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Joel II X
Bacon with a bottle of Quafe
6777
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Posted - 2015.03.23 17:20:00 -
[1] - Quote
If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people. |
Joel II X
Bacon with a bottle of Quafe
6777
|
Posted - 2015.03.23 17:47:00 -
[2] - Quote
I think you guys missed the point by not reading the actual content of my post. |
Joel II X
Bacon with a bottle of Quafe
6778
|
Posted - 2015.03.23 19:05:00 -
[3] - Quote
Sequal's Back wrote:Why giving such a name to a topic that, indeed, is important to be read? I happened to be sniping earlier today and noticed that while all weaponry and the overall game is pretty poor in terms of performance, it hurts the sniper, forge, plasma Cannon to an extent, and a few other alpha weapons possibly the most.
The sniper has relatively a slow Ron, requires precision and is intended for long ranges, having a lower chance of recovery from the previous shot unless you have a Tactical (which is more like an Assault variant rather then tactical, but whatever). |
Joel II X
Bacon with a bottle of Quafe
6782
|
Posted - 2015.03.23 23:55:00 -
[4] - Quote
Due to popular demand, I changed the title.
I still believe that frame rate and hit detection buff would help the snipers more so than other weapons. Much more. |
Joel II X
Bacon with a bottle of Quafe
6782
|
Posted - 2015.03.23 23:57:00 -
[5] - Quote
LUGMOS wrote:I lub it when I get a perfect headshot on a running scout, only to have his shields flash >_< I hit a militia frame 5 times with Symb's today while walking. All blue shields.
Once he stood still, only then did my shot register. Made me sad. |
Joel II X
Bacon with a bottle of Quafe
6798
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Posted - 2015.03.24 14:31:00 -
[6] - Quote
LOOKMOM NOHANDS wrote:Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf. Posting after permadeath. You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity. Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design. A stable 40 frames per second can be reached relatively easily on the PS3 at the very least even with plenty of stuff on the screen. I think Naughty Dog and Insomniac has done that. |
Joel II X
Bacon with a bottle of Quafe
6801
|
Posted - 2015.03.24 19:16:00 -
[7] - Quote
LOOKMOM NOHANDS wrote:Joel II X wrote: A stable 40 frames per second can be reached relatively easily on the PS3 at the very least even with plenty of stuff on the screen. I think Naughty Dog and Insomniac has done that.
The difference is they are not rendering maps almost 5x the size of the play area with extra models that are so far away from the field of battle that they are barely even significant as background. Poor decisions by the original team when they switched to UE3 have always and will always plague this game. I have suggested removing useless assets and terrain from maps as well in the past. It's not going to affect it much, but it WILL affect performance in a positive way.
Also, I forgot which game it was, but the map was pretty large and so was the amount of stuff happening within that map. It's just the priorities they set out, such as a certain explosion not loading when you're far enough away from it, etc. |
Joel II X
Bacon with a bottle of Quafe
6809
|
Posted - 2015.03.25 01:38:00 -
[8] - Quote
D legendary hero wrote:Joel II X wrote:If we could just get a stable framerate of at least 50, and have hit detection fixed for all guns, that'd be great.
Seriously, though. If we could get a patch similar to Uprising 1.6 where the core game mechanics improved like 10 fold, the game would be much more enjoyable...
... Or playable, for some people. bumpity Thanks o7
Oh, dear me. Did I just bump it again? Oops. |
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