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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  DUST Fiend
 
 16946
 
 
      | Posted - 2015.05.09 04:23:00 -
          [1] - Quote 
 Uses the rep tool asset for base animations
 
 The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
 
 Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
 
 Feel free to offer up values
 
 It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
 
 "When in doubt, dropship out" If you see me, bring AV to collect ISK DUST STUFF | 
      
      
        |  TheEnd762
 Sver true blood
 RUST415
 
 741
 
 
      | Posted - 2015.05.09 06:15:00 -
          [2] - Quote 
 You forgot to say what effect they'd have on enemies...
 | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 6202
 
 
      | Posted - 2015.05.09 06:30:00 -
          [3] - Quote 
 
 TheEnd762 wrote:You forgot to say what effect they'd have on enemies... 
 Webifiers in EVE reduce the max speed of the target.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast & Blog www.biomassed.net | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 1193
 
 
      | Posted - 2015.05.09 06:44:00 -
          [4] - Quote 
 Once CCP fix all the terrain so that its silky smooth with no glitches then we can tall about webs, at the moment the bad terrain slows players down enough.
 | 
      
      
        |  Terry Webber
 Molon Labe.
 RUST415
 
 689
 
 
      | Posted - 2015.05.09 06:47:00 -
          [5] - Quote 
 Why not have webifiers as grenades? They would slow down infantry and vehicles for a limited amount of time which increases as its tier increases.
 | 
      
      
        |  WeapondigitX V7
 The Exemplars
 
 385
 
 
      | Posted - 2015.05.09 07:07:00 -
          [6] - Quote 
 This is a good idea.
 | 
      
      
        |  DUST Fiend
 
 16958
 
 
      | Posted - 2015.05.09 07:08:00 -
          [7] - Quote 
 
 TheEnd762 wrote:You forgot to say what effect they'd have on enemies... 
 
 DUST Fiend wrote:Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier. 
 .....
 
 This thread is now a dance party ~ Dances Boldly ~  DUST STUFF | 
      
      
        |  Aelns Dene
 DUST University
 Ivy League
 
 9
 
 
      | Posted - 2015.05.09 12:26:00 -
          [8] - Quote 
 Hi guys,
 
 I like it! I have said before that I would love to have one of these but... to pin down a few flying squirels!!! If max HIGHT is also afected... I'm in on the idea. Yes, I know they no longer FLY but still, limiting escape routes is already an interesting gameplay.
 
 See you around... boots on the ground!
 
 Aelns Dene
 
 
 "When you see something you don´t understand, shoot it. Ask questions later." | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 RUST415
 
 3273
 
 
      | Posted - 2015.05.09 15:14:00 -
          [9] - Quote 
 I like the idea of a "proxy mine" webifier more than a handheld.
 
 Mainly used for AV, set it up and anything that gets close triggers it (no warning beep since it's non-damaging). Creates an AoE that slows everything down (increasing in radius, duration, and/or effectiveness per tier). Lasts a max of about 5-7.5s.
 
 Existing visuals could be proxy/RE deployable and the effect would be a large, green nanohive (probably have a repair tool beam go from the middle to the affected target as well).
 
 Dust is there! I was real! Dear diary, Rattati senpai noticed me today~ | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 317
 
 
      | Posted - 2015.05.09 15:25:00 -
          [10] - Quote 
 
 Vulpes Dolosus wrote:I like the idea of a "proxy mine" webifier more than a handheld.
 Mainly used for AV, set it up and anything that gets close triggers it (no warning beep since it's non-damaging). Creates an AoE that slows everything down (increasing in radius, duration, and/or effectiveness per tier). Lasts a max of about 5-7.5s.
 
 Existing visuals could be proxy/RE deployable and the effect would be a large, green nanohive (probably have a repair tool beam go from the middle to the affected target as well).
 
 Stasis Mines! +1
 
 Purifier. First Class. | 
      
      
        |  TheEnd762
 SVER True Blood
 RUST415
 
 742
 
 
      | Posted - 2015.05.09 15:40:00 -
          [11] - Quote 
 Yeah, let's make a new item that'll be just as useless and impractical as an existing item.
 
 We need a direct weapon, not an indirect one.
 | 
      
      
        |  Operative 1174 Uuali
 Y.A.M.A.H
 
 665
 
 
      | Posted - 2015.05.09 15:46:00 -
          [12] - Quote 
 I'd rather have webbers as a proxy RE.
 
