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Thokk Nightshade
Montana Militia
826
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Posted - 2015.05.12 01:01:00 -
[31] - Quote
MINA Longstrike wrote:There's not a huge amount of problems with the caldari suits. Flux grenades are a real pain, but meh.
Scout: Less good than it was before, but still carries the extreme advantage of being nearly unseeable Logi: Has problems with cpu/pg & slot count, but the nanohive carry amount increase is quite nice. Commando: Utterly screwed in terms of its recharge values and delays, but otherwise an incredibly high damage dealing suit. Sentinel: Pretty damn good TBH. Assault: Main problem is with exponential rail kick compared to all other rifles having linear kick.
Magsec is pretty decent with a few issues but is otherwise okay. Forges could maybe use their splash back but w/e. Bolt pistols are pretty good. Snipers are and probably always will be ass aside from a few specific situations.
Damn Mina, you hit the nail on the head here. Some of my observations parroting what you said:
Scout: Don't run it but I have that issue going against them. They also seem to still have that hit detection issue (strafing through bullets) Logi: Why give us a 4th low slot at Proto if it REQUIRES a CPU enhancer to make the suit viable? Also, why no 4th equip slot? Commando: 8 second recharge delay if 1 bullet hits me. When it does start, it is slower than molasses running uphill in a snowstorm. Sentinel: I would agree here as well. Put some complex Heavy Damage mods in the high slots and you have a DPS monster. The total HP possible on it is lower than the other Sentinels but it still does what it needs to. Assault: I don't really have an issue with Rail Rifle kick as long as I am using the sights. However, trying to hipfire it is damn-neared impossible.
Drop the recharge delay (ESPECIALLY on the CalMando) and give the Logi viable PG/CPU at Proto (as well as a 4th equipment slot, but that is another topic for another day), and I think the Caldari will start to be in a more balanced place with everyone else.
Thokk Kill. Thokk Crush. Thokk Smash.
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MINA Longstrike
Kirjuun Heiian
3091
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Posted - 2015.05.12 01:11:00 -
[32] - Quote
Buwaro Draemon wrote:Nothing Certain wrote:How are you going to lower the recharge on a CalSent? The problem seems to be damage profiles to me with too many things too efficient against shields, then flux grenades. I'm all for buffing the Caldari suits but you are wrong. There are 3 anti-armor damage profiles and only 2 anti-shield damage profiles. And there are more anti-armor weapons than anti-shield. If anything, there are way too many weapons that affect armor more than shields. Tho I am with you on the flux. But the flux is supposed to behave like that.
The number of profiles isn't a problem, you could create 70 different weapons that have +1% vs armor and it still wouldn't matter if there are profiles which are gratuitiously more devastating vs shields - what you have created here is a false dilemma. It's largely about the amount of damage these weapons do.
Shields have less hp than armor and get less hp per module this is a fact - a complex shield extender is what, about 60% as good as a complex armor plate?
Shields can also have incredibly long delays and get their repair turned off by as little as 1 point of damage, it is impossible for another player to augment your shield repair. Comparatively armor never stops repairing, and it often repairs at values that are about 60-70% as efficient as shield repair... and other players can augment armor repair pushing it well over unaugmented shield rep. Fitting for more shield hp causes it to double dip on the increased amount of time it takes for you to recharge it (through both having more, and having longer delays).
Weapons that have a bonus versus shields are already some of the highest damaging weapons in the game (+10% on an ar puts it at what? 550 dps?) Scr does 70 dmg a shot and with +20% (and not counting for proficiency, warbarge or damage mods) that puts it at 84 damage per shot with one of the highest dps's in the game... against a tanking style that inherently has less HP.
There's quite a bit stacked against shield tanking as a primary form of tank (as opposed to hybrid or brick tanking). That said this isn't so much a problem with caldari suits as it is a problem with shields in general.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ralden Caster
Random Gunz Rise Of Legion.
226
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Posted - 2015.05.12 02:27:00 -
[33] - Quote
I'd love a buff to shields if it meant that I get more target practice on my assault rifle.
"I am frequently misquoted."
-Aeon Amadi
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WeapondigitX V7
The Exemplars
387
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Posted - 2015.05.12 08:10:00 -
[34] - Quote
My shield suits seem ok.
I use a TAR or ARR with krins damage mods and 1 PRO dampener on my std caldari assault suit. It works well.
2-3 myros and a shotgun and magsec make it a good pseudo scout that takes advantage of map design. getting the high ground and jumping over walls to attack from behind, the extra hp compared to scouts helps a lot. You need good aim and hit detection.
Regen tank at long range with cover works well with a rail rifle. the magsec helps for CQC.
Using an adv or PRO active scanner with a TAR and at least 1 PRO dampener works well. Its like Pseudo scout.
using a swarm launcher or plasma cannon at mid range and having moderate HP and regen works well, or you can stack damage mods. A magsec helps with infantry engagements. You will likely get scanned.
It can use a few speed mods and damage mods and regen mods for a mid range - long range skirmisher.
However only 1-2 of those fits can usually be used a lot because most of the roles cant get near most of the objectives. |
Diablo Gamekeeper
Escrow Removal and Acquisition No Context
225
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Posted - 2015.05.12 10:43:00 -
[35] - Quote
Cal Assaults are pretty good.
It will be over soon, and when the Dust settles, no one will be left playing.
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Knightshade Belladonna
Kentucky Fried Clones
1491
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Posted - 2015.05.12 10:58:00 -
[36] - Quote
why not just make certain guns a little less destructive towards shields.
Caldari assaults used to dominate with lowish shields and near insta regen , harder to pull off these days not because of the suit..but the weapons we got now that just obliterate shields quick. At least that is what I perceive from it. |
Tyjus Vacca
Valor Coalition
332
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Posted - 2015.05.12 12:08:00 -
[37] - Quote
How to buff shield tanking..... 1. reduce both depleted and normal delays on shield suits "except cal scout/sentinel, but especially assault/commando" 2. reduce cpu required by shield re-chargers/energizers "these often break fittings" 3. Increase flux grenade range but make dmg percentage based, with proto allotek doing from (75-100)% 4. nerf both ScRs "In my std amarr assault, I can take on proto cal sentinels in close range consistently" 5. reduce fitting requirement of proto extenders to around those of ferro-scale plates "maybe even reduce regular plates"
:in conclusion ScRs and fluxes dont make well-fitted shield suits invalid, fitting a decent std or adv shield tank suit isnt impossible, min/cal assaults/commandos dont have armor tanker delays/recharge rates so are less likely to dual tank, and rep tanking becomes a thing. =D
sniper changes !!? O_o
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Krixus Flux
Kang Lo Directorate Gallente Federation
643
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Posted - 2015.05.12 12:35:00 -
[38] - Quote
No ones like Cal, therefore its a metaphorical poop can suit bro. If it were to be buffed dude, watch GD explode with tears and get it nerfed. Its happened plenty of times dude.
Sorry Cal bros.
Saying what's on people's minds
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Krixus Flux
Kang Lo Directorate Gallente Federation
643
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Posted - 2015.05.12 12:39:00 -
[39] - Quote
Diablo Gamekeeper wrote:Cal Assaults are pretty good.
Lol dude play solo and then talk to me. I watch my bro play, he gets dee-stroyed unless he is in a squad. And they're doing most of the killing and saving his hide.
Saying what's on people's minds
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