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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
719
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Posted - 2015.04.11 16:47:00 -
[31] - Quote
So... Your upset because people play a game based on your character being a mercenary, like they are a mercenary?
Mercs don't choose sides, they choose loot for a job. If I'm into a certain kind of weapon, if a different faction will supply them for me fighting for them then I will. If I also need something else that another faction offers, why shouldn't I go there as well?
I'm working on my 9th proto suit, sadly one race only has 4 options in suits, I'm bound to have to fight for another to get what I need :/
Now to your whining about "Loyalty points", it makes more then enough sense. "The more you fight for us, the more we will pay you", makes fighting for one side more appealing after you do it for so long.
Kind of like an incentive to get people to work for you. If they work for you more, they are more trusted. They work for someone else, you doc down the pay a little. Mostly because you still want them to fight for you again, you don't just black ball them.
It's business in a mercs world, not personal.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 16:50:00 -
[32] - Quote
I think the penalty in reduction to opposing faction standing should be upped a little more when you prefer to flip flop around. You still get to earn your LP , but it's harder to maintain a high loyalty rank to them..as you are not being very loyal by fighting for the guys you just fought against in the very next match. |
DUST Fiend
16329
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Posted - 2015.04.11 16:53:00 -
[33] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected. Perhaps the empires aren't interested in hiring unstable mercenaries, and would prefer to send those drifters to die in public contracts, rather than risk putting the fate of their entire nations on some greedy clone goo Rambos.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 16:59:00 -
[34] - Quote
In eve , when you fight for one faction enough.. the opposing side will hate you to the point of wanting to kill on sight. There is no way for this to happen on here, and there is not much of a penalty against you for fighting opposing sides. There needs to be something that gives incentive to stay loyal, and something that also punishes you.
Maybe have rank locks in the LP store? have stuff available in tiers. If you maintain a high enough rank you can access everything in one, but only some in another. never being able to actually have full access to them all.
and now I don't even know where I was going with this..it sounded good in my head, and as I type it , it sounds stupider each word... I don't think i'm saying it right , lol |
DUST Fiend
16329
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Posted - 2015.04.11 17:02:00 -
[35] - Quote
I think the biggest issue with limiting who you can fight for is that you can't get every module, weapon, suit, vehicle etc from each LP store.
People don't play for loyalty, they play for specific loot.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1067
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Posted - 2015.04.11 17:08:00 -
[36] - Quote
DUST Fiend wrote:I think the biggest issue with limiting who you can fight for is that you can't get every module, weapon, suit, vehicle etc from each LP store.
People don't play for loyalty, they play for specific loot.
you can't get everything in the LP stores in eve..
and I don't see people flip flopping around over there like here
hopefully with the introduction of player trading, that will alleviate some of that issue. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5770
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Posted - 2015.04.11 17:12:00 -
[37] - Quote
shaman oga wrote:Pokey Dravon wrote:shaman oga wrote:Because if one can play for a side and the match after that, he can play for the other side, there is no loyalty.
This is the thing i hate most about FW, your choices don't really matter. Technically you have standing loss for the faction you fight against, though it is lower than the amount of standing you gain for the faction you fight for. Since Loyalty rank is a modifier in how much LP you earn from that faction, it is fastest stick to a single faction and grind it out, rather than switching factions and subsequently taking 5 steps forward and 2 steps back. I know how it works and it definitely do not encourage loyalty. If standings loss would have been the same of standings gain then it would have sense. +75, -15 = Fancy War +75, -75 = Factional Warfare Our choice should matter on the others and upon us.
If we actually had player trading....I would agree with you. But unlike EVE, we're basically stuck with what we earn ourselves, and I dont think it's unreasonable for people to have access to all of the Facwar gear if they put forth the effort for it. Now if we had the ability to trade items from other players in other factions, I'd totally be fine with more strict standing rules as that would actually encourage economy...but under the current limitations, completely walling off players from certain gear is just not a good design in my opinion.
Additionally, I don't know a ton about FacWar in EVE but I do play quite a bit in Empire space, and you can actually raise your standing with all 4 races equally, it just takes a very long time. +75,-70 to use your example. And I think that's actually fine if people want to put in that much effort. I think the point you're making is that it doesn't encourage loyalty enough, but at the same time I don't think it necessarily needs to be *absolute* loyalty, but perhaps encourage more loyalty than we currently have.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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www.biomassed.net
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