RedBleach LeSanglant wrote:Cross Atu wrote:I've heard it suggested that the Shield Transporter should be an active mod (new code required)
That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span.
Thus restoring friendly shields by a substantial amount with an AoE centered around the Logi player for a brief span before going back on cool down.
This would allow for a unique more mobility / hit and run playstyle for shields (vs armor) while still giving enhanced utility.
It would also be a very active tactical role because the timing of use would be very key in certain contexts.
Even just an activated piece of equipment would be fine. Doesn't need programming or code for an active module - until we want to go there. I would simply have a recharge timer similar to the active scanner. Use once, must wait, then activate again. possible radius expansion, but a one time inverse flux would be great. No new animation. Take the cloak module and use that for the in screen animation and hud view so we don't have to build a new model.
Could have a pulse module and pulsed 3x in 6 seconds allowing the carrier to run through a group :)
The idea I've discussed with Cross previously was in fact an active piece of equipment... And that is what he means here, actually.
The shield version of the reptool I envision would function differently from the armour reptool, mainly because I believe we shouldn't be trying to make armour and shield tanking function identically. Instead of being a lock on target, continuous HP repair while held, the shield rep tool would have an area of effect and a duration of effect, followed by a cooldown, similar to how the scanner functions. The effect itself would be the removal of shield regen delays and a reasonable (percentage based) boost to the native repair rate of the affected suit(s). This would allow the shield logi to improve the shield repair of his nearby teammates in bursts, while free to engage in other actions between them (while on cooldown). Armour and shield tanking lend themselves to different combat styles, and I think an armour supoort logi should work differently from a shield repair logi, too.
The term "Reverse Flux" being thrown out there makes me think of an even more radical difference in how the two types of rep tools could work. Where the armour rep tool provides a steady stream of repairs for as long as it is locked on and active, the shield repair tool would provide an instant shield booster effect, restoring full shields in a pulse (with maybe a limited duration recharge delay reduction), with a cooldown/charge mechanic to limit it. Very intriguing.