 Death is a serious businessGǪ So is running a shoddy, half-baked game company. | 
      
      
        |  DUST Fiend
 
 16974
 
 
      | Posted - 2015.05.09 15:57:00 -
          [13] - Quote 
 
 Operative 1174 Uuali wrote:I'd rather have webbers as a proxy RE. My issue with anything that takes webifying out of your hands (REs and Grenades) is that it lets a single player set up a lethal trap almost instantly, drastically increasing their value vs vehicles.
 
 A handheld makes a player have to actually choose, slow down that vehicle, or kill it. It also makes them vulnerable, which is extremely important since webifying is LETHAL to vehicles. It promotes teamwork primarily.
 
 This thread is now a dance party ~ Dances Boldly ~  DUST STUFF | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 379
 
 
      | Posted - 2015.05.09 16:51:00 -
          [14] - Quote 
 It's good but tell me. When a proto speedy and deadly min assault is right in front of you, would you slow him and be killed or shoot him and maybe kill him?
 
 48th Special Operations Force. Twitter- @48SOF | 
      
      
        |  DUST Fiend
 
 16975
 
 
      | Posted - 2015.05.09 16:56:00 -
          [15] - Quote 
 
 Lightning35 Delta514 wrote:It's good but tell me. When a proto speedy and deadly min assault is right in front of you, would you slow him and be killed or shoot him and maybe kill him? If you're all alone, you'd probably opt for trying to kill him.
 
 If you're around allies, it may be better to slow him down. The proposed equipment would work best at range, but could work up close in a pinch as well. Since it has a lock on time, it's not well suited to helping you when someone has the jump on you.
 
 This thread is now a dance party ~ Dances Boldly ~  DUST STUFF | 
      
      
        |  Marcus Stormfire
 G.R.A.V.E
 The Ditanian Alliance
 
 81
 
 
      | Posted - 2015.05.09 16:56:00 -
          [16] - Quote 
 It is well known that light poles are the stasis webifiers of Dust =P
 
 My thoughts, Reduce the range to something much closer like 15m or shorter. last thing we need is to have a ton of newberries webbing a tank or dropship to a crawl at 50m. AV is tough enough when you can move. it would be suicidal for vehicles to deploy
 
 Possible stats (depending on variation)
 
 Basic:
 Range:10m
 Duration 3 sec
 Recharge 30sec
 Effect: 10% speed reduction
 PG 5
 CPU 45
 Slot: Light weapon
 Effective only vs vehicles.
 
 If you want a powerful tool I feel you should pay for it in your fitting. That way nobody webs you then immediately switches to a high damage weapon
 
 
 -Marcus
 
 -I don't always kill Mercs with a sidearm, But when I do I use militia. | 
      
      
        |  DUST Fiend
 
 16975
 
 
      | Posted - 2015.05.09 17:01:00 -
          [17] - Quote 
 
 Marcus Stormfire wrote:If you want a powerful tool I feel you should pay for it in your fitting. That way nobody webs you then immediately switches to a high damage weapon
 
 
 I was actually thinking about how this would need a slight delay upon switching to a weapon, just like the cloak currently has. Also, multiple webs don't stack their speed reduction, they simply ensure that the target stays webbed if one of them is killed.
 
 I don't like the idea of making the range too short because having to be right up next to a vehicle is not only suicide, it means that dropships are largely invulnerable to this. Dropships already will have the easiest time escaping since even while webbed, AB + straight up is still the fastest way to move out of range.
 
 This thread is now a dance party ~ Dances Boldly ~  DUST STUFF | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.28 02:49:00 -
          [18] - Quote 
 Bump for curiosity
 | 
      
      
        |  knight guard fury
 Sebiestor Field Sappers
 Minmatar Republic
 
 1
 
 
      | Posted - 2015.06.28 03:37:00 -
          [19] - Quote 
 there should be 2 versions, one that is shorter ranged but slows you down way more and another one longer ranged but isnt as effective as the shorter ranged one
 
 Kin of the Vherokior tribe and warrior of the republic Self proclaimed minmatar lore master | 
      
      
        |  Marcus Stormfire
 G.R.A.V.E
 The Ditanian Alliance
 
 111
 
 
      | Posted - 2015.07.09 20:56:00 -
          [20] - Quote 
 Ahh I see, no stacking of webbing equipment for multiple people. Just ensures the tank stays webbed. If that happens then I can definately get behind a range increase.
 
 Perhaps add a stat that induces Chance Based Webification?
 
