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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18356
|
Posted - 2015.04.19 23:29:00 -
[31] - Quote
Magewarlord wrote:the only tanker issue I would agree with is that tankers should not be able to recall their tank and just call in another. or maybe not allow tank recalling at all. if you're gonna call in a tank, then you're gonna have to stay alive in it even if it means retreating and wasting a large chunk of time healing and recharging your mods. running away to the red line is one thing and if you wanna recall then fine, you just won't get another tank if you recall. I think this seems fair.
recalling a tank just to follow up with calling a fresh one in the red line is very similar to the cheap-skates who used to flee to (or camp) supply points to switch suits for full health. it's a cheap tactic that I'm glad was fixed.
so I argue that you only get one tank per match unless it is destroyed.
What however happens if the enemy drops a tank that is designed to counter mine and I have an HAV than can counter theirs.
This doesn't alleviate any issues just encourages a tanker who cannot engage a specific kind of enemy HAV to stay in the redline. I mean hell if you are running in a protosuit and notice X corpmates enter a match are you going to keep running hyper expensive suits or switch out for Basic ones at a supply depot?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Spkr4theDead
Red Star.
3177
|
Posted - 2015.04.19 23:37:00 -
[32] - Quote
Magewarlord wrote:the only tanker issue I would agree with is that tankers should not be able to recall their tank and just call in another. or maybe not allow tank recalling at all.
What a surprise. We ask for something, we actually get it, and of course infantry wants it taken away from us.
if you're gonna call in a tank, then you're gonna have to stay alive in it even if it means retreating and wasting a large chunk of time healing and recharging your mods.
We do that now, and far too often.
running away to the red line is one thing and if you wanna recall then fine, you just won't get another tank if you recall. I think this seems fair.
How about infantry isn't able to switch suits at a depot, only get ammo? That sounds fair to me.
recalling a tank just to follow up with calling a fresh one in the red line is very similar to the cheap-skates who used to flee to (or camp) supply points to switch suits for full health. it's a cheap tactic that I'm glad was fixed.
Min scout with complex armor reps fixes that. Nerf the ability to switch suits at all at a depot.
so I argue that you only get one tank per match unless it is destroyed.
I argue that you can only get one PRO suit per match in pubs. If you die in it, you can only use ADV from then on.
You've obviously never tried out a tank.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Happy Violentime
OMFGZOMBIESRUN
1071
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Posted - 2015.04.20 00:39:00 -
[33] - Quote
Apex Flowchart wrote:Spkr4theDead wrote:Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended. No...... If you are reading the rest of the post then you know what I'm really talking about and they are: 1. if they have item to recover there tank / aircraft, why are they running away. 2. Running away when they get hit ones 3. More Running away even if they have items to recover there armor / defense
I guess when someone shoots at your infantry drop suit with a gun you just stand there and take it? Probs why you die so much. Try running away more. Fckn noobs! |
Apex Flowchart
Banished Mercenaries
12
|
Posted - 2015.04.20 02:49:00 -
[34] - Quote
Happy Violentime wrote:Apex Flowchart wrote:Spkr4theDead wrote:Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended. No...... If you are reading the rest of the post then you know what I'm really talking about and they are: 1. if they have item to recover there tank / aircraft, why are they running away. 2. Running away when they get hit ones 3. More Running away even if they have items to recover there armor / defense I guess when someone shoots at your infantry drop suit with a gun you just stand there and take it? Probs why you die so much. Try running away more. Fckn noobs!
for your info where in my post did I say anything about infntry? so your the one that a noob.... before you say something reread two times.
how do you get Tanks / Aircraft into saying infantry? tell me please I really like to know. |
Koldy Lyte Marven
DUST University Ivy League
60
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Posted - 2015.04.20 02:52:00 -
[35] - Quote
Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us. If they have Shield Booster/ Hardeners and Armor Repairer / Hardeners that would recover the hits that are taken and they are running away like scary dusty that they are. Also is it Tanks and Aircraft are only to destroy Turrets and Tanks? let the players that don't have Tanks / Aircraft fight and Tanks and Turrets fight Aircrafts and Turrets or if player that have any heavy weapons can fight them also.
