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shaman oga
Dead Man's Game
4355
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Posted - 2015.04.11 09:25:00 -
[1] - Quote
Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter.
Always blame solar storms if something doesn't work as expected
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5768
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Posted - 2015.04.11 09:27:00 -
[2] - Quote
shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter.
Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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shaman oga
Dead Man's Game
4355
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Posted - 2015.04.11 09:33:00 -
[3] - Quote
Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense.
+75, -15 = Fancy War +75, -75 = Factional Warfare
Our choice should matter on the others and upon us.
Always blame solar storms if something doesn't work as expected
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 09:45:00 -
[4] - Quote
When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected.
AV
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1243
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Posted - 2015.04.11 09:55:00 -
[5] - Quote
shaman oga wrote:Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense. +75, -15 = Fancy War +75, -75 = Factional Warfare Our choice should matter on the others and upon us.
Except that the first venue generates more income, as users involved can set a goal to be favorable or attain expendigures with all factions. The second.... is only two.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:02:00 -
[6] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points.
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:05:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote: Except that the first venue generates more income, as users involved can set a goal to be favorable or attain expendigures with all factions. The second.... is only two.
It's a choice, what's wrong with that? This totally open game politics are ruining this aspect of the game.
Always blame solar storms if something doesn't work as expected
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 10:14:00 -
[8] - Quote
shaman oga wrote:Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points. Mercenary.
Look it up on wikipedia.
Loyalists are called militia, or army or planetary defense force.
If you choose a factional loyalty you should gain higher faction standing gains/losses and higher payouts at the end of a match than a regular merc.
This rumbling that people should be punished for playing mercs as mercs is asinine.
AV
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:24:00 -
[9] - Quote
Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points. Mercenary. Look it up on wikipedia. Loyalists are called militia, or army or planetary defense force. If you choose a factional loyalty you should gain higher faction standing gains/losses and higher payouts at the end of a match than a regular merc. This rumbling that people should be punished for playing mercs as mercs is asinine. This love for the word mercenary is asinine too, why would we create corps and alliances if then we can confortably say: Hi i'm a mercenary i can do wtf i want. They told you that you are a mercenary in the first trailer, but there were PVE and medium suits with heavy weapons in the first trailer. For how long will you use the excuse of being a mercenary to cover the fact that the game lack of consistency when it comes to player decision?
Always blame solar storms if something doesn't work as expected
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Joel II X
Bacon with a bottle of Quafe
7037
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Posted - 2015.04.11 11:10:00 -
[10] - Quote
Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. Thing is, that is a net gain of 3 steps.
Not only that, but you could keep playing for the otherwise as long as you don't have the necessary amount of wins to gain a standing for the opposition. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
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Posted - 2015.04.11 11:28:00 -
[11] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected.
And yet if I were hiring people on a regular basis to get a job done I'd hire and reward those who both are loyal specifically to me and can get the job done. Not utter scum I know are going to turn around and undermine my efforts in 20 mins time.
It's not that they should not play mercenaries its that we have two of three game modes for that. The term that should define FW is Privateer, an individual sanctioned by government authority to carry out attacks of foreign assets, after all FW is only the result of a political act sanctioned by CONCORD that allows the governments to under take offensive actions against one another in low population space via proxies.
You can be a merc in Pubs, you can be a merc in PC, but in FW you are hired by the government and they don't forget **** like that.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Cypher Nil
Fireteam Tempest
223
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Posted - 2015.04.11 11:29:00 -
[12] - Quote
were still mercs, the LP are used to have access to faction gear, its not really a matter of picking a side anyway
n++pâçGòÉS+Ç +24 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Bremen van Equis
Incorruptibles
336
|
Posted - 2015.04.11 11:40:00 -
[13] - Quote
Govenments, empires, and ideologies will come and go.
We are immortal.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7994
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Posted - 2015.04.11 11:51:00 -
[14] - Quote
People being pissed off that the options in the game aren't closed off is lame.
It's possible to swap from amarr to minmatar corp militia in EVE. There's absolutely no reason why a mercenary, corp or alliance cannot do the same.
Quit trying to take away options from people who don't necessarily want to go full crazy and declare their eternal allegiance to an empire faction.
Reward loyalty but quit trying to advocate punishing players for what you believe should be an irrevocable choice.
It's not. Get the f*ck over that and push to incentivize being loyal to a faction. If missions in DUST worked like EVE, no one would ever have to touch FW to get LP. Because you get them for continuing to do missions for corps.
Sure you need an option to say "why yes I want to oppress the minmatar forever." That should carry higher incentive and rewards for people who do that.
