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hails8n
DEATH BY DESTRUCTION
109
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Posted - 2015.04.29 07:42:00 -
[1] - Quote
It has to be the least used weapon in the game. If you go by PC stats even more so. No need for a big buff, just give it a normal reload or increase the magazine or increase damage. I dont want it to be so op it replaces the regular shotgun, so just 1 of the 3 would make it more usable.
Petition to ban the trainyard map.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9834
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Posted - 2015.04.29 07:44:00 -
[2] - Quote
IMO:
Increase magazine capacity Decrease spread Increase range
Make it a slug-shot alternative sort of deal. Maaaaybe need to decrease damage too, really depends on it's 'pellet' spread.
You guys are like a broken record with this "CPM material" business xD Let it go
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hails8n
DEATH BY DESTRUCTION
109
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Posted - 2015.04.29 07:55:00 -
[3] - Quote
Aeon Amadi wrote:IMO:
Increase magazine capacity Decrease spread Increase range
Make it a slug-shot alternative sort of deal. Maaaaybe need to decrease damage too, really depends on it's 'pellet' spread. It should be a 1-2 hit kill on any suit like it almost already is. If Ccp did decrease the damage itd be so close to the reg shotgun damage profile, thered be little reason using it. Its supposed to drop people lightning quick. I dont want a hybrid between the 2 shotguns.
Petition to ban the trainyard map.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9834
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Posted - 2015.04.29 08:03:00 -
[4] - Quote
hails8n wrote:Aeon Amadi wrote:IMO:
Increase magazine capacity Decrease spread Increase range
Make it a slug-shot alternative sort of deal. Maaaaybe need to decrease damage too, really depends on it's 'pellet' spread. It should be a 1-2 hit kill on any suit like it almost already is. If Ccp did decrease the damage itd be so close to the reg shotgun damage profile, thered be little reason using it. Its supposed to drop people lightning quick. I dont want a hybrid between the 2 shotguns.
Well, no. Like I said, if you decrease dispersion and increase the range then there's plenty of reason to use it - arguably more so than the regular shotgun for high-skill players. At which point making it a 1-2 hit kill is... Decent, but it'd have to be taken into consideration that if the damage is too high people will just migrate from things like the Assault Rifle to the Breach Shotgun for CQC and that's something I don't want =P
You guys are like a broken record with this "CPM material" business xD Let it go
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hold that
Capital Acquisitions LLC
795
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Posted - 2015.04.29 08:13:00 -
[5] - Quote
keep everything the same but make it 3 shots (maybe 4) instead of two |
hails8n
DEATH BY DESTRUCTION
109
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Posted - 2015.04.29 09:00:00 -
[6] - Quote
Aeon Amadi wrote:hails8n wrote:Aeon Amadi wrote:IMO:
Increase magazine capacity Decrease spread Increase range
Make it a slug-shot alternative sort of deal. Maaaaybe need to decrease damage too, really depends on it's 'pellet' spread. It should be a 1-2 hit kill on any suit like it almost already is. If Ccp did decrease the damage itd be so close to the reg shotgun damage profile, thered be little reason using it. Its supposed to drop people lightning quick. I dont want a hybrid between the 2 shotguns. Well, no. Like I said, if you decrease dispersion and increase the range then there's plenty of reason to use it - arguably more so than the regular shotgun for high-skill players. At which point making it a 1-2 hit kill is... Decent, but it'd have to be taken into consideration that if the damage is too high people will just migrate from things like the Assault Rifle to the Breach Shotgun for CQC and that's something I don't want =P The dispersions already so low, at proto the reticules about the size of a mercs hand. All it needs is a simple buff, reload, damage, or mag increase.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
110
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Posted - 2015.04.29 17:31:00 -
[7] - Quote
hold that wrote:keep everything the same but make it 3 shots (maybe 4) instead of two That'd be nice, every time I go up to a heavy with my allotek breach he's left with like 15 hp. That's 2 slugs at profiency 4. +1 magazine would make my day.
