Himiko Kuronaga
Fatal Absolution Negative-Feedback
5486
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Posted - 2015.03.24 12:39:00 -
[1] - Quote
Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console.
Except in battlefield, CoD, and all the new Halo games/re-masters.
Which means, every modern competitive shooter.
Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5487
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Posted - 2015.03.24 18:55:00 -
[2] - Quote
LOOKMOM NOHANDS wrote:Himiko Kuronaga wrote:Aikuchi Tomaru wrote:50 FPS on PS3... damn buddy, not even the PS4 would be able to do that. You should just wait for the PC-Version, like most of us do. LOOKMOM NOHANDS wrote:I would agree to a stable 30 frames per second and being able to actually shoot the guy standing in front of me consistently. 30fps in a competitve shooter... nah man. It should really run at 60 but I don't see that ever happen on a console. Except in battlefield, CoD, and all the new Halo games/re-masters. Which means, every modern competitive shooter. Also, losing an argument in the dust forums means permadeath, so no more posting is allowed on your behalf. Posting after permadeath. You are crazy for even considering 60 FPS on a console as viable. Considering it on the PS3 is border line insanity. Comparing Dust to battlefield, CoD, and Halo in terms of achievable frame rates should result in a 24 hour ban. The size of the map designs specifically the fact that the maps go on for several hundred meters in to the redline in all directions guarantees that all of the memory on the PS3 is locked up and that is before you examine the fact that every character, vehicle, and installation is rendered as a separate model. Even if we had triple the amount of ram on the PS3 there would likely still be frame rate drops because bad design is bad design.
The frame drops don't come from the map sizes. They come from the inventory system and poor optimization of the client handling it. Devs have already acknowledged this. Other factors, such as complex interiors, simply add to the load.
Please don't theory craft your own reasoning. Thanks.
Usually banned for being too awesome.
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