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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 21:18:00 -
[1] - Quote
Apex Flowchart wrote:Spkr4theDead wrote:Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended. No...... If you are reading the rest of the post then you know what I'm really talking about and they are: 1. if they have item to recover there tank / aircraft, why are they running away. 2. Running away when they get hit ones 3. More Running away even if they have items to recover there armor / defense
1.) More for redundancy than anything else. If you give nothing for the enemy team to shoot at when you modules are down you not only frustrate them leading to them making really dumb mistakes but also prevent your vehicle from being lost. Simply put loss of vehicles nowadays does not result in profit. 2.) That depends on when in the module cycles the vehicle was hit. Contrary to popular opinion AV does hit hard, especially without module on and when someone is running between 300k-1.2kk ISK losing the vehicles is simply not and option. Also should a vehicle pilot realise a disadvantageous situation is presenting itself such as attempting to engage enemies on high ground or in buildings, etc digression is the better part of valour for a pilot. 3.) Again as I've mentioned previously its a matter of redundancy. Yes a pilot might be able to regenerate their raw HP without retreating but a vehicles strength lies in the effective HP (eHP) generated by module use.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18356
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Posted - 2015.04.19 23:29:00 -
[2] - Quote
Magewarlord wrote:the only tanker issue I would agree with is that tankers should not be able to recall their tank and just call in another. or maybe not allow tank recalling at all. if you're gonna call in a tank, then you're gonna have to stay alive in it even if it means retreating and wasting a large chunk of time healing and recharging your mods. running away to the red line is one thing and if you wanna recall then fine, you just won't get another tank if you recall. I think this seems fair.
recalling a tank just to follow up with calling a fresh one in the red line is very similar to the cheap-skates who used to flee to (or camp) supply points to switch suits for full health. it's a cheap tactic that I'm glad was fixed.
so I argue that you only get one tank per match unless it is destroyed.
What however happens if the enemy drops a tank that is designed to counter mine and I have an HAV than can counter theirs.
This doesn't alleviate any issues just encourages a tanker who cannot engage a specific kind of enemy HAV to stay in the redline. I mean hell if you are running in a protosuit and notice X corpmates enter a match are you going to keep running hyper expensive suits or switch out for Basic ones at a supply depot?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18365
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Posted - 2015.04.20 02:58:00 -
[3] - Quote
Koldy Lyte Marven wrote: I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
Hmmmmmm no not really.
This is the way to roll!
All I need now is a high explosive artillery turret.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18366
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Posted - 2015.04.20 04:13:00 -
[4] - Quote
Apex Flowchart wrote:True Adamance wrote:Koldy Lyte Marven wrote: I hade people hiding their tiny weak @$$ in thanks and turrets. C'mon guys, fighting like back in time during WW1 is a way funier than using to high-tech tanks and whatever.
Hmmmmmm no not really. This is the way to roll!All I need now is a high explosive artillery turret. Yes!!! now this is how you would play Dust 514 in the heart of a battlefield not running away when you get hit one and then get out your in a d*** tank if your getting destroy die with honor and refix your tank / aircraft build then and make it better that's how you will learn to get better in using tanks and aircraft.
Ideally yes I would however Dust doesn't feature bounce mechanics so unless you have hardeners active you are asking to be dropped in a matter of seconds.
That is ideally how one might attempt to play a tank assault across open ground in War Thunder Ground forces. Aka disciplined fire on a specific target.
It might fly in Dust if you can have 3+ tanks and gunners but on your own its not really viable.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18384
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Posted - 2015.04.20 22:53:00 -
[5] - Quote
Squagga wrote:Pocket Rocket Girl wrote:Nevyn Tazinas wrote:Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least.
Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling.
Vehicles run away as part of the design for them. CCP wants them to have waves of opportunity, so they surge forward, do some stuff, then fall back to recover. This is good. The problem is not that they run away, but that they can sit still as long as they like, then as soon as a threat appears boost away, and unless you use several AV to a single tank, it goes fast enough to escape anyway.
Solution is to simply make tanks accelerate much slower, as then they can still remain mobile and get places, but they can't simply put their foot down while sitting still and negate AV. What if when using a armor hardner there is a speed penalty For shield hardner what about a 6 second shield recharge delay I actually like that idea. Armor hardener. Tank stop
Except you are all talking Bastion Modules and not standard armour hardeners.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18390
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Posted - 2015.04.21 00:50:00 -
[6] - Quote
Apex Flowchart wrote:
your saying the same thing anyone is here saying "For a tank to stay there" which I'm keep saying again and again I'm not saying for a tank to stay in one spot they can move forward or around stay on the tank print roads, that's why they have roads for tanks and cars to go around on. if a tank don't want to get destroy then don't go around killing infantry go and fight something bigger and the same like a tank or turret. I be seening tanks on the blue side when they took all the bases and be on the mountain side at the blue MCC just shooting at them. Then when they see a hit from there shields they run you would still have your armor and have time to recover your shields with a hardnerd.
What are we supposed to destroy when you team cannot field a tank?
I like to squish the fleshy meat suits that are running around and occasionally poking at me with swarm launchers.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18402
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Posted - 2015.04.21 04:57:00 -
[7] - Quote
Apex Flowchart wrote:True Adamance wrote:Apex Flowchart wrote:
your saying the same thing anyone is here saying "For a tank to stay there" which I'm keep saying again and again I'm not saying for a tank to stay in one spot they can move forward or around stay on the tank print roads, that's why they have roads for tanks and cars to go around on. if a tank don't want to get destroy then don't go around killing infantry go and fight something bigger and the same like a tank or turret. I be seening tanks on the blue side when they took all the bases and be on the mountain side at the blue MCC just shooting at them. Then when they see a hit from there shields they run you would still have your armor and have time to recover your shields with a hardnerd.
What are we supposed to destroy when you team cannot field a tank? I like to squish the fleshy meat suits that are running around and occasionally poking at me with swarm launchers. uuumm I just said if you was reading... you would be destroying turrets and other enemy tanks that's why it's tanks vs tanks/turrets or if a infantry "has" a Heavy weapon and is firing at you then it would be a tank vs infantry w/ heavy weapon.
And as I said, since I was reading, if the enemy teamis not fielding tanks what role am I supposed to fulfil? More oft than not a turret is blued to me by a friendly unit meaning even if I wanted to I couldn't destroy it.
Rather than that I think I prefer being able to engage freely with my turret against any player than threatens my team's chances of winning.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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