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DR DEESE NUTS
156
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Posted - 2015.07.01 14:51:00 -
[1] - Quote
Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
The USS m`dick
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.01 15:14:00 -
[2] - Quote
It is true
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mr.Pepe Le Pew
Art.of.Death
191
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Posted - 2015.07.01 15:26:00 -
[3] - Quote
DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
Breach AR needs 40 in a clip Tac needs 30 in a clip. AR basic needs a dps buff. Make basic variants hit like proto's and scale up from there.
another solution would be to make the weapon bonuses a hybrid 3% bonus against shield AND armor. That would be a true hybrid weapon. Thoughts?
CEO / Art.of.Death
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Lost Apollo
83
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Posted - 2015.07.01 15:39:00 -
[4] - Quote
I haven't been able to log in since the hotfix. I hope what you are saying is exaggerated cuz im skilled to 5!!! I will be sad!
My armor is weak, but my shields are relentless.
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Lady MDK
Kameira Lodge Amarr Empire
392
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Posted - 2015.07.01 15:56:00 -
[5] - Quote
Ive recently tarted using the railrifle in anger and quite like it for its damage over long range. Really if the assault (plasma) rifle is the direct opposite.. Very little in the way of fall off and range overall (but longer than a shotgun) but higher damage per shot than the other rifles.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 16:03:00 -
[6] - Quote
Ive got a idea of how to make the thing viable:
1. switch the damage from the AR and the Burst AR 2. Increase the normal AR rate of fire to 1200 (like the burst) 3. decrease the range of the normal AR by 10%
That way it would make more sense where the burst does more damage and has more range while the normal AR has less damage but is fully auto and ideal for upclose.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.01 16:09:00 -
[7] - Quote
Buff the ROF to 850, which gives the Duvolle a DPS of 481. Buffing it to 900 gives it a DPS of 510.
I think an ROF buff with a corresponding magazine buff is all that would be needed.
Over thinking, over analyzing separates the body from the mind.
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.01 16:19:00 -
[8] - Quote
Assault rifle of HMG: one of these needs to turn into a proper SAW
Not caring about KD
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.01 16:48:00 -
[9] - Quote
AR needs help in its niche for sure because it really doesn't have one.
AR range: 40-70 AHMG range: 41-64
AR DPS: 453 AHMG DPS: 616
AHMG has better DPS than an AR in optimal out to 50 meters where it drops to 457 DPS AHMG has better DPS out to 83 meters where they finally match at 147 DPS. Granted, good luck hitting them consistently at that range
AR damage before reload: 2380 AHMG damage before reload: 7392 AHMG damage before overheat: ~3080
AHMG also gets bonus to vehicle damage efficiency.
Anything the AR does, the AHMG does better
Also the ARR is super popular because it has extremely similar stats and at any point past 43 meters the ARR has better DPS and maintains its stable DPS out to 72 meters.
At 72 meters the AR does 157 DPS vs the 420 of the ARR.
I can't say that an initial 33 DPS advantage which goes away within 4 meters is a worthy trade for nearly twice as large an optimal.
O.G. Pink Fluffy Bunny
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.01 16:53:00 -
[10] - Quote
I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing.
Lucent Echelon Chat Channel is fixed
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DiGreatDestroyer
Grupo de Asalto Chacal Rise Of Legion.
85
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Posted - 2015.07.01 17:01:00 -
[11] - Quote
CCP Rattati wrote:It is true It also needs a name change to Plasma Rifle. Call it by its right name.
What must, will occur today, but there will always be a tomorrow
Lo que deba, pasara hoy, pero siempre habra un mañana
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DR DEESE NUTS
161
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Posted - 2015.07.01 17:13:00 -
[12] - Quote
Sgt Kirk wrote:I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing.
Yeah. Gallente like high dmg. Med rpm. Low range.
The USS m`dick
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SgtNONECK WASSSUP
0uter.Heaven
230
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Posted - 2015.07.01 18:34:00 -
[13] - Quote
LOL...... here we go with on paper stats getting a gun that's fine a buff the only ar that even comes close of needing a buff is the normal assault rifle |
DR DEESE NUTS
166
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Posted - 2015.07.01 18:46:00 -
[14] - Quote
SgtNONECK WASSSUP wrote:LOL...... here we go with on paper stats getting a gun that's fine a buff the only ar that even comes close of needing a buff is the normal assault rifle
Tar and burst are balanced. Tar might be a bit op. Breach idk
Regular sucks @$$.
