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Thread Statistics | Show CCP posts - 8 post(s) |
Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.05.30 10:47:00 -
[1] - Quote
MINA Longstrike wrote:The Eristic wrote:MINA Longstrike wrote:I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend' uplinks on the logi itself is no longer quite the case. It's not necessarily about keeping the links themselves up, it's keeping BONUSED links up. Were the Amarr's bonus retained until you spawned (or swapped to) a different suit, your point might be more accurate, but as is, the bonus is lost on death, so defending yourself *is* defending your links. I'd ultimately be fine with no sidearms and slot equalization on all four, but there is most definitely still defensive value in the sidearm on the Amarr (and would be on the Cal, too, though your team isn't suddenly stuck with long, limited spawns when the Cal goes down, just less ammo - Cal could stand a bonus to needles or something while we're at it). Your defense should be your team. SHOULD be doesn't always mean will be. Sometimes the only things standing between the enemy and flipping the objective is you, your bonused links, and your guns.
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.05.31 21:49:00 -
[2] - Quote
MINA Longstrike wrote:I want to address an elephant in the room here: I do not think people arguing for keeping the sidearm on the amarr logi (in exchange for a high slot) are arguing in good faith or without conflicts of interest.
Making a 'trade' of ~70 non-primary tank or a single 'utility' slot (without much that can actually go there) for a sidearm is a non-choice. You'd have to be ****ing dumb to not want the options that sidearm presents, especially if you're getting buffed up to 4 equipment anyways. It comes down to a question of "Will ccp actually let me have the same layout as my racial assault, but with 3 more equipment slots and one lower high slot".
I firmly feel that logistics should be standardized and that the amarr should be losing the sidearm, as carried equipment buffs have largely addressed some of the concerns present to them. the increased carried equipment is a non factor if you are dead. no pulse, no bonus. Amarr Logi needs the ability to defend itself and it's bonus
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.06.01 00:13:00 -
[3] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:MINA Longstrike wrote:I want to address an elephant in the room here: I do not think people arguing for keeping the sidearm on the amarr logi (in exchange for a high slot) are arguing in good faith or without conflicts of interest.
Making a 'trade' of ~70 non-primary tank or a single 'utility' slot (without much that can actually go there) for a sidearm is a non-choice. You'd have to be ****ing dumb to not want the options that sidearm presents, especially if you're getting buffed up to 4 equipment anyways. It comes down to a question of "Will ccp actually let me have the same layout as my racial assault, but with 3 more equipment slots and one lower high slot".
I firmly feel that logistics should be standardized and that the amarr should be losing the sidearm, as carried equipment buffs have largely addressed some of the concerns present to them. the increased carried equipment is a non factor if you are dead. no pulse, no bonus. Amarr Logi needs the ability to defend itself and it's bonus Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not need a sidearm. is staying alive and defending your links so that your squad can spawn back in not team oriented?
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.06.01 06:32:00 -
[4] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:MINA Longstrike wrote: Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not need a sidearm.
is staying alive and defending your links so that your squad can spawn back in not team oriented? Vae victis While I appreciate learning something new today that is more of a red herring then an answer to my question...
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.06.01 17:30:00 -
[5] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:MINA Longstrike wrote: Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not need a sidearm.
is staying alive and defending your links so that your squad can spawn back in not team oriented? Vae victis While I appreciate learning something new today that is more of a red herring then an answer to my question... I feel that successfully taking on an amarr logi and dropping the bonus on their links is more of an 'emergent gameplay' thing and a reward to the people that killed the logi, rather than a huge massive bigbad problem with the amarr logi. I'm not 100% but i believe they retain / reapply their bonus so long as they spawn out in an amarr logi dropsuit, but even if they dont - Woe to the Vanquished. Get your team to protect you better, or learn to support them better. I still do not feel that the amarr either need or should have a sidearm (especially when trading a highslot for it... the equipment slot is more balanced, but I'd still like to see all logi's hit 4 equip), their first line of defense should be their team. i dont think they should have a fourth equipment either. 3 is enough for a more combat oriented logi(which the amarr very much is if you read the suit description )
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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