Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.20 07:15:00 -
[1] - Quote
Void Echo wrote:Pros. Everyone has the same level gear, cons. There's no reason to get better equipment (it just sounds like tiercide would eliminate SP)
Not in the slightest, you would still need SP to unlock the STD/ADV/PRO powercores, which are needed to have enough resources to fit higher tiered modules. Not to mention the SP needed for core skills and unlocking those higher tiered modules.
This isn't even true tiericide, but it is a happy medium.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.20 20:34:00 -
[2] - Quote
Tesfa Alem wrote:I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive?
To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to :
- Introduce 36 std, adv, proto Basic suit Power cores. 60 std adv proto role based power cores. The lowest count possible is this leaves us with 12 basic (light medium heavy x 4 races) dropsuit frames and 20 ( scout, logi, assaul, commando, setinel x 4 races)
So now the game will have 96 power cores and + 32 dropsuit frame rather than 96 dropsuits.
- If every variant raise the number from 96 to 180 as claimed by Aero, then you have to delete every single variant and turn it into a BPC skin and a BPC power core, one for each variant.
- The game has to load more slots every match: 2 more for every scout, commando, heavy; 4 for every assault, 6 more slots for every logi. These take up more game memory.
So the whole Dust will run better and smoother and free up assest, by adding more settings and combination than before , yeah right. I don't beleive it. Like previous ideas, stopping you from acessing chat in game, delete all your old mail, has made zero impact on game speed.
What it does do however is turn every suit into an APEX. This makes people happy. I'm not even against it. But the whole reaction is a bit, overblown IMO.
You're not thinking deep enough. Let's consider this, each dropsuit has a list of attributes in the database. To name a few
High Slots Low Slots PG CPU Shield HP Armor HP Movement Speed Sprint Speed Strafe Speed Shield Regen Shield Regen Delay Armor Repair Rate Heavy Weapon Slots Light Weapon Slots Sidearm Weapon Slots Equipment Slots Grenade Slots ect. ect.
So lets just assume all dropsuits have 20 attributes associated with them, (the number is higher, but this makes the math simple). Also note that the only differences between tiers of suits, are the bolded items in the above list. Everything else is identical between tiers.
CURRENT SYSTEM
So lets just look at a single role and race.
4 Tiers (MLT/STD/ADV/PRO)
4 Suits 20 attributes each 80 attributes total
POWERCORE SYSTEM Lets flatline the slot layout, so now the only difference between tiers is PG and CPU. Now lets take that PG and CPU and assign it to 4 tiers of powercores.
1 Suit 18 attributes each (20 minus PG and CPU) 18 attributes total
4 powercores 2 attributes each (PG and CPU) 8 attributes total
TOTALS -Old System- 80 Attributes total
-Powercore System- 26 attributes total
So overall, the system is loading far less information, because the redundant information that is copied between suits within the same race/role is cut out, and the only difference is placed on the powercore, so only the differences are being loaded, instead of all the redundant stuff.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.21 02:53:00 -
[3] - Quote
Avallo Kantor wrote:Pokey:
That's the idea I am already proposing. I don't see what changed.
Also, as has been stated the attributes are less costly than the object. (Aka the suit)
I was just explaining your idea to him in a way which he might understand better.
No worries bro, we actually cited you as the origin of the idea on last week's Biomassed podcast.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.21 05:04:00 -
[4] - Quote
I'm having a little trouble completely understanding what you were saying, but I think we're in agreement? lol
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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