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thor424
Namtar Elite Gallente Federation
270
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Posted - 2015.05.23 21:00:00 -
[1] - Quote
I say shorterm because the longerm issue is obviously hardware related.
The issue I speak of is one that I've brought up until I'm blue in the face. Lack of effort, passive play, and fear of competition. We have a playerbase far more concerned about accruing SP, ISK, and other assets than winning matches.
I joined a random squad finder squad and we were in a hard fought match. Our team was getting overwhelmed and the cries of proto started up. I just asked, why not break some out and win this match?? It was like I asked them all if I could bang their significant other.
I've just never been able to put the passive mindset together with the hoarding concept, what are people earning this SP for? What are the items they are accruing going to be used for? When do they plan on transitioning from hoarder to fighter?
Thor's Emporium
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.23 21:14:00 -
[2] - Quote
Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however.
Some details can be ignored
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thor424
Namtar Elite Gallente Federation
273
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Posted - 2015.05.23 21:35:00 -
[3] - Quote
Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however.
I do like the idea behind the way it's currently done, but somewhere along the way it doesn't work. I've tried to look at it from new player to veteran but I don't see any scenario where giving up 3 minutes into a fight or not ever starting at all is acceptable.
Thor's Emporium
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.23 22:25:00 -
[4] - Quote
thor424 wrote: shorterm... longerm
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Magnus Belmont
Kameira Lodge Amarr Empire
33
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Posted - 2015.05.23 22:43:00 -
[5] - Quote
Ahah, that's what you think the biggest problem, short term or not, is with Dust?
Now this guy knows comedy. |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.23 22:48:00 -
[6] - Quote
thor424 wrote:I say shorterm because the longerm issue is obviously hardware related.
The issue I speak of is one that I've brought up until I'm blue in the face. Lack of effort, passive play, and fear of competition. We have a playerbase far more concerned about accruing SP, ISK, and other assets than winning matches.
I joined a random squad finder squad and we were in a hard fought match. Our team was getting overwhelmed and the cries of proto started up. I just asked, why not break some out and win this match?? It was like I asked them all if I could bang their significant other.
I've just never been able to put the passive mindset together with the hoarding concept, what are people earning this SP for? What are the items they are accruing going to be used for? When do they plan on transitioning from hoarder to fighter?
Sounds like you were in a pub. If that's the case I don't disagree with your squad mates in that the object should be to turn a profit. Especially if you plan to play competitively in FW, which doesn't award ISK.
I would have pulled out proto with you, but that's easy for me to say since I can afford it.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
21
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Posted - 2015.05.23 22:52:00 -
[7] - Quote
I'll start using proto suits with proto modules when it's financially viable for me to do so. When someone's using proto gear it's usually because they're confident enough in their skills or their resources that they won't go into the red after the match. I'm not quite at that point yet. Soon, though.
In the meantime, gathering up a lot of SP to improve my skills and dropsuit proficiency also improves the capabilities of my gear, which makes them better for me to use, and, in turn, me slightly more capable in a match.
Only time right now I'll run proto anything is on my logi, which has a proto repper, and on my hacker scout, on which I use a few proto hacking modules. Aside from that, I mostly run standard with a few advanced thrown in here and there.
I dunno, maybe if I ran the risk of going proto for a few matches I might find I'm actually skilled enough to not end up in the red and could maybe go toe to toe with some of the folk who normally run proto, but until I'm certain I'll be able to afford enough deaths to find out how much proto actually helps me, I'll stick with my standards.
[Edit] That said, though, I've never run away from a match just because the opposing team were proto-stompers. I'll stick in the fight as long as I'm able, even if I'm only able to help by hacking units and dropping uplinks or nano-hives. |
thor424
Namtar Elite Gallente Federation
305
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Posted - 2015.05.24 22:27:00 -
[8] - Quote
No-one-ganks like-Gaston wrote:I'll start using proto suits with proto modules when it's financially viable for me to do so. When someone's using proto gear it's usually because they're confident enough in their skills or their resources that they won't go into the red after the match. I'm not quite at that point yet. Soon, though.
In the meantime, gathering up a lot of SP to improve my skills and dropsuit proficiency also improves the capabilities of my gear, which makes them better for me to use, and, in turn, me slightly more capable in a match.