Like I was in a FW and all I see is about five Tanks and Aircrafts blocking us getting to C. Then all they do is run back, so tell me why do they have those items equip on there Tanks and Aircrafts. This right here is not making the game balanced even if they are going to change the NEW MATCHMAKING ENGINE players are still going to leave the battles cause of this happening. We need to find a way to just have Tanks and Aircraft only fight other Tanks and Aircraft but then if an player shots an Tank or Aircraft with a Heavy weapon then they can kill that enemy like they have the Turrets do when an enemy shoots them and the Turrets will shoot back cause they are shooting like make the Tanks and Aircraft say to the player "Warring, a enemy is shooting you with a Heavy weapon" or something so that they can and are able to shoot that enemy.
I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
( -í° -£-û -í°)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18365
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Posted - 2015.04.20 02:58:00 -
[36] - Quote
Koldy Lyte Marven wrote: I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
Hmmmmmm no not really.
This is the way to roll!
All I need now is a high explosive artillery turret.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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DUST Fiend
16451
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Posted - 2015.04.20 03:27:00 -
[37] - Quote
"Just because they're getting shot at"
Bro
Do you even pilot?
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Apex Flowchart
Banished Mercenaries
12
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Posted - 2015.04.20 04:06:00 -
[38] - Quote
True Adamance wrote:Koldy Lyte Marven wrote: I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
Hmmmmmm no not really. This is the way to roll!All I need now is a high explosive artillery turret.
Yes!!! now this is how you would play Dust 514 in the heart of a battlefield not running away when you get hit one and then get out your in a d*** tank if your getting destroy die with honor and refix your tank / aircraft build then and make it better that's how you will learn to get better in using tanks and aircraft. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18366
|
Posted - 2015.04.20 04:13:00 -
[39] - Quote
Apex Flowchart wrote:True Adamance wrote:Koldy Lyte Marven wrote: I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
Hmmmmmm no not really. This is the way to roll!All I need now is a high explosive artillery turret. Yes!!! now this is how you would play Dust 514 in the heart of a battlefield not running away when you get hit one and then get out your in a d*** tank if your getting destroy die with honor and refix your tank / aircraft build then and make it better that's how you will learn to get better in using tanks and aircraft.
Ideally yes I would however Dust doesn't feature bounce mechanics so unless you have hardeners active you are asking to be dropped in a matter of seconds.
That is ideally how one might attempt to play a tank assault across open ground in War Thunder Ground forces. Aka disciplined fire on a specific target.
It might fly in Dust if you can have 3+ tanks and gunners but on your own its not really viable.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Beldair Brightowl
sarges heros
0
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Posted - 2015.04.20 04:38:00 -
[40] - Quote
As a militia tanker (Soma user), they can't take the hits that adv and proto tanks can. So most Soma or Sica drivers use the hit and run tactic. Though I have been known to make my Soma a mobile artillery with the large railgun. So I see no problems with the tanks. My Soma with all the best militia mods was destroyed in about 3-4 hits by an infantry who was smart enough to keep up the attack and be a little sneaky even when I was retreating.
You say a tank needs to sit still and be shot up, would you sit still as an infantry and let yourself be shot or would you use cover?
A smart tank driver knows when to attack, when to retreat, and where to attack. |
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Apex Flowchart
Banished Mercenaries
12
|
Posted - 2015.04.20 05:25:00 -
[41] - Quote
Beldair Brightowl wrote:As a militia tanker (Soma user), they can't take the hits that adv and proto tanks can. So most Soma or Sica drivers use the hit and run tactic. Though I have been known to make my Soma a mobile artillery with the large railgun. So I see no problems with the tanks. My Soma with all the best militia mods was destroyed in about 3-4 hits by an infantry who was smart enough to keep up the attack and be a little sneaky even when I was retreating.