But **** off trying to force everyone else to play the way YOU demand that they do. You may find it fascinating to play eternal slavemaster or defiant fteedom fighter. I don't. Quit trying to take away options for play from me.
If I want to play a merc I will goddamn play a merc. I am not an RPer. I don't give an OOC f*ck about any of the empires. I am going to do what I will enjoy playing in a game.
If that means I'm going to go fight for the caldari and collect 500 sentinel ck.0 dropsuits then go to min FW and hold up a sign saying "Will kill for Freedom Assault HMGs" I will goddamn well do so.
I do not want to play this game your way, because I find it neither engaging, nor interesting. I think you all need to lay off trying to force it.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 11:53:00 -
[15] - Quote
Breakin Stuff wrote:People being pissed off that the options in the game aren't closed off is lame.
It's possible to swap from amarr to minmatar corp militia in EVE. There's absolutely no reason why a mercenary, corp or alliance cannot do the same.
Quit trying to take away options from people who don't necessarily want to go full crazy and declare their eternal allegiance to an empire faction.
Reward loyalty but quit trying to advocate punishing players for what you believe should be an irrevocable choice.
It's not. Get the fck over that and push to incentivize being loyal to a faction. If missions in DUST worked like EVE, no one would ever have to touch FW to get LP. Because you get them for continuing to do missions for corps.
Sure you need an optiin to say "why yes I want to oppress the minmatar forever." That should carry higher incentive and rewards for people who do that.
But **** off trying to force everyone else to play the way YOU demand that they do. You may find it fascinating to play eternal slavemaster or defiant fteedom fighter. I don't. Quit trying to take away options for play from me.
If I want to play a merc I will goddamn play a merc. I am not an RPer. I don't give an OOC fck about any of the empires. I am going to do what I will enjoy playing in a game.
If that means I'm going to go fight for the caldari and collect 500 sentinel ck.0 dropsuits then go tito min FW and hold up a sign saying "Will kill for Freedom Assault HMGs" I will goddamn well do so.
I do not want to play this game your way, because I find it neither engaging, nor interesting. I think you all need to lay off trying to firce it.
That's your opinion Breakin and you can have it but I respectfully disagree with it.
I just think there could be a more meaningful system for it. Not and eternal "here I iz and this iz what I does" declaration merely a proper standing slider upon which your actions have effect.
It's not about RP it's about a game mode that can stand on its own and apart from the others both thematically and in function. As I said before 66% of your game modes allow you to play a mercenary, this one could step away from that mould.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7994
|
Posted - 2015.04.11 11:57:00 -
[16] - Quote
Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 11:59:00 -
[17] - Quote
Breakin Stuff wrote:Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no.
Not saying it isn't. You seem to be incredibly angry for some reason, for a Goon you seem incredibly sensitive.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7994
|
Posted - 2015.04.11 12:02:00 -
[18] - Quote
True Adamance wrote:Breakin Stuff wrote:Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no. Not saying it isn't. You seem to be incredibly angry for some reason, for a Goon you seem incredibly sensitive.
Nope. Not angry. Just nursing a growing feeling of disgust with a lot of the crap spewed forth on the forum. Especially when it is based on"you're doing it wrong, my way is the only acceptable way."
More sand into this tiny sandbox. Not less.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 12:04:00 -
[19] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no. Not saying it isn't. You seem to be incredibly angry for some reason, for a Goon you seem incredibly sensitive. Nope. Not angry. Just nursing a growing feeling of disgust with a lot of the crap spewed forth on the forum. Especially when it is based on"you're doing it wrong, my way is the only acceptable way." More sand into this tiny sandbox. Not less.
Cry more.
I get you want your freedom. However other players want to be immersed in the culture of New Eden. You want your space to do your **** and I wan competent and active Empire factions.
Brilliant for us. Here here chaps.
Doesn't mean either of us have to be pricks about it..... unless were talking to Spkr.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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VAHZZ
1299
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Posted - 2015.04.11 12:07:00 -
[20] - Quote
Im going to say something that may shock you, we are mercenaries. Do you know what an actual real life mercenary does? Fights for whoever pays better. There may be a shred of loyalty to their group, but they only care about money. We are not militia, we are not loyalists, we are mercenaries. And as soon as you get that through your big noggin', the sooner you can be quiet.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 12:12:00 -
[21] - Quote
VAHZZ wrote:Im going to say something that may shock you, we are mercenaries. Do you know what an actual real life mercenary does? Fights for whoever pays better. There may be a shred of loyalty to their group, but they only care about money. We are not militia, we are not loyalists, we are mercenaries. And as soon as you get that through your big noggin', the sooner you can be quiet.
Again that depends on whether of not you believe the term mercenary or privateer better represents what an FW player does. IN THIS case Privateer is more applicable.
