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Grimmiers
839
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Posted - 2015.04.02 10:53:00 -
[1] - Quote
The idea is either take away isk when peope leave a battle. The first abandon will cost 100k isk and would be increased 1.5x each time you leave a battle. If you disconnect, or shut off the console it will be a 25% increase for benefit of the doubt. The penalty would be divided by 1.5 after every downtime. As for squads, each member that leaves the battle would increase the penalty for all members that left.
Leaving a squad and then leaving a battle won't dodge the squad penalty and joining another squad mid match and leaving to troll them shouldn't work either.
Another penalty could be a sort of tax deduction from your payouts from any other matches you play for a period of time. If you leave enough matches in a day you'll get a public match cooldown leaving you with faction warfare and pc.
Then to promote staying in a battle we should have Tiered pub contracts. This would be based on your Mu ranking where the npc corps would recognized you as a player good enough to defend their district which means higher payouts and perhaps even rewards that come from that company (quafe skins?).
Low ranked players and players that try to tank mu would earn a less which should make running proto put you in the red very quickly.
The battle difficulty could be determined by the systems security level with 0.5 being top tier, just so players know where they stand. |
DeathwindRising
ROGUE RELICS
952
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Posted - 2015.04.02 12:32:00 -
[2] - Quote
thats a bit harsh...
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olssam 62
Prima Gallicus
170
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Posted - 2015.04.02 12:37:00 -
[3] - Quote
Grimmiers wrote:The idea is either take away isk when peope leave a battle. The first abandon will cost 100k isk and would be increased 1.5x each time you leave a battle. If you disconnect, or shut off the console it will be a 25% increase for benefit of the doubt. The penalty would be divided by 1.5 after every downtime. As for squads, each member that leaves the battle would increase the penalty for all members that left.
Leaving a squad and then leaving a battle won't dodge the squad penalty and joining another squad mid match and leaving to troll them shouldn't work either.
Another penalty could be a sort of tax deduction from your payouts from any other matches you play for a period of time. If you leave enough matches in a day you'll get a public match cooldown leaving you with faction warfare and pc.
Then to promote staying in a battle we should have Tiered pub contracts. This would be based on your Mu ranking where the npc corps would recognized you as a player good enough to defend their district which means higher payouts and perhaps even rewards that come from that company (quafe skins?).
Low ranked players and players that try to tank mu would earn a less which should make running proto put you in the red very quickly.
The battle difficulty could be determined by the systems security level with 0.5 being top tier, just so players know where they stand.
and for fatal errors, freeze and disconnections ...?
Channel Youtube - Dust 514 FR - Olssam62
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Grimmiers
840
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Posted - 2015.04.02 12:45:00 -
[4] - Quote
olssam 62 wrote:
and for fatal errors, freeze and disconnections ...?
If it can detect a fatal error, or a freeze it shouldn't count. Disconnections will add 25% more to the penalty for leaving a battle. Maybe you'll get up to 3 free disconnects if you aren't already penalized.
The best option would be to have a way to rejoin a battle you've disconnected from. |
The KTM DuKe
Dead Man's Game RUST415
64
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Posted - 2015.04.02 12:53:00 -
[5] - Quote
So if i got dcd and i lose a tank i have also to pay because of my connection? No thanks, if you quit it s fine but if you freeze or dcd no
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Apocalyptic Destroyer
L.O.T.I.S.
397
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Posted - 2015.04.02 13:03:00 -
[6] - Quote
Or... you can just ban them from joining any game if they leave x amount of times
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Deathviper420
research lab
8
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Posted - 2015.04.03 02:22:00 -
[7] - Quote
isk penalty is not really going to fix it . to most off us isk is not a big deal we have plenty. i agree that freezes and disconnects should not be penalised . it going to take something everyone cares about like sp lets say 100k . on average that will take 10 battles to make up & only so many times before your banned till next dt is over . i know wut its like to have a squad member scottied . in that case it should allow that/those members leave squad and reque to the same battle , same they was suppose to be in , with a 3 min window . |
TheEnd762
SVER True Blood
733
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Posted - 2015.04.03 02:28:00 -
[8] - Quote
Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3017
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Posted - 2015.04.03 03:54:00 -
[9] - Quote
Grimmiers wrote:olssam 62 wrote:
and for fatal errors, freeze and disconnections ...?
If it can detect a fatal error, or a freeze it shouldn't count. Disconnections will add 25% more to the penalty for leaving a battle. Maybe you'll get up to 3 free disconnects if you aren't already penalized. The best option would be to have a way to rejoin a battle you've disconnected from.
They can't detect disconnects, and this is ******* stupid. **** no.
click me
Blup Blub Bloop. Translation: Die -_-
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Starlight Burner
ROGUE RELICS
195
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Posted - 2015.04.03 08:13:00 -
[10] - Quote
Until we have a proper Matchmaking system that works 90%+ the time, no to ANY penalty.
CCP Rattati, stop buffing things based on use!
Rogue Relics is my home away from home.
Thank you CCP for DUST 514!
