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shaman oga
Dead Man's Game
4355
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Posted - 2015.04.11 09:25:00 -
[1] - Quote
Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter.
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4355
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Posted - 2015.04.11 09:33:00 -
[2] - Quote
Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense.
+75, -15 = Fancy War +75, -75 = Factional Warfare
Our choice should matter on the others and upon us.
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:02:00 -
[3] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points.
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:05:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote: Except that the first venue generates more income, as users involved can set a goal to be favorable or attain expendigures with all factions. The second.... is only two.
It's a choice, what's wrong with that? This totally open game politics are ruining this aspect of the game.
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4356
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Posted - 2015.04.11 10:24:00 -
[5] - Quote
Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Considering that the premise of FW is that you pick a side and play for that side to gain loyalty points, loyalty is more than expected. Otherwise we would earn reliable contract completion points. Mercenary. Look it up on wikipedia. Loyalists are called militia, or army or planetary defense force. If you choose a factional loyalty you should gain higher faction standing gains/losses and higher payouts at the end of a match than a regular merc. This rumbling that people should be punished for playing mercs as mercs is asinine. This love for the word mercenary is asinine too, why would we create corps and alliances if then we can confortably say: Hi i'm a mercenary i can do wtf i want. They told you that you are a mercenary in the first trailer, but there were PVE and medium suits with heavy weapons in the first trailer. For how long will you use the excuse of being a mercenary to cover the fact that the game lack of consistency when it comes to player decision?
Always blame solar storms if something doesn't work as expected
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shaman oga
Dead Man's Game
4357
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Posted - 2015.04.11 14:24:00 -
[6] - Quote
True Adamance wrote:
However other players want to be immersed in the culture of New Eden. You want your space to do your **** and I wan competent and active Empire factions.
^ pretty much this
Always blame solar storms if something doesn't work as expected
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