Pokey Dravon
OSG Planetary Operations Covert Intervention
5768
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Posted - 2015.04.11 09:27:00 -
[1] - Quote
shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter.
Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5770
|
Posted - 2015.04.11 17:12:00 -
[2] - Quote
shaman oga wrote:Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense. +75, -15 = Fancy War +75, -75 = Factional Warfare Our choice should matter on the others and upon us.
If we actually had player trading....I would agree with you. But unlike EVE, we're basically stuck with what we earn ourselves, and I dont think it's unreasonable for people to have access to all of the Facwar gear if they put forth the effort for it. Now if we had the ability to trade items from other players in other factions, I'd totally be fine with more strict standing rules as that would actually encourage economy...but under the current limitations, completely walling off players from certain gear is just not a good design in my opinion.
Additionally, I don't know a ton about FacWar in EVE but I do play quite a bit in Empire space, and you can actually raise your standing with all 4 races equally, it just takes a very long time. +75,-70 to use your example. And I think that's actually fine if people want to put in that much effort. I think the point you're making is that it doesn't encourage loyalty enough, but at the same time I don't think it necessarily needs to be *absolute* loyalty, but perhaps encourage more loyalty than we currently have.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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