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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Frame
C C P C C P Alliance
6427
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Posted - 2015.04.28 09:04:00 -
[1] - Quote
DUST 514 Warlords 1.1 is coming to DUST 514 today!
Please provide general feedback in this thread once you update your DUST 514 client (full restart of your PS3 is highly recommended as well).
For issues on the Warlords 1.1, please use this thread.
Thank you!
CCP Frame, CCP Community Team
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Alex-ZX
Valor Coalition
323
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Posted - 2015.04.28 11:34:00 -
[2] - Quote
Reserved
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Tech De Ra
Electronic Sports League
1067
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Posted - 2015.04.28 11:59:00 -
[3] - Quote
20k aurum for a SKIN is very steep
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Cat Merc
Negative-Feedback. Negative-Feedback
16232
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Posted - 2015.04.28 12:02:00 -
[4] - Quote
Yeah, not dropping cash on SKIN's at that price tag. VoV
Ripley: "I sexually identify as a cappuccino machine."
Cat: "That's my fetish"
Ripley: Steams milk seductively
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Kain Spero
Negative-Feedback
5054
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Posted - 2015.04.28 12:28:00 -
[5] - Quote
I really wish I could view what a skin will look like in game.
I finished my first Acquisition match and it was tons of fun though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Ripley Riley
Incorruptibles
9689
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Posted - 2015.04.28 12:40:00 -
[6] - Quote
AUR price on the SKINs appear to be twice as high as what would be considered tolerable Plz fix
@Ripley_Riley
"Ripley, you're a fucking artist" - Cat Merc
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Robert Conway
Concordiat Mercenaries
237
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Posted - 2015.04.28 12:52:00 -
[7] - Quote
Ripley Riley wrote:AUR price on the SKINs appear to be twice as high as what would be considered tolerable Plz fix Agreed. Since you can more or less easily make different variants and will most likely do so in the future, and like others said in other posts, since they don't affect gameplay, just appearance, reduce the price. Once you see a leveling off in profits from SKIN purchases, release the next set of SKINs. This reason is why you can make them cheaper. Not getting as much profits anymore? Ship out a new set of visuals that have no tactical impact on the game.
Idea for player driven marketing and videos
Link
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Vyuru
Algintal Core Gallente Federation
162
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Posted - 2015.04.28 13:04:00 -
[8] - Quote
Feedback:
Acquisition is a hoot, lots of fun
I can finally favorite Apex suits again, woooohooooo!
And I'm digging opening 10 strongboxes at once.
I would really like a way to view skins in game before buying one personally.
Only played a round or two but so far I am liking the update! |
Stefan Stahl
Seituoda Taskforce Command
1123
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Posted - 2015.04.28 13:20:00 -
[9] - Quote
Skin viewing before buying is crucial. Very, very crucial. (You're selling visuals, how come you're not showing them?)
Otherwise playing acquisition was lots of fun. Finally people are bunching up so I can kill them properly. Almost 32 people fighting in one spot is lots of fun.
I like that the acquisition objective timer starts in the center of the screen and then moves to the side. Neat.
Improvement suggestion: - The subtext for the acquisition EOM screen (victory/defeat) currently is "More Pt Units" - this is insufficient information for someone who didn't read the 1.1 devblog. - The fitting screen module categories ("Shield upgrades" "Electronics" etc.) don't disappear when they are empty. If I select a high slot I don't need the "Armor upgrades" category shown since there are no items in it anyhow. At minimum I'd expect empty categories to become greyed out and unselectable.
Bug: - In acquisition you can't see the current points for the teams from the spawn screen. |
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CCP Rattati
C C P C C P Alliance
21268
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Posted - 2015.04.28 13:36:00 -
[10] - Quote
Stefan Stahl wrote:Skin viewing before buying is crucial. Very, very crucial. (You're selling visuals, how come you're not showing them?) Otherwise playing acquisition was lots of fun. Finally people are bunching up so I can kill them properly. Almost 32 people fighting in one spot is lots of fun. I like that the acquisition objective timer starts in the center of the screen and then moves to the side. Neat. Improvement suggestion: - The subtext for the acquisition EOM screen (victory/defeat) currently is "More Pt Units" - this is insufficient information for someone who didn't read the 1.1 devblog. - The fitting screen module categories ("Shield upgrades" "Electronics" etc.) don't disappear when they are empty. If I select a high slot I don't need the "Armor upgrades" category shown since there are no items in it anyhow. At minimum I'd expect empty categories to become greyed out and unselectable. Bug: - In acquisition you can't see the current points for the teams from the spawn screen.
All good points!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback
5055
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Posted - 2015.04.28 13:44:00 -
[11] - Quote
Further update. Acquisition on Ashland has a point in the redline. Nothing you can do but wait until the point switches.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DaemonVok
Axis of Chaos
22
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Posted - 2015.04.28 14:11:00 -
[12] - Quote
One bug so far that is upsetting but fixable, quafe weapons can't be traded yet, sucks but I can wait. The quafe AR though is tradeable. So... what? Lol |
DaemonVok
Axis of Chaos
22
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Posted - 2015.04.28 14:12:00 -
[13] - Quote
Kain Spero wrote:Further update. Acquisition on Ashland has a point in the redline. Nothing you can do but wait until the point switches. Also, there is a supply depot in the red line. |
Kain Spero
Negative-Feedback
5056
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Posted - 2015.04.28 14:44:00 -
[14] - Quote
Also, a huge negative is that the trade fee landed at 10%.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Tesfa Alem
Death by Disassociation
1036
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Posted - 2015.04.28 14:45:00 -
[15] - Quote
Game runs slower than before. Its very noticable in the Merc Quarters, especially when going through the UI, looking at skill books, market place etc. Thought is was just me, then my fellow squadmate Shley confirmed it.
Redline for Thee, but no Redline for Me.
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
270
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Posted - 2015.04.28 15:20:00 -
[16] - Quote
Acquisition mode: Could do with an audible notification of the final minute and the swap. 5 minutes seems a long time when playing - too early to call but I suspect 3 or 4 would make better matches. Surprised to see no clone count - not sure on this yet.
Skins: Too expensive (even for me and I'm a level 12 sucker) Cannot be viewed before purchase.
Fitting screen: Why an armor tab in the high slots?
Trading: Haven't dared yet but 10% commission is disappointing after being lead to believe it would be less. |
Vulpes Dolosus
Molon Labe. RUST415
3254
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Posted - 2015.04.28 15:40:00 -
[17] - Quote
You had to release it right in the middle of exams, didn't youGǪ
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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geruck malneth
Brutor Vanguard Minmatar Republic
0
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Posted - 2015.04.28 16:50:00 -
[18] - Quote
Acquisition is terrible. Its over far too quickly I have been in two matches that ended after only two nodes activated. Maybe restructure it so all 5 activate, with the winners being the side with the most pt at the end. Also move the ******* nodes out of the red lines. That's annoying and bs. |
Scheneighnay McBob
And the ButtPirates
6248
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Posted - 2015.04.28 17:18:00 -
[19] - Quote
I like the concept of acquisition, but it doesn't work out in practice.
We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes because they simply sniped anyone who tried hacking.
Some details can be ignored
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Vulpes Dolosus
Molon Labe. RUST415
3255
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Posted - 2015.04.28 17:23:00 -
[20] - Quote
Scheneighnay McBob wrote:I like the concept of acquisition, but it doesn't work out in practice.
We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes because they simply sniped anyone who tried hacking. So kill the sniper. This isn't a problem of the game, just gameplay.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Scheneighnay McBob
And the ButtPirates
6248
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Posted - 2015.04.28 17:30:00 -
[21] - Quote
Vulpes Dolosus wrote:Scheneighnay McBob wrote:I like the concept of acquisition, but it doesn't work out in practice.
We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes because they simply sniped anyone who tried hacking. So kill the sniper. This isn't a problem of the game, just gameplay. Snipers, which are everywhere and covering each other.
Some details can be ignored
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12334
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Posted - 2015.04.28 18:27:00 -
[22] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=200492
KAGEHOSHI Horned Wolf wrote:I knew this was coming to be honest, because this kind of crap is frankly typical . . . but why does a skin, which performs no practical application, cost as much as (in some cases more) as standard BPO dropsuit with a practical application? at most they should by $5 AT MOST (even that is insane for most F2P games). This is not some attempt at bartering where I'm going to be satisfied with some compromise in between -- seriously. I'm not paying $10 just to have my suits in a video game look different; you can buy a great older game with probably higher production values for that money (not exaggerating at all). Does CCP have no sense of comparative value or perspective? I miss when micro-transactions used to actually be micro.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23580
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Posted - 2015.04.28 18:38:00 -
[23] - Quote
Vulpes Dolosus wrote:Scheneighnay McBob wrote:I like the concept of acquisition, but it doesn't work out in practice.
We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes because they simply sniped anyone who tried hacking. So kill the sniper. This isn't a problem of the game, just gameplay.
Yes, because killing a sniper hiding deep in the redline is so easy.
Some of these points give direct LOS to snipers in the redline.
Supreme Forum Warrior
Gallente Guide
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shaman oga
Dead Man's Game
4529
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Posted - 2015.04.28 18:55:00 -
[24] - Quote
Played only one acquisition match since now. I would change timers duration dependently for the map, little map, short timer, bigger map, longer timer, it would make the experience even more frenetic.
