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Thread Statistics | Show CCP posts - 1 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
973
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Posted - 2015.05.10 19:23:00 -
[1] - Quote
Round up every 1 cause its feedback time where we point out what ratatti broke this time on the game (by accident).
-The STD assault HMG has no AV capabilitys as its efficency rating is that of a regular HMG vs vehicles of any kind -You can carry 6 compact nanohives (i highly doubt that this is intentional) -Enhanced PG module gives 26PG while the complex one only grants 14 (i slightly think the enhanced one is bugged) -Dispersion stabilizers prevent the inversed dispersion on small blasters while active (you nerf your small blaster by using this) -Ferroscale and reactive plates do not get the armor plate HP bonus from skills -Krins Lex-7 damage mod still displays only secondary weapon damage boost
Other feedback: SHAV's seem to be inferior to regular HAV's in terms of fitting. Buff them slightly so that it is possible to get the same shield/armor tanking of regular HAV's. (Tanking not damage increase etc.)
LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters.
Well thats about it what i could find in terms of broken/bugged/not working as intended. Feel free to post other issues that you have encountered.
Bright is the opposite of dark! Who would have thought of that?!
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
54
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Posted - 2015.05.10 21:13:00 -
[2] - Quote
I'm down for the LAV things. |
Lupus Wolf
Minmatar Republic
276
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Posted - 2015.05.10 22:51:00 -
[3] - Quote
Bright Cloud wrote:LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters. Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Bright Cloud
Namtar Elite Gallente Federation
984
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Posted - 2015.05.10 23:47:00 -
[4] - Quote
Lupus Wolf wrote:Bright Cloud wrote:LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters. Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails. 10% per lvl. And read again its blast radius, not damage or rate of fire. The DPS would remain the same as it is now with the difference it would be easier to hit something from a LAV that got a small missile fitted. The blast radius would go from 2.5m to 3.75. Which in my opinion is still not enough. Optimal would be 5m blast radius for small missiles from a LAV. Gal. LAV's could fire for much longer and actually make proper use of the small blaster inversed dispersion. Again aswell not a DPS increase.
Bright is the opposite of dark! Who would have thought of that?!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6233
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Posted - 2015.05.11 00:21:00 -
[5] - Quote
6 Compact Nanohives huh? Geeze, that's a lot of nanites for the fitting/ISK cost. Should be 3 if they're sticking with that x3 thing they're going for.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Banjo Robertson
Random Gunz Rise Of Legion.
567
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Posted - 2015.05.11 01:02:00 -
[6] - Quote
There are also only 1 carried militia nanohives instead of 3, or 6, or whatever. |
Bright Cloud
Namtar Elite Gallente Federation
985
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Posted - 2015.05.11 01:40:00 -
[7] - Quote
Banjo Robertson wrote:There are also only 1 carried militia nanohives instead of 3, or 6, or whatever. Added to the OP. Played a bit more around and saw that the Basic shield hardener module perfroms exactly like the complex in terms of Cooldown and duration time. Which makes complex shield hardeners pointless cause why use a module that costs more PG+CPU if you could just use the base version of it with no drawback?
Bright is the opposite of dark! Who would have thought of that?!
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Songs of Seraphim
Negative-Feedback.
788
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Posted - 2015.05.11 04:00:00 -
[8] - Quote
You forgot to mention the recharger and energizer bug where the skills don't apply to those.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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Talos Vagheitan
Ancient Exiles.
1240
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Posted - 2015.05.11 04:30:00 -
[9] - Quote
Agree with the LAV turret suggestions.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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WeapondigitX V7
The Exemplars
386
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Posted - 2015.05.11 09:24:00 -
[10] - Quote
Pokey Dravon wrote:6 Compact Nanohives huh? Geeze, that's a lot of nanites for the fitting/ISK cost. Should be 3 if they're sticking with that x3 thing they're going for.
The std nanohive has 6 and approx double the nanites compared to compact nanohives. It is just as good as the compact nanohive despite having higher fitting costs.