The USS m`dick
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Lady MDK
Kameira Lodge Amarr Empire
392
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Posted - 2015.07.01 18:50:00 -
[15] - Quote
SgtNONECK WASSSUP wrote:LOL...... here we go with on paper stats getting a gun that's fine a buff the only ar that even comes close of needing a buff is the normal assault rifle
Why not it worked for the scrambler rifle didnt it.....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.01 18:52:00 -
[16] - Quote
DR DEESE NUTS wrote:Sgt Kirk wrote:I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing. Yeah. Gallente like high dmg. Med rpm. Low range. Precisely.
Gallente have a spiked club and will beat you senseless Minmatar have a pocket knife and will just keep slicing away
Drifters however bring a gun to a melee fight.
Lucent Echelon Chat Channel is fixed
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.02 00:25:00 -
[17] - Quote
Sgt Kirk wrote:I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing. Not quite, minmatar are more extremes.
They have machine guns/atuocannons with extreme high RoF, as well as artillery with extremely low RoF
Not caring about KD
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Thokk Nightshade
Montana Militia
971
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Posted - 2015.07.02 00:41:00 -
[18] - Quote
Scheneighnay McBob wrote:Assault rifle of HMG: one of these needs to turn into a proper SAW
HMG is the closest thing to an M249 in the game. Large magazine, fully auto fire, overheats (I'm sure if you've played with a SAW IRL, you've seen the white barrels from tracer rounds). The range is the only thing preventing it from being a true SAW.
I think the SAW or a version of it should be another anti- infantry heavy weapon. HIGH MAG, medium/low ROF (it would be OP with too high of an ROF), High Alpha DPS. Give it like 200 rounds a minute and have some serious punch to it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
160
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Posted - 2015.07.02 00:58:00 -
[19] - Quote
Scheneighnay McBob wrote:Assault rifle or HMG: one of these needs to turn into a proper SAW
We already have Nova Knives we don't need saw's tossed into the mix.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.02 01:04:00 -
[20] - Quote
Scheneighnay McBob wrote:Sgt Kirk wrote:I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing. Not quite, minmatar are more extremes. They have machine guns/atuocannons with extreme high RoF, as well as artillery with extremely low RoF You're right on that, but I was talking more about general purpose weapons for infantry.
I'd love to see a Minmatar Artillery turret in this game
Lucent Echelon Chat Channel is fixed
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
162
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Posted - 2015.07.02 01:09:00 -
[21] - Quote
Sgt Kirk wrote:Scheneighnay McBob wrote:Sgt Kirk wrote:I think a damage buff will suffice. The only time I see a RoF buff for the AR is with a Gallente Assault Bonus in mind.
Gallente are about DPS over RoF. RoF Is a Minmatar thing. Not quite, minmatar are more extremes. They have machine guns/atuocannons with extreme high RoF, as well as artillery with extremely low RoF You're right on that, but I was talking more about general purpose weapons for infantry. I'd love to see a Minmatar Artillery turret in this game
Actual tank's cannon's? Same damage as Breach MD but has a greater blast radius (normalized radius, increases in damage per level).
Sorry for straying off the OP. As for the AR, as per usual it's variant's are fine, deal's incredible damage, but simply suffer's because it's range is simply too short to be effective, maybe bringing it on the line's of the CR in term's of range could help it really well, especially for their damage number's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.02 02:38:00 -
[22] - Quote
Finally people take the AR seriously.
It's funny, I was actually doing better after the hotfix. Though, a buff is still necessary.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
162
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Posted - 2015.07.02 02:56:00 -
[23] - Quote
Yeah, honestly, I'm sick of seeing Gal's with my rifle or the scrambler, maybe we should bring it back from the chromosome time's as well? For it's short range having it hit really hard would be an in considerably decent asset to it, like 36 base, 38 adv and 40 proto?