You say a tank needs to sit still and be shot up, would you sit still as an infantry and let yourself be shot or would you use cover?
A smart tank driver knows when to attack, when to retreat, and where to attack.
people how many times am I going to say this "I'M NOT SAYING TO SIT STILL DID I EVER SAY THAT!!" for a infantry is different than using a tank or aircraft. I am F***** saying that they have the items to put to still have the will power to have battle with tank v tank not fighting against infantry only if a infantry has Heavy weapons that would want to fight of a Tank sure go and fight it. If you seen that video that someone put up on here do you see a tank going back nope they keep going foward also even when that tank got hit. In that video Fury that tank might of put on some Shield Boosters / Hardener or Armor Repairer / Hardener cause it sure thing didn't run back. So your saying that to use the "hit and run tactic" is good for tanks or aircraft? maybe good for an infantry cause they are not in a tank or something that can hold off some hits from a Heavy weapon or turrets. A tank has a Shield and Armor also they have Hardeners for crying out loud, now if it only has one of the other shield or armor then yea I would understand to use the hit and run tactic as you say it's a tactic. Also to top it off it's five tanks vs infantry who would win? cause I know infantry wouldn't win with five tanks blocking your way, the only way that anyone can win from a tank is to have advs or proto heavy weapons. Your comparing infantry to a tank..
Plus your using militia mods.... which you know that they are weaker to anything... and yes use that tactic if your using a militia tank I would but not if your in an advs and proto one when I know you seen in your battles you will know by that X and triangle next to the weapon that dust killed you using.
Do I have to keep going cause I really can... |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
76
|
Posted - 2015.04.20 05:31:00 -
[42] - Quote
Ignoring the unreadable rant above....
The issue is Tanks can run away too easily. Their base speed is faster than an AV suit runs, let alone an AV suit trying to charge a forge gun. And they can pop afterburners also to go even faster. This means they don't have to think ahead or plan the retreat at all, just put it into gear and drive and they are fast enough to get away from basically anything anywhere.
Tanks need to accelerate dramatically slower, so if a tank stops to fight (like firing a blaster in a door for a minute), it becomes very vulnerable to AV at that point, but if it keeps moving then the speed stays high. |
Apex Flowchart
Banished Mercenaries
12
|
Posted - 2015.04.20 05:42:00 -
[43] - Quote
Nevyn Tazinas wrote:Ignoring the unreadable rant above....
The issue is Tanks can run away too easily. Their base speed is faster than an AV suit runs, let alone an AV suit trying to charge a forge gun. And they can pop afterburners also to go even faster. This means they don't have to think ahead or plan the retreat at all, just put it into gear and drive and they are fast enough to get away from basically anything anywhere.
Tanks need to accelerate dramatically slower, so if a tank stops to fight (like firing a blaster in a door for a minute), it becomes very vulnerable to AV at that point, but if it keeps moving then the speed stays high.
I am but it's just that they don't get what I'm saying. Your right about what your saying, ok here me, I understand for a tank to run but not in a way when they get one hit from there Shield there armor didn't get hit and they would still run back. The tank can still have time to recover cause they have hardeners when they hit that then hit there Shield Boosters they would still run, if they get hit on both shield and armor then use your shield booster w/ s. hardeners and armor repairer w/ a. hardener cause when they use hardeners they would still run, if I recall when you use the hardeners you will not get hit and get cancels right? then there shield boosters or armor repairer would go on and get health back from that also. So what's with the run aways??!!? |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
76
|
Posted - 2015.04.20 05:46:00 -
[44] - Quote
Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV. |
Apex Flowchart
Banished Mercenaries
13
|
Posted - 2015.04.20 05:59:00 -
[45] - Quote
Nevyn Tazinas wrote:Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV.
Yea, I know I have bad writing skills, I just wanted to get a point out cause it's been bugging me every time I play this game like every game there's a tank or aircraft like fight without them sometimes. Like I said I am really bad at writing so what makes it better to write it on paper? Just saying cause I have problems with my speech so with me writing it will be the same as me typing it, but thanks for the help. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1274
|
Posted - 2015.04.20 08:37:00 -
[46] - Quote
Apex Flowchart wrote:Dovallis Martan JenusKoll wrote:He's complaining that: Tanks retreat whenever they get the chance because they don't survive well when their modules are down. So he wants: Infantry to be able to shoot vehicles for better damage.
I don't understand it either, because he seems to be on both sides of the fence while thinking he's only on one. Judging by the tone of the post, I'd assume anti-vehicle.... but who can say with such conflicting sentences.
Edit: There seems to be a few lines regarding... tanks only fighting other tanks and installations, and.... I think... Infantry and Tanks cannot fight each other? Mmm....? To put it like that yes this is what I mean sorry for my bad sentences but I am bad at putting words together. Yes they cannot fight each other only if they attack the tanks / aircraft and the person that is on said target tank / aircraft can attack that enemy that is attacking that, in a way that they have the turrent (if no one is using it, it will attack only that person that is shooting at it). Give them a warring command that is able to kill that enemy that is attacking that tank / aircraft, if there is no one attacking it and just run by it then they can't attack that player cause he's not attacking that said tank / aircraft.
Errrmmm.... OH....
So, you are saying you'd like it if tanks could not target infantry, unless the infantry was actively attacking the tanks, which would make tanks vs other vehicles the primary subject. But the idea of making the turrets automatic, is problematic, because this is a shooter game.
If turrets fired without someone operating them, even if the automatic only hit other tanks/dropships, it would change the balance of how tanks are situated.
Also, a warning for weapons targeting the vehicle, would be interesting. However, it would only work if the attacker was highlighted After they attack, because before would ruin many of the current attacking methods.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Apex Flowchart
Banished Mercenaries
13
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Posted - 2015.04.20 14:34:00 -
[47] - Quote
Dovallis Martan JenusKoll wrote:Apex Flowchart wrote:Dovallis Martan JenusKoll wrote:He's complaining that: Tanks retreat whenever they get the chance because they don't survive well when their modules are down. So he wants: Infantry to be able to shoot vehicles for better damage.
I don't understand it either, because he seems to be on both sides of the fence while thinking he's only on one. Judging by the tone of the post, I'd assume anti-vehicle.... but who can say with such conflicting sentences.
Edit: There seems to be a few lines regarding... tanks only fighting other tanks and installations, and.... I think... Infantry and Tanks cannot fight each other? Mmm....? To put it like that yes this is what I mean sorry for my bad sentences but I am bad at putting words together. Yes they cannot fight each other only if they attack the tanks / aircraft and the person that is on said target tank / aircraft can attack that enemy that is attacking that, in a way that they have the turrent (if no one is using it, it will attack only that person that is shooting at it). Give them a warring command that is able to kill that enemy that is attacking that tank / aircraft, if there is no one attacking it and just run by it then they can't attack that player cause he's not attacking that said tank / aircraft. Errrmmm.... OH.... So, you are saying you'd like it if tanks could not target infantry, unless the infantry was actively attacking the tanks, which would make tanks vs other vehicles the primary subject. But the idea of making the turrets automatic, is problematic, because this is a shooter game. If turrets fired without someone operating them, even if the automatic only hit other tanks/dropships, it would change the balance of how tanks are situated. Also, a warning for weapons targeting the vehicle, would be interesting. However, it would only work if the attacker was highlighted After they attack, because before would ruin many of the current attacking methods.
