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matthew swager
THE MASSIVE DYNAMIC
8
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Posted - 2015.03.19 00:13:00 -
[1] - Quote
how is it that a blaster turret is able to take out a fully hardened shield tank in less than 3 secs with complex shielding
I KILL YOU!!!!!!!!
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Doc DDD
TeamPlayers Negative-Feedback
415
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Posted - 2015.03.19 00:23:00 -
[2] - Quote
Shield nerfs.
Blaster is not op, shields are just terrible. |
matthew swager
THE MASSIVE DYNAMIC
8
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Posted - 2015.03.19 00:33:00 -
[3] - Quote
Doc DDD wrote:Shield nerfs.
Blaster is not op, shields are just terrible. that is a view i did not consider , good point
I KILL YOU!!!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17748
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Posted - 2015.03.19 00:43:00 -
[4] - Quote
matthew swager wrote:how is it that a blaster turret is able to take out a fully hardened shield tank in less than 3 secs with complex shielding
A DPS that is now higher than the Railgun (as it should be) with a +10% damage modifier, superior forward/backwards acceleration, and high number of utility high slots with which to locate the enemy tank.
If you are not right on top of things with your module activation the Armour HAV can lay into your unhardened shields and inflict a lot of damage.
Depending on your fit you can to some degree react to make the fight competitive but good Blaster tankers will exploit either your slower tracking speeds (Rails and Missiles) or weakness to the Hybrid Blaster Profile. I do however think Shield HAV are the ultimate Anti-Infantry tank due to the amount of control they can exert over their eHP.
If we could slightly adjust base hull shield HP and make the Booster reliable then I think competition would be there.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5502
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Posted - 2015.03.19 00:50:00 -
[5] - Quote
What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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matthew swager
THE MASSIVE DYNAMIC
8
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Posted - 2015.03.19 00:56:00 -
[6] - Quote
Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator
I KILL YOU!!!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17750
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Posted - 2015.03.19 01:08:00 -
[7] - Quote
matthew swager wrote:Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator
Ah therein lies the issue. Your raw HP values are low. 3525 if I am not mistaken.
A blaster tank will be able to strip about 30% of your total unhardened shielding within a second and as most blaster tanks will attack from an unexpected angle to try to catch you like this. That knocks a big chunk of your total eHP off in a single pass after which the blaster tank just had to evade your turrets tracking.
Perhaps you should try a fit like
3x Complex Shield Extenders 1x Hardener 1x Booster
You have more shield buffer and can use the booster in certain situations to really help regain your HP.
Also I believe regulators are being moved to the low slots.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5502
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Posted - 2015.03.19 01:13:00 -
[8] - Quote
Yeah don't waste a high slot on a regulator. They're useful, but not so useful that you want to replace eHP modules with them. I would avoid using regs until they get fixed and moved to low slots.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1942
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Posted - 2015.03.19 01:15:00 -
[9] - Quote
True Adamance wrote:matthew swager wrote:Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator Ah therein lies the issue. Your raw HP values are low. 3525 if I am not mistaken. A blaster tank will be able to strip about 30% of your total unhardened shielding within a second and as most blaster tanks will attack from an unexpected angle to try to catch you like this. That knocks a big chunk of your total eHP off in a single pass after which the blaster tank just had to evade your turrets tracking. Perhaps you should try a fit like 3x Complex Shield Extenders 1x Hardener 1x Booster You have more shield buffer and can use the booster in certain situations to really help regain your HP. Also I believe regulators are being moved to the low slots.
That is an impossible fit on an ADV Gunnlogi. Unless you are willing to use piece of crap Standard Hardeners and Standard Turrets. Anything but a complex shield hardener is enviable unless you want to spend 90% of time in redline.
My Dream fit would be.
3 complex shield extenders, complex HEAVY booster, complex hardener. Sadly, even with a complex PG and CPU expansion, you are over your CPU and PG and still have yet to fit a turret on my proto tank. Shield Hardener CPU is wayyy to high. It's taking up a third of my total CPU on the tank. The Heavy Shield Booster PG is way to high swell- it takes up two fifths of my PG on my Proto Gunnlogi.
Acquire Currency, Disregard Female Canis lupus familiaris
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Doc DDD
TeamPlayers Negative-Feedback
416
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Posted - 2015.03.19 01:20:00 -
[10] - Quote
Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds.