At any rate, AR's have been needing a buff, but then again, a lot of thing's do, hell you could even change the Gal Assault's racial skill to the AR to attach a scope on their AR and improve long range vision (vision not range) per level of said weapon. (Just a thought).
Oh and by my rifle, I mean the RR. (Caldari all the way).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.02 05:24:00 -
[24] - Quote
DR DEESE NUTS wrote:SgtNONECK WASSSUP wrote:LOL...... here we go with on paper stats getting a gun that's fine a buff the only ar that even comes close of needing a buff is the normal assault rifle Tar and burst are balanced. Tar might be a bit op. Breach idk Tar needs a clip nurf. You can spam it too many times. Reduce it to 20 rounds. Regular sucks @$$.
I'd argue a TAR on Gall Assault is roughly as good as an ScR on an Amarr Assault except it works with a better anti armour DPS, about all of 74 less anti shield DPS and no heat to worry about.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Starlight Burner
Arrary of Clusters
316
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Posted - 2015.07.02 07:00:00 -
[25] - Quote
Yeah, buff me more.
Do it. I won't complain. Create a new FoTM by buffing the TAR.
Do it.
Freakin' stupid.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.02 09:55:00 -
[26] - Quote
DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
Allow me to state that I am all for a buff to the AR.
But if we buff the AR to have more firepower than the HMG variants what purpose do heavy weapons serve in AI roles?
The AHMG is a perfect example of a dual role weapon. But it's also not a whole lot more powerful than an AR overall and competes within that range variance.
What's the advantage of running an HMG variant if the AR would have the DPS spiked that hard?
I also proposed buffing the AR in my rifle range-to-power proposal. But it also runs rather concurrently with the heavy weapon balance work I proposed in another writeup.
I honestly don't open the stuff up because I'm not interested in sifting through the screaming sh*tposts that will inevitably come from the vehicle community that invariably try to drown out any attempt I make to raise concerns about AV/V balance.
But I've given it enough time for CPM review, I'll post both to the forum in features and ideas later for community review. Maybe rattati will see something he can use.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.02 11:56:00 -
[27] - Quote
Breakin Stuff wrote:DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
Allow me to state that I am all for a buff to the AR. But if we buff the AR to have more firepower than the HMG variants what purpose do heavy weapons serve in AI roles? The AHMG is a perfect example of a dual role weapon. But it's also not a whole lot more powerful than an AR overall and competes within that range variance. What's the advantage of running an HMG variant if the AR would have the DPS spiked that hard? I also proposed buffing the AR in my rifle range-to-power proposal. But it also runs rather concurrently with the heavy weapon balance work I proposed in another writeup. I honestly don't open the stuff up because I'm not interested in sifting through the screaming sh*tposts that will inevitably come from the vehicle community that invariably try to drown out any attempt I make to raise concerns about AV/V balance. But I've given it enough time for CPM review, I'll post both to the forum in features and ideas later for community review. Maybe rattati will see something he can use.
The majority of weapons based discontent can be mitigated by shrinking the dramatic range differences in the LW class I suspect. It would be far easier to establish better damage curves and allow (shocker) a much more relevant way of balancing the LW class versus heavy weapons and potentially sidearms and specialty weapons.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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shaman oga
Dead Man's Game
4
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Posted - 2015.07.02 12:04:00 -
[28] - Quote
Probably it needs a buff, but AR is the best weapon for feeling, idk why, maybe because it was the first rifle we had, but it has some kind of magic that other rifles does not have.
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.02 18:16:00 -
[29] - Quote
CCP Rattati wrote:It is true
My proposal would be to lower the optimal range by 10m and jack up the DPS accordingly. Retains the same DPS at 40m but becomes fierce at <30m.
http://i.imgur.com/LTOv5xd.png
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.03 04:01:00 -
[30] - Quote
DiGreatDestroyer wrote:CCP Rattati wrote:It is true It also needs a name change to Plasma Rifle. Call it by its right name. That would actually be a bit more difficult to pull off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cu' Chulainn
Art.of.Death
30
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Posted - 2015.07.04 00:21:00 -
[31] - Quote
Mr.Pepe Le Pew wrote:DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
Breach AR needs 40 in a clip Tac needs 30 in a clip. AR basic needs a dps buff. Make basic variants hit like proto's and scale up from there. another solution would be to make the weapon bonuses a hybrid 3% bonus against shield AND armor. That would be a true hybrid weapon. Thoughts?