 Basic : 30% chance to web 5% of speed per 10 second cycle
 Advanced: 40% chance to web 10% of speed per 10 second cycle
 Prototype: 50% chance to web 15% of speed per 10 second cycle
 
 Skills affect chances.
 
 Someone brought up Stasis mines. Now that would be a pretty cool way to implement this idea. Tanks can still scan them down, shoot them, and it promotes tactical game play (catching that really fast madrugar that keeps running to his redline.)
 
 Stasis mines or handheld equipment would add some cool eye candy effects when one of the mines go off (Blue light strands perhaps?)
 
 -Marcus
 
 -I don't always kill Mercs with a sidearm, But when I do I use militia. | 
      
      
        |  Terry Webber
 Molon Labe.
 RUST415
 
 794
 
 
      | Posted - 2015.07.09 22:13:00 -
          [21] - Quote 
 
 DUST Fiend wrote:Just give them the same visual style of the current grenades but different color scheme.Terry Webber wrote:Why not have webifiers as grenades? They would slow down infantry and vehicles for a limited amount of time which increases as its tier increases. Resources required to make that a reality. I feel like a lot more groundwork would exist for this within the repair tool data, and also, webifying is EXTREMELY valuable. A player should be vulnerable while doing it, hence the gigantic shiny beam saying HI I MAKE SLOW A grenade allows a skilled player to toss it into a group of players and then mop up even as it's exploding. Far too easy to exploit and difficult to limit. 
 Inertial Booster Module Vehicle Installation | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.07.10 07:54:00 -
          [22] - Quote 
 
 Terry Webber wrote:ust give them the same visual style of the current grenades but different color scheme. 
 what DUST fiend is saying that a handheld rep tool style thing will be easier to code.
 
 Further a grenade cannot be used on a dropship. Not without AV nade magnetism.
 
 A handheld keeps fatty forge gunners from casually locking down a tank and ripping it apart.
 
 A handheld follows the EVE standard of single-target lockdown and introduces a teamwork angle akin to the interceptor from EVE. One player locks a target down, the others focus fire and kill him.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Fox Gaden
 Immortal Guides
 Learning Alliance
 
 6
 
 
      | Posted - 2015.07.10 13:59:00 -
          [23] - Quote 
 
 DUST Fiend wrote:Sounds like it runs off a capacitor which is charged by a small power generator. *I say capacitor in the electronics sense, rather then the EVE mechanic sense. It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower.  
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Z3dog
 BIG BAD W0LVES
 
 121
 
 
      | Posted - 2015.07.10 14:02:00 -
          [24] - Quote 
 
 DUST Fiend wrote:Uses the rep tool asset for base animations
 The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
 
 Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
 
 Feel free to offer up values
 
 It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
 
 As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate.
 And this equipment would belong to the Amarr? In order to catch those speedy minjas?
 
 bandwidth lol
And totally not p2w haha | 
      
      
        |  emm kay
 Direct Action Resources
 
 362
 
 
      | Posted - 2015.07.10 17:10:00 -
          [25] - Quote 
 
 DUST Fiend wrote:Uses the rep tool asset for base animations
 The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
 
 Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
 
 Feel free to offer up values
 
 It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
 
 As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate.
 the ray tracing on that will kill the FPS.
 
 There is a reason you never see me in battle. it's because I see you first. | 
      
      
        |  knight guard fury
 Sebiestor Field Sappers
 Minmatar Republic
 
 1
 
 
      | Posted - 2015.07.10 21:21:00 -
          [26] - Quote 
 
 Z3dog wrote:DUST Fiend wrote:Uses the rep tool asset for base animations
 The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
 
 Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
 
 Feel free to offer up values
 
 It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
 
 As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate.
 And this equipment would belong to the Amarr? In order to catch those speedy minjas? 
 it doesnt really have to belong to one specific race. not everything in EVE in owned by a specific faction
 
 Kin of the Vherokior tribe and warrior of the republic Self proclaimed minmatar lore master | 
      
      
        |  Alaika Arbosa
 Minmatar Republic
 
 2
 
 
      | Posted - 2015.07.11 01:01:00 -
          [27] - Quote 
 
 DUST Fiend wrote:
 A grenade allows a skilled player to toss it into a group of players and then mop up even as it's exploding. Far too easy to exploit and difficult to limit.
 Do want Infantry 'Dictor tactics
 
 I won't dodge another silver bullet Just to save a little face | 
      
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