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Thread Statistics | Show CCP posts - 1 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
973
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Posted - 2015.05.10 19:23:00 -
[1] - Quote
Round up every 1 cause its feedback time where we point out what ratatti broke this time on the game (by accident).
-The STD assault HMG has no AV capabilitys as its efficency rating is that of a regular HMG vs vehicles of any kind -You can carry 6 compact nanohives (i highly doubt that this is intentional) -Enhanced PG module gives 26PG while the complex one only grants 14 (i slightly think the enhanced one is bugged) -Dispersion stabilizers prevent the inversed dispersion on small blasters while active (you nerf your small blaster by using this) -Ferroscale and reactive plates do not get the armor plate HP bonus from skills -Krins Lex-7 damage mod still displays only secondary weapon damage boost
Other feedback: SHAV's seem to be inferior to regular HAV's in terms of fitting. Buff them slightly so that it is possible to get the same shield/armor tanking of regular HAV's. (Tanking not damage increase etc.)
LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters.
Well thats about it what i could find in terms of broken/bugged/not working as intended. Feel free to post other issues that you have encountered.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
984
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Posted - 2015.05.10 23:47:00 -
[2] - Quote
Lupus Wolf wrote:Bright Cloud wrote:LAV's should get a bonus for damage application (not DPS increase) for their respective turrets. Which means that the methana gets a bonus for lower heat build up on small blasters and the saga gets a bonus on blast raidus for small missiles. That way applying damage vs infantry is much better to do. Lets say +10% blast radius for missiles and -10% heat build up for blasters. Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails. 10% per lvl. And read again its blast radius, not damage or rate of fire. The DPS would remain the same as it is now with the difference it would be easier to hit something from a LAV that got a small missile fitted. The blast radius would go from 2.5m to 3.75. Which in my opinion is still not enough. Optimal would be 5m blast radius for small missiles from a LAV. Gal. LAV's could fire for much longer and actually make proper use of the small blaster inversed dispersion. Again aswell not a DPS increase.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
985
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Posted - 2015.05.11 01:40:00 -
[3] - Quote
Banjo Robertson wrote:There are also only 1 carried militia nanohives instead of 3, or 6, or whatever. Added to the OP. Played a bit more around and saw that the Basic shield hardener module perfroms exactly like the complex in terms of Cooldown and duration time. Which makes complex shield hardeners pointless cause why use a module that costs more PG+CPU if you could just use the base version of it with no drawback?
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
989
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Posted - 2015.05.11 09:34:00 -
[4] - Quote
Songs of Seraphim wrote:You forgot to mention the recharger and energizer bug where the skills don't apply to those. Appearently rechargers do get the bonus but energizers dont. That or the bonus is way to low as its supposed to be. Regardless i added that to my OP.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
1003
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Posted - 2015.05.12 05:03:00 -
[5] - Quote
Ku Shala wrote:compacts nanohives repair armour too 50hp per cycle
welcome to level 1 Bright o7 More like lvl 6 but that is a different story.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
1003
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Posted - 2015.05.12 07:34:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You forgot FG and large / small rail turrets ghost firing . That is actually a very old bug and happends when your connection to the server is not optimal.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
1018
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Posted - 2015.05.13 07:25:00 -
[7] - Quote
Lupus Wolf wrote:Bright Cloud wrote:Lupus Wolf wrote:Do you mean 10% per level for a total of 50%, or a total of 10% making it 2% per level? Because 10% per level is too much (if you remember that whole Assault Dropship thing). 2% per level seems about right. Also, don't forget the heat buildup for rails. 10% per lvl. And read again its blast radius, not damage or rate of fire. The DPS would remain the same as it is now with the difference it would be easier to hit something from a LAV that got a small missile fitted. The blast radius would go from 2.5m to 3.75. Which in my opinion is still not enough. Optimal would be 5m blast radius for small missiles from a LAV. Gal. LAV's could fire for much longer and actually make proper use of the small blaster inversed dispersion. Again aswell not a DPS increase. Edit: driver+gunner stacking would mean 5m blast raidus for small missiles and -100% heat build up for small blasters. Not really OP considering that you can kill any LAV with 2 swarm volleys or 2 lai dai AV nades. Maybe a bit lower heat build up bonus of like 7,5% per lvl to avoid a 100% stack. (max would be 75%). I never said anything about the DPS. I just said 50% is too much (unless the multiplier is really high, like the ADS is). Honestly, i'd rather have the old LAV hp back (along with a plate for a little gunner protection). If these skills were added, we'd just get a bunch of people claiming it's OP because they'd affect the ADS too. Not saying I don't want an ADS buff, I just don't want any more "IT'S OP, NERF IT" than we already have. LAV's where never OP and even with those stats they wouldnt become OP neither. Its there to actually make those things viable and even then 2 swarm volleys= destroyed LAV regardless how much HP you squeeze on them.
Bright is the opposite of dark! Who would have thought of that?!
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