Only time right now I'll run proto anything is on my logi, which has a proto repper, and on my hacker scout, on which I use a few proto hacking modules. Aside from that, I mostly run standard with a few advanced thrown in here and there.
I dunno, maybe if I ran the risk of going proto for a few matches I might find I'm actually skilled enough to not end up in the red and could maybe go toe to toe with some of the folk who normally run proto, but until I'm certain I'll be able to afford enough deaths to find out how much proto actually helps me, I'll stick with my standards.
[Edit] That said, though, I've never run away from a match just because the opposing team were proto-stompers. I'll stick in the fight as long as I'm able, even if I'm only able to help by hacking units and dropping uplinks or nano-hives.
Dude, you need an APEX suit. Go do some FW.
Thor's Emporium
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LUGMOS
Corrosive Synergy
4
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Posted - 2015.05.24 23:31:00 -
[9] - Quote
Screw APEX
*drops mic*
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Immortal John Ripper
27
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Posted - 2015.05.24 23:54:00 -
[10] - Quote
thor424 wrote:I say shorterm because the longterm issue is obviously hardware related.
The issue I speak of is one that I've brought up until I'm blue in the face. Lack of effort, passive play, and fear of competition. We have a playerbase far more concerned about accruing SP, ISK, and other assets than winning matches.
I joined a random squad finder squad and we were in a hard fought match. Our team was getting overwhelmed and the cries of proto started up. I just asked, why not break some out and win this match?? It was like I asked them all if I could bang their significant other.
I've just never been able to put the passive mindset together with the hoarding concept, what are people earning this SP for? What are the items they are accruing going to be used for? When do they plan on transitioning from hoarder to fighter? wtf i can't reply
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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General John Ripper
27
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Posted - 2015.05.24 23:54:00 -
[11] - Quote
thor424 wrote:I say shorterm because the longterm issue is obviously hardware related.
The issue I speak of is one that I've brought up until I'm blue in the face. Lack of effort, passive play, and fear of competition. We have a playerbase far more concerned about accruing SP, ISK, and other assets than winning matches.
I joined a random squad finder squad and we were in a hard fought match. Our team was getting overwhelmed and the cries of proto started up. I just asked, why not break some out and win this match?? It was like I asked them all if I could bang their significant other.
I've just never been able to put the passive mindset together with the hoarding concept, what are people earning this SP for? What are the items they are accruing going to be used for? When do they plan on transitioning from hoarder to fighter? wtf i can't reply.
I double posted because I kept getting can't verify authenticity of something errors when I tried to edit this or post the first time.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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Immortal John Ripper
27
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Posted - 2015.05.24 23:58:00 -
[12] - Quote
This game has several unique elements that are by themselves a great concept but working together makes the game terrible. It will never work. Not in this type of game. I am talking about the economy in itself and how everything interconnects.
What is the value of isk? People are hoarders because the game encourages it. The main way most people earn isk is to grind. Sounds like a typical MMO but grinding is boring as hell. The whole point of grinding is to be able to reward yourself later with something else!!! Most MMO's have other aspects to spend their rewards and efforts on. We only have a combat arena and the elitists are mixed in with the grinders. There is no differential.
CCP can solve this by removing their new bad match making and subcategorize their game modes with proto, assault, and standard and prevent you from spawning in unless you have an appropriate suit.
Making item generation and crafting better won't work in making people use better stuff either. With only a combat arena of different maps I just don't see it becoming such a controlling factor. Item crafting works great in other types of games but here it is a gimmick that everyone without a degree in game design screamed for. It could be vastly improved but it's meh. Alot of people won't bother to put enough effort into a system like that in a game like this.
Teircide is a fan favorite. I don't feel it is the way to go however. That would fundamentally change the game as it is. Diversity is dust's strongpoint I don't want to feel like I am nerfing it.
Too be honest I just want to either put gear limitations on entering matches or just remove isk altogether. Once you unlocked a weapon you can use it forever. This works best in most shooters. Screw this broken economy. Either remove isk or use it for something else. Don't force players to feel like they need to grind and then mix in the grinders with the people actually trying to enjoy their efforts. That is really dumbdesign imo. Dust can hardly be called an mmo and adding mmo based gimmicks to it won't make it so much more amazing. Dust is unique enough as it is. What needs improving is the core of how dust actually works. This is how you save a game. By knowing what you are actually doing and how the dynamics of a game and how fun actually works.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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General John Ripper
27
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Posted - 2015.05.24 23:58:00 -
[13] - Quote
This game has several unique elements that are by themselves a great concept but working together makes the game terrible. It will never work. Not in this type of game. I am talking about the economy in itself and how everything interconnects.