However what we are in this game is subjective, Breakin himself makes that point. It's what we make it. You are a mercenary coolio broself have yourself that extra bag of potato chips. I'm not mercenary. At worst I'm what I've said I am, a Privateer, at best I'm a dedicated cultist of a paramilitary group with strong ties to the Amarr Empire/
However the thing about Mercenaries is that they have to cultivate a reputation to be worth hiring. This isn't solely based on results but everything from what they charge to how reliable they are.
Would you really pay a great deal of money for 16 jack offs to spend 20 mins of every hour fighting for you when the remaining 40 they are working for your enemies?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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VAHZZ
1299
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Posted - 2015.04.11 12:34:00 -
[22] - Quote
True Adamance wrote:VAHZZ wrote:Im going to say something that may shock you, we are mercenaries. Do you know what an actual real life mercenary does? Fights for whoever pays better. There may be a shred of loyalty to their group, but they only care about money. We are not militia, we are not loyalists, we are mercenaries. And as soon as you get that through your big noggin', the sooner you can be quiet. Again that depends on whether of not you believe the term mercenary or privateer better represents what an FW player does. IN THIS case Privateer is more applicable. However what we are in this game is subjective, Breakin himself makes that point. It's what we make it. You are a mercenary coolio broself have yourself that extra bag of potato chips. I'm not mercenary. At worst I'm what I've said I am, a Privateer, at best I'm a dedicated cultist of a paramilitary group with strong ties to the Amarr Empire/ However the thing about Mercenaries is that they have to cultivate a reputation to be worth hiring. This isn't solely based on results but everything from what they charge to how reliable they are. Would you really pay a great deal of money for 16 jack offs to spend 20 mins of every hour fighting for you when the remaining 40 they are working for your enemies?
Would you hire me True Senpai?
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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shaman oga
Dead Man's Game
4357
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Posted - 2015.04.11 14:24:00 -
[23] - Quote
True Adamance wrote:
However other players want to be immersed in the culture of New Eden. You want your space to do your **** and I wan competent and active Empire factions.
^ pretty much this
Always blame solar storms if something doesn't work as expected
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Russel Mendoza
7th air cav
35
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Posted - 2015.04.11 14:32:00 -
[24] - Quote
fw should be about loyalty, hence faction warfare
your fighting for a faction, fighting for another should have penalty
like loosing your bonus to the first faction you were fighting for
put it back to zerro the moment he fights for anotber faction
to maintain loyalty to a faction in a faction warfare
be a merc on public contract or corp contract
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Boot Booter
Titans of Phoenix RUST415
1270
|
Posted - 2015.04.11 14:35:00 -
[25] - Quote
shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter.
I just don't understand why it bothers you. If he's blue, don't shoot him... If he's red, shoot him. You do your thing, let other people do their thing. You'll progress way faster fighting for one empire and in that sense your rewards will be much higher. |
Boot Booter
Titans of Phoenix RUST415
1270
|
Posted - 2015.04.11 14:41:00 -
[26] - Quote
True Adamance wrote:VAHZZ wrote:Im going to say something that may shock you, we are mercenaries. Do you know what an actual real life mercenary does? Fights for whoever pays better. There may be a shred of loyalty to their group, but they only care about money. We are not militia, we are not loyalists, we are mercenaries. And as soon as you get that through your big noggin', the sooner you can be quiet. Would you really pay a great deal of money for 16 jack offs to spend 20 mins of every hour fighting for you when the remaining 40 they are working for your enemies?
On that point, I think the matchmaking process should preferably pull in players with higher loyalty rankings. If I was organizing a war I'd select mercenaries that I trust and have had success with previously. Just makes sense. I know it's probably not possible though and I'm against straight limiting choices.
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TheD1CK
Dead Man's Game RUST415
1915
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Posted - 2015.04.11 14:52:00 -
[27] - Quote
I agree that there needs to be more penalty for faction hopping. Back when Cubs led the crusades, I was dedicated to Minmatar to fight them When that died down, MFW became EZ mode, especially in the EU timezone (at times)
So I lost interest. And if mercs can recall, when LP was brought in, Caldari were getting rekt that was when I switched and went there for fights, where FW is concerned I look for tougher fights And as CEO of DMG, I run squads to accommodate the mercs, which means all four factions for me. That and the Amarr forced me into slavery for those damn drop uplinks... (This is if/when I can be bothered waiting 10min for FW was there is none in EU until the event started)
I wonder...
