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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8165
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Posted - 2015.04.19 20:24:00 -
[31] - Quote
Indianna Pwns wrote:Who exactly is 'WE THE COMMUNITY'?
I certainly don't remember ever begging for placeholders. My issue is that once placeholders are put in new 3D models will never arrive. The devs will no longer see completing the racial lineup as a priority and these 'placeholders' will be all we ever get.
The devs shouldn't add things in the game unless they can be proud to so so and we as players should accept nothing less.
The vocal minority who shout loudest on these forums will do well to remember that the are only part of this community and not THE community. I feel that CCP need to be reminded of this when listening to the vocal few on these forums. Vocal "minority" my ass.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 21:32:00 -
[32] - Quote
Breakin Stuff wrote:Indianna Pwns wrote:Who exactly is 'WE THE COMMUNITY'?
I certainly don't remember ever begging for placeholders. My issue is that once placeholders are put in new 3D models will never arrive. The devs will no longer see completing the racial lineup as a priority and these 'placeholders' will be all we ever get.
The devs shouldn't add things in the game unless they can be proud to so so and we as players should accept nothing less.
The vocal minority who shout loudest on these forums will do well to remember that the are only part of this community and not THE community. I feel that CCP need to be reminded of this when listening to the vocal few on these forums. Vocal "minority" my ass.
HTFU you are NOT, I repeat NOT, taking Amarr tanks away from me for any reason. Place holders or individual models they need to be added at some point and right now without the capability to produce unique models place holders are all we can ask for.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Maken Tosch
DUST University Ivy League
11520
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Posted - 2015.04.19 21:38:00 -
[33] - Quote
fish sticks24 wrote:MINA Longstrike wrote:fish sticks24 wrote:Good job ccp for being so lazy that you can't even design a tank for this game. Bit behind the times on it aren't you? 1) Racial tanks desperately needed to be added for amarr & min 2) We asked for placeholder tanks that accurately represent the stats of each race 3) I'm not aware of anyone that's actually doing 3d modeling on the dust 514 team 4) Even if they had a 3d modeller at the moment, they're facing memory issues on the hardware (aka, your ps3 melts when trying to run the game). 5) Quit being an ungrateful snot that something is actually being developed and worked on just because it doesn't have something shiny attached to it. Why put new content in the game if they can even make it well and pretty sure they could use money to develop it and get a 3d modeller.....I'm not being ungrateful I'm just one person who actual knows what it mean to develop a game , not reskinning everything
You have to see reality. As of right now, I'm not even sure if CEO Hilmar even sees Dust worth putting more manpower into it than it already has. Which is why some of us are taking it upon ourselves to spend more money on this game to show CCP that this game is worth adding at least a couple of more devs to it.
I also want to see legit-looking Amarr and Minmatar tank models like you do, but we're not going to see any of that if we don't convince CCP to put more people into developing the game further and at the very least moving it over to the PS4.
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Georgia Xavier
Y.A.M.A.H
319
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Posted - 2015.04.19 21:38:00 -
[34] - Quote
Placeholders are much better than no tanks at all in my opinion. Sure it's a gold gallente HAV but it's something.
Dust 514: Unlimited Scrub Works
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Maken Tosch
DUST University Ivy League
11520
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Posted - 2015.04.19 21:44:00 -
[35] - Quote
Scheneighnay McBob wrote:Mobius Wyvern wrote:Scheneighnay McBob wrote:Placeholders are actually something that the players pushed for since closed beta. The devs finally gave in. Another good point to make sure everyone sees. This is not CCP being lazy. WE pushed for this for months. This is emblematic of CCP Rattati listening to us more than anyone else we've dealt with so far. Months? We pushed it for YEARS
Practically since closed beta. It's amazing how people forget in a span of a couple of years.
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The Dark Cloud
The Rainbow Effect
4494
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Posted - 2015.04.19 22:51:00 -
[36] - Quote
Memory issues? Well how about it if you cut the 600 miles of redline off the map? Im sure we dont need that much of space that we cant access anyway. Ya know if we are not supposed to go there why put it there in the first place? And with "there" i mean the no mans land.