What is the value of isk? People are hoarders because the game encourages it. The main way most people earn isk is to grind. Sounds like a typical MMO but grinding is boring as hell. The whole point of grinding is to be able to reward yourself later with something else!!! Most MMO's have other aspects to spend their rewards and efforts on. We only have a combat arena and the elitists are mixed in with the grinders. You just can't do that. you need to either separate the two.Create an alternate form of grind. Make matches fun again.Take the grind out of matches...
I have seen several Ideas on these forums. All I dislike. Removing their new bad match making and subcategorize their game modes with proto, assault, and standard and prevent you from spawning in unless you have an appropriate suit. Would never work. Not enough players.
Making item generation and crafting better won't work in making people use better stuff either. With only a combat arena of different maps I just don't see it becoming such a controlling factor. Item crafting works great in other types of games but here it is a gimmick that everyone without a degree in game design screamed for. It could be vastly improved but it's meh. Alot of people won't bother to put enough effort into a system like that in a game like this.
Teircide is a fan favorite. I don't feel it is the way to go however. That would fundamentally change the game as it is. Diversity is dust's strongpoint I don't want to feel like I am nerfing it.
Too be honest I just want to either put gear limitations on entering matches or just remove isk altogether. Once you unlocked a weapon you can use it forever. This works best in most shooters. Screw this broken economy. Either remove isk or use it for something else. Don't force players to feel like they need to grind and then mix in the grinders with the people actually trying to enjoy their efforts. That is really dumbdesign imo. Dust can hardly be called an mmo and adding mmo based gimmicks to it won't make it so much more amazing. Dust is unique enough as it is. What needs improving is the core of how dust actually works. This is how you save a game. By knowing what you are actually doing and how the dynamics of a game and how fun actually works.
I know this seems like step backwards but seriously The gameplan is flawed. I think CCP knows this and has no choice but to keep going forward. The game is killing itself and too many resources are required to fix it and too much invested work would be lost.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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Mejt0
Dead Man's Game
1
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Posted - 2015.05.25 00:10:00 -
[14] - Quote
Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however.
Biatch plas. Dust is all about retards charging at each other with the best equipment.
Months of passive PC isk farm, transfers and BPOs have utterly destroyed Dust economy.
Caldari Loyalist
thecreaturehub fan
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Golden Day
Corrosive Synergy
1
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Posted - 2015.05.25 00:11:00 -
[15] - Quote
Dust had a economy?
Since when?
Im just a glorified blueberry
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Immortal John Ripper
27
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Posted - 2015.05.25 00:16:00 -
[16] - Quote
Scheneighnay McBob wrote:"I'm not going to waste ISK on that", and play more strategically. .
When you are calculating your financial situation you are not "playing" or being "strategical". Save the strategy for ingame, in actual matches. If I wanted to work with money and numbers I would have been an accountant. I'm a killer not an accountant.
The whole system is flawed anyways. Would never work in a game like this. This is not and never will be a true mmo. enough with the gimmicks and fix the core of the game already.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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General John Ripper
27
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Posted - 2015.05.25 00:16:00 -
[17] - Quote
Scheneighnay McBob wrote:"I'm not going to waste ISK on that", and play more strategically. .
When you are calculating your financial situation you are not "playing" or being "strategical". Save the strategy for ingame, in actual matches that are supposed to be fun. The game and system in itself makes the matches so bad and even more one sided than it needs to be. If I wanted to work with money and numbers I would have been an accountant. I'm a killer not an accountant.