Petition to ban the trainyard map.
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LOL KILLZ
LulKlz
43
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Posted - 2015.04.29 18:38:00 -
[8] - Quote
NO
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Eruditus 920
Nemo Malus Felix
1736
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Posted - 2015.04.29 18:59:00 -
[9] - Quote
Here here, pip pip, jolly ho!
I am a shotgun user...
*dodges rotten tomato*
...and I can tell you the BrSG need a little love.
I have used it, gotten kills with it, but there is no situation in which it is ever better than the trusty SG.
Quick story:
I was in my SG Gal scout a couple of weeks ago and was killed by a guy with a BrSG.
I wasn't mad, but rather thought it was cool.
I spawned back in near the CRU where it happened, and there he was.
I strafed and he missed his first shot.
Now I know that he knows he has one left, and if he misses, he's likely dead due to the reload.
I'm strafing trying to line up my SG and he never was comfortable pulling the trigger on that last shot.
He died with that BrSG still with one round left in it.
It needs a buff to reload, mag size, or something.
Signed,
SG, OP 5, Prof 5, Reload 5, Cap 5
"Stay gold, Ponyboy..."
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nelo kazuma
THE LAST H0PE. RUST415
142
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Posted - 2015.04.29 19:02:00 -
[10] - Quote
If they buff this nerf regular shotgun. Reg has 8 rounds this is nuts u can take out 3 medium frames with one clip |
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One Eyed King
Nos Nothi
9852
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Posted - 2015.04.29 19:23:00 -
[11] - Quote
Assault Swarms are less viable.
But Br SG still isn't good.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Shutter Fly
Molon Labe. RUST415
530
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Posted - 2015.04.29 19:51:00 -
[12] - Quote
My opinion is probably not the most popular, but I used the BrSG almost exclusively back in Chrom.
I would rather have damage and a bit more range than clip size, reload, or RoF. It needs to have it's unique qualities enhanced, not to be homogenized with the standard SG. When I've tried to use the current BrSG, the problem always seems to be that it falls just short on damage, or just short on range. Even with damage mods, it tends to be just short of OHKing most scouts, and just short of 2HKing most assaults.
Considering its low RoF and tight spread, only heavily tanked scouts should be able to survive a direct hit from it, and only very heavily armor tanked assaults should be able to survive two direct hits (at least one majority headshot for the higher end of the 2HKOs). |
Varoth Drac
Dead Man's Game RUST415
801
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Posted - 2015.04.29 19:55:00 -
[13] - Quote
I say keep the 2 shot mag, increase reload speed, increase optimal range to 15m. Would be great on a Galmando. |
hails8n
DEATH BY DESTRUCTION
110
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Posted - 2015.04.29 20:57:00 -
[14] - Quote
Bump
Petition to ban the trainyard map.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
377
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Posted - 2015.04.29 21:03:00 -
[15] - Quote
nah dudes, what it really needs is a thing to set it apart, think creative, not just buff mag o reload time, why not make it like a twin burst shotgun, 2 shots instantly, and then the same reload time as now
We speak the dragon's language of flame and fury, together we shall weave a tale of destruction without equal...
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hails8n
DEATH BY DESTRUCTION
111
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Posted - 2015.04.29 22:39:00 -
[16] - Quote
Bump
Petition to ban the trainyard map.
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Varoth Drac
Dead Man's Game RUST415
801
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Posted - 2015.04.29 22:41:00 -
[17] - Quote
Phazoid wrote:nah dudes, what it really needs is a thing to set it apart, think creative, not just buff mag o reload time, why not make it like a twin burst shotgun, 2 shots instantly, and then the same reload time as now The 2 shot mag is what sets it apart. The long reload time is just painful to use and not fun.