I make the scrubs scream and the vets cry.
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Scheneighnay McBob
And the ButtPirates
6093
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Posted - 2015.04.19 23:06:00 -
[37] - Quote
Maken Tosch wrote:Scheneighnay McBob wrote:Mobius Wyvern wrote:Scheneighnay McBob wrote:Placeholders are actually something that the players pushed for since closed beta. The devs finally gave in. Another good point to make sure everyone sees. This is not CCP being lazy. WE pushed for this for months. This is emblematic of CCP Rattati listening to us more than anyone else we've dealt with so far. Months? We pushed it for YEARS Practically since closed beta. It's amazing how people forget in a span of a couple of years. I'm pretty sure we asked for placeholders for absolutely everything since closed beta.
Some details can be ignored
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Maken Tosch
DUST University Ivy League
11522
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Posted - 2015.04.19 23:34:00 -
[38] - Quote
Scheneighnay McBob wrote:Maken Tosch wrote:Scheneighnay McBob wrote:Mobius Wyvern wrote:Scheneighnay McBob wrote:Placeholders are actually something that the players pushed for since closed beta. The devs finally gave in. Another good point to make sure everyone sees. This is not CCP being lazy. WE pushed for this for months. This is emblematic of CCP Rattati listening to us more than anyone else we've dealt with so far. Months? We pushed it for YEARS Practically since closed beta. It's amazing how people forget in a span of a couple of years. I'm pretty sure we asked for placeholders for absolutely everything since closed beta.
Nova knife placeholders.... such fond memories of this topic.
Eve Online Invite
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IVIaster LUKE
Art.of.Death
797
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Posted - 2015.04.19 23:59:00 -
[39] - Quote
Red Bull tank skin.
Make it happen CCP.
Ahh ha! No wonder this clone was cheap.
looks down =ƒöì
Small penis.
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Mobius Wyvern
Storm Wind Strikeforce Caldari State
6140
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Posted - 2015.04.20 00:00:00 -
[40] - Quote
The Dark Cloud wrote:Memory issues? Well how about it if you cut the 600 miles of redline off the map? Im sure we dont need that much of space that we cant access anyway. Ya know if we are not supposed to go there why put it there in the first place? And with "there" i mean the no mans land. IWS was saying on Skype that this would involve recooking the maps, which is beyond the range of what the current team can do in a reasonable timeframe.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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postapo wastelander
Corrosive Synergy Rise Of Legion.
1136
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Posted - 2015.04.20 15:34:00 -
[41] - Quote
Golden Day wrote:postapo wastelander wrote:MINA Longstrike wrote:fish sticks24 wrote:Good job ccp for being so lazy that you can't even design a tank for this game. Bit behind the times on it aren't you? 1) Racial tanks desperately needed to be added for amarr & min 2) We asked for placeholder tanks that accurately represent the stats of each race 3) I'm not aware of anyone that's actually doing 3d modeling on the dust 514 team 4) Even if they had a 3d modeller at the moment, they're facing memory issues on the hardware (aka, your ps3 melts when trying to run the game). 5) Quit being an ungrateful snot that something is actually being developed and worked on just because it doesn't have something shiny attached to it. XD Memor issues b*shates again. Yup NONSENCE How is possible (for example) borderlands can generate bazilions of combination in weaponry? How battlefield can have destroyable engine? OPTIMIZATION nothing else. All bullshates about memory are just excuses. And everyone who think otherwise should take look how its work. That and we dont have enough rescources
Trust me, they have enough to cover new implements, they just want to spend it somewhere else. Nothing else.
"CCP - Cannot Code Properly"
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JAKE REDBLOOD
T.H.I.R.D R.O.C.K
62
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Posted - 2015.04.20 15:48:00 -
[42] - Quote
You see, here's the thing. I would rather wait for 'real' racial tanks. Instead of get something that I could've personally done myself. The thing is with the forums, is that all the CCP fan boys don't like it when someone says something that might offend CCP. For me personally, I think it's lazy... In CCP's mind they've said to themselves 'they wanted racial tanks, so that's what we will give them'. If this game is 'a nice little cash earner' Why not put some ******* money into developing the game/ get some decent coders! This game has a lot of issues, we don't need to add unnecessary things into the game which could potentially break it even more....