The whole system is flawed anyways. Would never work in a game like this. This is not and never will be a true mmo. enough with the gimmicks and fix the core of the game already.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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JARREL THOMAS
Dead Man's Game
652
|
Posted - 2015.05.25 00:24:00 -
[18] - Quote
Mejt0 wrote:Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however. Biatch plas. Dust is all about retards charging at each other with the best equipment. Months of passive PC isk farm, transfers and BPOs have utterly destroyed Dust economy. No not everyone I only have 50mill running in with my wallet in my hand is not very logical.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
652
|
Posted - 2015.05.25 00:32:00 -
[19] - Quote
Immortal John Ripper wrote:Scheneighnay McBob wrote:"I'm not going to waste ISK on that", and play more strategically. . When you are calculating your financial situation you are not "playing" or being "strategical". Save the strategy for ingame, in actual matches that are supposed to be fun. The game and system in itself makes the matches so bad and even more one sided than it needs to be. If I wanted to work with money and numbers I would have been an accountant. I'm a killer not an accountant. The whole system is flawed anyways. Would never work in a game like this. This is not and never will be a true mmo. enough with the gimmicks and fix the core of the game already. I run adv gear mostly it doesn't cause you guys any tears and sure makes me happy to shoot you in the face. And besides we are trying to make it fun with a EVE feeling not "we ****** up turn it into COD".
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Dementia Maniaclease
39
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Posted - 2015.05.25 00:38:00 -
[20] - Quote
I refuse to run proto in pubs especially when noone else is, Although I may throw a pro gun on a Standard, or adv, assault Or complex reps, The fact of the matter is I am a mercenary, and I am trying to make a profit, That and I Have absolutely nothing pro to throw in my highs yet lol
Soon though.. the sp will be there.. eventually.. maybe..
Even then I am not sure about running high end fits, I am not that good a player, I just get lucky, Or have REALLY. Good days. Not to mention you ever try changing a diaper mid match?
I also love playing against and with all skill levels, it pushes my skills to the limit! And everyone that's whining for a more balanced gameplay ( waa waa proto suits, this is op, this is up) You ain't a gamer.. push you skills test your limits..
And
Get good!
Beware the mighty chinchillasaurus rex!
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Immortal John Ripper
27
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Posted - 2015.05.25 00:40:00 -
[21] - Quote
JARREL THOMAS wrote:Immortal John Ripper wrote:Scheneighnay McBob wrote:"I'm not going to waste ISK on that", and play more strategically. . When you are calculating your financial situation you are not "playing" or being "strategical". Save the strategy for ingame, in actual matches that are supposed to be fun. The game and system in itself makes the matches so bad and even more one sided than it needs to be. If I wanted to work with money and numbers I would have been an accountant. I'm a killer not an accountant. The whole system is flawed anyways. Would never work in a game like this. This is not and never will be a true mmo. enough with the gimmicks and fix the core of the game already. I run adv gear mostly it doesn't cause you guys any tears and sure makes me happy to shoot you in the face. And besides we are trying to make it fun with a EVE feeling not "we ****** up turn it into COD". People actually try harder to win in COD which is terribly sad. Ridiculously sad. I hate cod but omg. Seriously. People are so blind to game design.
Go ahead and save your isk and call it strategizing and pat yourself on the back. The matches are lopsided and there is nothing you can do to change that. You have offered no advice or suggestions to improve this. Give me an alternative that sounds like it might actually work... otherwise your response does not hold much value.
Running advanced gear may be a solution for you but obviously not everyone else in the game is doing this. This is how the game already works and you are using the system to the best of your ability like everyone else is but the matches are still so lopsided. being smart with your gear does not seem to change anything.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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Nachos
Rogue Instincts New Eden's Heros
163
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Posted - 2015.05.25 00:43:00 -
[22] - Quote
Prototype gear is expensive, busting it out in pub matches would mean that payouts would have to be increased to support the value that prototype gear costs so you can keep playing. That is why planetary conquest was invented, well slightly. It was also invented to connect the EvE universe with Dust 514.
Public matches are like the 'grinding' grounds for SK for new layers that don't compete in PC yet. They bust out a frontline suit, basic even and start killing. Rewarded with ISK and hopefully they made a profit. FW is like the competitive grounds for players who still don't compete in PC battles; this is where you can bust out ADV gear or PRO gear to win the match.
xavier zor
xavier zor
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Immortal John Ripper
27
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Posted - 2015.05.25 00:45:00 -
[23] - Quote
Nachos wrote:Prototype gear is expensive, busting it out in pub matches would mean that payouts would have to be increased to support the value that prototype gear costs so you can keep playing. That is why planetary conquest was invented, well slightly. It was also invented to connect the EvE universe with Dust 514.