Agreed. Makes sense.
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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DJINN Jecture
Templar of the Glowing Blade
415
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Posted - 2015.07.05 06:30:00 -
[32] - Quote
I would be satisfied with one of the following 2 changes:
- ROF increased on all ARs roughly 10%
- Range increase roughly 10-15%
Doing both would be rather much but one or the other would make a nice change that may bring back the usefulness of the AR.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Satori Particle
Negative-Feedback. Negative-Feedback
61
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Posted - 2015.07.05 06:58:00 -
[33] - Quote
Be careful what you wish for. |
Karam Arami
The Knights Of NewEden
19
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Posted - 2015.07.05 09:28:00 -
[34] - Quote
Alena Ventrallis wrote:Buff the ROF to 850, which gives the Duvolle a DPS of 481. Buffing it to 900 gives it a DPS of 510.
I think an ROF buff with a corresponding magazine buff is all that would be needed. I actually like the clips at militia considering i never use the whole thing anyway it makes me think about cover and conflict approach more carefully
(T-T)¬('~')/ CHECKMATE!!!
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.05 17:45:00 -
[35] - Quote
True Adamance wrote:DR DEESE NUTS wrote:SgtNONECK WASSSUP wrote:LOL...... here we go with on paper stats getting a gun that's fine a buff the only ar that even comes close of needing a buff is the normal assault rifle Tar and burst are balanced. Tar might be a bit op. Breach idk Tar needs a clip nurf. You can spam it too many times. Reduce it to 20 rounds. Regular sucks @$$. I'd argue a TAR on Gall Assault is roughly as good as an ScR on an Amarr Assault except it works with a better anti armour DPS, about all of 74 less anti shield DPS and no heat to worry about. Except that you can charge fire it. That charge completely changes the dynamics of the gun.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
190
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Posted - 2015.07.06 01:41:00 -
[36] - Quote
Actually, instead of a buff to the AR, why not change the gallente skill to decrease it's falloff damage by %? It keep's it's 70m range, but it's optimal is increased, allowing it to deal more damage at distance.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Jenni Welsh
Reincarnation Incorporated
11
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Posted - 2015.07.06 05:19:00 -
[37] - Quote
DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
Fing A!!!!!!!!!!! |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.07.06 13:07:00 -
[38] - Quote
Zan Azikuchi wrote:Actually, instead of a buff to the AR, why not change the gallente skill to decrease it's falloff damage by %? It keep's it's 70m range, but it's optimal is increased, allowing it to deal more damage at distance.
That's... not how it works.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
193
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Posted - 2015.07.06 16:42:00 -
[39] - Quote
Arkena Wyrnspire wrote:Zan Azikuchi wrote:Actually, instead of a buff to the AR, why not change the gallente skill to decrease it's falloff damage by %? It keep's it's 70m range, but it's optimal is increased, allowing it to deal more damage at distance. That's... not how it works.
Just checking the ProtoFit's.com, yeah it'd definitely work, but I forgot that it was absolute range that I was talking about, not increasing, optimal and efficient needed to be increased , so yeah, a 8% bonus per level to the gallente suit's hybrid plasma's optimal and efficient range would better benefit the gun's short coming in range. It would help the Ion Pistol too given it's extremely short range.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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roblox098
Second-Nature D.E.F.I.A.N.C.E
101
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Posted - 2015.07.07 15:06:00 -
[40] - Quote
CCP Rattati wrote:It is true But w8 there m8. That means that the SCR wont be LIKE the BEST DPS rifle. NOOOOOOOOOOOOOOOOOOOO
Assault ck.0/Assault gk.0/Scout ck.0/Logistics gk.0
71.2 million SP
CCP Ps on US
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tffvbhb
Team Bukkakke
9
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Posted - 2015.07.07 16:45:00 -
[41] - Quote
DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
LOL DID YOU JUST COMPLAIN ABOUT A HMG HAVING HIGHER DPS THAN A RIFLE???? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 18:30:00 -
[42] - Quote
tffvbhb wrote: LOL DID YOU JUST COMPLAIN ABOUT A HMG HAVING HIGHER DPS THAN A RIFLE????
I know. I thought he was trolling at first too.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.07 21:11:00 -
[43] - Quote
CCP Rattati wrote:It is true
Just NO to AR 514 again please (i remember that time)!!
"Caller of the Monolith"
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emm kay
Direct Action Resources
355
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Posted - 2015.07.08 04:05:00 -
[44] - Quote
CCP Rattati wrote:It is true Holy ****, is ar514 coming back? The ar is fine, now. What most people don't get is that it's the dps of a rail and a half, with the range of an hmg. When i see people using it, they either try long range or cqc. This is not the ar. This rifle is for kiting medium engagements.
There is a reason you never see me in battle.
it's because I see you first.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.08 06:40:00 -
[45] - Quote
More damage. Trim some of it's effective range but keep it's optimal at 40m if need be.
Should honestly have almost twice the dps of the rail rifle since the AR is almost half it's range. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
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Posted - 2015.07.09 06:40:00 -
[46] - Quote
Just a thought, but what if we normalized the rifles.weapons in a different more "FIXED" way?
Example Damage: Rifle's would receive 3 damage if the weapon in name is a standard model of that race, so AR that has a damage of 34 would be 37 at adv and 40 at proto BUT a variant weapon would receive a different damage enhancement of only 2 on an assault VARIANT, so an ARR at 36 would be 38 at adv and 40 at proto, an SCR at 56 (example number) damage would be 59, and 62, but the ASCR at 34 (example number) would be 36 and 38. CR at 30 would be 33 and 36 but the ACR at say 26 would be 28 and 30, RR would have 40, 43 and 46. Different variants would receive different damage modification's, but the base variant would/should receive the highest (possible) damage, where as others wouldn't obtain as much.
Example Range: What if all weapon's can fire at a staple of 40 meter's, dealing max damage within 40 meter's, but lose damage in a different way? Having a static lower damage that, at efficient range, would only lose a few point's of damage, but be static the rest of the way until absolute range? In example, an AR that does 34 damage would only lose 4 point's of damage and regardless of damage mod's and despite being ADV or Proto, the weapon would always be 30 point's damage at efficient range, but hitting absolute range the weapon would deal less damage at that point, less damage than 30, and remain, like efficient range, unchanged by damage mod's. (Absolute range will need to be changed, along with suit's detection ranges/rings).
Each rifle would have it's own lowest possible damage, RR being 4 damage lost like the AR, SCR's 20 (if their at a base of 60), CR having 8 damage lost (taking in consideration it's a burst weapon), this way, all rifle's will be capable at range, without being considerably OP.
Summary of Rifle damage lost at range:
AR 30 efficient range, loses damage when entering absolute range.
RR 36 efficient range, loses damage at absolute range considerably (immediately goes down to 30 upon reaching absolute range and loses damage accordingly).
CR 22 efficient range, loses damage at absolute range.
SCR 30 (if base of 50) 40 (if base of 60), loses damage at absolute range (Charge shot's can still do moderately increased damage however the damage of a charge shot need's to be fixed to being an additional 15 point's instead of being a multiplier).
Overall the caldari weapon's would still be king's at range, but their weapon's at absolute (require's all absolute range's to be changed) would considerably hamper the weapon, but other weapon's would only continue to lose moderately less damage than their efficient range cousin, allowing other weapon's to be capable of taking on RR's at Absolute range's, and rifle's like the AR can still do major damage at 40 meter's without major rifle disparity.
Just a bit of something I thought of, nothing game breaking I hope. (And yes damage mod's are only active within the 40meter distance, but at efficient range it'll lose it's damage and go down to a base of the example number's above in Bolded letter's). You're thought's would be appreciated.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
131
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Posted - 2015.07.09 10:56:00 -
[47] - Quote
CCP Rattati wrote:It is true Had 40 plus kill game with a GEK38 last week.... If you agree with op a buff wont help you. Your just bad.