Damage mod on blaster gets it close. . 2 dam mods on blaster and shields nearly insta pop.. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17752
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Posted - 2015.03.19 01:39:00 -
[11] - Quote
Sir Dukey wrote:True Adamance wrote:matthew swager wrote:Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator Ah therein lies the issue. Your raw HP values are low. 3525 if I am not mistaken. A blaster tank will be able to strip about 30% of your total unhardened shielding within a second and as most blaster tanks will attack from an unexpected angle to try to catch you like this. That knocks a big chunk of your total eHP off in a single pass after which the blaster tank just had to evade your turrets tracking. Perhaps you should try a fit like 3x Complex Shield Extenders 1x Hardener 1x Booster You have more shield buffer and can use the booster in certain situations to really help regain your HP. Also I believe regulators are being moved to the low slots. That is an impossible fit on an ADV Gunnlogi. Unless you are willing to use piece of crap Standard Hardeners and Standard Turrets. Anything but a complex shield hardener is enviable unless you want to spend 90% of time in redline. My Dream fit would be. 3 complex shield extenders, complex HEAVY booster, complex hardener. Sadly, even with a complex PG and CPU expansion, you are over your CPU and PG and still have yet to fit a turret on my proto tank. Shield Hardener CPU is wayyy to high. It's taking up a third of my total CPU on the tank. The Heavy Shield Booster PG is way to high swell- it takes up two fifths of my PG on my Proto Gunnlogi.
Just made a very viable SHAV with 2x Complex Extenders 1x Complex Hardener , 2x Enhanced Light Shield Boosters, ADV railgun, and Enhanced CPU and PG fittings in the lows.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Doc DDD
TeamPlayers Negative-Feedback
416
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Posted - 2015.03.19 01:46:00 -
[12] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:matthew swager wrote:Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator Ah therein lies the issue. Your raw HP values are low. 3525 if I am not mistaken. A blaster tank will be able to strip about 30% of your total unhardened shielding within a second and as most blaster tanks will attack from an unexpected angle to try to catch you like this. That knocks a big chunk of your total eHP off in a single pass after which the blaster tank just had to evade your turrets tracking. Perhaps you should try a fit like 3x Complex Shield Extenders 1x Hardener 1x Booster You have more shield buffer and can use the booster in certain situations to really help regain your HP. Also I believe regulators are being moved to the low slots. That is an impossible fit on an ADV Gunnlogi. Unless you are willing to use piece of crap Standard Hardeners and Standard Turrets. Anything but a complex shield hardener is enviable unless you want to spend 90% of time in redline. My Dream fit would be. 3 complex shield extenders, complex HEAVY booster, complex hardener. Sadly, even with a complex PG and CPU expansion, you are over your CPU and PG and still have yet to fit a turret on my proto tank. Shield Hardener CPU is wayyy to high. It's taking up a third of my total CPU on the tank. The Heavy Shield Booster PG is way to high swell- it takes up two fifths of my PG on my Proto Gunnlogi. Just made a very viable SHAV with 2x Complex Extenders 1x Complex Hardener , 2x Enhanced Light Shield Boosters, ADV railgun, and Enhanced CPU and PG fittings in the lows.
rail tank with no heat sinks, dam mods or proto turret? I don't know about viable...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17753
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Posted - 2015.03.19 02:17:00 -
[13] - Quote
Doc DDD wrote:
rail tank with no heat sinks, dam mods or proto turret? I don't know about viable...
Perfectly. Assuming I maintain my range...but you make a valid point.... basic heat sink is onlined while one light armour booster is off lined.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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duster 35000
Algintal Core Gallente Federation
419
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Posted - 2015.03.19 04:02:00 -
[14] - Quote
matthew swager wrote:how is it that a blaster turret is able to take out a fully hardened shield tank in less than 3 secs with complex shielding Because, and armor tanks are impossible to kill in a gunny using a blaster, it should be possible, but it's not.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
419
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Posted - 2015.03.19 04:04:00 -
[15] - Quote
True Adamance wrote:matthew swager wrote:Pokey Dravon wrote:What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds. 1 complex extend 2 hardeners 1 com regulator Ah therein lies the issue. Your raw HP values are low. 3525 if I am not mistaken. A blaster tank will be able to strip about 30% of your total unhardened shielding within a second and as most blaster tanks will attack from an unexpected angle to try to catch you like this. That knocks a big chunk of your total eHP off in a single pass after which the blaster tank just had to evade your turrets tracking. Perhaps you should try a fit like 3x Complex Shield Extenders 1x Hardener 1x Booster You have more shield buffer and can use the booster in certain situations to really help regain your HP. Also I believe regulators are being moved to the low slots. Light booster, gunny doesn't have enough recources to fit a heavy booster...or enough cpu and pg to sacrifice a cpu mod fir a shield reg.
Molestia approved
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Derpty Derp
Dead Man's Game
925
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Posted - 2015.03.19 04:44:00 -
[16] - Quote
Try a Gunni with 1 hardener 4 complex extenders and a proto large blaster... It definitely doesn't die in under 3 seconds. |
The dark cloud
Negative-Feedback.
4154
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Posted - 2015.03.19 07:46:00 -
[17] - Quote
A armor blaster tank will allways win vs a shield blaster tank due to multiple reasons.
-blasters deal -10% damage vs armor -armor tanks have passive reps which never stop under fire -armor hardeners have the same resistance bonus as shield hardeners which is 40% -armor tanks can utilise their highslots with damage mods/heatsinks etc.
If you go face to face up to a armor tank that has a blaster with a blaster shield tank you are most likely to die. Even if you have more HP then he has he still has his reps and probs 2 hardeners.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7661
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Posted - 2015.03.19 07:51:00 -
[18] - Quote
AV gunner here:
In the interest of not having shield tanks being complete turds:
Please do not utilize reregulators until they are properly reassigned to their intended low slots.
Just in case the other HAV drivers were not abundantly clear, YOU WILL GIMP YOUR GUNNLOGI. Unrecoverably.
Please do not do it.
AV
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The dark cloud
Negative-Feedback.
4154
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Posted - 2015.03.19 09:10:00 -
[19] - Quote
Breakin Stuff wrote:AV gunner here:
In the interest of not having shield tanks being complete turds:
Please do not utilize reregulators until they are properly reassigned to their intended low slots.
Just in case the other HAV drivers were not abundantly clear, YOU WILL GIMP YOUR GUNNLOGI. Unrecoverably.
Please do not do it. Even when they go into the lowslot you barely have enough PG/CPU to actually fit one of them. Their fitting cost is way too high espacially if you go racial with 3 missile turrets.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7662
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Posted - 2015.03.19 09:45:00 -
[20] - Quote
Ive already made a thread requesting that the nerfs to shield mod fitting be reverted, with reasons. From an AV balance perspective the gunnlogi would have been perfectly in parity offset from the maddy when using the proper weapon to crack their defenses. If we could get actual shield buster AV that was more able to hit the target with a reasonable ratd of fire.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5507
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Posted - 2015.03.19 09:48:00 -
[21] - Quote
The dark cloud wrote:Breakin Stuff wrote:AV gunner here:
In the interest of not having shield tanks being complete turds:
Please do not utilize reregulators until they are properly reassigned to their intended low slots.
Just in case the other HAV drivers were not abundantly clear, YOU WILL GIMP YOUR GUNNLOGI. Unrecoverably.
Please do not do it. Even when they go into the lowslot you barely have enough PG/CPU to actually fit one of them. Their fitting cost is way too high espacially if you go racial with 3 missile turrets.
Missiles are oddly resource expensive. I'm fine with them having the highest CPU cost but also having a high PG cost seems odd to me.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Derpty Derp
Dead Man's Game
930
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Posted - 2015.03.19 12:12:00 -
[22] - Quote
The dark cloud wrote: Even when they go into the lowslot you barely have enough PG/CPU to actually fit one of them. Their fitting cost is way too high espacially if you go racial with 3 missile turrets.
Don't be racist then... |
Harpyja
Legio DXIV
2347
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Posted - 2015.03.19 14:21:00 -
[23] - Quote
Pokey Dravon wrote:Yeah don't waste a high slot on a regulator. They're useful, but not so useful that you want to replace eHP modules with them. I would avoid using regs until they get fixed and moved to low slots.
Sad thing about regs is that I'll still prefer armor modules over them. For the ridiculous fitting costs that they have, armor modules provide higher benefits. The fact that I can get a little over an extra 200 shield to me is worthless, especially when armor HAVs have constant and mich higher regen. It would be better to simply run than attempt to break the engagement to regen, because shield will just lose out on the regen as well.
For their high fitting costs, I'd imagine that they should allow constant shield regen that cannot be stopped. Now that will make me consider fitting a reg instead of a fitting enhancement or armor module.
"By His light, and His will"- The Scriptures, 12:32
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7668
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Posted - 2015.03.19 14:22:00 -
[24] - Quote
Did the shield energizer/recharger for shields not get another pass?
AV
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Derpty Derp
Dead Man's Game
937
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Posted - 2015.03.19 16:24:00 -
[25] - Quote
Harpyja wrote:For their high fitting costs, I'd imagine that they should allow constant shield regen that cannot be stopped. Now that will make me consider fitting a reg instead of a fitting enhancement or armor module.
The big question is, can they implement a constant shield recharge, that doesn't kick in the built in recharge rate as well?
Part of the reason shield boosters are so worthwhile is that you can plop a cheap light boost and watch your shields charge earlier than they should have, which leads me to believe it's at least not as easy as it sounds. |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2757
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Posted - 2015.03.19 17:03:00 -
[26] - Quote
Ima need some video.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Kaeru Nayiri
Ready to Play
722
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Posted - 2015.03.19 17:08:00 -
[27] - Quote
Breakin Stuff wrote:Ive already made a thread requesting that the nerfs to shield mod fitting be reverted, with reasons. From an AV balance perspective the gunnlogi would have been perfectly in parity offset from the maddy when using the proper weapon to crack their defenses. If we could get actual shield buster AV that was more able to hit the target with a reasonable ratd of fire.
Break'n still fighting the good fight.
Know what cannot be known.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3249
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Posted - 2015.03.19 18:17:00 -
[28] - Quote
The blaster tanks are absolutely SHREK'in me as PLC AV infantry personally, I can deal with it so far as it seems just about balanced.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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