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Cross Atu
OSG Planetary Operations Covert Intervention
4310
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Posted - 2015.04.15 18:06:00 -
[31] - Quote
Current XP earnings
1 match = 2 loyalty 1 victory = +2 loyalty 500 WPs = 1 loyalty 1 daily login = 5 loyalty
Add xp to the 'Complete X daily missions' mission.
3 missions = 5 5 missions = 7 8 missions = 10 10 mission = 15
^May need better numbers but the goal is to provide a meaningful addition to the xp without making it trivial.
Keep in mind this is assuming that the 'Trophies' system is also going to be put in place, and those I would see as having much larger rewards since they are lifetime rather than repeatable.
Bronze = 50 Silver = 100 Gold = 400 Platinum =2000
^ Again these are just numbers off the top of my head to get discussion rolling. And the specific values would have to be tuned to the actual requirements of each achievement. But the idea is that as you unlock each one, the next is progressively harder/longer to attain but it gives substantially more of an xp reward when completed. Capping a 'Platinum' (or whatever they end up being called) level achievement should ideally give a visible improvement in the Loyalty Rank level bar (if it doesn't outright level you, possibly more than once, depending on your current level at the time).
Net effect of the two combined is intended to be a more steady rate of increase through normal daily activity with occasional 'bursts' of growth as achievements/trophies are earned, thus giving additional day to day and long term methods of increasing LR XP through activity alone.
I'd love help developing and refining this idea further so we can bring something to ccp that will increase community enjoyment of the Loyalty Rank system. I think it's come some potential to be a fun mini game, we just need to put our heads together and give it some polish.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Banjo Robertson
Random Gunz Rise Of Legion.
531
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Posted - 2015.04.15 18:11:00 -
[32] - Quote
Cody Sietz wrote:Is rank 4 that hard to get to? oh wait... I just saw that it was you buddy!
You know I did the loyalty rank testing a while ago. I got 6 Loyalty Rank points whether I had under 500 WP or over 1000WP per win when I tested it. |
Ripley Riley
Incorruptibles
9235
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Posted - 2015.04.15 19:00:00 -
[33] - Quote
Cross Atu wrote:I'd love help developing and refining this idea further so we can bring something to ccp that will increase community enjoyment of the Loyalty Rank system. I think it's come some potential to be a fun mini game, we just need to put our heads together and give it some polish. Not sure where I can expand upon this idea, but I do have a question... what exactly would the trophies be awarded for?
'X kills wearing a scout dropsuit' 'Perform X headshots' 'Counter-hack an objective X times' 'Earn X WPs from Team Resupply'
Like the above?
@Ripley_Riley
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2024
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Posted - 2015.04.15 19:01:00 -
[34] - Quote
Cody Sietz wrote:Is rank 4 that hard to get to? If you are a player like me that doesn't have a credit card and is broke and hasn't spent a penny on this game- then yes. It can take 3-4 months to go from 3 to level 4.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Onesimus Tarsus
is-a-Corporation
3290
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Posted - 2015.04.15 19:02:00 -
[35] - Quote
How they ever fooled anyone into being interested in factional gear is beyond this carbon unit.
As of April 9, 2015, we have about 330 days of DUST 514 left. Enjoy them!
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Cross Atu
OSG Planetary Operations Covert Intervention
4313
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Posted - 2015.04.15 22:40:00 -
[36] - Quote
Ripley Riley wrote:Cross Atu wrote:I'd love help developing and refining this idea further so we can bring something to ccp that will increase community enjoyment of the Loyalty Rank system. I think it's come some potential to be a fun mini game, we just need to put our heads together and give it some polish. Not sure where I can expand upon this idea, but I do have a question... what exactly would the trophies be awarded for? 'X kills wearing a scout dropsuit' 'Perform X headshots' 'Counter-hack an objective X times' 'Earn X WPs from Team Resupply' Like the above? Yes along those lines. I haven't even remotely developed an exhaustive list or anything, just that general notion.
