Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MRBH1997
Knights Of Ender No Context
232
|
Posted - 2015.06.04 07:20:00 -
[1] - Quote
I've always wondered why there was never any kinds of matches where we fought on stations. Sure, we fight for corporations and factions in the ground, but what about stations that would be easier to take with a boarding party? Normal pub matches would not have any effect based on what side and corporation won the battle. But if it was a factional or player initiated battle, it could result in things like destruction of the station or damage or taking control of it.
How we could tie EVE and Dust with this idea is during faction warfare, there could be additional objectives that would help one side gain the advantage, and these stations could only become vulnerable to a boarding party if an enemy presence is kept low. Once an assault begins on these stations, after a certain period of time friendly AI controlled MCC's will warp in and attempt to dock with the station. They are vulnerable while they attempt this, requiring the aid of other pilots to keep enemy ones off them. When the first MCC successfully docks with the station, a battle for factional warfare or other corporations becomes available.
Now since they are stations or outposts, they will have their own vast clone supply. This means the defender has the advantage clone wise. So, in order for the attackers to keep the battle for control of the station going, they require their EVE pilots to keep the path of the MCC's clear. There would only be a couple docking bays where these battles would be fought, and once those were secured, the fight would move into the depths of the station, eventually leading to the control center.
Various objectives attackers would have would be things like hacking control of station automated defenses, so they can push towards other objectives to gain them access to more parts of the station or giving them advantages. The defenders of course are just trying to hold the attackers at bay, until either EVE reinforcements regain control of the battle in space, or by keeping control of automated defenses or some other objective that allows for them to remove/destroy enemy MCC's.
How this can also be used for player owned cororations or alliances is that they can then take control of enemy POS's or stations should they wish to have them for themselves instead. Should a corporation or alliance have no personal mercenaries of their own, they can make public contracts for other needs to defend their assets for them. Attackers can do the same as well.
I feel this would not only be a cool addition to the game, but it would help strengthen or create bonds between EVE and Dust.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
Diplomat of No Context alliance
|
Regis Blackbird
DUST University Ivy League
944
|
Posted - 2015.06.04 10:18:00 -
[2] - Quote
+1
I wrote a similar suggestion in the old Legion forums (now a ghost town). https://forums.dust514.com/default.aspx?g=posts&m=2271826#post2271826 |
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 15:15:00 -
[3] - Quote
The problem with implementing this idea of boarding stations is the fact that you have to devote a lot of resources into stations themselves. Developing a concept of the station, mapping it out, modeling it, creating the art assets, play testing it, then revising it to the final product. That takes a lot of time.
But if we have to use CURRENT assets to mimic the station, then the Gallente Research Facility is the closest one we got to that kind of environment. Unfortunately you have to remodel it to close off certain areas to simulate a closed environment. Not only that, not everyone enjoys that map. There is a reason why we call it the Gallente 'Lag' Facility in the first place.
The preferred alternative, and perhaps the most practical one is something that is inspired by the recently introduced MCC Construction Facility which is nothing more than a collection of CURRENT assets such as small and medium sockets mashed together to create a new facility. This proof of concept developed by CCP shows that it is possible to use current assets to recreate a variety of conditions and possibly even simulate a station environment.
But as for adapting the idea, I would say that it's best to tie in the station environment to the Customs Office in FW space. For those of you players who don't know, Eve Online players have to access the resources of their planets via a single Customs Office that is assigned to each planet it orbits and there is only one such office per planet. The Customs Office is also player owned and is the source of the owner's revenue in terms of import/export taxes.
And since planets are the only source of materials needed for the construction of control towers, some of the fuel, and even the Customs Offices themselves, this could change meta across both games.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.05 02:31:00 -
[4] - Quote
It must be kept in mind that developing an interior for a station would be a monumental undertaking.
Also keep in mind that fighting inside stations would not be feasible outside of null-sec, and in that case you're talking about having this game possibly directly influence a structure that is part of Sovereignty Warfare mechanics.
That won't go over well with EVE players, and the last thing we need is them being angry about this game rather than just apathetic like they are now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.05 03:26:00 -
[5] - Quote
Mobius Wyvern wrote:It must be kept in mind that developing an interior for a station would be a monumental undertaking.
Also keep in mind that fighting inside stations would not be feasible outside of null-sec, and in that case you're talking about having this game possibly directly influence a structure that is part of Sovereignty Warfare mechanics.
That won't go over well with EVE players, and the last thing we need is them being angry about this game rather than just apathetic like they are now.
This is why I recommended Customs Offices as a medium for the link. It's not part of any sovereignty mechanic and it allows station-like environments to be feasible outside of null-sec space because player-owned Customs Offices are everywhere in all three levels of security. This could also help strengthen the connection through FW.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.05 03:40:00 -
[6] - Quote
I'm going to compile an idea of my own on how Customs Offices could be used, but it will be a while before I can come up with a solid plan.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
MRBH1997
Knights Of Ender No Context
235
|
Posted - 2015.06.05 05:11:00 -
[7] - Quote
Why can't there be a station or outpost of sorts only dust mercs can capture for faction warfare? That's the main mechanic idea I'd like to see. I'm sure EVE players would love an additional mechanic that gave them factional bonuses and such. And I don't think dust mercs would complain about a new way of participating in faction warfare.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
Diplomat of No Context alliance
|
Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.06.06 01:36:00 -
[8] - Quote
Boarding parties are an awesome idea.
Unfortunately there's probably not room for it in for Dust currently, or as long as it's on the PS3.
My plan is to just keep playing/supporting the game so that we can get cool things like this on the next platform.
!--CCP, PORT DUST 2.0 TO XB1 AND PS4 AS THE FIRST CROSS PLATFORM SHOOTER--!
|
DJINN Jecture
Templar of the Glowing Blade
405
|
Posted - 2015.06.06 02:34:00 -
[9] - Quote
Maken Tosch wrote:The problem with implementing this idea of boarding stations is the fact that you have to devote a lot of resources into stations themselves. Developing a concept of the station, mapping it out, modeling it, creating the art assets, play testing it, then revising it to the final product. That takes a lot of time.
But if we have to use CURRENT assets to mimic the station, then the Gallente Research Facility is the closest one we got to that kind of environment. Unfortunately you have to remodel it to close off certain areas to simulate a closed environment. Not only that, not everyone enjoys that map. There is a reason why we call it the Gallente 'Lag' Facility in the first place.
The preferred alternative, and perhaps the most practical one is something that is inspired by the recently introduced MCC Construction Facility which is nothing more than a collection of CURRENT assets such as small and medium sockets mashed together to create a new facility. This proof of concept developed by CCP shows that it is possible to use current assets to recreate a variety of conditions and possibly even simulate a station environment.
But as for adapting the idea, I would say that it's best to tie in the station environment to the Customs Office in FW space. For those of you players who don't know, Eve Online players have to access the resources of their planets via a single Customs Office that is assigned to each planet it orbits and there is only one such office per planet. The Customs Office is also player owned and is the source of the owner's revenue in terms of import/export taxes.
And since planets are the only source of materials needed for the construction of control towers, some of the fuel, and even the Customs Offices themselves, this could change meta across both games. You forgot to mention the riot during Incarna when "walking in stations" was introduced. Honestly I would say that battles for the stations would theoretically be better in that there can be multiple or single stations in a given system and pilots can be involved in the fights as well with the Entosis link strengthening the side they are on working towards capturing the station. There are plenty of stations around in Null sec poorly defended or way out in the boonies that could do to switch hands. This would also give CCP a reason to open up my door to my Captain's quarters or even my door on my Mercenary Quarters...come join the fight someone is invading!!!!
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
DJINN Jecture
Templar of the Glowing Blade
405
|
Posted - 2015.06.06 02:37:00 -
[10] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:It must be kept in mind that developing an interior for a station would be a monumental undertaking.
Also keep in mind that fighting inside stations would not be feasible outside of null-sec, and in that case you're talking about having this game possibly directly influence a structure that is part of Sovereignty Warfare mechanics.
That won't go over well with EVE players, and the last thing we need is them being angry about this game rather than just apathetic like they are now. This is why I recommended Customs Offices as a medium for the link. It's not part of any sovereignty mechanic and it allows station-like environments to be feasible outside of null-sec space because player-owned Customs Offices are everywhere in all three levels of security. This could also help strengthen the connection through FW. They are not ideal at all. It costs me 100 mil to build a new POCO and guess what, I would if some one from Dust decided to come capture one of mine, after blowing it up whilst everyone was fighting on it.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
|
DJINN Jecture
Templar of the Glowing Blade
405
|
Posted - 2015.06.06 02:52:00 -
[11] - Quote
I like the idea of more interaction between the games but it needs some co-op with Eve aspects not just this idea that everything can/should be fought over regardless of the fact that a POCO for instance cannot be docked at, a station can be conquered and should (by now) be able to be walked about in, but the same MQ/CQ are used to represent stations in both Eve and Dust.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
Roy Ventus
Axis of Chaos
1
|
Posted - 2015.06.06 03:44:00 -
[12] - Quote
:V I keep saying we, as mercenaries, should be able to hold districts to which EVE pilots can colonize and gather up the resources, of course with a small cut from doing that.
I had a full detailed post... Even said we should allow for more to happen in Nullsec with us taking land for pilots and defending them from attacks. That would truly make for a interesting cooperative experience. Actually having to rely on each other for making ISK.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
DJINN Jecture
Templar of the Glowing Blade
408
|
Posted - 2015.06.08 00:03:00 -
[13] - Quote
Perhaps something could be built around a module common to both Eve and Dust such as the Entosis Link. Ideas for this (in my mind) include taking control of all sec level stations (NPC/Player Owned in all security levels of space) and changing station capture to a Dust mechanic rather than an Eve one or one that need be done in conjunction with one another (ideal).
Reasoning behind taking stations in K-space being we are already rebelling against the empires by being mercenaries in the first place this should be the next logical step, although we could start small by taking over Low Sec stations to begin with.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
deezy dabest
2
|
Posted - 2015.06.08 06:27:00 -
[14] - Quote
Actually this could tie in AMAZINGLY with the new Entosis shield generators. Now that stations are "nearly indestructible" a boarding party to conquer the station would be the only way to truly take over a system and be sure that all enemy assets are cleared out.
I am not sure how the true mechanics would really work on this tho.
Maybe if each Dust district had an Entosis protected PI hub where battles could take place after the district has been taken to clear everyone out as a test. These hubs would also be used to further immerse Eve players by allowing owner alliances to collect and distribute resources from these PI hubs maybe some new interest could be drummed up without causing any issues in Eve. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.08 07:50:00 -
[15] - Quote
Maken Tosch wrote:Customs Office
I just pictured TF2 Payload in space. Gotta cart the robotics to the other end of the office or the scrub doing highsec PI doesn't get all of his robotics.
They can pay a small fee to have better groups to "win"(or lose) it.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |