Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Hexia Kimishi
Immortal Guides Learning Alliance
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 17:57:00 -
[1] - Quote
Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate. |
![7th Son 7 7th Son 7](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
7th Son 7
BLITZKRIEG7
613
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 18:06:00 -
[2] - Quote
Signed, always thought WP's for Nanohives were low myself.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
|
![Cypher Nil Cypher Nil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cypher Nil
Fireteam Tempest
113
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 18:33:00 -
[3] - Quote
Agreed, I understand they don't want players WP farming for free but I have noticed a complete lack of players using Nanohives in the last month alone. I'm constantly finding myself running to supply points just to get ammo
+21 Million SP Merc
Caldari Loyalist
Of course we won, now when do I get paid?
|
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2798
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 22:25:00 -
[4] - Quote
This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
T.H.I.R.D R.O.C.K
547
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.25 01:39:00 -
[5] - Quote
Hexia Kimishi wrote:Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate.
Agree and bump thread, nanohives are a huge underperformer in terms of WP, for no reason I can see. |
![Dreis Shadowweaver Dreis Shadowweaver](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dreis Shadowweaver
Negative-Feedback. Negative-Feedback
2320
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.25 02:54:00 -
[6] - Quote
Alena Ventrallis wrote:This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital. How does that make it different to other forms of boosting? Nanohives have been nerfed too harshly.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis is the king of knives - VAHZZ
|
![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
T.H.I.R.D R.O.C.K
548
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.25 03:16:00 -
[7] - Quote
Dreis Shadowweaver wrote:Alena Ventrallis wrote:This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital. How does that make it different to other forms of boosting? Nanohives have been nerfed too harshly.
I wonder if anyone has tried boosting with the new mobile cru reward, just throw it on a dropship, go ~100-200 meters up, have your squad spawn in zero tank scout suits and plummet to their death, rinse and repeat until rich. |
![TooMany Names AlreadyTaken TooMany Names AlreadyTaken](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
TooMany Names AlreadyTaken
Going for the gold
1005
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.25 10:08:00 -
[8] - Quote
Vesta Opalus wrote:Dreis Shadowweaver wrote:Alena Ventrallis wrote:This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital. How does that make it different to other forms of boosting? Nanohives have been nerfed too harshly. I wonder if anyone has tried boosting with the new mobile cru reward, just throw it on a dropship, go ~100-200 meters up, have your squad spawn in zero tank scout suits and plummet to their death, rinse and repeat until rich. 100% chance of loss.
Found my favorite DJ - ATB
|
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Hexia Kimishi
Immortal Guides Learning Alliance
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.26 23:57:00 -
[9] - Quote
Ok, we've got some support. Now we need to publicise the thread more; maybe a Dev will see it. |
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Hexia Kimishi
Horizons' Edge No Context
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.21 00:28:00 -
[10] - Quote
Mr. Bump |
|
![Talos Vagheitan Talos Vagheitan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Talos Vagheitan
Ancient Exiles.
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.21 01:37:00 -
[11] - Quote
I agree with you.
I posted a rework of WP for all logistics equipment.
Please take a look at this post and let me know what you think.
I'd like to push for simple things like this as CPM.
Official CPM Platform
|
![I-Shayz-I I-Shayz-I](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
I-Shayz-I
I----------I
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.22 09:39:00 -
[12] - Quote
Alena Ventrallis wrote:This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital.
This was also back when Orbitals were 2500 and wp caps were not a thing Nanohives desperately need a buff.
7162 wp with a Repair Tool!
|
![Bright Cloud Bright Cloud](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bright Cloud
Namtar Elite Gallente Federation
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.22 10:29:00 -
[13] - Quote
I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
![Thokk Nightshade Thokk Nightshade](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Thokk Nightshade
Montana Militia
910
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.23 00:19:00 -
[14] - Quote
Bright Cloud wrote:I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days.
Did they ever give a reason for making max carried for nanohives 6 for all suits (other than Sentinels of course) and not just logis? If it is for coding or something like that, can't they just set the amount carried/placed default to 2 and give Logi's a 300% bonus for both to bump it to 6? This gives a LEGITIMATE bonus to logi suits and an incentive to run them.
*edit* Since it is a Cal thing, give all other logis a 200% bonus and Cal Logis a 300% bonus. That way all logis are better than everyone else and Cal Logis are the best since it is there "thing".
On that, couldn't we do this with Uplinks as well so Logis are the "uplink" people? Scouts/Assaults/Commandos can use them but Logis can do it better and give more.
Thokk Kill. Thokk Crush. Thokk Smash.
|
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Ready to Play
365
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.06.23 01:40:00 -
[15] - Quote
Thokk Nightshade wrote:Bright Cloud wrote:I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days. Did they ever give a reason for making max carried for nanohives 6 for all suits (other than Sentinels of course) and not just logis? If it is for coding or something like that, can't they just set the amount carried/placed default to 2 and give Logi's a 300% bonus for both to bump it to 6? This gives a LEGITIMATE bonus to logi suits and an incentive to run them. *edit* Since it is a Cal thing, give all other logis a 200% bonus and Cal Logis a 300% bonus. That way all logis are better than everyone else and Cal Logis are the best since it is there "thing". On that, couldn't we do this with Uplinks as well so Logis are the "uplink" people? Scouts/Assaults/Commandos can use them but Logis can do it better and give more.
Everyone carries the same amount, Logi's just have theirs perform better.
Cal Logi bonus should also apply to injectors, +5% HP on revive per level, that way they're the only ones who can use a 100% needle without needing the LP one.