Public matches are like the 'grinding' grounds for SK for new layers that don't compete in PC yet. They bust out a frontline suit, basic even and start killing. Rewarded with ISK and hopefully they made a profit. FW is like the competitive grounds for players who still don't compete in PC battles; this is where you can bust out ADV gear or PRO gear to win the match.
as long as public matches are known as grinding grounds... they will ALWAYS BE A JOKE.
Defining how things are working already is not really a solution. We are all already well aware how this game currently works.
Vote Viktor Hadah for CPM2 or he will take your districts and hurt you.
Hide yo districts, hide yo isk. - SpaceCowboy
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bastille123
14
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Posted - 2015.05.25 00:47:00 -
[24] - Quote
personally i feel that the whole problem comes to how this game has progresed and how in many hotfixes/patches, has been given power to squads all the while nerfing solo play aswell...
what im getting at is that ALOT of players in this game are casual and whather this forum comunity likes it or not ,(and say it like this beacuse many people in this game doesnt visit the forums either) solo play is a very prevalent thing, alot of people just want to go quickly hop in shoot some dudes in the face atfer a day work ... BUT when faced with a very strong opposition do you honestly think that these players will stress themselves atfer whatever happens or has to go trough in life on an almost impossible comeback, and not only that lose quite a significant amout of ISK on a battle that wont ever reward as much? (if you play or played domination you will see what im talking about)
heck i even posted some ideas here to give some of the excesive power that has squads over actual teams whitout it here: https://forums.dust514.com/default.aspx?g=posts&t=203438&find=unread
but what ever im sure this most likely wont change and people will keep complainig that others are leaving,redline sniping, and such anyways.
no matter how good an online game may be. if the comunity is crap the game is crap
-ghost from closed beta-
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5
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Posted - 2015.05.25 00:51:00 -
[25] - Quote
thor424 wrote:I say shorterm because the longterm issue is obviously hardware related.
The issue I speak of is one that I've brought up until I'm blue in the face. Lack of effort, passive play, and fear of competition. We have a playerbase far more concerned about accruing SP, ISK, and other assets than winning matches.
I joined a random squad finder squad and we were in a hard fought match. Our team was getting overwhelmed and the cries of proto started up. I just asked, why not break some out and win this match?? It was like I asked them all if I could bang their significant other.
I've just never been able to put the passive mindset together with the hoarding concept, what are people earning this SP for? What are the items they are accruing going to be used for? When do they plan on transitioning from hoarder to fighter?
In a game with a good progression system, you reward players for winning and punish players for losing. This is incentive in its most natural state.
In Dust, CCP is more interested in trying to make everybody feel like a winner. So naturally, nobody gives a damn about winning.
Usually banned for being too awesome.
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JARREL THOMAS
Dead Man's Game
653
|
Posted - 2015.05.25 01:09:00 -
[26] - Quote
Immortal John Ripper wrote:JARREL THOMAS wrote:Immortal John Ripper wrote:Scheneighnay McBob wrote:"I'm not going to waste ISK on that", and play more strategically. . When you are calculating your financial situation you are not "playing" or being "strategical". Save the strategy for ingame, in actual matches that are supposed to be fun. The game and system in itself makes the matches so bad and even more one sided than it needs to be. If I wanted to work with money and numbers I would have been an accountant. I'm a killer not an accountant. The whole system is flawed anyways. Would never work in a game like this. This is not and never will be a true mmo. enough with the gimmicks and fix the core of the game already. I run adv gear mostly it doesn't cause you guys any tears and sure makes me happy to shoot you in the face. And besides we are trying to make it fun with a EVE feeling not "we ****** up turn it into COD". People actually try harder to win in COD which is terribly sad. Ridiculously sad. I hate cod but omg. Seriously. People are so blind to game design. Go ahead and save your isk and call it strategizing and pat yourself on the back. The matches are lopsided and there is nothing you can do to change that. You have offered no advice or suggestions to improve this. Give me an alternative that sounds like it might actually work... otherwise your response does not hold much value. Running advanced gear may be a solution for you but obviously not everyone else in the game is doing this. This is how the game already works and you are using the system to the best of your ability like everyone else is but the matches are still so lopsided. being smart with your gear does not seem to change anything. And besides we are mercenaries trying to make a profit. And suggestion wise redline is a crutch needs something like no war points earned while in there, and matchmaking should put people in battles based on many different variables like metas squads. And leaving battles to many times should add a penalty. But in the end what you said before about needing the core game fixed, the playerbase needs to be increased with first balance and then advertisement cause we're trying to balance mm on a small and biased playerbase, which we can all agree is a problem.
