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Thread Statistics | Show CCP posts - 31 post(s) |
Kaeru Nayiri
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Posted - 2015.05.27 16:04:00 -
[1] - Quote
CCP Rattati wrote:That's not necessary actually, it just works out that way because such a system is linear as well. Instead, the suits have been placed on the curve, so as to give that impression, and because it is intuitive, to a degree. But you can also place a dropsuit on the curve without it fitting on the "max X = min Y", and it will still be normalized.
Also, you have to take the brick fit into account. If you do that, you actully see that commandos are still below a fictional line through the data set, and assault above, etc, indicating the strengths and weaknesses of each role. Of course you don't need to brick, so everyone should be able to find an acceptable niche for his/her playstyle.
This is VERY WELL SAID. Thank you Rattati.
And at people who are freaking out over the idea of Gallente getting a speed up and stamina down:
HE SAID HE WOULD PUT IT ON THE BIG BOARD. It just means he's going to save the idea for later analysis. Have you SEEN the big board?? It -literally- means nothing more than he think it's "neat" and worth a second look. It's stuff like this that makes Rattati go silent for weeks because these forums can't get a grip. I'm seriously disappointed. (But not surprised.)
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Kaeru Nayiri
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Posted - 2015.05.27 21:31:00 -
[2] - Quote
Adipem Nothi wrote:Would this put undue strain on early career Logis? Thinking about Cloak and early career Scouts; they usually can't fit it until Level 4. And Cloak isn't as instrumental to Scouting as EQ is to Logi'ing.
This is a really good point.
I liked the ideas that were being bounced around where Fitting Bonuses come in at level 1, and do not increase as you progress. This could work for both the cloak and the logi fitting bonuses.
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Kaeru Nayiri
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Posted - 2015.05.28 17:59:00 -
[3] - Quote
Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at.
How can anyone say this with the massive hit detection issues currently in game ?!
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Kaeru Nayiri
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Posted - 2015.05.28 19:01:00 -
[4] - Quote
Aeon Amadi wrote:Kaeru Nayiri wrote:Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. How can anyone say this with the massive hit detection issues currently in game ?! Again. Mobility is king in CQC. All the EHP in the world won't matter if they can hit you but you can't hit them.
That is EXACTLY my point.
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Kaeru Nayiri
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Posted - 2015.05.29 01:49:00 -
[5] - Quote
Breakin Stuff wrote:[...] I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing time on target with each pass, if you time it and fire in bursts, you can literally appear as a gun-game god among the masses.
M/KB players cannot enjoy aim assist, it is excluded from our control scheme. Therefore, people who wiggle are vastly more effective against so-called "mouse cheaters."
[...]
So glad someone finally put this to light. Hit detection issues are bad in a FPS shooter game. I cannot tell any of you just how frustrating it is to use mouse/keyboard in dust.
The break-dance has to go.
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Kaeru Nayiri
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Posted - 2015.05.29 05:25:00 -
[6] - Quote
Adipem, I have to commend you on all the work you're doing making these models for each argument. Thank you.
Concerning the most recent edition, what about a bricked out version? 25% less HP on base stats is only so much. In the end if we still have break-dancing assaults that go from 800 to 700 eHP it will all be for nothing.
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Kaeru Nayiri
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Posted - 2015.05.29 05:34:00 -
[7] - Quote
We're lucky to have people like him and yourself. That's about all I can say, really. Heading off for the night.
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Kaeru Nayiri
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Posted - 2015.06.01 16:22:00 -
[8] - Quote
Adipem Nothi wrote:Came up with a different perspective after giving this more thought last night. What if Max Survivability was not a function of Speed to HP, but was rather a more specific function of Strafe Speed to HP? Further, what if there were a "sweet spot" on the grid, a point beyond which wiggle works best? Putting together another spreadsheet as we speak ... :: tinkering ::
Very good observation. You are on to something.
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Kaeru Nayiri
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Posted - 2015.06.02 07:12:00 -
[9] - Quote
As a minmatar scout, and possibly that highest strafer in the game, I would gladly put my own strafe on the chopping block if it meant the end of the wiggle break-dance. Take it, end it, let the madness just stop.
One day if we get better hit detection, inertia, framerate, or any combination of those, maybe we can bring strafe speeds back up. Until then, nothing is worth buggering up hit detection.
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Kaeru Nayiri
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Posted - 2015.06.05 17:00:00 -
[10] - Quote
The marksman scout will certainly lose much viability as a slayer. However if that viability came from exploiting hit detection issues, then it simply was never meant to be.
The best I can suggest is:
Fight at your optimal range, and outside your target's. Focus on wounded targets. Open fire on targets already engaged with others, from the flank.
The cloak, despite all of it's shortcomings, allows us to do one thing really well: Observe. Picking your battles is really important.
If despite all of that, scout success slumps, Rattati will notice it and will work to improve it. This is a blessing, because fear of having too much slayer capability is what holds the scout back. We may yet see better cloaks, improved ewar or other bastardry that will be more fun.
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Kaeru Nayiri
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Posted - 2015.06.05 20:19:00 -
[11] - Quote
You missed my point entirely.
Vesta Opalus wrote: Scout success is slumping already due to the cloaking nerfs, its already well under what an assault or sentinel can get to, which is fine.
Agreed.
Quote: But removing strafing will nerf them even more.
They are supposed to be weak in direct combat, not helpless. [...]
The scout may or may not slump with strafe nerf. IF it does, though, you can be sure that Rattati will notice and take care of it.
I will gladly take quality-of-life buffs later on, in exchange for combat viability in the form of cheating hit-detection now.
Open your mind to the possibilities of what we could do with scouts if we don't have to worry about assaults migrating to them to slay.
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Kaeru Nayiri
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Posted - 2015.06.05 21:51:00 -
[12] - Quote
You want to keep something broken because a role, that can easily be redefined, currently depends on it to be viable?
Your own signature states caldari scout bonus sucks. If you feel that way, this is the first of many steps towards changing that.
Know what cannot be known.
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