Yes, for the first paragraph of your post. That is what I really mean. But the turrets do fire when not operating if it's taken to the enemy side and if a blue attack it it will fire back at that target shooter try it yourself just go to a turret and keep shooting it it will fire back at you if on the wrong side. using this on the tanks may work, like if the tank that is not build by the player then yea you maybe able to fire the tank weapon but if the tanks / aircraft is made by a dust dev the weapons it has build on them can be fire automatic like the turrets, all the player that calls do a tank will drive the tanks and if hit by a enemy's heavy weapon it will automatic fire at that target while you're driving that tank that are made from the devs. (or the tanks that are already set in yellow)
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Pocket Rocket Girl
Psygod9
338
|
Posted - 2015.04.20 18:27:00 -
[48] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Apex Flowchart wrote:Spkr4theDead wrote:Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended. No...... If you are reading the rest of the post then you know what I'm really talking about and they are: 1. if they have item to recover there tank / aircraft, why are they running away. 2. Running away when they get hit ones 3. More Running away even if they have items to recover there armor / defense So in so many words , Spkr and everyone else who mentioned the same is right . You don't like the fact that you have smart pilots and drivers who won't just sit there and allow you to destroy them , yes they have protective mods but they only last for so long , you would rather that they just sit there and allow you and multiple others the time it takes to destroy them without using their minds and falling back when necessary ? I wonder sometimes do you people who make post like these , think out what your implying or do you just care to troll ? I take this post as a troll post because you just can't be serious .
But when takes at least 4 people to down a single basic tank with adv modules or 1 aver using proto swarms firing 10 vollies and the tank just driver doesn't even evade ( had hardner) and still lives. But again there have been times where I can smash tanks easily but it usually with one other and tanks driver error
Moo?
. . .
Le Moo?
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3387
|
Posted - 2015.04.20 18:35:00 -
[49] - Quote
The only thing I will say I dislike about tanks is there ability to nitrous away at faster than LAV speeds. So far it looks like roaming packs of angry Madrugar blaster hounds, with those god damn injectors going full pelt seem to be the current best tank meta. (That I have witnessed so far)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Scheneighnay McBob
And the ButtPirates
6107
|
Posted - 2015.04.20 18:41:00 -
[50] - Quote
CommanderBolt wrote:The only thing I will say I dislike about tanks is there ability to nitrous away at faster than LAV speeds. So far it looks like roaming packs of angry Madrugar blaster hounds, with those god damn injectors going full pelt seem to be the current best tank meta. (That I have witnessed so far)
And meanwhile, that pack of madrugars is accomplishing nothing, and not picking up **** for kills.
So in the game of vehicles, everyone loses!
Some details can be ignored
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Pocket Rocket Girl
Psygod9
338
|
Posted - 2015.04.20 18:51:00 -
[51] - Quote
Magewarlord wrote:the only tanker issue I would agree with is that tankers should not be able to recall their tank and just call in another. or maybe not allow tank recalling at all. if you're gonna call in a tank, then you're gonna have to stay alive in it even if it means retreating and wasting a large chunk of time healing and recharging your mods. running away to the red line is one thing and if you wanna recall then fine, you just won't get another tank if you recall. I think this seems fair.
recalling a tank just to follow up with calling a fresh one in the red line is very similar to the cheap-skates who used to flee to (or camp) supply points to switch suits for full health. it's a cheap tactic that I'm glad was fixed.
so I argue that you only get one tank per match unless it is destroyed.
The recall timer is long and I understand why, but if you have a vehicle already on the field you have to recall it before you call in something else
Moo?
. . .
Le Moo?
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DarthJT5
Random Gunz Rise Of Legion.
383
|
Posted - 2015.04.20 19:02:00 -
[52] - Quote
Apex Flowchart wrote:Beldair Brightowl wrote:As a militia tanker (Soma user), they can't take the hits that adv and proto tanks can. So most Soma or Sica drivers use the hit and run tactic. Though I have been known to make my Soma a mobile artillery with the large railgun. So I see no problems with the tanks. My Soma with all the best militia mods was destroyed in about 3-4 hits by an infantry who was smart enough to keep up the attack and be a little sneaky even when I was retreating.
You say a tank needs to sit still and be shot up, would you sit still as an infantry and let yourself be shot or would you use cover?