See a cool idea thread? Mail me the title and I'll take a look =)
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TIGER SHARK1501
Savage Bullet General Tso's Alliance
222
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Posted - 2015.04.15 23:07:00 -
[37] - Quote
Ripley Riley wrote:Cody Sietz wrote:Is rank 4 that hard to get to? Depends on who you ask. Some players insist that it takes months of steady gameplay, others say a couple weeks. Since loyalty experience is accrued based on things like WPs earned, daily logins, and victories then that statement is probably modified by how a "gud" a player is. Good, ...... addicted. Perhaps both. |
JJ'S
Krusual Covert Operators Minmatar Republic
85
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Posted - 2015.04.15 23:58:00 -
[38] - Quote
Ripley Riley wrote:Gentlenerds of GD,
The new player trading system requires players to be loyalty rank 4 before they can trade items. CCP Rattati has stated there are some exploits that are prevented by doing this, and I believe him.
The issue is then becomes how can players who are not yet sure if they want to purchase AUR or not able to earn loyalty rank 4 before they die from old age?
I suggest that on weekends* all activities that generate loyalty experience be increased; doubled, maybe even tripled.
Perhaps we could increase the value of loyalty experience for WPs from 500 WP / 1 loyalty -> 250 WP / 1 loyalty
Do you have any other ideas?
*: Friday DT - Monday DT
How about the system be properly defined and actually polished?
As the system stands right now... It is an invisible boogey man that magically gains points based on random stuff CCP claims...
There is absolutely no development polish or professionalism put into the system what so ever...
There is no gaining loyalty rank points at the end of the match showing you gained 5-10...
There is no information even displaying that your gained points.. when they are added to the value..
If you went out and tried to track what gives you points and how much? You couldn't because the system is delayed and not explained in anyway..
The only thing they did is tell us that it exists... Gave us a under delivered UI display...
If CCP never gave us that UI and forgot to mention that the code is in place to give us bonuses based on the system... Would the average player even notice any gains in Payout and EXP?
I never noticed a difference from my alt rank 1 to my main at rank 13... Unless you're looking for it.
The entire ranking system is a classic CCP Shanghai Feature... AWESOME in concept.. But lack luster and done half fast in execution. |
Happy Violentime
OMFGZOMBIESRUN
1054
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Posted - 2015.04.16 01:35:00 -
[39] - Quote
xxwhitedevilxx M wrote:Ripley Riley wrote:xxwhitedevilxx M wrote:Now I'm rank 8 and 1/2, so yeah, it could be pretty hard (if not impossible) to get rank 4 in 2 weeks without any aur item. I believe Kane Spero confirmed that getting loyalty rank 4, from 0, costs roughly $20 worth of AUR. I personally don't think that is asking for much, but to a new player that is a high investment for a game you just downloaded two days ago. Well, if that's the case, it may be way too high reward for buying aur and way too low for actually playing the game. I used to play like 3-4 hours day!
I have about 24k kills on this acct - without buying 'some' aurum (think i did about 10k) I would likely be Lvl 3
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Happy Violentime
OMFGZOMBIESRUN
1054
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Posted - 2015.04.16 01:38:00 -
[40] - Quote
JJ'S wrote:Ripley Riley wrote:Gentlenerds of GD,
The new player trading system requires players to be loyalty rank 4 before they can trade items. CCP Rattati has stated there are some exploits that are prevented by doing this, and I believe him.
The issue is then becomes how can players who are not yet sure if they want to purchase AUR or not able to earn loyalty rank 4 before they die from old age?
I suggest that on weekends* all activities that generate loyalty experience be increased; doubled, maybe even tripled.
Perhaps we could increase the value of loyalty experience for WPs from 500 WP / 1 loyalty -> 250 WP / 1 loyalty
Do you have any other ideas?
*: Friday DT - Monday DT How about the system be properly defined and actually polished? As the system stands right now... It is an invisible boogey man that magically gains points based on random stuff CCP claims... There is absolutely no development polish or professionalism put into the system what so ever... There is no gaining loyalty rank points at the end of the match showing you gained 5-10... There is no information even displaying that your gained points.. when they are added to the value.. If you went out and tried to track what gives you points and how much? You couldn't because the system is delayed and not explained in anyway.. The only thing they did is tell us that it exists... Gave us a under delivered UI display... If CCP never gave us that UI and forgot to mention that the code is in place to give us bonuses based on the system... Would the average player even notice any gains in Payout and EXP? I never noticed a difference from my alt rank 1 to my main at rank 13... Unless you're looking for it. The entire ranking system is a classic CCP Shanghai Feature... AWESOME in concept.. But lack luster and done half fast in execution.
