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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.05.25 01:44:00 -
[31] - Quote
Nachos wrote:Onesimus Tarsus wrote:Nachos wrote: i don't know how this is broken...
Isn't the whole 'American dream' of dust is to be able to run PRO 24/7, to be a legend or to battle in some of the mot intense wars to date? Right now that is what keeps players going.
And SP which means new toys
Nope. What compels you to play Dust? Tourette's
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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thor424
Namtar Elite Gallente Federation
305
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Posted - 2015.05.25 01:58:00 -
[32] - Quote
bastille123 wrote:personally i feel that the whole problem comes to how this game has progresed and how in many hotfixes/patches, has been given power to squads all the while nerfing solo play aswell... what im getting at is that ALOT of players in this game are casual and whather this forum comunity likes it or not ,(and say it like this beacuse many people in this game doesnt visit the forums either) solo play is a very prevalent thing, alot of people just want to go quickly hop in shoot some dudes in the face atfer a day work ... BUT when faced with a very strong opposition do you honestly think that these players will stress themselves atfer whatever happens or has to go trough in life on an almost impossible comeback, and not only that lose quite a significant amout of ISK on a battle that wont ever reward as much? (if you play or played domination you will see what im talking about) heck i even posted some ideas here to give some of the excesive power that has squads over actual teams whitout it here: https://forums.dust514.com/default.aspx?g=posts&t=203438&find=unreadbut what ever im sure this most likely wont change and people will keep complainig that others are leaving,redline sniping, and such anyways.
Are you insane? Team scans, super scouts, OB nerfs
The game has slowly shifted away from squad/team play. The reason solo play is more difficult is that there are fewer squads willing to carry the weight.
And it's an FPS. If people are casual, be casual playing balls out without a care in the world.
Thor's Emporium
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Nachos
Rogue Instincts New Eden's Heros
164
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Posted - 2015.05.25 02:01:00 -
[33] - Quote
thor424 wrote:bastille123 wrote:personally i feel that the whole problem comes to how this game has progresed and how in many hotfixes/patches, has been given power to squads all the while nerfing solo play aswell... what im getting at is that ALOT of players in this game are casual and whather this forum comunity likes it or not ,(and say it like this beacuse many people in this game doesnt visit the forums either) solo play is a very prevalent thing, alot of people just want to go quickly hop in shoot some dudes in the face atfer a day work ... BUT when faced with a very strong opposition do you honestly think that these players will stress themselves atfer whatever happens or has to go trough in life on an almost impossible comeback, and not only that lose quite a significant amout of ISK on a battle that wont ever reward as much? (if you play or played domination you will see what im talking about) heck i even posted some ideas here to give some of the excesive power that has squads over actual teams whitout it here: https://forums.dust514.com/default.aspx?g=posts&t=203438&find=unreadbut what ever im sure this most likely wont change and people will keep complainig that others are leaving,redline sniping, and such anyways. Are you insane? Team scans, super scouts, OB nerfs The game has slowly shifted away from squad/team play. The reason solo play is more difficult is that there are fewer squads willing to carry the weight. And it's an FPS. If people are casual, be casual playing balls out without a care in the world.
i disagree. Solo play has been COMPLETELY nerfed. Before i could earn an OB solo 20% of the time (which is awesome, rewards those who play the best)
Bandwidth was the final straw for us all.
xavier zor
xavier zor
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thor424
Namtar Elite Gallente Federation
305
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Posted - 2015.05.25 02:07:00 -
[34] - Quote
Nachos wrote:thor424 wrote:bastille123 wrote:personally i feel that the whole problem comes to how this game has progresed and how in many hotfixes/patches, has been given power to squads all the while nerfing solo play aswell... what im getting at is that ALOT of players in this game are casual and whather this forum comunity likes it or not ,(and say it like this beacuse many people in this game doesnt visit the forums either) solo play is a very prevalent thing, alot of people just want to go quickly hop in shoot some dudes in the face atfer a day work ... BUT when faced with a very strong opposition do you honestly think that these players will stress themselves atfer whatever happens or has to go trough in life on an almost impossible comeback, and not only that lose quite a significant amout of ISK on a battle that wont ever reward as much? (if you play or played domination you will see what im talking about) heck i even posted some ideas here to give some of the excesive power that has squads over actual teams whitout it here: https://forums.dust514.com/default.aspx?g=posts&t=203438&find=unreadbut what ever im sure this most likely wont change and people will keep complainig that others are leaving,redline sniping, and such anyways. Are you insane? Team scans, super scouts, OB nerfs The game has slowly shifted away from squad/team play. The reason solo play is more difficult is that there are fewer squads willing to carry the weight. And it's an FPS. If people are casual, be casual playing balls out without a care in the world. i disagree. Solo play has been COMPLETELY nerfed. Before i could earn an OB solo 20% of the time (which is awesome, rewards those who play the best) Bandwidth was the final straw for us all.
And it doesn't even register for me. Sometimes I don't spawn in a heavy because I don't want to kill my links, that's it.
Solo isn't effective because everyone is solo. Sometimes you've got a squad on one side, sometimes each side has a squad. Solo is most effective when you are lonewolfing while squads are keeping the enemy distracted. I don't normally even consider if a person is going to have backup when engaging them because odds are he's just a hero making a break for the hack on B.
Thor's Emporium
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 02:22:00 -
[35] - Quote
Gear isn't the biggest problem, it's when people STOP fighting and wonder around in the read line or just bail on the match altogether.
When matchmaking first hit we had some good fights, even redlined fights were good solid fights to the end. But then people stopped fighting.
How many times have you had a match start out great and think "this is going to be a intense fight" Then one team digs In Defensively and breaks the others advance... That's it, it's all over, suddenly my blueberries don't know how to fight anymore... We get redlined and 2-5 guys may try to do something but it's a boring waste of time otherwise...
This is what needs fixing...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 02:26:00 -
[36] - Quote
thor424 wrote:Nachos wrote:thor424 wrote:bastille123 wrote:personally i feel that the whole problem comes to how this game has progresed and how in many hotfixes/patches, has been given power to squads all the while nerfing solo play aswell... what im getting at is that ALOT of players in this game are casual and whather this forum comunity likes it or not ,(and say it like this beacuse many people in this game doesnt visit the forums either) solo play is a very prevalent thing, alot of people just want to go quickly hop in shoot some dudes in the face atfer a day work ... BUT when faced with a very strong opposition do you honestly think that these players will stress themselves atfer whatever happens or has to go trough in life on an almost impossible comeback, and not only that lose quite a significant amout of ISK on a battle that wont ever reward as much? (if you play or played domination you will see what im talking about) heck i even posted some ideas here to give some of the excesive power that has squads over actual teams whitout it here: https://forums.dust514.com/default.aspx?g=posts&t=203438&find=unreadbut what ever im sure this most likely wont change and people will keep complainig that others are leaving,redline sniping, and such anyways. Are you insane? Team scans, super scouts, OB nerfs The game has slowly shifted away from squad/team play. The reason solo play is more difficult is that there are fewer squads willing to carry the weight. And it's an FPS. If people are casual, be casual playing balls out without a care in the world. i disagree. Solo play has been COMPLETELY nerfed. Before i could earn an OB solo 20% of the time (which is awesome, rewards those who play the best) Bandwidth was the final straw for us all. And it doesn't even register for me. Sometimes I don't spawn in a heavy because I don't want to kill my links, that's it. Solo isn't effective because everyone is solo. Sometimes you've got a squad on one side, sometimes each side has a squad. Solo is most effective when you are lonewolfing while squads are keeping the enemy distracted. I don't normally even consider if a person is going to have backup when engaging them because odds are he's just a hero making a break for the hack on B. What if we had a field commander to help organize the solo players. When a squad is dug in it HAS to have a solid, multi merc push to get them out.
Dust 514, the BEST WORST game you can't stop playing.
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Operative 1174 Uuali
Y.A.M.A.H No Context
762
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Posted - 2015.05.25 02:31:00 -
[37] - Quote
Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however.
This^^
I don't need to waste isk on this one match when there will be how many more of the same. Hou could potentialy keep asking people to lose isk by breaking out the good stuff. No reason for proto in pubs anyway. No proto in pubs would fix one third of matchmaking right there. The other two being no premades and no comms. Total random, insta join and out.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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thor424
Namtar Elite Gallente Federation
307
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Posted - 2015.05.25 02:59:00 -
[38] - Quote
Operative 1174 Uuali wrote:Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however. This^^ I don't need to waste isk on this one match when there will be how many more of the same. Hou could potentialy keep asking people to lose isk by breaking out the good stuff. No reason for proto in pubs anyway. No proto in pubs would fix one third of matchmaking right there. The other two being no premades and no comms. Total random, insta join and out.
I'd rather them just tweak the incentives to push people to group up and overcome. It would be fine to have ambush be the mode that you speak of, I'd love it.
Wouldn't it be a more fun game if people were attracted to the point with proto players because there's more potential reward if you end up killing them and winning?
Thor's Emporium
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Clone D
Solo Zen
1
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Posted - 2015.05.25 04:20:00 -
[39] - Quote
Tell them this: https://forums.dust514.com/default.aspx?g=posts&m=2786984#post2786984 |
Mejt0
Dead Man's Game
1
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Posted - 2015.05.25 14:11:00 -
[40] - Quote
JARREL THOMAS wrote:Mejt0 wrote:Scheneighnay McBob wrote:Personally, I think that the whole "ISK makes the world go round" deal is one of the main things that makes Dust unique. Instead of hordes of retards charging at each-other with the best equipment in the game, people say "I'm not going to waste ISK on that", and play more strategically. I believe there's already some sort of plan in place to make a win more valuable, however. Biatch plas. Dust is all about retards charging at each other with the best equipment. Months of passive PC isk farm, transfers and BPOs have utterly destroyed Dust economy. No not everyone I only have 50mill running in with my wallet in my hand is not very logical.
So do i. I have 115m isk and it's not changing more than +-10m. Bought 500+ officer guns, still at 115m mark. Using PC fits to fly into redline to kill an annoying sniper. Still at 115m mark.
In conclusion, you can use the best gear as much as you want and you'll still have isk.
Caldari Loyalist
Uka ki onuoto Kirjuun. Nei ya arekaini saaja hui ka Heiian!
Hnolai ki tuul, ti sei oni a tiu
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Moochie Cricket
The Templis Dragonaurs
1
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Posted - 2015.05.25 14:36:00 -
[41] - Quote
No matter the game design, there will always be people padding the perceived most valuable state in a given game. If it wasn't having the most isk it would be best KDR, or most warpoints per match, or the highest W/L ratio, etc. Competitive games attract a certain type of competitive person. Oftentimes these people need a way to quantify their skill and become obsessed with a given metric. In Dust that primary metric is isk/sp.
FOR THE STATE
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Dusters Blog
Galactic News Network
774
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Posted - 2015.05.25 15:08:00 -
[42] - Quote
OP is right, one of dust's biggest missteps was lack of foresight re: pursuing victory.
defeat should reward mercs with 10-15% of the ISK that the victors receive and no chance of salvage.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
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