And also, I never said it was strategical that's just foolish.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.05.25 01:19:00 -
[27] - Quote
Dude, if you can't destroy proto squads in your starter fits... You should just go play canasta.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Nachos
Rogue Instincts New Eden's Heros
164
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Posted - 2015.05.25 01:26:00 -
[28] - Quote
Immortal John Ripper wrote:Nachos wrote:Prototype gear is expensive, busting it out in pub matches would mean that payouts would have to be increased to support the value that prototype gear costs so you can keep playing. That is why planetary conquest was invented, well slightly. It was also invented to connect the EvE universe with Dust 514.
Public matches are like the 'grinding' grounds for SK for new layers that don't compete in PC yet. They bust out a frontline suit, basic even and start killing. Rewarded with ISK and hopefully they made a profit. FW is like the competitive grounds for players who still don't compete in PC battles; this is where you can bust out ADV gear or PRO gear to win the match.
as long as public matches are known as grinding grounds... they will ALWAYS BE A JOKE. Defining how things are working already is not really a solution. We are all already well aware how this game currently works. Increasing payouts might work but by how much? what does it take to earn proto? how much effort is that worth? Can everyone agree on that effort and be willing to commit themselves to that effort? Simple mmo dynamics of grind and reward. The grinders and rewards are still mixed which is the root of all frustration. I do not want to consider pc as the TOGO place for fun matches because they are scheduled. Fun matches should be available anytime. making isk available in large quantities defeats the purpose of isk. It would only be useful if we had other outlets to use that isk on like a real MMO does.
i don't know how this is broken...
Isn't the whole 'American dream' of dust is to be able to run PRO 24/7, to be a legend or to battle in some of the mot intense wars to date? Right now that is what keeps players going.
And SP which means new toys
xavier zor
xavier zor
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.05.25 01:34:00 -
[29] - Quote
Nachos wrote:Immortal John Ripper wrote:Nachos wrote:Prototype gear is expensive, busting it out in pub matches would mean that payouts would have to be increased to support the value that prototype gear costs so you can keep playing. That is why planetary conquest was invented, well slightly. It was also invented to connect the EvE universe with Dust 514.
Public matches are like the 'grinding' grounds for SK for new layers that don't compete in PC yet. They bust out a frontline suit, basic even and start killing. Rewarded with ISK and hopefully they made a profit. FW is like the competitive grounds for players who still don't compete in PC battles; this is where you can bust out ADV gear or PRO gear to win the match.
as long as public matches are known as grinding grounds... they will ALWAYS BE A JOKE. Defining how things are working already is not really a solution. We are all already well aware how this game currently works. Increasing payouts might work but by how much? what does it take to earn proto? how much effort is that worth? Can everyone agree on that effort and be willing to commit themselves to that effort? Simple mmo dynamics of grind and reward. The grinders and rewards are still mixed which is the root of all frustration. I do not want to consider pc as the TOGO place for fun matches because they are scheduled. Fun matches should be available anytime. making isk available in large quantities defeats the purpose of isk. It would only be useful if we had other outlets to use that isk on like a real MMO does. i don't know how this is broken... Isn't the whole 'American dream' of dust is to be able to run PRO 24/7, to be a legend or to battle in some of the mot intense wars to date? Right now that is what keeps players going. And SP which means new toys Nope.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Nachos
Rogue Instincts New Eden's Heros
164
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Posted - 2015.05.25 01:37:00 -
[30] - Quote
Onesimus Tarsus wrote:Nachos wrote: i don't know how this is broken...
Isn't the whole 'American dream' of dust is to be able to run PRO 24/7, to be a legend or to battle in some of the mot intense wars to date? Right now that is what keeps players going.
And SP which means new toys
Nope.
What compels you to play Dust?
xavier zor
xavier zor
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