Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bjorn Vengeance
Shining Flame Amarr Empire
0
|
Posted - 2015.06.08 12:42:00 -
[1] - Quote
For next release
Roadmap Trello Board |
Terry Webber
Molon Labe. RUST415
730
|
Posted - 2015.06.08 13:00:00 -
[2] - Quote
This is awesome! I never thought CCP would have this done so soon.
PS: You deserve a "like" for showing this. |
Mejt0
Dead Man's Game
1
|
Posted - 2015.06.08 13:03:00 -
[3] - Quote
Good. There will be 2 players less that cannot wipe their arses without logi's help.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.08 14:12:00 -
[4] - Quote
I like the look of this, but I'm still curious if this means Fireteams will also be the max grouping size for FW?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.06.08 14:48:00 -
[5] - Quote
CCP is disappoint.
Fire team: 4 people Squad: 2 fire teams and a squad leader Platoon: 4 squads and a pair of platoon leaders (A Lieutenant and a Sergeant)
Rule 34.6.1: every parody will have a crossover
|
Songs of Seraphim
Negative-Feedback.
1
|
Posted - 2015.06.08 19:56:00 -
[6] - Quote
Fire teams for pubs/FW/PC Squads for FW/PC Platoon for PC?
Is that how it will work?
Achura Bloodline
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
|
KingBabar
The Rainbow Effect
2
|
Posted - 2015.06.08 20:15:00 -
[7] - Quote
Remember those days when we could play 128 vs 128 with next to no lag?
Each time had: 1 commander 4 platoon leaders 16 squad leaders
My bad, that was MAG...
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.08 20:24:00 -
[8] - Quote
My take is that this is the next step to limit the influence of a single squad in a pub match (current squad size is 6). While on the other hand we are more then likely to get MAG's platoon/team deploy for FW. It will basically come down to this:
Fireteam= 4 man squads for pubs squads= 8 man squads for FW/PC platoon= 16 man team deploy for FW/PC
This is a major step forward on encouraging teamwork in FW while lowerering the power of powerfull squads in public matches. It will aswell help with forming a team for PC matches cause the current setup is rather annoying. If this gets trough you better prepare yourself to encounter constantly professional teams in FW matches cause the only reason why you dont see 24/7 q-syncs is that people get annoyed when a q-sync fails.
If Ratatti manages to do this then he will be the hero for FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.08 20:33:00 -
[9] - Quote
Interesting to see that plans for fireteams, squads, and platoons were moved up from the Backlog UX to the next update for Warlords. Considering that Planetary Conquest 2.0 is already in the works and likely to have high priority, I am theorizing that CCP Rattati is taking the opportunity to bundle it all together in the same update.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
267
|
Posted - 2015.06.08 20:40:00 -
[10] - Quote
Hmm I wonder if they read my thread.... https://forums.dust514.com/default.aspx?g=posts&m=2806857#post2806857 |
|
Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.06.08 20:50:00 -
[11] - Quote
Oh yeah those long waiting times should be halved by making sure groups of 6 players are cut from the que! Stopping groups of players from playing dust together will surely keep them logging on right? Who the hell plays this game with friends anyway?
I mean sure there'a 15 minute wait for fw or 24 hr scheduled pcs right?
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.06.08 22:00:00 -
[12] - Quote
KingBabar wrote:Remember those days when we could play 128 vs 128 with next to no lag? Each time had: 1 commander 4 platoon leaders 16 squad leaders My bad, that was MAG... It used to be a very popular theory that 514 meant 256 v 256 + either 2 commanders, or 2 eve players in orbit.
Rule 34.6.1: every parody will have a crossover
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.08 22:04:00 -
[13] - Quote
Scheneighnay McBob wrote:KingBabar wrote:Remember those days when we could play 128 vs 128 with next to no lag? Each time had: 1 commander 4 platoon leaders 16 squad leaders My bad, that was MAG... It used to be a very popular theory that 514 meant 256 v 256 + either 2 commanders, or 2 eve players in orbit.
Wait, so it wasn't a confirmation of Half-Life 3?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Joel II X
Bacon with a bottle of Quafe
7
|
Posted - 2015.06.09 01:17:00 -
[14] - Quote
MaybeGäó |
Yokal Bob
Dead Man's Game
936
|
Posted - 2015.06.09 01:36:00 -
[15] - Quote
Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust
Vote Dust for PS4
|
|
CCP Rattati
C C P C C P Alliance
24
|
Posted - 2015.06.09 02:39:00 -
[16] - Quote
Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.09 02:44:00 -
[17] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW It LIVES!!!!!