Alt of INFINITE DIVERSITY IDIC
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
131
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Posted - 2015.07.09 10:59:00 -
[48] - Quote
Zan Azikuchi wrote:Just a thought, but what if we normalized the rifles.weapons in a different more "FIXED" way?
Example Damage: Rifle's would receive 3 damage if the weapon in name is a standard model of that race, so AR that has a damage of 34 would be 37 at adv and 40 at proto BUT a variant weapon would receive a different damage enhancement of only 2 on an assault VARIANT, so an ARR at 36 would be 38 at adv and 40 at proto, an SCR at 56 (example number) damage would be 59, and 62, but the ASCR at 34 (example number) would be 36 and 38. CR at 30 would be 33 and 36 but the ACR at say 26 would be 28 and 30, RR would have 40, 43 and 46. Different variants would receive different damage modification's, but the base variant would/should receive the highest (possible) damage, where as others wouldn't obtain as much.
Example Range: What if all weapon's can fire at a staple of 40 meter's, dealing max damage within 40 meter's, but lose damage in a different way? Having a static lower damage that, at efficient range, would only lose a few point's of damage, but be static the rest of the way until absolute range? In example, an AR that does 34 damage would only lose 4 point's of damage and regardless of damage mod's and despite being ADV or Proto, the weapon would always be 30 point's damage at efficient range, but hitting absolute range the weapon would deal less damage at that point, less damage than 30, and remain, like efficient range, unchanged by damage mod's. (Absolute range will need to be changed, along with suit's detection ranges/rings).
Each rifle would have it's own lowest possible damage, RR being 4 damage lost like the AR, SCR's 20 (if their at a base of 60), CR having 8 damage lost (taking in consideration it's a burst weapon), this way, all rifle's will be capable at range, without being considerably OP.
Summary of Rifle damage lost at range:
AR 30 efficient range, loses damage when entering absolute range.
RR 36 efficient range, loses damage at absolute range considerably (immediately goes down to 30 upon reaching absolute range and loses damage accordingly).
CR 22 efficient range, loses damage at absolute range.
SCR 30 (if base of 50) 40 (if base of 60), loses damage at absolute range (Charge shot's can still do moderately increased damage however the damage of a charge shot need's to be fixed to being an additional 15 point's instead of being a multiplier).
Overall the caldari weapon's would still be king's at range, but their weapon's at absolute (require's all absolute range's to be changed) would considerably hamper the weapon, but other weapon's would only continue to lose moderately less damage than their efficient range cousin, allowing other weapon's to be capable of taking on RR's at Absolute range's, and rifle's like the AR can still do major damage at 40 meter's without major rifle disparity.
Just a bit of something I thought of, nothing game breaking I hope. (And yes damage mod's are only active within the 40meter distance, but at efficient range it'll lose it's damage and go down to a base of the example number's above in Bolded letter's). You're thought's would be appreciated. No.....
Alt of INFINITE DIVERSITY IDIC
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
214
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Posted - 2015.07.10 03:15:00 -
[49] - Quote
Give me a reason, other than no, their examplatory numbers, not the desired numbers.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Ghost Steps
G0DS AM0NG MEN New Eden's Heros
24
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Posted - 2015.07.12 20:42:00 -
[50] - Quote
Zan Azikuchi wrote:Give me a reason, other than no, their examplatory numbers, not the desired numbers.
I think the AR needs to have a higher ROF with the same DPS, thats the way to go with CQC weapons and a good example to this is the Assault CR (i think they already mentioned this before on here). ROF is the most versatile DMG profile there is and i think gallente technology aims for practical and well design weaponry.
Caldari State FTW
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
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Posted - 2015.07.12 21:13:00 -
[51] - Quote
Ghost Steps wrote:Zan Azikuchi wrote:Give me a reason, other than no, their examplatory numbers, not the desired numbers. I think the AR needs to have a higher ROF with the same DPS, thats the way to go with CQC weapons and a good example to this is the Assault CR (i think they already mentioned this before on here). ROF is the most versatile DMG profile there is and i think gallente technology aims for practical and well design weaponry.