Reload speed needs fixing no matter what. I was suggesting the range increase as reload speed alone won't make it viable. It already has less dispersion, just not the range to go with it. Tripling the range would make it prety different from the standard shotgun. |
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
901
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Posted - 2015.04.29 22:42:00 -
[18] - Quote
Someone killed me in my mk.0 with a BrSG yesterday; I sent him a bons out of respect. That gun is ridiculously hard to use.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Mex-0
629
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Posted - 2015.04.29 22:46:00 -
[19] - Quote
Or possibly a VEEERRRRYYY slow firing shotgun with better accuracy and greater range.
add ishukone nova spoons CCP!
Falcon punch > everything (except nova knives and plc)
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
585
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Posted - 2015.04.29 22:58:00 -
[20] - Quote
I think it just needs to have faster reload and maybe fire 14/15 pellets instead of 12.
We want cake and tea.
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Archduke Ferd1nand
Nos Nothi
391
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Posted - 2015.04.29 23:23:00 -
[21] - Quote
Aeon Amadi wrote:hails8n wrote:Aeon Amadi wrote:IMO:
Increase magazine capacity Decrease spread Increase range
Make it a slug-shot alternative sort of deal. Maaaaybe need to decrease damage too, really depends on it's 'pellet' spread. It should be a 1-2 hit kill on any suit like it almost already is. If Ccp did decrease the damage itd be so close to the reg shotgun damage profile, thered be little reason using it. Its supposed to drop people lightning quick. I dont want a hybrid between the 2 shotguns. Well, no. Like I said, if you decrease dispersion and increase the range then there's plenty of reason to use it - arguably more so than the regular shotgun for high-skill players. At which point making it a 1-2 hit kill is... Decent, but it'd have to be taken into consideration that if the damage is too high people will just migrate from things like the Assault Rifle to the Breach Shotgun for CQC and that's something I don't want =P RoF > all on SG's.
Thats all.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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hails8n
DEATH BY DESTRUCTION
113
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Posted - 2015.04.30 01:55:00 -
[22] - Quote
Bump
Petition to ban the trainyard map.
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Adipem Nothi
Nos Nothi
9323
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Posted - 2015.04.30 02:37:00 -
[23] - Quote
Eruditus 920 wrote: It needs a buff to reload, mag size, or something.
Signed,
SG, OP 5, Prof 5, Reload 5, Cap 5
Seconded.
Shoot scout with yes.
- Ripley Riley
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hails8n
DEATH BY DESTRUCTION
113
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Posted - 2015.04.30 04:18:00 -
[24] - Quote
Melchiah ARANeAE wrote:I think it just needs to have faster reload and maybe fire 14/15 pellets instead of 12. +1
Petition to ban the trainyard map.
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Shutter Fly
Molon Labe. RUST415
532
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Posted - 2015.04.30 06:16:00 -
[25] - Quote
A lot of people here seem to be missing the fact that the Breach USED to be viable, and you know what was different about it then?
Damage and Range
What was the same?
Reload, Clip Size, and RoF
It was hit and kill, or miss and die. The regular Shotgun as it is now has a fairly shallow and linear learning curve, it's easy to be decent with, and only a moderate challenge to be good with. By highlighting the Breach's extremes, it becomes a version of the shotgun that is very difficult to make use of, but highly rewarding to master. It requires diligent management of reloads, precise positioning, and exhaustive analysis of potential matchups. Currently, doing these things only gets you an almost bearable weapon, but it could be much more. Don't ruin that potential by taking the route that makes the Breach simplified and boring. |
Reign Omega
T.H.I.R.D R.O.C.K
1471
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Posted - 2015.04.30 07:27:00 -
[26] - Quote
I know this isnt the place for this but....
Can we get a Minmatar pump action shotgun? Please?
Mark a$$ tricks, and bags of dicks....
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
586
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Posted - 2015.04.30 15:22:00 -
[27] - Quote
Reign Omega wrote:I know this isnt the place for this but....
