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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 17:51:00 -
[1] - Quote
MINA Longstrike wrote:Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles. I'm trying very hard not to be reactionary towards ideas anymore until CCP finally says yeah we're doing this with these stats, so I have a reason to be.
I support this suggested OP vs vehicles weapon for Heavies to use, considering vehicles in any form can be considered OP vs infantry via the Road Kill cause of death many of us have experienced in the past, or the blap dead factor of a tank, or even the harden up and take no damage factor many users seem to think "balances" gameplay. I could go on but why bother. There are plenty of reasons to put this in game.
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:00:00 -
[2] - Quote
Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change.
The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit.
Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m.
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:11:00 -
[3] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change. The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit. Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m. Sorry if I was unclear. I'm speaking of a Sniper Rifle Light Weapon variant, not a Heavy Weapon. I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time.
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:39:00 -
[4] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that.
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 20:02:00 -
[5] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that. Well ok but we're talking about totally different things at this point, so nevermind? lol Not really, we're talking about different ranges for a weapon that seems only useful vs vehicles. So based on the massive range tanks with rails can snipe at I would say we are just looking at the proposed weapon from different points of view, my thoughts are more towards a range and DP shot benefit for a heavy willing to sacrifice defensible firepower at close range for AV blap power. It adds to our choices for how to deal with vehicles rather than just giving another weapon that does the same thing.
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.03 06:45:00 -
[6] - Quote
True Adamance wrote:Pokey Dravon wrote:
Are you saying you want an AV weapon with range longer than a Large Railgun?
And another ******* lame ass Caldari weapon to boot? **** YO SQUIDS! Down with your racial content privilege. Check that **** at the door! Honestly I would just like to see more better or at least different weapons for Heavys. Heck it could be a mini-nuke launcher for all I care so long as there is more variety.
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.03 06:48:00 -
[7] - Quote
KalOfTheRathi wrote:Sammantha Winters wrote:Because Railguns can't zoom worth crap... I'm thinking that is what he is going for... All sighting in the game is ganked on purpose. It reduces the effectiveness of long range players. And it reduces the need for long draw distances. Forge Guns used to have infinite range. We used to snipe snipers with them. It was massive fun. Slowly aim until the target shifts to orange and gently pull the trigger. +50WP. Life was good. So was their death. My longest kill with a Farsight sniper rifle was 1430m. My longest with a forge gun was slightly over a 1Km, which was longer than any sniper rifle other than a Farsight. Those times are not coming back. And I wouldn't want them back without a decent draw distance anyway. Yeah those days were great. I haven't noticed at all an improvement at short range rendering vs what we had since the changes to range effectiveness. I think it was an excuse to make it mainly cq battles rather than any issue with rendering, although what the benefits of that are I don't think I will ever know.
I think this is a good time to mention if ported to PC we would likely have better rendering capabilities.
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.03 20:41:00 -
[8] - Quote
FullOf Ideas wrote:DJINN Jecture wrote: Honestly I would just like to see more better or at least different weapons for Heavys. Heck it could be a mini-nuke launcher for all I care so long as there is more variety.
My feelings exactly, which is why I started this post. Mortars, flamethrowers, and other things have also been suggested. We need a Galente variant though and an Amarr variant, not necessarily another caldari one, it really fits to make a Rail Sniper Heavy weapon for Galente, the cadari are more missiles and hybrid but it does fit. I'm thinking a Gatling Laser for Amarr.
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.04 02:59:00 -
[9] - Quote
FullOf Ideas wrote:DJINN Jecture wrote: We need a Galente variant though and an Amarr variant, not necessarily another caldari one, it really fits to make a Rail Sniper Heavy weapon for Galente, the cadari are more missiles and hybrid but it does fit. I'm thinking a Gatling Laser for Amarr.
Ok, but how would the Gatling Lazer be different than the hmg? Rainbows as the amarrians are so fond of lol.
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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.07 05:41:00 -
[10] - Quote
Adan Montano Pietsch wrote:So you want a forge gun with a tripod? ...AND a scope so as to be useful at LONG range not just Mid range like the current sniper rifle.
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