But then there's weapon's like the ASCR that does 42 damage per shot, isn't gallente suppose to have more damage than amarr weapon's? Besides DPS only counts when the weapon actually hit's, also, there's contemplation's of ROF mod's on the forums, so if the AR has like 900 ROF we're looking almost to 1000 or more shots per second here, thats why affecting the weapons' range and damage would be much more preferable.
Also when you look at it, every gun simply has far more range than the AR, that's why people keep floating to other weapon's, but if each weapon could fire full damage at optimal range then less or half at effective it would improve gameplay for low DPS weapon's, like the Assault SMG, fixed damage set's are where we need to go, and is also much more simpler to add, and less taxing to deal with in an FPS standpoint.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Cesar Geronimo
DUST University Ivy League
7
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Posted - 2015.07.13 03:05:00 -
[52] - Quote
DR DEESE NUTS wrote:Using the assault rifle now is way worse then before the hotfix.
Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the worst guns in the game. This is because of the strafe nurf which now makes everyone move like molasses stuck in a tar pit.
Rattati you need to buff this gun hard. Very hard. It needs a dps between the ahmg and ascr like how it's range is.
co-signed... |
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
575
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Posted - 2015.07.13 03:45:00 -
[53] - Quote
my thoughts for buffing the AR.
change name to plasma rifle
increase breach Ar clip size to either 36 or 40. leave its current reserve ammo as is. slight decrease to Tac AR clip size. decreased ADS kick/dispersion burst Ar...... is quite good where it is and dosnt need any changes. STD Ar slight increase to damage say add on 2 more points of damage
change damage profiling from +10/-10 to either +5/-5 or +3/-3 makes it feel more like a hybrid weapon
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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Ghost Steps
G0DS AM0NG MEN New Eden's Heros
24
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Posted - 2015.07.13 04:36:00 -
[54] - Quote
Zan Azikuchi wrote:Ghost Steps wrote:Zan Azikuchi wrote:Give me a reason, other than no, their examplatory numbers, not the desired numbers. I think the AR needs to have a higher ROF with the same DPS, thats the way to go with CQC weapons and a good example to this is the Assault CR (i think they already mentioned this before on here). ROF is the most versatile DMG profile there is and i think gallente technology aims for practical and well design weaponry. But then there's weapon's like the ASCR that does 42 damage per shot, isn't gallente suppose to have more damage than amarr weapon's? Besides DPS only counts when the weapon actually hit's, also, there's contemplation's of ROF mod's on the forums, so if the AR has like 900 ROF we're looking almost to 1000 or more shots per second here, thats why affecting the weapons' range and damage would be much more preferable. Also when you look at it, every gun simply has far more range than the AR, that's why people keep floating to other weapon's, but if each weapon could fire full damage at optimal range then less or half at effective it would improve gameplay for low DPS weapon's, like the Assault SMG, fixed damage set's are where we need to go, and is also much more simpler to add, and less taxing to deal with in an FPS standpoint.
Well as far as i know they have set the present ranges on weaponry after a long discussed forum post, cpm and dev discussions. An increase of range is something very dangerous to mess with the varians suppose to fill the gap of range problem (Burst and Tactical). On the 1st place the AR (the STD) is designed for close quarters combat/ mid range that is very hard to acomplish with the kick and dispersion it has, that dont let the raw numbers shine as intended, missing a bullet is a big loss on DPS with the actual numberss (Burst Excluded), higher ROF and priobably a slight tweek to kick and dispesion is my best guess to help this weapon (same DPS in order to keep the DPS/Range graph that CCP worked on in a prevoius hotfix). On 2nd place the variants like breach or tactical are really close to achieve the niche that was intended for them, a slight inecrese to the magazine on this variants (34 bullents to breach and 32 to Tactical, for example) and a slight reduction to kick on the TAR would be useful solutions to this variant that fill the need of range. This is what i can say in my experience, i really like the Burst so far, with the exception of some cases where the hipfire dispersion is just aweful.
Caldari State FTW
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Zeke Dunevent
OSG Planetary Operations Covert Intervention
79
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Posted - 2015.07.13 11:19:00 -
[55] - Quote
CCP Rattati wrote:It is true My ARs going to get some love??? AWWW YISSSSSSSS
I think I know a lot.
I can run just about anything.
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