Dude but... Wtf is 'half fast' think you mean 'halfassed' |
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Sicerly Yaw
Quantum times
77
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Posted - 2015.04.16 01:45:00 -
[41] - Quote
Ripley Riley wrote:Cody Sietz wrote:Is rank 4 that hard to get to? Depends on who you ask. Some players insist that it takes months of steady gameplay, others say a couple weeks. Since loyalty experience is accrued based on things like WPs earned, daily logins, and victories then that statement is probably modified by how a "gud" a player is.
lifetime sp 18mill lifetime wp 1mill kills 9.8k deaths 12.5k kd 0.79
rank 3 with 6992 points till rank 4
log in daily and have been playing for about a year now
multiple matches a day
haven't spent a penny on this game yet but I am very tempted to
I still get put up against full proto teams and I tend to lose more matches then I win due to that so my win loss is pretty bad too 0.97
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Russel Mendoza
7th air cav
47
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Posted - 2015.04.16 03:10:00 -
[42] - Quote
Ripley Riley wrote:xxwhitedevilxx M wrote:Well, if that's the case, it may be way too high reward for buying aur and way too low for actually playing the game. I used to play like 3-4 hours day! It's not that AUR is a higher reward, it is just faster. 2 AUR = 1 loyalty 1 match = 2 loyalty 1 victory = +2 loyalty 500 WPs = 1 loyalty 1 daily login = 5 loyalty Logging in daily, actively participating in matches, and earning victories does earn you loyalty experience... but no where near as quickly as just paying $20.
is this the actual base for getting lp
thanks for the info.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Guildo Crow
Crux Special Tasks Group Gallente Federation
222
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Posted - 2015.04.16 03:26:00 -
[43] - Quote
Does anyone know exactly how many LPs you need to get to rank 4? |
The Eristic
Dust 90210
893
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Posted - 2015.04.16 05:12:00 -
[44] - Quote
Guildo Crow wrote:Does anyone know exactly how many LPs you need to get to rank 4?
Measuring how many I need vs the size of the bar, I'd figure 8-10k just to get from 3 to 4.
Rank should be combined across all chars on an account for starters, but the rank required to trade really needs to drop to 2 and/or have some other metric factored in. Something like a higher payout per WP unit (or lowered WP unit), maybe a multiplier when WP exceeds certain threshold so people will see greater gains the more they play. Actually playing the game should be rewarded far more handsomely than it is. It should not require literally thousands of victories to be able access a critical, game-changing (not to mention long-promised, highly anticipated) feature in a would-be MMOFPS, especially one centered around gear-centric competitive PVP and resource management with an already small playerbase/player retention issues. The scale is way off compared to the traditional Aur vs time gain in Dust's otherwise unusually good F2P model (well, except the Warbarge, but that's little more than a minigame of sorts right now - will be interesting to see how Corp barges are handled).
Could just let Aur goods be sold back to the market for Aur, too. ;^)
Reality is the original Rorschach.
Verily! So much for all that.
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shaman oga
Dead Man's Game
4403
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Posted - 2015.04.16 08:10:00 -
[45] - Quote
The only idea i have is to not tie trading items and loyalty rank, there are several other values in game which can be used to prevent exploit.
Loyalty rank is an aur meter, nothing more, nothing less, i'm fine with it, but it should not be related to important aspects of the game, especially to a feature that we have required since forever and only comes after 2 years or more.
More than any other reason, this system do not prevent exploit. You only need to pay to use the exploit.
Shifted in time, your tomorrow, my today.
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I-Shayz-I
I----------I
5358
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Posted - 2015.04.16 08:34:00 -
[46] - Quote
Ripley Riley wrote:xxwhitedevilxx M wrote:Now I'm rank 8 and 1/2, so yeah, it could be pretty hard (if not impossible) to get rank 4 in 2 weeks without any aur item. I believe Kane Spero confirmed that getting loyalty rank 4, from 0, costs roughly $20 worth of AUR. I personally don't think that is asking for much, but to a new player that is a high investment for a game you just downloaded two days ago.
If you downloaded the game two days ago, what kind of items do you really need to trade anyways?
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
4321
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Posted - 2015.04.16 16:45:00 -
[47] - Quote
shaman oga wrote: More than any other reason, this system do not prevent exploit. You only need to pay to use the exploit.
Not entirely accurate, many of the items that can be farmed via exploit can also be attained in game for AUR or via other means. The fact however that they can be acquired via microtransaction means that if you spend the AUR to acquire them the exploit is just a more convoluted way to do what you can already do on the market.