My YouTube Channel
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Slave of MORTE
395
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Posted - 2015.04.20 16:26:00 -
[43] - Quote
MINA Longstrike wrote:fish sticks24 wrote:Good job ccp for being so lazy that you can't even design a tank for this game. Bit behind the times on it aren't you? 1) Racial tanks desperately needed to be added for amarr & min 2) We asked for placeholder tanks that accurately represent the stats of each race 3) I'm not aware of anyone that's actually doing 3d modeling on the dust 514 team 4) Even if they had a 3d modeller at the moment, they're facing memory issues on the hardware (aka, your ps3 melts when trying to run the game). 5) Quit being an ungrateful snot that something is actually being developed and worked on just because it doesn't have something shiny attached to it. Thank you MINA as always you rob me of the need to give input
I'm her slave because amarrians are the best in the sheets #stamina
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Ripley Riley
Incorruptibles
9463
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Posted - 2015.04.20 16:39:00 -
[44] - Quote
JAKE REDBLOOD wrote:You see, here's the thing. I would rather wait for 'real' racial tanks. Other players aren't you. I've wanted an Amarr tank since launch day. I will accept a reskin, quite happily.
I am pretty sure that the people complaining about HAV reskins are not the majority of players.
@Ripley_Riley
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Operative 1174 Uuali
Y.A.M.A.H
609
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Posted - 2015.04.20 16:47:00 -
[45] - Quote
fish sticks24 wrote:MINA Longstrike wrote:fish sticks24 wrote:Good job ccp for being so lazy that you can't even design a tank for this game. Bit behind the times on it aren't you? 1) Racial tanks desperately needed to be added for amarr & min 2) We asked for placeholder tanks that accurately represent the stats of each race 3) I'm not aware of anyone that's actually doing 3d modeling on the dust 514 team 4) Even if they had a 3d modeller at the moment, they're facing memory issues on the hardware (aka, your ps3 melts when trying to run the game). 5) Quit being an ungrateful snot that something is actually being developed and worked on just because it doesn't have something shiny attached to it. Why put new content in the game if they can even make it well and pretty sure they could use money to develop it and get a 3d modeller.....I'm not being ungrateful I'm just one person who actual knows what it mean to develop a game , not reskinning everything
Most people usually don't even care about looks. The. Power player bunch just cares about performance. That's why they chase FotM. Otherwise, the rest of us want performance, but for the sake of the gear performing appropriately to the race. If the turret can sound and fire like a laser and the tank has capabilities of the race then great!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.20 16:48:00 -
[46] - Quote
Mobius Wyvern wrote:Scheneighnay McBob wrote:Placeholders are actually something that the players pushed for since closed beta. The devs finally gave in. Another good point to make sure everyone sees. This is not CCP being lazy. WE pushed for this for months. This is emblematic of CCP Rattati listening to us more than anyone else we've dealt with so far. Months ago? Closed beta was about 3 years ago.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8169
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Posted - 2015.04.20 16:50:00 -
[47] - Quote
True Adamance wrote:Breakin Stuff wrote:Indianna Pwns wrote:Who exactly is 'WE THE COMMUNITY'?
I certainly don't remember ever begging for placeholders. My issue is that once placeholders are put in new 3D models will never arrive. The devs will no longer see completing the racial lineup as a priority and these 'placeholders' will be all we ever get.
The devs shouldn't add things in the game unless they can be proud to so so and we as players should accept nothing less.
The vocal minority who shout loudest on these forums will do well to remember that the are only part of this community and not THE community. I feel that CCP need to be reminded of this when listening to the vocal few on these forums. Vocal "minority" my ass. HTFU you are NOT, I repeat NOT, taking Amarr tanks away from me for any reason. Place holders or individual models they need to be added at some point and right now without the capability to produce unique models place holders are all we can ask for. I leave this thread in your tender care, Adamance.