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xxSilverleafxx ValDarianus
WarRavens
1
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Posted - 2015.04.03 08:24:00 -
[11] - Quote
Grimmiers wrote:The idea is either take away isk when peope leave a battle. The first abandon will cost 100k isk and would be increased 1.5x each time you leave a battle. If you disconnect, or shut off the console it will be a 25% increase for benefit of the doubt. The abandon count would be lowered by 2 during downtime. As for squads, each member that leaves the battle would increase the penalty for all members that left. A full Squad leaving a battle would also give the full squad a 30 minute ban. Leaving a squad and then leaving a battle won't dodge the squad penalty and joining another squad mid match and leaving to troll them shouldn't work either. An alternate penalty could be a sort of tax deduction from your payouts from any other matches you play for a period of time. Then to promote staying in a battle we should have Tiered pub contracts. This would be based on your Mu ranking where the npc corps would recognized you as a player good enough to defend their district which means higher payouts and perhaps even rewards that come from that company (quafe skins?). Low ranked players and players that try to tank mu would earn a less which should make running proto put you in the red very quickly. The battle difficulty could be determined by the systems security level with 0.5 being top tier, just so players know where they stand. Spreadsheet heres a hint as to why guys leave battle b4 its ended,, It really sucks getting redlined right off the bat, who wants to die with no contest,, pull your slayers from the red line an acually let em have a battle line an then maybe they would not SCreaM > jus like Cod ! an fight instead of sniping from rhe redline when they cant even see that far |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5667
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Posted - 2015.04.03 08:29:00 -
[12] - Quote
Its pretty typical in many games to penalize backing out of a match or group. While the game is obviously buggy and causes disconnects, slapping a penalty on after the first infraction is probably a bit harsh.
Punishing continually backing out over a short period of time seems reasonable however. As for that punishment being in the form of ISK.....not so sure about that. Typically what you'll see is a lockout timer that is about as long as what it would have taken had the person just stayed in match and finished it out. So not so much charging them for backing out, but more so making it so that backing out is simply going to be less profitable that sticking through it.
Again slapping on a lockout timer for the first couple infractions is ill advised, as disconnects do happen and we dont want people to be punished for that. However if the behavior is regular enough to merit it being clearly intentional, then its far more reasonable to discourage that behavior.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mad Syringe
ReDust Inc.
751
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Posted - 2015.04.03 08:39:00 -
[13] - Quote
Proposed it already, they should introduce a contract violation ratio. This ratio would consist of your left early to finished ratio, and should influence your battle payout. So if you leave constantly, you will get lower payouts, and if you always stay to the end, you get higher payouts.
This will incentivize staying in battle without direct isk penalty. You will just be payed by your worthiness and for being a reliable merc. Mercs leaving early all the time, are just not worh the same money as mercs sticking to their contract. |
Kallas Hallytyr
Skullbreakers
1439
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Posted - 2015.04.03 10:09:00 -
[14] - Quote
TheEnd762 wrote:Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. This.
Sometimes I just cannot stand fighting against two proto squads for the fourteenth time in a row. Until I can choose my arena (ie, I want to have fun, not have to get my teeth kicked in 24/7) then I don't want to get punished for something the game fails to handle properly (matching up appropriate squads.)
Alt of Halla Murr. Sentinel.
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Mad Syringe
ReDust Inc.
756
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Posted - 2015.04.03 10:30:00 -
[15] - Quote
Kallas Hallytyr wrote:TheEnd762 wrote:Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. This. Sometimes I just cannot stand fighting against two proto squads for the fourteenth time in a row. Until I can choose my arena (ie, I want to have fun, not have to get my teeth kicked in 24/7) then I don't want to get punished for something the game fails to handle properly (matching up appropriate squads.)
Since matchmaking has severely improved, I think this is not an issue anymore. With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight. Because all those kdr scrubs will leave untill they find an easy battle. This is what needs to be prevented in the first place.
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Thor Odinson42
Negative-Feedback
6424
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Posted - 2015.04.03 12:33:00 -
[16] - Quote
I think they have to provide a carrot. Make the higher end tiers pay more. Make leaving x amount of battles in a 24 hour period jeopardize your status in the higher tiers. |
Kain Spero
Negative-Feedback.
4944
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Posted - 2015.04.03 12:50:00 -
[17] - Quote
Carrot's could work but a I think a stick with an explanation of the stick would be a good addition.
Also, something I posted in the main feedback thread was this:
Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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TheEnd762
SVER True Blood
734
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Posted - 2015.04.03 18:16:00 -
[18] - Quote
Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight.
We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on the details. The end. |
Grimmiers
844
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Posted - 2015.04.03 18:41:00 -
[19] - Quote
TheEnd762 wrote:Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight.
We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on the details. The end.
Which is sad given that pubs are supposed to be the easy play and have fun gamemode. That's a different issue with faction warfare being much easier than pubs and pc matches being less frequent and inaccessible to most of the playerbase (bad performance also turning players away from it).