As to the larger scale exploits requiring multiple alts it is true this method alone would not fully address that but it is not slated as the only method just a part of the puzzle and let is be blunt there is no such thing as a system 100% proof against exploits (just look at the encryption decryption "wars" for an object lesson in this phenomena) so in the out of game context of managing a real world product such as software heavily mitigating the ability to exploit while also requiring either an investment of cash or a substantial activity level within game is on balance pretty effective.
So, does this system prevent all exploits? No, nothing does that. But it is not the only system and it does make an impact on the ability to exploit via alts.
EDIT: All of that being said I still want more vectors for active players to earn LR XP, as outlined in my prior posts in this thread.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4321
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Posted - 2015.04.16 16:50:00 -
[48] - Quote
I-Shayz-I wrote:Ripley Riley wrote:xxwhitedevilxx M wrote:Now I'm rank 8 and 1/2, so yeah, it could be pretty hard (if not impossible) to get rank 4 in 2 weeks without any aur item. I believe Kane Spero confirmed that getting loyalty rank 4, from 0, costs roughly $20 worth of AUR. I personally don't think that is asking for much, but to a new player that is a high investment for a game you just downloaded two days ago. If you downloaded the game two days ago, what kind of items do you really need to trade anyways? Very little. Having say roughly two months be required from download to unlocking trade isn't a bad situation to be in, especially because AFAIK you can still receive items you just cannot send them. And frankly until we have a more complex trade system which provides better tools to avoid getting scammed it isn't such a bad thing to keep trade out of the hands of new bros who don't know how much glee some members of New Eden take in ripping people off.
Nothing like having all the gear or money you start with being stolen during your first week or two of play to turn you off on continuing in a game.
0.02 ISK
See a cool idea thread? Mail me the title and I'll take a look =)
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Fox Gaden
Immortal Guides Learning Alliance
6277
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Posted - 2015.04.16 17:23:00 -
[49] - Quote
I suggest that we just change the requirement to Loyalty Rank 4 or Faction Standing 4 (or a higher number depending on desired level of effort) so that people who don't want to buy AUR can grind up to access to trading in another manner.
I like basing it on Faction Standing since you only get Faction Standing when you win FW matches. It is also easy to track your progress toward your goal and predict the effort involved.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6277
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Posted - 2015.04.16 17:27:00 -
[50] - Quote
Cross Atu wrote:you can still receive items you just cannot send them. That is a good point...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cross Atu
OSG Planetary Operations Covert Intervention
4322
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Posted - 2015.04.16 17:35:00 -
[51] - Quote
Fox Gaden wrote:I suggest that we just change the requirement to Loyalty Rank 4 or Faction Standing 4 (or a higher number depending on desired level of effort) so that people who don't want to buy AUR can grind up to access to trading in another manner.
I like basing it on Faction Standing since you only get Faction Standing when you win FW matches. It is also easy to track your progress toward your goal and predict the effort involved. That's an interesting idea, I hadn't considered that one. May have some issues related to the possible loss of FW standing, but maybe there's a way to make it a simple unlock such as "if you have ever attained X rank during your character lifetime".
Certainly bears more consideration.
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1510
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Posted - 2015.04.16 17:44:00 -
[52] - Quote
Anyone that pays $20 of real money to be able to trade items for make believe money is a fool.
Why not make it character creation date based? Any toon over a year old should be able to trade. If they keep it Loyalty Rank based, then it should be dropped to 2 or 3.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Ripley Riley
Incorruptibles
9302
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Posted - 2015.04.16 17:46:00 -
[53] - Quote
Booby Tuesdays wrote:Anyone that pays $20 of real money to be able to trade items for make believe money is a fool. They aren't spending $20 to trade items. They are spending $20 on Jara, some boosters, a BPO or whatever...
The ability to trade is just a bonus.
@Ripley_Riley
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1510
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Posted - 2015.04.16 17:57:00 -
[54] - Quote
Ripley Riley wrote:Booby Tuesdays wrote:Anyone that pays $20 of real money to be able to trade items for make believe money is a fool. They aren't spending $20 to trade items. They are spending $20 on Jara, some boosters, a BPO or whatever... The ability to trade is just a bonus. I agree. A Merc Pack remains the best deal in Dust.
To be forced to spend $20 just for the ability to trade is still ridiculous. It's a hidden cash grab.
Or you can no life the game for 2 years, earn level 4, and then cry as the servers are turned off before you even make your first trade.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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