Can we get a Minmatar pump action shotgun? Please? I personally think Minmatar would be more likely to make a full-auto shotgun, like an AA-12.
We want cake and tea.
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cammando 007
Immortal Guides Learning Alliance
11
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Posted - 2015.04.30 15:45:00 -
[28] - Quote
Mex-0 wrote:Or possibly a VEEERRRRYYY slow firing shotgun with better accuracy and greater range.
so with that shot every one near by knows your postion or before you kill that guy he turns back and kills you or you successfully kill tha guy but his team mate will ra.pe youb |
hails8n
DEATH BY DESTRUCTION
115
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Posted - 2015.04.30 17:45:00 -
[29] - Quote
Shutter Fly wrote:A lot of people here seem to be missing the fact that the Breach USED to be viable, and you know what was different about it then?
Damage and Range
What was the same?
Reload, Clip Size, and RoF
It was hit and kill, or miss and die. The regular Shotgun as it is now has a fairly shallow and linear learning curve, it's easy to be decent with, and only a moderate challenge to be good with. By highlighting the Breach's extremes, it becomes a version of the shotgun that is very difficult to make use of, but highly rewarding to master. It requires diligent management of reloads, precise positioning, and exhaustive analysis of potential matchups. Currently, doing these things only gets you an almost bearable weapon, but it could be much more. Don't ruin that potential by taking the route that makes the Breach simplified and boring. I'd be happy with any buff. Its my favorite novelty weapon like the plc, but everyone uses the plc so you know that gets buffed regularly.
Petition to ban the trainyard map.
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Shutter Fly
molon labe. RUST415
533
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Posted - 2015.04.30 18:28:00 -
[30] - Quote
hails8n wrote:Shutter Fly wrote:A lot of people here seem to be missing the fact that the Breach USED to be viable, and you know what was different about it then?
Damage and Range
What was the same?
Reload, Clip Size, and RoF
It was hit and kill, or miss and die. The regular Shotgun as it is now has a fairly shallow and linear learning curve, it's easy to be decent with, and only a moderate challenge to be good with. By highlighting the Breach's extremes, it becomes a version of the shotgun that is very difficult to make use of, but highly rewarding to master. It requires diligent management of reloads, precise positioning, and exhaustive analysis of potential matchups. Currently, doing these things only gets you an almost bearable weapon, but it could be much more. Don't ruin that potential by taking the route that makes the Breach simplified and boring. I'd be happy with any buff. Its my favorite novelty weapon like the plc, but everyone uses the plc so you know that gets buffed regularly. I don't really see it as a "novelty weapon". Or, at least, I don't want it to be one. The PLC is useable and has areas where it is very good, but I wouldn't call it a viable role. I want the BSG to be viable. Back when I used it, it was just a different type of shotgun that had a steeper learning curve and different advantages and disadvantages. It was much harder to use, but it could take on most situations that that the SG could, just with a different approach.
For example, when approaching two enemies, you make sure you have easily accessible cover. After taking the first shot, if it doesn't kill the target, you can't go directly for the kill (as you often would with the SG). Instead, it is better to drop back behind cover to immediately reload. If the unharmed enemy is the most viable target, you repeat the same fire, cover, reload strategy. If the one you just hit is vulnerable, you finish him, use your second shot on the other guy, and finish him with a sidearm if he is still alive. That particular plan doesn't allow for any missed shots, and it is just part of the learning curve of the Breach. If you screw up, you have to be prepared to cut your losses and gtfo.
Does that make it a bad weapon? Not necessarily, if it is strong enough in the areas it needs to be, which it currently isn't. The difference from the standard SG is that the objective isn't always to get a kill with each engagement. It does enough damage that leaving your target to heal a bit isn't a huge concern. It also has a very strong psychological effect, because it isn't easy for a ~650HP assault to adjust to instantly losing 75-80% of their health. Even though it is still survivable, it's very different than dealing with any other weapon. |
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