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Spkr4theDead
Red Star.
3176
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Posted - 2015.04.19 16:50:00 -
[1] - Quote
Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.19 17:19:00 -
[2] - Quote
Apex Flowchart wrote:Spkr4theDead wrote:Apex Flowchart wrote:Really CCP fix this Tank and Aircraft run back just cause there getting shot at then come back to kill us.
So essentially, you're mad that it won't insta-pop when you sneeze on it? Working as intended. No...... If you are reading the rest of the post then you know what I'm really talking about and they are: 1. if they have item to recover there tank / aircraft, why are they running away. 2. Running away when they get hit ones 3. More Running away even if they have items to recover there armor / defense No, that's exactly what you're complaining about. A vehicle is able to relocate to recover its HP, and that's not fair.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.19 21:03:00 -
[3] - Quote
Apex Flowchart wrote:
But what about if your "Team" is not helping out to get you the wins and SPs to get said items or isk?
That's a reason to nerf vehicles?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.19 23:37:00 -
[4] - Quote
Magewarlord wrote:the only tanker issue I would agree with is that tankers should not be able to recall their tank and just call in another. or maybe not allow tank recalling at all.
What a surprise. We ask for something, we actually get it, and of course infantry wants it taken away from us.
if you're gonna call in a tank, then you're gonna have to stay alive in it even if it means retreating and wasting a large chunk of time healing and recharging your mods.
We do that now, and far too often.
running away to the red line is one thing and if you wanna recall then fine, you just won't get another tank if you recall. I think this seems fair.
How about infantry isn't able to switch suits at a depot, only get ammo? That sounds fair to me.
recalling a tank just to follow up with calling a fresh one in the red line is very similar to the cheap-skates who used to flee to (or camp) supply points to switch suits for full health. it's a cheap tactic that I'm glad was fixed.
Min scout with complex armor reps fixes that. Nerf the ability to switch suits at all at a depot.
so I argue that you only get one tank per match unless it is destroyed.
I argue that you can only get one PRO suit per match in pubs. If you die in it, you can only use ADV from then on.
You've obviously never tried out a tank.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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