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Bright Cloud
Namtar Elite Gallente Federation
989
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Posted - 2015.05.11 09:34:00 -
[11] - Quote
Songs of Seraphim wrote:You forgot to mention the recharger and energizer bug where the skills don't apply to those. Appearently rechargers do get the bonus but energizers dont. That or the bonus is way to low as its supposed to be. Regardless i added that to my OP.
Bright is the opposite of dark! Who would have thought of that?!
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2070
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Posted - 2015.05.11 12:46:00 -
[12] - Quote
You forgot FG and large / small rail turrets ghost firing .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3489
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Posted - 2015.05.11 17:45:00 -
[13] - Quote
Well pointed out, many small fixes needed CCP.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Ku Shala
PIanet Express
1436
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Posted - 2015.05.11 18:34:00 -
[14] - Quote
compacts nanohives repair armour too 50hp per cycle
welcome to level 1 Bright o7
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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PLAYSTTION
Corrosive Synergy Rise Of Legion.
1371
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Posted - 2015.05.11 19:58:00 -
[15] - Quote
Bump so ratatati sees this.
This explains much stuff. I think the small blaster is under performing to if you don't already have that.
Gassault Galogi Galsent
Open Beta Vet - 43 mil sp
Director of Corrosive Synergy
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
10
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Posted - 2015.05.12 03:21:00 -
[16] - Quote
The Krin weapon mod; it only shows an increase to sidearms, but does it actually give an increase to light and heavy weapons, also? Like, despite the fact that it doesn't show up on your stats? I've seen 'only shows sidearm damage increase' in a couple of threads and I wasn't sure if it's supposed to increase other weapon type damage and didn't or if it increased other weapon type damage and just didn't show it. |
Bright Cloud
Namtar Elite Gallente Federation
1003
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Posted - 2015.05.12 05:03:00 -
[17] - Quote
Ku Shala wrote:compacts nanohives repair armour too 50hp per cycle
welcome to level 1 Bright o7 More like lvl 6 but that is a different story.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
1003
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Posted - 2015.05.12 07:34:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You forgot FG and large / small rail turrets ghost firing . That is actually a very old bug and happends when your connection to the server is not optimal.
Bright is the opposite of dark! Who would have thought of that?!
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CCP Rattati
C C P C C P Alliance
22310
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Posted - 2015.05.12 09:46:00 -
[19] - Quote
Many of these are fixed today.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8654
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Posted - 2015.05.12 09:53:00 -
[20] - Quote
CCP Rattati wrote:Many of these are fixed today. Tell me more...
You horrible tease.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Denchlad 7
Dead Man's Game RUST415
2285
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Posted - 2015.05.12 09:55:00 -
[21] - Quote
CCP Rattati wrote:Many of these are fixed today. much yay. such thank.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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VALCORE72
Vengeance Unbound RUST415
303
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Posted - 2015.05.12 10:36:00 -
[22] - Quote
jump mods are still jumping to high . reduce to 2 or increase stamina drain on them for jumps. 25% per one maybe.your words said for jumping on crates but if thats so why 25 feet in the air? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8654
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Posted - 2015.05.12 10:46:00 -
[23] - Quote
VALCORE72 wrote:jump mods are still jumping to high . reduce to 2 or increase stamina drain on them for jumps. 25% per one maybe.your words said for jumping on crates but if thats so why 25 feet in the air? Because power armor.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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VALCORE72
Vengeance Unbound RUST415
303
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Posted - 2015.05.12 10:51:00 -
[24] - Quote
no lol hes owen words said for jumping on crates . you dont need 25 feet of space to do that. so what what he said was wrong ? |
DeathwindRising
ROGUE RELICS
1047
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Posted - 2015.05.12 11:36:00 -
[25] - Quote
CCP Rattati wrote:Many of these are fixed today.
shield energizers are still bugged |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8663
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Posted - 2015.05.12 12:30:00 -
[26] - Quote
DeathwindRising wrote:CCP Rattati wrote:Many of these are fixed today. shield energizers are still bugged Whats the bug?
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Fox Gaden
Immortal Guides Learning Alliance
6518
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Posted - 2015.05.12 12:31:00 -
[27] - Quote
Bright Cloud wrote:LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters. That is a good point. Considering how exposed the gunner is on a LAV, I would be fine with LAV turrets being a little more effective against infantry.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Songs of Seraphim
Negative-Feedback.
