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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:14:00 -
[1] - Quote
Gentlenerds of GD,
The new player trading system requires players to be loyalty rank 4 before they can trade items. CCP Rattati has stated there are some exploits that are prevented by doing this, and I believe him.
The issue is then becomes how can players who are not yet sure if they want to purchase AUR or not able to earn loyalty rank 4 before they die from old age?
I suggest that on weekends* all activities that generate loyalty experience be increased; doubled, maybe even tripled.
Perhaps we could increase the value of loyalty experience for WPs from 500 WP / 1 loyalty -> 250 WP / 1 loyalty
Do you have any other ideas?
*: Friday DT - Monday DT
@Ripley_Riley
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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:18:00 -
[2] - Quote
Cody Sietz wrote:Is rank 4 that hard to get to? Depends on who you ask. Some players insist that it takes months of steady gameplay, others say a couple weeks.
Since loyalty experience is accrued based on things like WPs earned, daily logins, and victories then that statement is probably modified by how a "gud" a player is.
@Ripley_Riley
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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:24:00 -
[3] - Quote
Breakin Stuff wrote:I would actually offer that this is one place where I would like to see CCP's love for exponential cost multipliers go away. The system should be simple, easy to track and reward player effort more. There does seem to be a sharp increase in loyalty experience required when players advance to rank 6 - 8. It's a steep jump.
I'm loyalty rank 11 and to get to 12 would cost me hundreds of dollars and thousands of matches. It's pretty insane.
@Ripley_Riley
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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:25:00 -
[4] - Quote
xxwhitedevilxx M wrote:Now I'm rank 8 and 1/2, so yeah, it could be pretty hard (if not impossible) to get rank 4 in 2 weeks without any aur item. I believe Kane Spero confirmed that getting loyalty rank 4, from 0, costs roughly $20 worth of AUR.
I personally don't think that is asking for much, but to a new player that is a high investment for a game you just downloaded two days ago.
@Ripley_Riley
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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:34:00 -
[5] - Quote
xxwhitedevilxx M wrote:Well, if that's the case, it may be way too high reward for buying aur and way too low for actually playing the game. I used to play like 3-4 hours day! It's not that AUR is a higher reward, it is just faster.
2 AUR = 1 loyalty 1 match = 2 loyalty 1 victory = +2 loyalty 500 WPs = 1 loyalty 1 daily login = 5 loyalty
Logging in daily, actively participating in matches, and earning victories does earn you loyalty experience... but no where near as quickly as just paying $20.
@Ripley_Riley
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Ripley Riley
Incorruptibles
9214
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Posted - 2015.04.15 14:36:00 -
[6] - Quote
Breakin Stuff wrote:Aurum has a really low per-unit value. I think leveling off the actual rank requirement and capping how much you can get from aur purchases only might help a bit.
but I'm just brainstorming right now. If I were to do matches to my next rank, it'll take over 129,000 victories to hit the next rank. that seems...
excessive. It is excessive. I know Rattati has to prioritize changes based on reward vs. effort. What would be easier for him to change: the exponential rate loyalty experience requirements increase or the value of certain loyalty experience values?
@Ripley_Riley
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Ripley Riley
Incorruptibles
9218
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Posted - 2015.04.15 15:21:00 -
[7] - Quote
Harpyja wrote:Yes. I'm only rank 2. Almooooost rank 3. How long have you been playing? Have you purchased any AUR?
@Ripley_Riley
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Ripley Riley
Incorruptibles
9219
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Posted - 2015.04.15 15:34:00 -
[8] - Quote
Harpyja wrote:Thing is though that it would still take a very long time of just passive SP to get to rank 4.
I seriously feel like SP should also be counted as well. SP per WP ratios have changed several times. I have played since Mordu's Trials, have only 30 million SP due to college, yet I can't trade because I'm only rank 2. That upsets me. A lot. But a character can be made then left to gather dust while it accrues passive SP. How does that indicate loyalty to the game? Active play or active pay should determine loyalty rank.
@Ripley_Riley
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Ripley Riley
Incorruptibles
9221
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Posted - 2015.04.15 16:02:00 -
[9] - Quote
Cross Atu wrote:On that note I will shamelessly solicit more feedback and input on my suggestions of an achievements system and/or adding some loyalty rank xp rewards to daily missions I think one of the simplest ways to implement more LR XP would be to award XP for each daily mission completed, then some more for doing all 10.
Completing any mission: 8 XP Completing all 10: +4 XP
@Ripley_Riley
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Ripley Riley
Incorruptibles
9226
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Posted - 2015.04.15 16:27:00 -
[10] - Quote
DozersMouse XIII wrote:buy loyalty rank with isk Too easily exploited. Have one of the old guard PC folks send you 500mil ISK, then convert it into LR XP.
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Ripley Riley
Incorruptibles
9235
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Posted - 2015.04.15 19:00:00 -
[11] - Quote
Cross Atu wrote:I'd love help developing and refining this idea further so we can bring something to ccp that will increase community enjoyment of the Loyalty Rank system. I think it's come some potential to be a fun mini game, we just need to put our heads together and give it some polish. Not sure where I can expand upon this idea, but I do have a question... what exactly would the trophies be awarded for?
'X kills wearing a scout dropsuit' 'Perform X headshots' 'Counter-hack an objective X times' 'Earn X WPs from Team Resupply'
Like the above?
@Ripley_Riley
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Ripley Riley
Incorruptibles
9302
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Posted - 2015.04.16 17:46:00 -
[12] - Quote
Booby Tuesdays wrote:Anyone that pays $20 of real money to be able to trade items for make believe money is a fool. They aren't spending $20 to trade items. They are spending $20 on Jara, some boosters, a BPO or whatever...
The ability to trade is just a bonus.
@Ripley_Riley
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