A smart tank driver knows when to attack, when to retreat, and where to attack. people how many times am I going to say this "I'M NOT SAYING TO SIT STILL DID I EVER SAY THAT!!" for a infantry is different than using a tank or aircraft. I am F***** saying that they have the items to put to still have the will power to have battle with tank v tank not fighting against infantry only if a infantry has Heavy weapons that would want to fight of a Tank sure go and fight it. If you seen that video that someone put up on here do you see a tank going back nope they keep going foward also even when that tank got hit. In that video Fury that tank might of put on some Shield Boosters / Hardener or Armor Repairer / Hardener cause it sure thing didn't run back. So your saying that to use the "hit and run tactic" is good for tanks or aircraft? maybe good for an infantry cause they are not in a tank or something that can hold off some hits from a Heavy weapon or turrets. A tank has a Shield and Armor also they have Hardeners for crying out loud, now if it only has one of the other shield or armor then yea I would understand to use the hit and run tactic as you say it's a tactic. Also to top it off it's five tanks vs infantry who would win? cause I know infantry wouldn't win with five tanks blocking your way, the only way that anyone can win from a tank is to have advs or proto heavy weapons. Your comparing infantry to a tank.. Plus your using militia mods.... which you know that they are weaker to anything... and yes use that tactic if your using a militia tank I would but not if your in an advs and proto one when I know you seen in your battles you will know by that X and triangle next to the weapon that dust killed you using. Do I have to keep going cause I really can... If a tanks only purpose is to take out other tanks, then why do you call in a tank? If we go by your idea that a tank can only engage infantry if said infantry is attacking the tank with a heavy weapon, then what would a tank do if no one brings out AV? Sit there twiddling their thumbs?
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Squagga
Fatal Absolution Negative-Feedback
508
|
Posted - 2015.04.20 19:19:00 -
[53] - Quote
It used to be so easy to take down tanks! I almost blame myself. Then they made it real difficult. Honestly, about now things are almost even. I throw a couple av nades, never leave home without em, at they back off. Sometimes to shoot you from real far away, where you can't grab em back. If you've got a group, Gem and I used to hunt tanks for fun, we got pretty involved with the situation. You can take down any tanker. Chances are you will get shot in the back by someone else on the enemy team. It will cost you ISK. WARNING; You just may have fun doing this
Reloading, the silent killer.
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Pocket Rocket Girl
Psygod9
339
|
Posted - 2015.04.20 19:42:00 -
[54] - Quote
Nevyn Tazinas wrote:Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV.
What if when using a armor hardner there is a speed penalty For shield hardner what about a 6 second shield recharge delay
Moo?
. . .
Le Moo?
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Squagga
Fatal Absolution Negative-Feedback
514
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Posted - 2015.04.20 22:10:00 -
[55] - Quote
Pocket Rocket Girl wrote:Nevyn Tazinas wrote:Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV. What if when using a armor hardner there is a speed penalty For shield hardner what about a 6 second shield recharge delay
I actually like that idea. Armor hardener. Tank stop
Reloading, the silent killer.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18384
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Posted - 2015.04.20 22:53:00 -
[56] - Quote
Squagga wrote:Pocket Rocket Girl wrote:Nevyn Tazinas wrote:Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV. What if when using a armor hardner there is a speed penalty For shield hardner what about a 6 second shield recharge delay I actually like that idea. Armor hardener. Tank stop
Except you are all talking Bastion Modules and not standard armour hardeners.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Apex Flowchart
Banished Mercenaries
13
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Posted - 2015.04.21 00:38:00 -
[57] - Quote
CommanderBolt wrote:The only thing I will say I dislike about tanks is there ability to nitrous away at faster than LAV speeds. So far it looks like roaming packs of angry Madrugar blaster hounds, with those god damn injectors going full pelt seem to be the current best tank meta. (That I have witnessed so far)
what about if tanks are not able to use the speed boosters and only have speed for the cars/jeeps it's only fair. cause one thing why would a tank has to even have the power to go fast anyway? in any movie, other games or real life tanks, I never seen a tank go fast. |
Apex Flowchart
Banished Mercenaries
13
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Posted - 2015.04.21 00:48:00 -
[58] - Quote
DarthJT5 wrote:Apex Flowchart wrote:Beldair Brightowl wrote:As a militia tanker (Soma user), they can't take the hits that adv and proto tanks can. So most Soma or Sica drivers use the hit and run tactic. Though I have been known to make my Soma a mobile artillery with the large railgun. So I see no problems with the tanks. My Soma with all the best militia mods was destroyed in about 3-4 hits by an infantry who was smart enough to keep up the attack and be a little sneaky even when I was retreating.