798
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Posted - 2015.05.12 20:07:00 -
[28] - Quote
CCP Rattati wrote:Many of these are fixed today.
I logged in this morning to see that rechargers/energizers are still bugged. As well as the ferroscale and reactive plates.
I know you have more pressing matters, but I would like these fixed as soon as you're able to.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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Alena Ventrallis
Commando Perkone Caldari State
3049
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Posted - 2015.05.12 20:35:00 -
[29] - Quote
CCP Rattati wrote:Many of these are fixed today. Can we know which ones so we can keep a list of what needs to be fixed?
Whirly gun make much thunder! - Victor
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Lupus Wolf
Minmatar Republic
278
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Posted - 2015.05.13 01:00:00 -
[30] - Quote
Bright Cloud wrote:Lupus Wolf wrote:Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails. 10% per lvl. And read again its blast radius, not damage or rate of fire. The DPS would remain the same as it is now with the difference it would be easier to hit something from a LAV that got a small missile fitted. The blast radius would go from 2.5m to 3.75. Which in my opinion is still not enough. Optimal would be 5m blast radius for small missiles from a LAV. Gal. LAV's could fire for much longer and actually make proper use of the small blaster inversed dispersion. Again aswell not a DPS increase. Edit: driver+gunner stacking would mean 5m blast raidus for small missiles and -100% heat build up for small blasters. Not really OP considering that you can kill any LAV with 2 swarm volleys or 2 lai dai AV nades. Maybe a bit lower heat build up bonus of like 7,5% per lvl to avoid a 100% stack. (max would be 75%). I never said anything about the DPS. I just said 50% is too much (unless the multiplier is really high, like the ADS is).
Honestly, i'd rather have the old LAV hp back (along with a plate for a little gunner protection). If these skills were added, we'd just get a bunch of people claiming it's OP because they'd affect the ADS too.
Not saying I don't want an ADS buff, I just don't want any more "IT'S OP, NERF IT" than we already have.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Sgt Kirk
Fatal Absolution Negative-Feedback
10685
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Posted - 2015.05.13 04:44:00 -
[31] - Quote
Alena Ventrallis wrote:CCP Rattati wrote:Many of these are fixed today. Can we know which ones so we can keep a list of what needs to be fixed? I dont know. The majority of these things are still bugged???
Sgt Kirk's Gallente Propaganda Youtube Channel
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Bright Cloud
Namtar Elite Gallente Federation
1018
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Posted - 2015.05.13 07:25:00 -
[32] - Quote
Lupus Wolf wrote:Bright Cloud wrote:Lupus Wolf wrote:Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails. 10% per lvl. And read again its blast radius, not damage or rate of fire. The DPS would remain the same as it is now with the difference it would be easier to hit something from a LAV that got a small missile fitted. The blast radius would go from 2.5m to 3.75. Which in my opinion is still not enough. Optimal would be 5m blast radius for small missiles from a LAV. Gal. LAV's could fire for much longer and actually make proper use of the small blaster inversed dispersion. Again aswell not a DPS increase. Edit: driver+gunner stacking would mean 5m blast raidus for small missiles and -100% heat build up for small blasters. Not really OP considering that you can kill any LAV with 2 swarm volleys or 2 lai dai AV nades. Maybe a bit lower heat build up bonus of like 7,5% per lvl to avoid a 100% stack. (max would be 75%). I never said anything about the DPS. I just said 50% is too much (unless the multiplier is really high, like the ADS is). Honestly, i'd rather have the old LAV hp back (along with a plate for a little gunner protection). If these skills were added, we'd just get a bunch of people claiming it's OP because they'd affect the ADS too. Not saying I don't want an ADS buff, I just don't want any more "IT'S OP, NERF IT" than we already have. LAV's where never OP and even with those stats they wouldnt become OP neither. Its there to actually make those things viable and even then 2 swarm volleys= destroyed LAV regardless how much HP you squeeze on them.
Bright is the opposite of dark! Who would have thought of that?!
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