Shifted in time, your tomorrow, my today.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6091
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Posted - 2015.04.28 19:11:00 -
[25] - Quote
I would be far more comfortable with the price tag of SKINS if CCP ran a weekly 50% off sale on a couple of them every week. So ~$10 normally, but frequent sales put them at ~$5 and rotate the SKINs on sale each week. This is fairly common for many F2P games.
geruck malneth wrote:Acquisition is terrible. Its over far too quickly I have been in two matches that ended after only two nodes activated. Maybe restructure it so all 5 activate, with the winners being the side with the most pt at the end. Also move the ******* nodes out of the red lines. That's annoying and bs.
What you described is basically Skirmish, but instead of control causing MCC health to decrease, control causes PT to increase.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1559
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Posted - 2015.04.28 19:20:00 -
[26] - Quote
The bottom of my dropsuit fitting modules is beyond cluttered. Grenade, SKIN, 4 equipment. SKIN module slot should go up top, next to the dropsuit, imho.
Can I organize my dropsuits better? I don't want Heavy Frames up top. I want my medium suits up top.
Acquisition is cool, but queuing solo is still brutal.
Looking forward to LP SKINs.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12341
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Posted - 2015.04.28 19:35:00 -
[27] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=200510&find=unread
KAGEHOSHI Horned Wolf wrote:Skirmish was copy/pasted and tweaked to become Domination. Domination is essentially the same as Skirmish, but with only one point, and no objective-spawning. Acquisition so far is fun, but also just tweaked SUPERIOR version of Domination. Like Domination, it has only one point that you can't spawn on, but instead of stagnating into boring one-sided kill farming, it actually remains dynamic. Skirmish and Acquisition are different enough compared to each other, but Domination is like some pointless vestigial transition phase that is now obsolete. All it does is divide the playerbase even further. I think Domination should be removed from the public battle listings. Some of you may be reticent to support this, as it appears like I'm suggesting removing content from the game, but keep in mind that Domination is just an inferior version of content we already have (Acquisition). While I hate it, I would not mind if it was used in something else like Planetary Conquest, or Faction Warfare, or do something else with it. I heard some suggested putting Domination and Skirmish in the same queue, and I DO NOT support this because I don't want my Skirmish experience ruined with Domination. I heard CCP is considering making Skirmish FW only. I think it would be better if it was Domination instead. I don't want to wait 10 minutes in FW just to get into a Skirmish battle
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 19:50:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=200510&find=unread KAGEHOSHI Horned Wolf wrote:Skirmish was copy/pasted and tweaked to become Domination. Domination is essentially the same as Skirmish, but with only one point, and no objective-spawning. Acquisition so far is fun, but also just tweaked SUPERIOR version of Domination. Like Domination, it has only one point that you can't spawn on, but instead of stagnating into boring one-sided kill farming, it actually remains dynamic. Skirmish and Acquisition are different enough compared to each other, but Domination is like some pointless vestigial transition phase that is now obsolete. All it does is divide the playerbase even further. I think Domination should be removed from the public battle listings. Some of you may be reticent to support this, as it appears like I'm suggesting removing content from the game, but keep in mind that Domination is just an inferior version of content we already have (Acquisition). While I hate it, I would not mind if it was used in something else like Planetary Conquest, or Faction Warfare, or do something else with it. I heard some suggested putting Domination and Skirmish in the same queue, and I DO NOT support this because I don't want my Skirmish experience ruined with Domination. I heard CCP is considering making Skirmish FW only. I think it would be better if it was Domination instead. I don't want to wait 10 minutes in FW just to get into a Skirmish battle
Bush, Dom and Skirm essentially are and have been the "training" modes for learning gameplay. Bush teaches basic movement and combat, Dom introduces map/topography tactics for point control and Skirm expands on the lessons of Doms to multiple points/full map control.
I haven't had an opportunity yet to run through some Acquisition matches yet but from what I'm reading it doesn't sound like a worthwhile replacement as a "trainer" for any of those^. It seems more like (and I hope,deeply, this is the case) it is the beginning of us actually getting several new game modes which will be based on the fundamentals learned from pubs yet oriented differently gameplay-wise which would then allow them to be applied differently (maybe increasingly more specifically) lore-wise.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 19:54:00 -
[29] - Quote
Oh, and the bush/dom/skirm pub trifecta can be relabled for what they are: The Academy: Year of the SuperSeniors.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Vyuru
Algintal Core Gallente Federation
163
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Posted - 2015.04.28 20:15:00 -
[30] - Quote
Scheneighnay McBob wrote:I like the concept of acquisition, but it doesn't work out in practice.
We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes because they simply sniped anyone who tried hacking.
I can see this being a problem... but really, I don't think it is.
Acquisition points are hacked STUPIDLY fast for normal suits, even faster for minmatar suits. Either bring in several people to insta hack the point, or call in a tank to provide cover for the hackers. |
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