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Thread Statistics | Show CCP posts - 0 post(s) |
Haerr
Nos Nothi
2639
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Posted - 2015.03.27 09:49:00 -
[1] - Quote
Hold weapons "left-handedly" when using the Southpaw control scheme, as it is disconcerting to shot "right-handedly" while aiming with your left hand.
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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Haerr
Nos Nothi
2645
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Posted - 2015.03.27 10:48:00 -
[2] - Quote
And why doesn't the control settings apply to the merc quarters? Sloppy and unpolished guys... fix that sh!t :P
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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Finn Colman
Immortal Guides Learning Alliance
160
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Posted - 2015.03.27 15:21:00 -
[3] - Quote
I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other people won't be able to tell that you are playing left-handed, but it will still be represented on your screen.
Jack-of-most-trades, master of one.
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korrah silain
True Illuminate
17
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Posted - 2015.03.30 10:13:00 -
[4] - Quote
Finn Colman wrote:I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other people won't be able to tell that you are playing left-handed, but it will still be represented on your screen. The only problem I see with not representing it in game is using a corner peek strategy, where you edge out your weapon side slightly to allow you to fire past cover while minimising your target profile. |
Derpty Derp
Dead Man's Game
958
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Posted - 2015.03.30 15:13:00 -
[5] - Quote
korrah silain wrote:Finn Colman wrote:I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other people won't be able to tell that you are playing left-handed, but it will still be represented on your screen. The only problem I see with not representing it in game is using a corner peek strategy, where you edge out your weapon side slightly to allow you to fire past cover while minimising your target profile.
But we all shoot out of our foreheads anyway... |
korrah silain
True Illuminate
18
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Posted - 2015.03.30 16:39:00 -
[6] - Quote
Derpty Derp wrote:korrah silain wrote:Finn Colman wrote:I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other people won't be able to tell that you are playing left-handed, but it will still be represented on your screen. The only problem I see with not representing it in game is using a corner peek strategy, where you edge out your weapon side slightly to allow you to fire past cover while minimising your target profile. But we all shoot out of our foreheads anyway... Do we? Even hip fire? Huh well if I'm wrong then yeah looks pretty easy to implement, just an x swap on the animations on player end...
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