Kill them.
AV
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.20 16:51:00 -
[48] - Quote
Indianna Pwns wrote:Who exactly is 'WE THE COMMUNITY'?
I certainly don't remember ever begging for placeholders. My issue is that once placeholders are put in new 3D models will never arrive. The devs will no longer see completing the racial lineup as a priority and these 'placeholders' will be all we ever get.
The devs shouldn't add things in the game unless they can be proud to so so and we as players should accept nothing less.
The vocal minority who shout loudest on these forums will do well to remember that the are only part of this community and not THE community. I feel that CCP need to be reminded of this when listening to the vocal few on these forums. What minority are you talking about?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.20 16:54:00 -
[49] - Quote
postapo wastelander wrote:
How is possible (for example) borderlands can generate bazilions of combination in weaponry? How battlefield can have destroyable engine?
OPTIMIZATION nothing else.
All bullshates about memory are just excuses. And everyone who think otherwise should take look how its work.
Battlefield is a very, very, very poor example of a "destructible" environment. If you want to see a real destructible environment, check out Red Faction: Guerrilla.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DUST Fiend
16453
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Posted - 2015.04.20 16:59:00 -
[50] - Quote
Bahirae Serugiusu wrote:Good job CCP for not being able to hire a graphics design guy Went ahead and fixed that for you
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Fox Gaden
Immortal Guides Learning Alliance
6315
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Posted - 2015.04.20 17:09:00 -
[51] - Quote
fish sticks24 wrote:Good job ccp for being so lazy that you can't even design a tank for this game. Someone is out of touch and has no idea of what is happening or why.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6315
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Posted - 2015.04.20 17:17:00 -
[52] - Quote
fish sticks24 wrote:Okay I was wrong , I didn't know all of the issues...you guys win If you were the first guy to make a post like this, the forums would have treated you more gently.
Unfortunately for you, you were not the first to make such statements and the patience of those who are following recent developments is waring thin.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
Ostrakon Agency Gallente Federation
626
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Posted - 2015.04.20 18:12:00 -
[53] - Quote
This is just the last in a string of bad decisions thats preventing CCP from making a good game here.
1. Deciding to put this on the PS3. This was some upper level corporate donkey who wanted to "leverage synergies" and all kinds of dumb ****, I guarantee it. Someone got a hold on some guy at Sony who wanted to bring more games to PSN, and they gave Dust 514 a sweetheart deal. And this is what we end up with. A game built on a machine at the end of its lifecycle, thats showing its age and should never have been chosen as the platform for a forward looking game that was going to be expanded and developed as a kind of open sandbox MMO shooter game. Guess what, the PS3 cant handle that, so what we get instead is a lobby shooter.
Im not even going to list all the other problems with the game, since they all pretty much extend from that first misstep.
Its just sad that we cant even get 3D models for the new tanks, because thats something even amateur game moders can do for free in their mom's basement.
Meanwhile we still dont have a full array of scrambler pistols, we still dont have any anti armor tactical rifles, we still dont have breach and burst scramblers, we still dont have burst rail rifles, and so on and so forth, all this **** would take like an hour or two of work each, all the models are already in game, its just ******* lazyness and lack of vision thats hurting this game. The magsec and ion pistol still suck, breach rail rifle is broken and crap compared to other rifles, scrambler is OP (but hey at least they aknowledge it now and might fix it), shield dropsuits suck nuts compared to armor ones, and so on and so forth.
Don't get me wrong, Ill sing praises to rattati and the dev team for what they have done so far, because they've really been doing the best they can recently with the **** hand they've been dealt, and this game is fun when the matchmaking isnt making every game 8v14 and disconnecting you or however it decides to screw you over this time, but come on. There's still some really lazy **** going on with the development of this game, and its pretty sad.
So fine, we'll get some tanks, I guess thats cool. Whatever. Its not like it makes a difference which invincible death machine is shooting at me and making it so I wish swarm launchers still worked without having to get 3+ people to use them to get anything done.
