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DUST Fiend
16946
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Posted - 2015.05.09 04:23:00 -
[1] - Quote
Uses the rep tool asset for base animations
The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
Feel free to offer up values
It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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DUST Fiend
16958
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Posted - 2015.05.09 07:08:00 -
[2] - Quote
TheEnd762 wrote:You forgot to say what effect they'd have on enemies...
DUST Fiend wrote:Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
.....
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DUST STUFF
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DUST Fiend
16974
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Posted - 2015.05.09 15:57:00 -
[3] - Quote
Operative 1174 Uuali wrote:I'd rather have webbers as a proxy RE. My issue with anything that takes webifying out of your hands (REs and Grenades) is that it lets a single player set up a lethal trap almost instantly, drastically increasing their value vs vehicles.
A handheld makes a player have to actually choose, slow down that vehicle, or kill it. It also makes them vulnerable, which is extremely important since webifying is LETHAL to vehicles. It promotes teamwork primarily.
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DUST Fiend
16975
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Posted - 2015.05.09 16:56:00 -
[4] - Quote
Lightning35 Delta514 wrote:It's good but tell me. When a proto speedy and deadly min assault is right in front of you, would you slow him and be killed or shoot him and maybe kill him? If you're all alone, you'd probably opt for trying to kill him.
If you're around allies, it may be better to slow him down. The proposed equipment would work best at range, but could work up close in a pinch as well. Since it has a lock on time, it's not well suited to helping you when someone has the jump on you.
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DUST STUFF
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DUST Fiend
16975
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Posted - 2015.05.09 17:01:00 -
[5] - Quote
Marcus Stormfire wrote: If you want a powerful tool I feel you should pay for it in your fitting. That way nobody webs you then immediately switches to a high damage weapon
I was actually thinking about how this would need a slight delay upon switching to a weapon, just like the cloak currently has. Also, multiple webs don't stack their speed reduction, they simply ensure that the target stays webbed if one of them is killed.
I don't like the idea of making the range too short because having to be right up next to a vehicle is not only suicide, it means that dropships are largely invulnerable to this. Dropships already will have the easiest time escaping since even while webbed, AB + straight up is still the fastest way to move out of range.
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DUST STUFF
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DUST Fiend
17
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Posted - 2015.06.28 02:49:00 -
[6] - Quote
Bump for curiosity |
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