You say a tank needs to sit still and be shot up, would you sit still as an infantry and let yourself be shot or would you use cover?
A smart tank driver knows when to attack, when to retreat, and where to attack. people how many times am I going to say this "I'M NOT SAYING TO SIT STILL DID I EVER SAY THAT!!" for a infantry is different than using a tank or aircraft. I am F***** saying that they have the items to put to still have the will power to have battle with tank v tank not fighting against infantry only if a infantry has Heavy weapons that would want to fight of a Tank sure go and fight it. If you seen that video that someone put up on here do you see a tank going back nope they keep going foward also even when that tank got hit. In that video Fury that tank might of put on some Shield Boosters / Hardener or Armor Repairer / Hardener cause it sure thing didn't run back. So your saying that to use the "hit and run tactic" is good for tanks or aircraft? maybe good for an infantry cause they are not in a tank or something that can hold off some hits from a Heavy weapon or turrets. A tank has a Shield and Armor also they have Hardeners for crying out loud, now if it only has one of the other shield or armor then yea I would understand to use the hit and run tactic as you say it's a tactic. Also to top it off it's five tanks vs infantry who would win? cause I know infantry wouldn't win with five tanks blocking your way, the only way that anyone can win from a tank is to have advs or proto heavy weapons. Your comparing infantry to a tank.. Plus your using militia mods.... which you know that they are weaker to anything... and yes use that tactic if your using a militia tank I would but not if your in an advs and proto one when I know you seen in your battles you will know by that X and triangle next to the weapon that dust killed you using. Do I have to keep going cause I really can... If a tanks only purpose is to take out other tanks, then why do you call in a tank? If we go by your idea that a tank can only engage infantry if said infantry is attacking the tank with a heavy weapon, then what would a tank do if no one brings out AV? Sit there twiddling their thumbs?
your saying the same thing anyone is here saying "For a tank to stay there" which I'm keep saying again and again I'm not saying for a tank to stay in one spot they can move forward or around stay on the tank print roads, that's why they have roads for tanks and cars to go around on. if a tank don't want to get destroy then don't go around killing infantry go and fight something bigger and the same like a tank or turret. I be seening tanks on the blue side when they took all the bases and be on the mountain side at the blue MCC just shooting at them. Then when they see a hit from there shields they run you would still have your armor and have time to recover your shields with a hardnerd.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18390
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Posted - 2015.04.21 00:50:00 -
[59] - Quote
Apex Flowchart wrote:
your saying the same thing anyone is here saying "For a tank to stay there" which I'm keep saying again and again I'm not saying for a tank to stay in one spot they can move forward or around stay on the tank print roads, that's why they have roads for tanks and cars to go around on. if a tank don't want to get destroy then don't go around killing infantry go and fight something bigger and the same like a tank or turret. I be seening tanks on the blue side when they took all the bases and be on the mountain side at the blue MCC just shooting at them. Then when they see a hit from there shields they run you would still have your armor and have time to recover your shields with a hardnerd.
What are we supposed to destroy when you team cannot field a tank?
I like to squish the fleshy meat suits that are running around and occasionally poking at me with swarm launchers.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Squagga
Fatal Absolution Negative-Feedback
522
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Posted - 2015.04.21 02:08:00 -
[60] - Quote
I'm not a tank driver. I don't want wanna be a tank driver. I don't know what the mods do. Barely wanna know what the mods do. I do however want balance in the game. In all aspects. I do think that any helping rapping mod, would make the tank slow down, would probably, possibly, be better for the game. Not a big fan of people shooting me, me with me having little to no chance to shoot back
Reloading, the silent killer.
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