I guess the point is when you see someone complaining about the new tanks not having new models, just remember its not just this one thing they are really complaining about, its a whole series of things that makes this one thing the straw that broke the camel's back for them. |
Iron Wolf Saber
Den of Swords
19339
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Posted - 2015.04.20 18:37:00 -
[54] - Quote
I would also like to remind players that Dust 514's database is structured entirely differently from so many games.
Borderlands may have bajillion guns.
You can only have 100 or so stored at any given time.
Dust 514 has currently no upper limit known yet. We're likely to hit eve limits though when it comes time but we're far from that atm.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Georgia Xavier
Y.A.M.A.H
326
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Posted - 2015.04.20 18:39:00 -
[55] - Quote
Iron Wolf Saber wrote:I would also like to remind players that Dust 514's database is structured entirely differently from so many games.
Borderlands may have bajillion guns.
You can only have 100 or so stored at any given time.
Dust 514 has currently no upper limit known yet. We're likely to hit eve limits though when it comes time but we're far from that atm. I'd rather have 100 different guns than 700 variants of the same guns
Dust 514: Unlimited Scrub Works
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Iron Wolf Saber
Den of Swords
19339
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Posted - 2015.04.20 18:50:00 -
[56] - Quote
Georgia Xavier wrote:Iron Wolf Saber wrote:I would also like to remind players that Dust 514's database is structured entirely differently from so many games.
Borderlands may have bajillion guns.
You can only have 100 or so stored at any given time.
Dust 514 has currently no upper limit known yet. We're likely to hit eve limits though when it comes time but we're far from that atm. I'd rather have 100 different guns than 700 variants of the same guns
Depends on how you stack your database; some games don't have more than one gun and just have variations on the model and stats but all stemming from the same family. Older games are not likely to have this kind of db family stacking though and have individual pages for each weapon. Newer games however do the family stacking so that it becomes easier to define not only a whole group but modify the entire tree or branches of that tree at a time; IE nerf all semi-auto rifles the same would be simply going into the semi-auto rifle branch and changing the attribute there. Then you check the end 'leaves' of the branch to make sure you didn't break anything.
Eve's database (and to an extent ours) is very similar on this concept; An entry for a Thorax includes; The Blueprint, Blueprint original, produced item when packaged, produced item when unpacked, and all tech 2 and pilot variations and their blueprints and the likes on one page. Instead of 30 or so. This can cause some problems because every item in the game is treated in this manner. Random space rock? Blueprint for that too. Missile fired from your launcher? Blueprint for that specific instance of that time as well. (this has been seemingly fixed I cannot target missiles anymore and it caused immense amount of lag) but say you want to nerf all Gallente Cruisers; you cant do it in one go on a single attribute you have to tune each one individually. Dust 514 has consistently expressed this problem over and over again as some of you found out.
Either way Dust and Eve has things going for it (immense storage space) and bad things going for it (the very strict dependency of items being in a 'physical' location) which has had made player trading extremely hard pursuit because the eve wide inventory doesn't have a 'teleporter' for items to simply go from your inventory into x players inventory 30 jumps away.
Other games DB has things going for it as well but they also have limits; Namely their items have extreme number of properties allowing for massive amounts of variety at acceptable memory costs. You can easily via attachments and doohickeys give the apperance of 50 different guns while its still technically 1 gun base model. CoD AW expresses this rather strongly if you're playing with a really shoddy connection the content doesn't stream that well and you can see that even guns that are supposed to be more unique looking have a base 'grey' model shared between all variants of the gun or its modifications.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
352
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Posted - 2015.04.20 19:15:00 -
[57] - Quote
VALCORE72 wrote:iws said there out of room but DCU has more skills and stuff soo they might have a memory leak. not sure whats going on. Every suit you select has a model, each model has variables.
Now, EVERYthing has that. Each piece of equipment,gun,etc , is a model. Each with separate variables.
Now you do see how many things you can mix and match.
That's why memory is stressed.
The ADS tourney! Join today!