I do want choice of contract in the future, but the decision should never be made based on who the enemy team will be and more based on what level of play is expected and how rewarding it'll be to win. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2627
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Posted - 2015.04.03 19:02:00 -
[20] - Quote
TheEnd762 wrote:Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. ^ This is important. As it stands in pubs i have maybe 5-10 seconds to try and load the team list and join the squad at the top of the list. If that squad is filled it's 50/50 whether there's enough time to scroll down and find another squad.
And i haven't had enough time to check out who's on the other team for months.
It's time to fix this CCP.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2628
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Posted - 2015.04.03 19:09:00 -
[21] - Quote
Mad Syringe wrote:Proposed it already, they should introduce a contract violation ratio. This ratio would consist of your left early to finished ratio, and should influence your battle payout. So if you leave constantly, you will get lower payouts, and if you always stay to the end, you get higher payouts.
This will incentivize staying in battle without direct isk penalty. You will just be payed by your worthiness and for being a reliable merc. Mercs leaving early all the time, are just not worh the same money as mercs sticking to their contract. Like this idea. Also like another merc's idea where rconsitently not backing out limits your losses, a little of both could work well.
How about this for a non-ISK based penalty: if you leave battle the game inflates your mu rating until that first match has ended.
No ISK, but it hits those quitters right in their fearsac.
PSN: RationalSpark
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3018
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Posted - 2015.04.03 19:21:00 -
[22] - Quote
Mad Syringe wrote:Kallas Hallytyr wrote:TheEnd762 wrote:Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. This. Sometimes I just cannot stand fighting against two proto squads for the fourteenth time in a row. Until I can choose my arena (ie, I want to have fun, not have to get my teeth kicked in 24/7) then I don't want to get punished for something the game fails to handle properly (matching up appropriate squads.) Since matchmaking has severely improved, I think this is not an issue anymore. With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight. Because all those kdr scrubs will leave untill they find an easy battle. This is what needs to be prevented in the first place.
Bullshit.My teams are constantly getting their teeth kicked in.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3018
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Posted - 2015.04.03 19:23:00 -
[23] - Quote
Grimmiers wrote:TheEnd762 wrote:Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight.
We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on the details. The end. Which is sad given that pubs are supposed to be the easy play and have fun gamemode. That's a different issue with faction warfare being much easier than pubs and pc matches being less frequent and inaccessible to most of the playerbase (bad performance also turning players away from it). I do want choice of contract in the future, but the decision should never be made based on who the enemy team will be and more based on what level of play is expected and how rewarding it'll be to win.
lol
You can't be serious.
click me
Blup Blub Bloop. Translation: Die -_-
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Grimmiers
844
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Posted - 2015.04.03 19:46:00 -
[24] - Quote
Godin Thekiller wrote:
lol
You can't be serious.
What part of that seems like a joke? Do you really think seeing a list of players and leaving because there's a corp squad on the other team is going to make the game fun? |
Deathviper420
research lab
8
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Posted - 2015.04.03 20:12:00 -
[25] - Quote
There would never be a battle if we could see the other team before hand , that would end the game . proto stompers would leave evertime they say other proto stompers on the other side & we already see wut yall would do ! |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3018
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Posted - 2015.04.03 21:49:00 -
[26] - Quote
Grimmiers wrote:Godin Thekiller wrote:
lol
You can't be serious.
What part of that seems like a joke? Do you really think seeing a list of players and leaving because there's a corp squad on the other team is going to make the game fun?
Being able to play against people you want to is much more fun than bot being able to choose. Being forced to play against assholes is not fun.
click me
Blup Blub Bloop. Translation: Die -_-
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
230
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Posted - 2015.04.03 22:10:00 -
[27] - Quote
.........no........... *leaves page*
48th Special Operations Force.
Twitter- @48SOF
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1212
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Posted - 2015.04.03 22:54:00 -
[28] - Quote
Not even Logical.
People like me get our wireless signal cut 5-90 times a day, thanks to Comcast. The wireless interference ever since they launched xFinity has gone through the roof.
If I get knocked off because of 20+ xFinity signals all trying to "sell" to my PS3, should I be punished for that?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Adipem Nothi
Nos Nothi
8535
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Posted - 2015.04.04 02:47:00 -
[29] - Quote
Grimmiers wrote:olssam 62 wrote: and for fatal errors, freeze and disconnections ...?
If it can detect a fatal error, or a freeze it shouldn't count. If it could detect a fatal error or freeze, it could prevent a fatal error or freeze :-)
Shoot scout with yes.
- Ripley Riley
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Albyat Tyre
Glitched Connection
114
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Posted - 2015.04.04 15:31:00 -
[30] - Quote
Vrain Matari wrote:TheEnd762 wrote:Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. ^ This is important. As it stands in pubs i have maybe 5-10 seconds to try and load the team list and join the squad at the top of the list. If that squad is filled it's 50/50 whether there's enough time to scroll down and find another squad. And i haven't had enough time to check out who's on the other team for months. It's time to fix this CCP. +1 maybein publics have a wait time like in fw. See who you are against, but once battle starts, sorry you are fighting.
To live as one shall live, I prefer killing red dots.
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