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Thread Statistics | Show CCP posts - 2 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 08:20:00 -
[1] - Quote
CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? No, make ROF mods lowslots.
Veg Hegirin wrote:RoF affects different weapons in different ways, and there's really no need for it No need for it? What? Shield tanked suits would finally have a way to increase their DPS without sacrificing their highslots to them. A caldari suit with more armor then shields is a no go for me and a ROF mod would help ALOT.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 11:38:00 -
[2] - Quote
shaman oga wrote:CCP Rattati wrote:move dmg mods to low? For vehicles too? BTW, i like the idea of ROF mod in high, it would also increase scr rifle heat build-up, which will be a good thing. lol you have to learn alot when it comes to heat buildup mechanics. I will take small railguns as example on a maxxed out incubus. A small railgun fitted on a incubus can fire more shots before overheating because it is heat build up per second and not per projectile/bullet. The very same thing would apply to the assault scramble rifle and the HMG. So do you still want rate of fire mods in highslots knowing that amarr assaults will have DPS and can squeeze out more bullets before overheating? The very same thing applys to HMG's where armor tanked heavys would become even better as they allready are.
If we are getting new modules then they should go into lowslots and no tradeoffs like switching modules around. Dont want tripple dampened minscouts that have aswell 3 codebreakers. It would break PC cause then speedhackers are allmost undetectable and it would become downright annoying.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 17:29:00 -
[3] - Quote
Aeon Amadi wrote:Evan Gotabor wrote:CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked commandos... It might benefit on most dropsuits, but commandos... My only beef about moving damage mods to the low slot (apart from it having nothing to do with what this thread was about) is that it further narrows the high slot variety. Armor tankers will then have this selection to choose from: Precision Enhancers Shield Modules Which... Would then -require- the existence of RoF mods or moving Codebreakers to the highs because then we'll run (inevitably) into issues of Dual-Tanking because Precision Enhancers aren't exactly the most useful thing in the world. Especially to a suit that can make little use of it (Sentinels). Precision enhancers are great for CQC fights. On a armor tanked suit you can pick up everything except scouts and dampened assaults. Assault suits have a usefull passive scan range of 30m and a logi 37.5m thats when you fit two complex ones. You should give it a shot if you have gal./amarr assaults or logis. You dont want to take them off afterwards once you got used to the nice passive scans.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.06 19:31:00 -
[4] - Quote
Sgt Kirk wrote:CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? I'm not really sure what lore reasons wed have for a suit module to affect a weapon but I'm guessing it has something to do with the PG....idk. We'll make up a reason. if you put Kin Kats and. a ROF mod in the highslots with damage mods in the lows id like that. I always wanted codebreakers in the high. I'd say dampeners too but then shed have the problem we have now of having too many modules on one side. . But, I digress. I'd love to get a RoF mod in the high in trade of damage mods. Nope, nope, nope. If we getting a shiny new module then it should go into lowslots and not high so armor tanked suits could abuse it.
ROF mod= lowslot Damage mod= highslot
ROF mod would aswell make more sense on minmatarr suits since they are known for fast firing weapons. Shield tanked, fast moving and guns blazing.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.08 23:17:00 -
[5] - Quote
idlerowl wrote:Sir Dukey wrote:CCP Rattati wrote:ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe! It's very interesting !! And I remember Rattati sad this Quote:#106Posted: 2015.05.28 23:38 | Report 13 I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
[url]https://forums.dust514.com/default.aspx?g=posts&m=2795859#post2795859[/url] By [Feedback] Logistics Slot Progression I think that the concern is got rid of by separating a category So I suggest that make new category "Support weapon or Middle weapon " , Support weapon DMF is high CPU/PG or low increasing rate, 1% 3% 5% . Support weapon? That would mean everyone would run around with a swarm launcher. No.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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