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
Joel II X
Bacon with a bottle of Quafe
7
|
Posted - 2015.06.09 02:46:00 -
[18] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW That explains everything! |
deezy dabest
2
|
Posted - 2015.06.09 02:52:00 -
[19] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW
Maybe now that a dev said it people will listen.
Nah probably not. See you guys in the next matchmaking thread talking about how it sucks in FW. |
VAHZZ
Corrosive Synergy No Context
2
|
Posted - 2015.06.09 03:12:00 -
[20] - Quote
deezy dabest wrote:CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW Maybe now that a dev said it people will listen. Nah probably not. See you guys in the next matchmaking thread talking about how it sucks in FW.
Nobody listens, nor do they know how to search.
"I bring nothing, I bless nothing, I save nothing; I just erase; completely, shatter."
|
|
hails8n
DEATH BY DESTRUCTION
303
|
Posted - 2015.06.09 03:27:00 -
[21] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW Thats why it works so much better than pubs. I can actually get a full 16 v 16 most of the time in FW, unlike pubs where right off the bat 8 people leave and I'm in an 8 v 16. Just remove the matchmaking already or just let matches autofill with whoever Scotty can get. What id really like is for you to bring the dimension domination style deployment back where you can choose your match.
Petition to ban the trainyard map.
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.09 03:46:00 -
[22] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW Well apart from putting 16 people on each side there is no other matchmaking factor. It just takes whos qued and calls it a day. Though ive noticed scotty prefers to put full squads into FW over people that que solo.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
TIGER SHARK1501
Savage Bullet RUST415
231
|
Posted - 2015.06.09 03:51:00 -
[23] - Quote
Mejt0 wrote:Good. There will be 2 players less that cannot wipe their arses without logi's help. I will let you know I only hand heavies the softest of toilet tissue. |
TIGER SHARK1501
Savage Bullet RUST415
231
|
Posted - 2015.06.09 03:54:00 -
[24] - Quote
Scheneighnay McBob wrote:KingBabar wrote:Remember those days when we could play 128 vs 128 with next to no lag? Each time had: 1 commander 4 platoon leaders 16 squad leaders My bad, that was MAG... It used to be a very popular theory that 514 meant 256 v 256 + either 2 commanders, or 2 eve players in orbit. That sounds epic!! |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.06.09 04:11:00 -
[25] - Quote
Bright Cloud wrote:CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW Well apart from putting 16 people on each side there is no other matchmaking factor. It just takes whos qued and calls it a day. Though ive noticed scotty prefers to put full squads into FW over people that que solo. That's probably because there's usually only 1 FW battle going on in each front at a given time. It's not exactly a popular game mode.
Rule 34.6.1: every parody will have a crossover
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.06.09 04:26:00 -
[26] - Quote
VAHZZ wrote:deezy dabest wrote:CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW Maybe now that a dev said it people will listen. Nah probably not. See you guys in the next matchmaking thread talking about how it sucks in FW. Nobody listens, nor do they know how to search. To be fair the forums' search engine sucks.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.09 04:39:00 -
[27] - Quote
CCP Rattati wrote:Yokal Bob wrote:Matchmaking will probably put a 16 man squad against randoms in FW.
Such is the way of dust there is no matchmaking in FW
Senpai noticed us!
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
382
|
Posted - 2015.06.09 05:39:00 -
[28] - Quote
KingBabar wrote:Remember those days when we could play 128 vs 128 with next to no lag? Each time had: 1 commander 4 platoon leaders 16 squad leaders My bad, that was MAG...
i remember.... i was there....
alts are for sissies. too legit, too legit to quit.
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.06.09 05:48:00 -
[29] - Quote
Now they just need to make it to where Platoons can 'spawn' an FW battle in a list format that other platoons can fight against.
Design a Skin Challenge POLL (Vote Now!)
|
rayakalj9
Opus Arcana Covert Intervention
18
|
Posted - 2015.06.09 06:48:00 -
[30] - Quote
wish they have 128 vs 128
born jamaican
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |