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Thread Statistics | Show CCP posts - 1 post(s) |
Happy Violentime
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Posted - 2015.05.21 22:25:00 -
[1] - Quote
Diablo Gamekeeper wrote:So this is sorta a question to 'Eliminating Redundant Assets' thread that everyone is freaking out about. So if power cores are going to be eliminate different suits, would we not need the 180 or so to come up with every combination of suit layouts that there is currently? Whoever made the thread (can not recall who you are, I apologize) said that we would need 20 dropsuits if this is implemented. How many different power cores do we need?
5 militia/STD/ADV/proto/officer |
Happy Violentime
OMFGZOMBIESRUN
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Posted - 2015.05.21 22:45:00 -
[2] - Quote
Diablo Gamekeeper wrote:Happy Violentime wrote:Diablo Gamekeeper wrote:So this is sorta a question to 'Eliminating Redundant Assets' thread that everyone is freaking out about. So if power cores are going to be eliminate different suits, would we not need the 180 or so to come up with every combination of suit layouts that there is currently? Whoever made the thread (can not recall who you are, I apologize) said that we would need 20 dropsuits if this is implemented. How many different power cores do we need? 5 militia/STD/ADV/proto/officer So, 25 different power cores?
No, just 5.
You have 4 races
Each race has 5 suits
There are 5 levels of power core
Militia power core on assault frame gives you equivalent of a militia assault.
Officer core on assault frame gives you officer assault.
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Happy Violentime
OMFGZOMBIESRUN
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Posted - 2015.05.21 23:13:00 -
[3] - Quote
Lynn Beck wrote:Happy Violentime wrote:Diablo Gamekeeper wrote:Happy Violentime wrote:Diablo Gamekeeper wrote:So this is sorta a question to 'Eliminating Redundant Assets' thread that everyone is freaking out about. So if power cores are going to be eliminate different suits, would we not need the 180 or so to come up with every combination of suit layouts that there is currently? Whoever made the thread (can not recall who you are, I apologize) said that we would need 20 dropsuits if this is implemented. How many different power cores do we need? 5 militia/STD/ADV/proto/officer So, 25 different power cores? No, just 5. You have 4 races Each race has 5 suits There are 5 levels of power core Militia power core on assault frame gives you equivalent of a militia assault. Officer core on assault frame gives you equivalent of officer assault. I don't think we'd have officer power cores, sense the suit would have to have an extra slot here or there and that's not possible. Plus, even if there ARE offisuits without different layouts, consistency. Also I have a feeling these cores will either have to be % based and have different ones for each frame size(Commandos for example would need more PG than a Scout at similar tiers) or we'd have to make what it gives be based on the frame, which would be convoluted IMO. Also up for grabs is the 5 cores but for each race, i'd imagine. Someone needs to flesh this out more...
Why just officer??? Slot layout currently changes at every tier.
We're either looking at tiercide (try typing that with auto correct) or the cores enabling slots.
Why is saying a gal assault suit has 300cpu and 50pg with a milita core and a minmitar assault suit has 310 CPU and 45PG when you fit the same core convoluted?
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Happy Violentime
OMFGZOMBIESRUN
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Posted - 2015.05.22 07:08:00 -
[4] - Quote
Diablo Gamekeeper wrote:Happy Violentime wrote:Diablo Gamekeeper wrote:Happy Violentime wrote:Diablo Gamekeeper wrote:So this is sorta a question to 'Eliminating Redundant Assets' thread that everyone is freaking out about. So if power cores are going to be eliminate different suits, would we not need the 180 or so to come up with every combination of suit layouts that there is currently? Whoever made the thread (can not recall who you are, I apologize) said that we would need 20 dropsuits if this is implemented. How many different power cores do we need? 5 militia/STD/ADV/proto/officer So, 25 different power cores? No, just 5. You have 4 races Each race has 5 suits There are 5 levels of power core Militia power core on assault frame gives you equivalent of a militia assault. Officer core on assault frame gives you equivalent of officer assault. No, 25 power cores. Different races and for different suit ie. scout, medium, heavy
You could do it with 25 power cores or you could do it with 5 - you don't NEED 25 different power cores though.
You could attach the CPU and pg stats to the suit - if you fit a mil power core it enables the mil stats a proto core would enable the proto stats.
Or you could do it with 25 power cores for each race/suit type with each power core having a different stat.
If I was coding it I'd do the former though just to have less things. |
Happy Violentime
OMFGZOMBIESRUN
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Posted - 2015.05.22 16:12:00 -
[5] - Quote
SponkSponkSponk wrote:Adipem Nothi wrote:If loading one suit into memory consumed 10x more resources than loading one power core, would we not maintain status quo even if power cores were 10x more numerous than suits?
No, because the items on your suits do not really exist during a match. They're just numbers. When you switch suits, the game engine applies all the stats from your skills and modules and creates a map (e.g. { shield_hp: 440, armor_hp: 216, sprint_speed: 7.7, weapon_slot_1_dispersion: 0.05, weapon_slot_1_max_ammo: 335, grenade_slot_radius: 7.2, ... } you get the picture. That uses up very little memory, and once the calculations are done, can be stored away for the entire match (since you can't change a fit during a game, just swap between existing fits).
You can change a fit or make a new fit at any point during a game. |
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