Slavish adherence to EVE online fitting meta is boring. Make another useful weapon mod for shield suits in the lows. Hmmm...Michael Stockpile fan, Breakin? That said I think you are spot on. OR...heresy but use codebreakers and damage mods in the equipment slots. You eliminate the who gets shafted discussion between armor and shield aficionados and presents an interesting choice to several classes at once. You also slip another dagger into the back of the badly flagging heavy AV role
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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