Why not change it to benefit both sides, loyalists and mercs - Loyalists earn a bonus to LP - Mercs earn ISK
It may seem unfair, but it makes sense.. loyal mercs earn more LP (because the faction appreciates their efforts) while mercenaries earn ISK because they are 'hired' to turn the tides of battles in FW. This method may not be the right one, but a similar system would add some quality to FW
I'm that drunk homeless guy who won't leave..
...Change??
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Mobius Wyvern
Sky-FIRE
6017
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Posted - 2015.04.11 16:00:00 -
[28] - Quote
shaman oga wrote:Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points. So your entire argument is semantics.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1066
|
Posted - 2015.04.11 16:09:00 -
[29] - Quote
I am having trouble finding a squad that plays just Gal right now , lol. Random as fk |
jade gamester
Vengeance Unbound RUST415
242
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Posted - 2015.04.11 16:21:00 -
[30] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Why call it loyalty points? And loyalty store?
Will the real vu please stand up o7
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
719
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Posted - 2015.04.11 16:47:00 -
[31] - Quote
So... Your upset because people play a game based on your character being a mercenary, like they are a mercenary?
Mercs don't choose sides, they choose loot for a job. If I'm into a certain kind of weapon, if a different faction will supply them for me fighting for them then I will. If I also need something else that another faction offers, why shouldn't I go there as well?
I'm working on my 9th proto suit, sadly one race only has 4 options in suits, I'm bound to have to fight for another to get what I need :/
Now to your whining about "Loyalty points", it makes more then enough sense. "The more you fight for us, the more we will pay you", makes fighting for one side more appealing after you do it for so long.
Kind of like an incentive to get people to work for you. If they work for you more, they are more trusted. They work for someone else, you doc down the pay a little. Mostly because you still want them to fight for you again, you don't just black ball them.
It's business in a mercs world, not personal.
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 16:50:00 -
[32] - Quote
I think the penalty in reduction to opposing faction standing should be upped a little more when you prefer to flip flop around. You still get to earn your LP , but it's harder to maintain a high loyalty rank to them..as you are not being very loyal by fighting for the guys you just fought against in the very next match. |
DUST Fiend
16329
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Posted - 2015.04.11 16:53:00 -
[33] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Perhaps the empires aren't interested in hiring unstable mercenaries, and would prefer to send those drifters to die in public contracts, rather than risk putting the fate of their entire nations on some greedy clone goo Rambos.
Contests, Sales, Writing etc
Fly Safe
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 16:59:00 -
[34] - Quote
In eve , when you fight for one faction enough.. the opposing side will hate you to the point of wanting to kill on sight. There is no way for this to happen on here, and there is not much of a penalty against you for fighting opposing sides. There needs to be something that gives incentive to stay loyal, and something that also punishes you.
Maybe have rank locks in the LP store? have stuff available in tiers. If you maintain a high enough rank you can access everything in one, but only some in another. never being able to actually have full access to them all.
and now I don't even know where I was going with this..it sounded good in my head, and as I type it , it sounds stupider each word... I don't think i'm saying it right , lol |
DUST Fiend
16329
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Posted - 2015.04.11 17:02:00 -
[35] - Quote
I think the biggest issue with limiting who you can fight for is that you can't get every module, weapon, suit, vehicle etc from each LP store.
People don't play for loyalty, they play for specific loot.
Contests, Sales, Writing etc
Fly Safe
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 17:08:00 -
[36] - Quote
DUST Fiend wrote:I think the biggest issue with limiting who you can fight for is that you can't get every module, weapon, suit, vehicle etc from each LP store.
People don't play for loyalty, they play for specific loot.
you can't get everything in the LP stores in eve..
and I don't see people flip flopping around over there like here
hopefully with the introduction of player trading, that will alleviate some of that issue. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5770
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Posted - 2015.04.11 17:12:00 -
[37] - Quote
shaman oga wrote:Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense. +75, -15 = Fancy War +75, -75 = Factional Warfare Our choice should matter on the others and upon us.
If we actually had player trading....I would agree with you. But unlike EVE, we're basically stuck with what we earn ourselves, and I dont think it's unreasonable for people to have access to all of the Facwar gear if they put forth the effort for it. Now if we had the ability to trade items from other players in other factions, I'd totally be fine with more strict standing rules as that would actually encourage economy...but under the current limitations, completely walling off players from certain gear is just not a good design in my opinion.
Additionally, I don't know a ton about FacWar in EVE but I do play quite a bit in Empire space, and you can actually raise your standing with all 4 races equally, it just takes a very long time. +75,-70 to use your example. And I think that's actually fine if people want to put in that much effort. I think the point you're making is that it doesn't encourage loyalty enough, but at the same time I don't think it necessarily needs to be *absolute* loyalty, but perhaps encourage more loyalty than we currently have.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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