Purifier. First Class.
|
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Hexia Kimishi
Horizons' Edge No Context
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.07.01 19:15:00 -
[16] - Quote
Mr. Bump |
![DR DEESE NUTS DR DEESE NUTS](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DR DEESE NUTS
167
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.07.01 19:19:00 -
[17] - Quote
Megaman Trigger wrote:Thokk Nightshade wrote:Bright Cloud wrote:I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days. Did they ever give a reason for making max carried for nanohives 6 for all suits (other than Sentinels of course) and not just logis? If it is for coding or something like that, can't they just set the amount carried/placed default to 2 and give Logi's a 300% bonus for both to bump it to 6? This gives a LEGITIMATE bonus to logi suits and an incentive to run them. *edit* Since it is a Cal thing, give all other logis a 200% bonus and Cal Logis a 300% bonus. That way all logis are better than everyone else and Cal Logis are the best since it is there "thing". On that, couldn't we do this with Uplinks as well so Logis are the "uplink" people? Scouts/Assaults/Commandos can use them but Logis can do it better and give more. Everyone carries the same amount, Logi's just have theirs perform better. Cal Logi bonus should also apply to injectors, +5% HP on revive per level, that way they're the only ones who can use a 100% needle without needing the LP one.
125% more hp on revive.![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
The USS m`dick
|
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Hexia Kimishi
Horizons' Edge No Context
10
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.02 08:55:00 -
[18] - Quote
*Tumbleweed* |
![Sardonk Eternia Sardonk Eternia](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Sardonk Eternia
Tiny Universe
361
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.03 03:24:00 -
[19] - Quote
I agree. I think WP should be based on amount of nanites taken. If a heavy who is out of ammo on all his **** and grenades insta-pops your hive, you should get all the WP at once. Uplinks, hives, and needles already give a fuckload of WP, why. Not?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
OSG Planetary Operations Covert Intervention
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.03 03:29:00 -
[20] - Quote
Hexia Kimishi wrote:Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate. Right along with down scaling the clusters per hive to reduce the current role bleed happening around hives improving the war point scaling is important to bring hives into a good state. +1 for raising the topic.
CPM 1, reelection platform here.
|
|
![LOL KILLZ LOL KILLZ](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
LOL KILLZ
LOS INADAPTADOS
279
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.03 03:47:00 -
[21] - Quote
Yes
\0/
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Amakakeru-Ryu-no-Hirameki
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.03 04:58:00 -
[22] - Quote
Hexia Kimishi wrote:Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate. Requires 0 active investment. Fire and forget.
Can deploy multiple.
Gives the same WP even if only a single bullet is refilled.
No,they don't need a WP buff. There isn't enough risk involved to justify it.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
![DJINN Jecture DJINN Jecture](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DJINN Jecture
Templar of the Glowing Blade
429
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.04 07:32:00 -
[23] - Quote
Although this is may seem counter to the thread, I don't see this as particularly beneficial to gameplay in any way shape or form to any part of the game other than to boost exploiting of wp boosting players. Currently this is kept down by limiting the number of WP gained from any one WP cycle from a nanohive burst, but when standing on multiple nanohives at a time a deployer of hives will receive multiples all from the same user. This is called boosting and at a high level is counter to the aforementioned statements by CCP to limit this kind of behavior in game. WP levels for nanohive return are fine and need no adjustment unless something has changed.
I am not trying to start an argument but merely point out that your intended result may have further unintended consequences that you will not like at all and that will result in further damage from other players not so keen in advertising that they can and will exploit the proposed change.
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
|
![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
Rebels New Republic The Ditanian Alliance
952
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.04 07:44:00 -
[24] - Quote
Meee One wrote:Hexia Kimishi wrote:Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate. Requires 0 active investment. Fire and forget. Can deploy multiple. Gives the same WP even if only a single bullet is refilled. No,they don't need a WP buff. There isn't enough risk involved to justify it.
J-just like uplinks, right senpai?
Your argument took about 5 brain cells to diffuse, congratulations. |
![Hexia Kimishi Hexia Kimishi](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Hexia Kimishi
Horizons' Edge No Context
18
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.13 01:20:00 -
[25] - Quote
The problem, though, is that the comparatively low WP return of Nanohives results in little incentive to carry them over more WP-lucrative equipment. |
![Taskanoss Taskanoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Taskanoss
Corrosive Synergy No Context
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.13 02:04:00 -
[26] - Quote
Meee One wrote:Hexia Kimishi wrote:Currently, you will only recieve 10 WP for each person resupplied, regardless of how much they are resupplied. This creates little WP incentive to carry Nanohives over other more WP-lucrative equipment. I have two suggestions. Either change it so that you will recieve Team Resupply points per X amount of nanite clusters depleted, or just straight-up increase the number of WP we recieve from a Team Resupply, leaving it at only getting Team Resupply points once per person. I prefer the first option.
Nanohives are important, and I feel this should be reflected in the amount of WP they generate. Requires 0 active investment. Fire and forget. Can deploy multiple. Gives the same WP even if only a single bullet is refilled. No,they don't need a WP buff. There isn't enough risk involved to justify it.
Bro, you ever run a Cal Logi? Risk is defined by that suit.
GÇ£Nothing external to you has any power over you.GÇ¥
|
![2 NOITCEFREP YLOH 2 NOITCEFREP YLOH](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
10
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.14 00:53:00 -
[27] - Quote
I agree that WP should be either raised, or WP gain changed to the amount of ammo given to a player. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |