Avallo Kantor
789
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Posted - 2015.05.20 17:56:00 -
[1] - Quote
There seems to be some confusion on the tiericide concept in this thread.
The idea is not to make all suits equal, but instead provide a more linear progression.
As a simple example, imagine you were brick tanking a Suit. Pre-tiericide each level of suit and matching mods would give you exponential growth, as each mod would increase, as well as having new slots for high level mods as well. This currently creates an environment where the power increase between suit tiers is so massive as to make lower tiers largely useless.
Post-tiericide would have the same slot layout between tiers but fitting space (via powercores) such that a lower tier suit could not fit modules of a higher tier without pg / CPU mods. That means the suit still grows stronger at higher levels, due in total to module selection.
This especially helps the logistics line of suits as they no longer struggle with equipment selection at lower tiers. Especially the std Amarr Logi that only has 2 equipment slots.
In summary: higher tier suits = higher tier modules = better stats But in a linear power growth over a exponential one.
Also to comment on the "hidden" powercores idea, I don't really think it is needed. First we do not know if CCP -can- add hidden modules, and second: I dislike any move to hide elements from the player. Especially as I feel powercores with a "base" dropsuit allows a far smoother progression from new bro to protobro as you never have to make a new suit to progress, you can just swap out modules and powercores off of your original.
"Mind Blown" - CCP Rattati
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Avallo Kantor
789
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Posted - 2015.05.20 19:45:00 -
[3] - Quote
Tesfa Alem wrote:I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive?
To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to :
- Introduce 36 std, adv, proto Basic suit Power cores. 60 std adv proto role based power cores. The lowest count possible is this leaves us with 12 basic (light medium heavy x 4 races) dropsuit frames and 20 ( scout, logi, assaul, commando, setinel x 4 races)
So now the game will have 96 power cores and + 32 dropsuit frame rather than 96 dropsuits.
- If every variant raise the number from 96 to 180 as claimed by Aero, then you have to delete every single variant and turn it into a BPC skin and a BPC power core, one for each variant.
- The game has to load more slots every match: 2 more for every scout, commando, heavy; 4 for every assault, 6 more slots for every logi. These take up more game memory.
So the whole Dust will run better and smoother and free up assest, by adding more settings and combination than before , yeah right. I don't beleive it. Like previous ideas, stopping you from acessing chat in game, delete all your old mail, has made zero impact on game speed.
What it does do however is turn every suit into an APEX. This makes people happy. I'm not even against it. But the whole reaction is a bit, overblown IMO.
Allow me to explain by way of the SKIN system, and why Rattati was so excited about it.
Simply put, a dropsuit object is far more costly in resources than an individual module. What makes the SKIN system so desired is that before each visual customization of a suit took up its own suit object. Now, with this system, each visual customization costs only a module and the graphic of that one visual. When this system is fully implemented Rattati says it will free up massive amounts of resources. So here we prove that an equal number of modules is substantially better than an equal number of suits.
Now Powercores, even at the "simplest" level you speak of is a massive improvement over the current model, due to the mass reduction. The way Aero got his numbers in the post was by adding up the ISK, AUR, and LP variants, EACH of which takes up a unique dropsuit object. Even by offloading this to an equal number of powercores, we still get perfor increase as evidenced by Rattatis earlier claims on Skins, only this has the opportunity to be greater at reducing the -current- dropsuit count. (While the skin system makes it easier to introduce more visuals)
The 20 number is not counting basic (regular) frames, or Officer suits. Likewise is true of the 180 number. Again slots take up little extra room, and the powercore only adds one module to tiericided suits.
"Mind Blown" - CCP Rattati
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