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Vesta Opalus
Ostrakon Agency Gallente Federation
626
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Posted - 2015.04.20 19:25:00 -
[58] - Quote
Iron Wolf Saber wrote:Georgia Xavier wrote:Iron Wolf Saber wrote:I would also like to remind players that Dust 514's database is structured entirely differently from so many games.
Borderlands may have bajillion guns.
You can only have 100 or so stored at any given time.
Dust 514 has currently no upper limit known yet. We're likely to hit eve limits though when it comes time but we're far from that atm. I'd rather have 100 different guns than 700 variants of the same guns Depends on how you stack your database; some games don't have more than one gun and just have variations on the model and stats but all stemming from the same family. Older games are not likely to have this kind of db family stacking though and have individual pages for each weapon. Newer games however do the family stacking so that it becomes easier to define not only a whole group but modify the entire tree or branches of that tree at a time; IE nerf all semi-auto rifles the same would be simply going into the semi-auto rifle branch and changing the attribute there. Then you check the end 'leaves' of the branch to make sure you didn't break anything. Eve's database (and to an extent ours) is very similar on this concept; An entry for a Thorax includes; The Blueprint, Blueprint original, produced item when packaged, produced item when unpacked, and all tech 2 and pilot variations and their blueprints and the likes on one page. Instead of 30 or so. This can cause some problems because every item in the game is treated in this manner. Random space rock? Blueprint for that too. Missile fired from your launcher? Blueprint for that specific instance of that time as well. (this has been seemingly fixed I cannot target missiles anymore and it caused immense amount of lag) but say you want to nerf all Gallente Cruisers; you cant do it in one go on a single attribute you have to tune each one individually. Dust 514 has consistently expressed this problem over and over again as some of you found out. Either way Dust and Eve has things going for it (immense storage space) and bad things going for it (the very strict dependency of items being in a 'physical' location) which has had made player trading extremely hard pursuit because the eve wide inventory doesn't have a 'teleporter' for items to simply go from your inventory into x players inventory 30 jumps away. Other games DB has things going for it as well but they also have limits; Namely their items have extreme number of properties allowing for massive amounts of variety at acceptable memory costs. You can easily via attachments and doohickeys give the apperance of 50 different guns while its still technically 1 gun base model. CoD AW expresses this rather strongly if you're playing with a really shoddy connection the content doesn't stream that well and you can see that even guns that are supposed to be more unique looking have a base 'grey' model shared between all variants of the gun or its modifications.
I dont care. I play video games, I dont design them.
CCP can make excuses all day long, and so can the part of their player base that doesnt want to be critical of the consequences of that design (a dissapointing game with massive wasted potential).
Its ok though, once Crowfall or Star Citizen comes out, you'll probably never see me again. l; |
DUST Fiend
16458
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Posted - 2015.04.20 19:33:00 -
[59] - Quote
Vesta Opalus wrote:I dont care. I play video games, I dont design them.
CCP can make excuses all day long, and so can the part of their player base that doesnt want to be critical of the consequences of that design (a dissapointing game with massive wasted potential).
Its ok though, once Crowfall or Star Citizen comes out, you'll probably never see me again. l; I'm pretty sure the small branch of Star Citizens team for Squadron 42 is bigger than the entire DUST team put together
They have some of the original designers for Cryengine on their team, which is pretty sick.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Georgia Xavier
Y.A.M.A.H
327
|
Posted - 2015.04.20 19:59:00 -
[60] - Quote
DUST Fiend wrote:Vesta Opalus wrote:I dont care. I play video games, I dont design them.
CCP can make excuses all day long, and so can the part of their player base that doesnt want to be critical of the consequences of that design (a dissapointing game with massive wasted potential).
Its ok though, once Crowfall or Star Citizen comes out, you'll probably never see me again. l; I'm pretty sure the small branch of Star Citizens team for Squadron 42 is bigger than the entire DUST team put together They have some of the original designers for Cryengine on their team, which is pretty sick. Dust better step their game up if they even hope to have more than 2000 players for their game
Dust 514: Unlimited Scrub Works
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