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Joel II X
Bacon with a bottle of Quafe
6777
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Posted - 2015.03.23 17:20:00 -
[1] - Quote
If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people. |
Otoky
Dead Man's Game RUST415
180
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Posted - 2015.03.23 17:28:00 -
[2] - Quote
As a sniper, I say NO! |
Georgia Xavier
Y.A.M.A.H
124
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Posted - 2015.03.23 17:30:00 -
[3] - Quote
but its fine isn't it? I mean I get revenge on Proto snipers with a god damned mlt sniper to the head!
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Joel II X
Bacon with a bottle of Quafe
6777
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Posted - 2015.03.23 17:47:00 -
[4] - Quote
I think you guys missed the point by not reading the actual content of my post. |
JIMvc2
Consolidated Dust
829
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Posted - 2015.03.23 17:48:00 -
[5] - Quote
I got killed by this sniper and he did 1300 damage.
Don't tell me that it was tank because it wasn't.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Sequal's Back
Dead Man's Game RUST415
488
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Posted - 2015.03.23 17:51:00 -
[6] - Quote
Why giving such a name to a topic that, indeed, is important to be read?
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Darken-Sol
BIG BAD W0LVES
1861
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Posted - 2015.03.23 18:55:00 -
[7] - Quote
Joel II X wrote:I think you guys missed the point by not reading the actual content of my post.
Change your title. No one cares about snipers.
Crush them
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Joel II X
Bacon with a bottle of Quafe
6778
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Posted - 2015.03.23 19:05:00 -
[8] - Quote
Sequal's Back wrote:Why giving such a name to a topic that, indeed, is important to be read? I happened to be sniping earlier today and noticed that while all weaponry and the overall game is pretty poor in terms of performance, it hurts the sniper, forge, plasma Cannon to an extent, and a few other alpha weapons possibly the most.
The sniper has relatively a slow Ron, requires precision and is intended for long ranges, having a lower chance of recovery from the previous shot unless you have a Tactical (which is more like an Assault variant rather then tactical, but whatever). |
LUGMOS
Corrosive Synergy Rise Of Legion.
2962
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Posted - 2015.03.23 19:51:00 -
[9] - Quote
I lub it when I get a perfect headshot on a running scout, only to have his shields flash >_<
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Vesta Opalus
T.H.I.R.D R.O.C.K
537
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Posted - 2015.03.23 20:47:00 -
[10] - Quote
Joel II X wrote:I think you guys missed the point by not reading the actual content of my post.
America!
Reading comprehension is not allowed!
I was just talking about this with a friend, if the next hotfix was 100% improvements to framerate or whatever it would be absolutely worth it and I would give them like 5 dollars at least. |
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Operative 1174 Uuali
Y.A.M.A.H
534
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Posted - 2015.03.23 20:50:00 -
[11] - Quote
Joel II X wrote:If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people.
They need a a defined role with suit, role and skill based bonuses to how they would operate. Not a buff, just definition.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Golden Day
Corrosive Synergy Rise Of Legion.
1227
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Posted - 2015.03.23 20:58:00 -
[12] - Quote
Brought 20$ Respec for proto cal assault and sniping....tottaly worth it
Until you die by a milita sniper
I know you wan't it ( -í° -£-û -í°)
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First Prophet
Nos Nothi
2767
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Posted - 2015.03.23 21:03:00 -
[13] - Quote
Joel II X wrote:I think you guys missed the point by not reading the actual content of my post. Might help if you made the title match the content.
People find this this review helpful!
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Iron Wolf Saber
Den of Swords
18980
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Posted - 2015.03.23 21:04:00 -
[14] - Quote
... I think OPs title should be frame rates and hit detection need a buff.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Joel II X
Bacon with a bottle of Quafe
6782
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Posted - 2015.03.23 23:55:00 -
[15] - Quote
Due to popular demand, I changed the title.
I still believe that frame rate and hit detection buff would help the snipers more so than other weapons. Much more. |
Joel II X
Bacon with a bottle of Quafe
6782
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Posted - 2015.03.23 23:57:00 -
[16] - Quote
LUGMOS wrote:I lub it when I get a perfect headshot on a running scout, only to have his shields flash >_< I hit a militia frame 5 times with Symb's today while walking. All blue shields.
Once he stood still, only then did my shot register. Made me sad. |
Otoky
Dead Man's Game RUST415
180
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Posted - 2015.03.24 00:33:00 -
[17] - Quote
Whops, double post. |
DR DEESE NUTS
Algintal Core Gallente Federation
2
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Posted - 2015.03.24 02:01:00 -
[18] - Quote
Buff frame rate and hit detection. Nurf lag. This sounds like a good idea.
The USS m`dick
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LOOKMOM NOHANDS
Warpoint Sharx
347
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Posted - 2015.03.24 10:43:00 -
[19] - Quote
I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2723
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Posted - 2015.03.24 10:56:00 -
[20] - Quote
50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do.
LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently.
30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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TooMany Names AlreadyTaken
Going for the gold
1001
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Posted - 2015.03.24 11:01:00 -
[21] - Quote
What would be the best engine available on the PS3 to run Dust? It's clearly not the current one...
Found my favorite DJ - ATB
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Genral69 death
Random Gunz Rise Of Legion.
126
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Posted - 2015.03.24 11:17:00 -
[22] - Quote
JIMvc2 wrote:I got killed by this sniper and he did 1300 damage.
Don't tell me that it was tank because it wasn't. The roden sniper can take down proto heavys with a head shot
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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LOOKMOM NOHANDS
Warpoint Sharx
347
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Posted - 2015.03.24 11:31:00 -
[23] - Quote
TooMany Names AlreadyTaken wrote:What would be the best engine available on the PS3 to run Dust? It's clearly not the current one...
The game engine is not at fault for code created by people that did not know the engine being the base. Getting forced off of Carbon was the thing that doomed us.
I would be very interested in seeing a full rebuild now that CCP has a firm grasp of UE3 *cough LEGION* |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5486
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Posted - 2015.03.24 12:39:00 -
[24] - Quote
Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console.
Except in battlefield, CoD, and all the new Halo games/re-masters.
Which means, every modern competitive shooter.
Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf.
Usually banned for being too awesome.
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Luk Manag
of Terror TRE GAFFEL
709
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Posted - 2015.03.24 12:41:00 -
[25] - Quote
I feel like they had a few bugs, some memory leaks, and slowdown in Skirmish 1.0 with the moving MCC, so they just gave up on Carbon. They said Unreal 3 could solve all of these problems, where Carbon was just too much for ancient PS3 hardware. Many of the kids playing this game were born after the PS3 was born. I mentioned Dust 514 to a 10 year/old and he said he had heard of it because some of his friends play it. Side topic I know, but one of the key demographics for a free game will be those kids who don't have any sort of income.
There will be bullets. ACR+SMG [CEO of Terror]
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LOOKMOM NOHANDS
Warpoint Sharx
348
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Posted - 2015.03.24 13:23:00 -
[26] - Quote
Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf.
Posting after permadeath.
You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity.
Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design.
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Joel II X
Bacon with a bottle of Quafe
6798
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Posted - 2015.03.24 14:31:00 -
[27] - Quote
LOOKMOM NOHANDS wrote:Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf. Posting after permadeath. You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity. Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design. A stable 40 frames per second can be reached relatively easily on the PS3 at the very least even with plenty of stuff on the screen. I think Naughty Dog and Insomniac has done that. |
LOOKMOM NOHANDS
Warpoint Sharx
349
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Posted - 2015.03.24 14:50:00 -
[28] - Quote
Joel II X wrote: A stable 40 frames per second can be reached relatively easily on the PS3 at the very least even with plenty of stuff on the screen. I think Naughty Dog and Insomniac has done that.
The difference is they are not rendering maps almost 5x the size of the play area with extra models that are so far away from the field of battle that they are barely even significant as background. Poor decisions by the original team when they switched to UE3 have always and will always plague this game.
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xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
451
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Posted - 2015.03.24 14:58:00 -
[29] - Quote
Joel II X wrote:If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people.
Your asking something that we Vets have been screaming about for years now. CCP's been using that time to make phone apps.
|LOGi GOD|
Director of Fatal Absolution
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Michael Epic
Horizons' Edge
730
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Posted - 2015.03.24 15:09:00 -
[30] - Quote
The hit detection in Uprising 1.6 was 10x better than what it is now! The game mechanics were solid back then!
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Starfire Revo
Negative-Feedback. Negative-Feedback
325
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Posted - 2015.03.24 17:15:00 -
[31] - Quote
Aikuchi Tomaru wrote:30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console.
Been playing Timesplitters 3 on the Gamecube recently and it manages it. I'd be interested in knowing how much they would have to scale back how the game looks to push the framerate up to 60.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
190
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Posted - 2015.03.24 17:31:00 -
[32] - Quote
LOOKMOM NOHANDS wrote:Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf. Posting after permadeath. You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity. Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design.
You don't know what the hell you are talking about. Unless you are [i]only [/i ]saying that ps3 can't do 60 fps( which is wrong because COD does it and it can although dust would need to look worse and be optimized better,all of which would be achievement), otherwise the Xbone and PS4 DO run nearly all FPS games on 60fps and 900-1080p. |
LOOKMOM NOHANDS
Warpoint Sharx
354
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Posted - 2015.03.24 17:39:00 -
[33] - Quote
Avinash Decker wrote: You don't know what the hell you are talking about. Unless you are saying that ps3 can't do 60 fps( which is wrong because COD does it and it can although dust would need to look worse and be optimized better,all of which would be achievement), otherwise the Xbone and PS4 DO run nearly all FPS games on 60fps and 900-1080p.
I am referring to the PS3 but I am also referring to Dust in general. Memory use is horribly optimized on this game. When they built it they attempted to do background scenes in a way similar to how they work on Eve which just pounds the memory of the PS3. There is a video where the guy was lagged and able to run in to the redline for ever. He was able to run into the city way off in the distance and have it fully render even tho this was well over 1000m into the redline. It is this type of setup that ensures that the ram of the ps3 is just plain over flowed. This is why people experience so many fatal errors and hard freezes.
When it comes to the PS4 I do not know the exact specs but I can tell you that bad code that messes up one platform will mess up any platform. |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5487
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Posted - 2015.03.24 18:55:00 -
[34] - Quote
LOOKMOM NOHANDS wrote:Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf. Posting after permadeath. You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity. Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design.
The frame drops don't come from the map sizes. They come from the inventory system and poor optimization of the client handling it. Devs have already acknowledged this. Other factors, such as complex interiors, simply add to the load.
Please don't theory craft your own reasoning. Thanks.
Usually banned for being too awesome.
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Joel II X
Bacon with a bottle of Quafe
6801
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Posted - 2015.03.24 19:16:00 -
[35] - Quote
LOOKMOM NOHANDS wrote:Joel II X wrote: A stable 40 frames per second can be reached relatively easily on the PS3 at the very least even with plenty of stuff on the screen. I think Naughty Dog and Insomniac has done that.
The difference is they are not rendering maps almost 5x the size of the play area with extra models that are so far away from the field of battle that they are barely even significant as background. Poor decisions by the original team when they switched to UE3 have always and will always plague this game. I have suggested removing useless assets and terrain from maps as well in the past. It's not going to affect it much, but it WILL affect performance in a positive way.
Also, I forgot which game it was, but the map was pretty large and so was the amount of stuff happening within that map. It's just the priorities they set out, such as a certain explosion not loading when you're far enough away from it, etc. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
190
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Posted - 2015.03.24 20:49:00 -
[36] - Quote
LOOKMOM NOHANDS wrote:Avinash Decker wrote: You don't know what the hell you are talking about. Unless you are saying that ps3 can't do 60 fps( which is wrong because COD does it and it can although dust would need to look worse and be optimized better,all of which would be achievement), otherwise the Xbone and PS4 DO run nearly all FPS games on 60fps and 900-1080p.
I am referring to the PS3 but I am also referring to Dust in general. Memory use is horribly optimized on this game. When they built it they attempted to do background scenes in a way similar to how they work on Eve which just pounds the memory of the PS3. There is a video where the guy was lagged and able to run in to the redline for ever. He was able to run into the city way off in the distance and have it fully render even tho this was well over 1000m into the redline. It is this type of setup that ensures that the ram of the ps3 is just plain over flowed. This is why people experience so many fatal errors and hard freezes. When it comes to the PS4 I do not know the exact specs but I can tell you that bad code that messes up one platform will mess up any platform.
It is no secret that dust is bad optimized game; but the thing is the Dust can run on 60fps it would just look worst. It depends on the engine like in BF3 some maps are really big, but I don't think the frame is terrible. COD's engine allows 60fps on consoles CCP could have chosen the right engine for what they wanted or optimized the game better. |
D legendary hero
WarRavens
1907
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Posted - 2015.03.24 22:23:00 -
[37] - Quote
Joel II X wrote:If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people.
bumpity
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Joel II X
Bacon with a bottle of Quafe
6809
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Posted - 2015.03.25 01:38:00 -
[38] - Quote
D legendary hero wrote:Joel II X wrote:If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people. bumpity Thanks o7
Oh, dear me. Did I just bump it again? Oops. |
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