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DJINN Jecture
Templar of the Glowing Blade
405
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Posted - 2015.06.06 02:34:00 -
[1] - Quote
Maken Tosch wrote:The problem with implementing this idea of boarding stations is the fact that you have to devote a lot of resources into stations themselves. Developing a concept of the station, mapping it out, modeling it, creating the art assets, play testing it, then revising it to the final product. That takes a lot of time.
But if we have to use CURRENT assets to mimic the station, then the Gallente Research Facility is the closest one we got to that kind of environment. Unfortunately you have to remodel it to close off certain areas to simulate a closed environment. Not only that, not everyone enjoys that map. There is a reason why we call it the Gallente 'Lag' Facility in the first place.
The preferred alternative, and perhaps the most practical one is something that is inspired by the recently introduced MCC Construction Facility which is nothing more than a collection of CURRENT assets such as small and medium sockets mashed together to create a new facility. This proof of concept developed by CCP shows that it is possible to use current assets to recreate a variety of conditions and possibly even simulate a station environment.
But as for adapting the idea, I would say that it's best to tie in the station environment to the Customs Office in FW space. For those of you players who don't know, Eve Online players have to access the resources of their planets via a single Customs Office that is assigned to each planet it orbits and there is only one such office per planet. The Customs Office is also player owned and is the source of the owner's revenue in terms of import/export taxes.
And since planets are the only source of materials needed for the construction of control towers, some of the fuel, and even the Customs Offices themselves, this could change meta across both games. You forgot to mention the riot during Incarna when "walking in stations" was introduced. Honestly I would say that battles for the stations would theoretically be better in that there can be multiple or single stations in a given system and pilots can be involved in the fights as well with the Entosis link strengthening the side they are on working towards capturing the station. There are plenty of stations around in Null sec poorly defended or way out in the boonies that could do to switch hands. This would also give CCP a reason to open up my door to my Captain's quarters or even my door on my Mercenary Quarters...come join the fight someone is invading!!!!
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DJINN Jecture
Templar of the Glowing Blade
405
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Posted - 2015.06.06 02:37:00 -
[2] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:It must be kept in mind that developing an interior for a station would be a monumental undertaking.
Also keep in mind that fighting inside stations would not be feasible outside of null-sec, and in that case you're talking about having this game possibly directly influence a structure that is part of Sovereignty Warfare mechanics.
That won't go over well with EVE players, and the last thing we need is them being angry about this game rather than just apathetic like they are now. This is why I recommended Customs Offices as a medium for the link. It's not part of any sovereignty mechanic and it allows station-like environments to be feasible outside of null-sec space because player-owned Customs Offices are everywhere in all three levels of security. This could also help strengthen the connection through FW. They are not ideal at all. It costs me 100 mil to build a new POCO and guess what, I would if some one from Dust decided to come capture one of mine, after blowing it up whilst everyone was fighting on it.
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DJINN Jecture
Templar of the Glowing Blade
405
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Posted - 2015.06.06 02:52:00 -
[3] - Quote
I like the idea of more interaction between the games but it needs some co-op with Eve aspects not just this idea that everything can/should be fought over regardless of the fact that a POCO for instance cannot be docked at, a station can be conquered and should (by now) be able to be walked about in, but the same MQ/CQ are used to represent stations in both Eve and Dust.
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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.08 00:03:00 -
[4] - Quote
Perhaps something could be built around a module common to both Eve and Dust such as the Entosis Link. Ideas for this (in my mind) include taking control of all sec level stations (NPC/Player Owned in all security levels of space) and changing station capture to a Dust mechanic rather than an Eve one or one that need be done in conjunction with one another (ideal).
Reasoning behind taking stations in K-space being we are already rebelling against the empires by being mercenaries in the first place this should be the next logical step, although we could start small by taking over Low Sec stations to begin with.
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