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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12153
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Posted - 2015.03.16 21:24:00 -
[1] - Quote
I would like to see more infantry weapon modifiers that alter the stats and behavior of weapons, similar to damage mods. Vehicles have heat sinks and stabilizers in addition to damage mods, so I don't see why infantry shouldn't have more options as well to diversify their weapons and tactics as well. Damage modifiers are arguably the most dangerous type of weapon modifiers for balance, and they're already done and alright, so other mods should be relatively easy to balance.
There was another thread on this by Cat Merc, which was inspired by an infantry heat sink thread I made when the Amarr assault was in danger of losing its heat bonus, but both threads are now dead, so I'm making this new thread.
Here are some ideas for infantry weapon mods, and preliminary number, all organized by light/sidearm/heavy categories like damage mods are. Keep in mind that when you fit one of these, you're giving up a slot that could otherwise be used to fit a damage mod (proposed mods are high slot), and that stacking penalties apply.
IDEAS:
________________________________________________________________________________________________
[Weapon stabilizers] - Reduces dispersion and kick
Basic light weapon stabilizer: 10% Enhanced light weapon stabilizer: 15% Complex light stabilizer: 20%
Basic sidearm weapon stabilizer: 15% Enhanced sidearm weapon stabilizer: 20% Complex sidearm weapon stabilizer: 25%
Basic heavy weapon stabilizer: 5% Enhanced heavy weapon stabilizer: 10% Complex heavy weapon stabilizer: 15%
________________________________________________________________________________________________
[Magazine modifiers] - increases magazine size of weapons [b]that have at least 20 round magazines. Kind of useless for bolt pistols, mass drivers, sniper rifles, and other low magazine size weapons, but great for the others.
Basic light magazine modifier: 10% Enhanced light magazine modifier: 15% Complex light magazine modifier: 20%
Basic sidearm magazine modifier: 15% Enhanced sidearm magazine modifier: 20% Complex sidearm magazine modifier: 25%
Basic heavy magazine modifier: 5% Enhanced heavy magazine modifier: 10% Complex heavy magazine modifier: 15%
________________________________________________________________________________________________
[Range modifiers] - increases the effective and optimal range of weapons
Basic light range modifier: 5% Enhanced light range modifier: 10% Complex light range modifier: 15%
Basic sidearm range modifier: 10% Enhanced sidearm range modifier: 15% Complex sidearm range modifier: 20%
Basic heavy range modifier: 4% Enhanced heavy range modifier: 7% Complex heavy range modifier: 10%
________________________________________________________________________________________________
[Heat sinks] - Reduces heat buildup per shot. Only useful for ion pistol, scrambler rifle, assault scrambler rifle, laser rifle, and HMG
Basic light heat sink: 5% Enhanced light heat sink: 10% Complex light heat sink: 15%
Basic sidearm heat sink: 15% Enhanced sidearm heat sink: 35% Complex sidearm heat sink: 45%
Basic heavy heat sink: 5% Enhanced heavy heat sink: 10% Complex heavy heat sink: 15%
________________________________________________________________________________________________
[ (BONUS IDEA) Equipment: weapon catalyst] - Activated like a cloak, and once active, it increases the rate of fire of any handheld weapon by 50%
Standard duration / cooldown: 4 seconds / 40 seconds Advanced duration / cooldown: 8 seconds / 40 seconds Prototype duration / cooldown: 12 seconds / 40 seconds.
PG/CPU costs should be high. The assault PG/CPU reduction bonus for weapons and grenades could be expanded to include it, and the logi bonus could be modified to exclude it. This is just a rough idea that came to me while writing this thread; it's inspired by the cloak, and active vehicle damage mods.
________________________________________________________________________________________________
Ideas for new mods, as well as feedback on my proposed mods are welcomed, and proposal may be revised based on feedback.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22806
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Posted - 2015.03.16 21:27:00 -
[2] - Quote
Yes.
Gallente Guide
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axis alpha
Ahrendee Inc. Negative-Feedback
684
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Posted - 2015.03.16 21:29:00 -
[3] - Quote
Nice, I'm just interested in range mods >:)
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Summa Militum
Hidd3n Dragon
284
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Posted - 2015.03.16 21:31:00 -
[4] - Quote
I would like all of this but implemented as skills to be leveled up instead of modules; unless we can increase the number of module slots the dropsuits have. |
Eruditus 920
Nemo Malus Felix
1473
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Posted - 2015.03.16 22:03:00 -
[5] - Quote
Suppressors/Silencers please for the stealthy minded merc.
When the Magsec was introduced the image included one and CCP stated that a suppressed version was coming.
When I hear gunfire, I will go to that area. Suppressors go hand in hand with Ewar/stealthy game play.
"Stay gold, Ponyboy..."
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Mex-0
T.H.I.R.D R.O.C.K
471
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Posted - 2015.03.16 22:10:00 -
[6] - Quote
axis alpha wrote:Nice, I'm just interested in range mods >:)
Oh lordy, triple range modded ARRs, just what we need.
Gû¼+¦GòÉGòÉn¦ñ
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Archduke Ferd1nand
Nos Nothi
217
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Posted - 2015.03.16 22:27:00 -
[7] - Quote
How about one that allows non-AV weapons to do damage to vehicles?
Like a damage mod except it applies to vehicles.
Something like:
-LW: STD:15% ADV:20% PRO:25%
-SA: STD:20% ADV:25% PRO:30%
-HW: STD:10% ADV:15% PRO:20%
*Stacking penalties apply
Ex. A Duvolle Assault rifle has a 5% efficacy on an LAV/Tank/ADS in its optimal. With one PRO mod, it would have 30% efficacy. With 2, it would have ~48% efficacy. At 3 mods, ~60% efficacy.
However, it would maintain its same effectiveness vs. infantry.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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axis alpha
Ahrendee Inc. Negative-Feedback
684
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Posted - 2015.03.16 22:28:00 -
[8] - Quote
Mex-0 wrote:axis alpha wrote:Nice, I'm just interested in range mods >:) Oh lordy, triple range modded ARRs, just what we need. A fool would do that. I'd use one pro range and a pro dmg mod.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Joel II X
Bacon with a bottle of Quafe
6711
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Posted - 2015.03.16 22:31:00 -
[9] - Quote
SoonGäó |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2723
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Posted - 2015.03.16 22:33:00 -
[10] - Quote
ADV/CX Sidearm heatsink is useless... Only Ion Pistols overheat, and even the basic one would prevent that completely. Ion Pistols overheat at like 13-14 rounds, and have a 16rd mag.
For heatsinks, I would just have them mirrored across weapon sizes. Same with magazine mods.
10/15/20% or thereabouts. Fine tune them...
Home at Last <3
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
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Posted - 2015.03.16 22:40:00 -
[11] - Quote
Funny. I just proposed moving the jumping ability to kin cats, and giving myos a recoil reduction bonus instead. Stronger forearms and triceps = more stable aim and recoil control no?
Retired
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2723
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Posted - 2015.03.16 22:42:00 -
[12] - Quote
Oh, and I'd like a mod that reduces RoF and Magazine size in exchange for massive raw damage. And one that increases headshot damage.
If I can't get a breach ScR, I'll make one!
Home at Last <3
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Nocturnal Soul
Primordial Threat
5971
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Posted - 2015.03.16 22:43:00 -
[13] - Quote
Hell yeah give me my heatsink brah!!!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12156
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Posted - 2015.03.16 22:46:00 -
[14] - Quote
Fizzer XCIV wrote:ADV/CX Sidearm heatsink is useless... Only Ion Pistols overheat, and even the basic one would prevent that completely. Ion Pistols overheat at like 13-14 rounds, and have a 16rd mag.
For heatsinks, I would just have them mirrored across weapon sizes. Same with magazine mods. Their percentages should also be identical, since they are achieving the same goal.
10/15/20% or thereabouts. Fine tune them... Ion pistols are weird, they overheat inconsistently because heat is really based on fire rate rather than number of shots fired. Somehow firing slower seems to lead to very fast overheat, so I don't know if just the standard one would prevent all overheat when firing slowly. I will adjust the numbers to look less crazy though.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2723
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Posted - 2015.03.16 22:50:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Fizzer XCIV wrote:ADV/CX Sidearm heatsink is useless... Only Ion Pistols overheat, and even the basic one would prevent that completely. Ion Pistols overheat at like 13-14 rounds, and have a 16rd mag.
For heatsinks, I would just have them mirrored across weapon sizes. Same with magazine mods. Their percentages should also be identical, since they are achieving the same goal.
10/15/20% or thereabouts. Fine tune them... Ion pistols are weird, they overheat inconsistently because heat is really based on fire rate rather than number of shots fired. Somehow firing slower seems to lead to very fast overheat, so I don't know if just the standard one would prevent all overheat when firing slowly. I will adjust the numbers to look less crazy though. Yeah. They probably do suffer from the same heat/time that the ScR does. Although the variance can't be that strong. Its only 1-2 rounds for the ScR, so I can't imagine it is more pronounced on the IoP, which has a smaller "magazine".
Home at Last <3
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Cat Merc
Negative-Feedback. Negative-Feedback
15517
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Posted - 2015.03.16 23:12:00 -
[16] - Quote
I actually see the heat sinks on the Ion Pistol being useful for something.
Unless I remember the numbers wrong, I'm pretty sure one of these modules would allow you to charge shot without overheating. Could be wrong.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Nirwanda Vaughns
1552
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Posted - 2015.03.16 23:16:00 -
[17] - Quote
Years ago the 'plan' was to have a Weapon fitting screen too where you could customize your rifles with scopes, stocks, silencers ect.
even a Modular SMG concent art here yet another thing promised and not delivered
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12159
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Posted - 2015.03.16 23:19:00 -
[18] - Quote
Nirwanda Vaughns wrote:Years ago the 'plan' was to have a Weapon fitting screen too where you could customize your rifles with scopes, stocks, silencers ect. even a Modular SMG concent art here yet another thing promised and not delivered I know about it, but this is not about that. This is just about high slot modules like the current damage mods that alter the stats and behavior.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Eruditus 920
Nemo Malus Felix
1476
|
Posted - 2015.03.16 23:24:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Nirwanda Vaughns wrote:Years ago the 'plan' was to have a Weapon fitting screen too where you could customize your rifles with scopes, stocks, silencers ect. even a Modular SMG concent art here yet another thing promised and not delivered I know about it, but this is not about that. This is just about high slot modules like the current damage mods that alter the stats and behavior.
I have news for you.
A thread goes wherever the posters take it.
The OP gives it life, but that's where it ends.
"Stay gold, Ponyboy..."
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Velvet Overkill
SI6MA Learning Alliance
133
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Posted - 2015.03.16 23:25:00 -
[20] - Quote
I would also want a mod that increases reload speed.
axis alpha wrote:Nice, I'm just interested in range mods >:) I already have a thread for that. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12160
|
Posted - 2015.03.16 23:44:00 -
[21] - Quote
Eruditus 920 wrote:KAGEHOSHI Horned Wolf wrote:Nirwanda Vaughns wrote:Years ago the 'plan' was to have a Weapon fitting screen too where you could customize your rifles with scopes, stocks, silencers ect. even a Modular SMG concent art here yet another thing promised and not delivered I know about it, but this is not about that. This is just about high slot modules like the current damage mods that alter the stats and behavior. I have news for you. A thread goes wherever the posters take it. The OP gives it life, but that's where it ends. I have news for you, posting off topic has gotten people punished (rule 26). This is not a threat, but a refutation of your claim that threads can just become about anything if people feel like changing the subject. The OP decides the subject of the thread; a thread about a proposed commando slot changes for example can't be derailed into becoming a thread about a long dead plan for a new dropsuit type. Likewise, a thread about high slot modules to alter stats and behavior of weapons cannot turn into a thread about a long dead plan CCP once had, but no longer has the resources devoted to Dust to accomplish (weapon fitting screen and modular customization, it's just not going to happen). If you, him, or someone else wants to make a separate thread about this subject of weapon fitting screens and modular customization with gun parts, feel free to do so.
I am a poster in thread just as much as anyone else, so by your logic, I can keep influencing the direction of the thread just as anyone else can.
Jathniel wrote:Funny. I just proposed moving the jumping ability to kin cats, and giving myos a recoil reduction bonus instead. Stronger forearms and triceps = more stable aim and recoil control no? That would logically make sense, though KinKats are already pretty great without adding jumping abilities to them, and I think it would be better for categorization to have weapon mods separate from biotics.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Russel Mendoza
Klandatu
11
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Posted - 2015.03.16 23:47:00 -
[22] - Quote
Magasine size no.
clip size yes.
reduce dispersion yes.
reduce recoil kick no.
range up hell no. Please no. Gonna be a facking nightgmare.
heat sink yes.
scope yes. Dot sight please.
silencer so much better. |
LUGMOS
Corrosive Synergy
2813
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Posted - 2015.03.16 23:47:00 -
[23] - Quote
Imagine the ScRs...
There would defo be a Nerf should these mods be introduced.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Eruditus 920
Nemo Malus Felix
1476
|
Posted - 2015.03.16 23:49:00 -
[24] - Quote
OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think?
"Stay gold, Ponyboy..."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12161
|
Posted - 2015.03.16 23:52:00 -
[25] - Quote
LUGMOS wrote:Imagine the ScRs...
There would defo be a Nerf should these mods be introduced. These mods when balanced wouldn't make a SCR any more useful or powerful than a damage mod currently does, so I don't see why the SCR would be more problematic with it. Imagine an ACR with Minmatar assault magazine bonus in addition to magazine mods turning it into an LMG, or a RR's already massive range being increased with range mods. All weapons would benefit, but that benefit will always be a cost/benefit with other modules competing for limited high slots.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12161
|
Posted - 2015.03.16 23:58:00 -
[26] - Quote
Russel Mendoza wrote:Magasine size no.
clip size yes.
reduce dispersion yes.
reduce recoil kick no.
range up hell no. Please no. Gonna be a facking nightgmare.
heat sink yes.
scope yes. Dot sight please.
silencer so much better. Magazine means the exact same thing as clip, its just that Dust mislabels magazine as clip. Why is kick reduction an issue? We already have mods that increase our damage (most problematic for balance) I can see why range would be problematic, but I don't think it will be any worse than damage mods when fully balanced. Sight/scope mods I would like, though I feel like they would be much harder to do since they actually change the 3D model of the gun. Also I don't know how progression in different tiers would be handled. Any suggestions for progression?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1487
|
Posted - 2015.03.17 01:58:00 -
[27] - Quote
Nice thread, Kageoshi. +1
I've long been an advocate for these type of mods. Couple quick thoughts:
1) I would like a Weapon Capacitor Mod* - reduces charge time on rail tech and forge guns.
2) My personal preference is that these "mods" would actually be an equipment slot. I can see the trade-off for making it an actual module but it would make balance distinctly easier since you wouldn't have to choose between high / low slots for where certain types of weapon mods went. This has long been an issue that gave some innate advantages to armor tankers who can increase damage output without sacrificing tank.
Long term...i would actually prefer to add some "weapon equipment" slots which gives you some more granular tools on tweaking Assault / Commando / Heavies (i.e. offensively minded suits) and thus balancing a bit more with Logis and their support equipment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17705
|
Posted - 2015.03.17 02:12:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Nirwanda Vaughns wrote:Years ago the 'plan' was to have a Weapon fitting screen too where you could customize your rifles with scopes, stocks, silencers ect. even a Modular SMG concent art here yet another thing promised and not delivered I know about it, but this is not about that. This is just about high slot modules like the current damage mods that alter the stats and behavior.
Boi you want weapons modifications in High Slots? You crazy.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Dementia Maniaclease
Dust 514 Elite Ops
9
|
Posted - 2015.03.17 02:24:00 -
[29] - Quote
I like this idea, a lot in fact!!! |
Georgia Xavier
Y.A.M.A.H
94
|
Posted - 2015.03.17 02:28:00 -
[30] - Quote
Stabilizer mods on an assault ScR is just pure evil.........
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Iron Wolf Saber
Den of Swords
18916
|
Posted - 2015.03.17 02:48:00 -
[31] - Quote
Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think?
Dear sir,
Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
|
Posted - 2015.03.17 02:59:00 -
[32] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged.
Stick it, Saber.
Speaking the truth and pointing out the obvious is what this forum needs more of.
"Stay gold, Ponyboy..."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17709
|
Posted - 2015.03.17 03:03:00 -
[33] - Quote
Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of. You Americans...... it's Sabre. Get it right!
By and by I think is is more than interesting enough to subscribe to so I'll pop back in to see what's going on tomorrow. Hopefully decorum has returned and a few more suggestions have come in.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Iron Wolf Saber
Den of Swords
18916
|
Posted - 2015.03.17 03:13:00 -
[34] - Quote
Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of.
Does it look like I give an ounce of Amarr faith about your justification for the wrong doing? This confession would be utmost time saving for the inquisition.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
|
Posted - 2015.03.17 03:17:00 -
[35] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of. Does it look like I give an ounce of Amarr faith about your justification for the wrong doing? This confession would be utmost time saving for the inquisition.
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
P.S. No one likes you.
*sticks out tongue*
"Stay gold, Ponyboy..."
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Iron Wolf Saber
Den of Swords
18916
|
Posted - 2015.03.17 03:23:00 -
[36] - Quote
Eruditus 920 wrote:
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
Nobody likes terrorist either or people who hold threads hostage.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
|
Posted - 2015.03.17 03:30:00 -
[37] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
Nobody likes terrorist either or people who hold threads hostage.
Hyperbole.
Boo.
"Stay gold, Ponyboy..."
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Vicious Minotaur
2195
|
Posted - 2015.03.17 03:35:00 -
[38] - Quote
Weapons mods are lame. They'd probably end up as high slots (given how armour losers complain about a lack of content for highs). Woo. My lame armour accounts could totally fit a total of 0-1 of them!!!!! Cool! And my shield tankers would have little reason to fit them, too!
Would prefer actual weapon customization to be a thing, but some unidentified posters might think a generally related idea is off topic and worthy of moderation, despite this being a relatively loosely moderated forum called general discussion. So enough of that.
I'd post other ideas of more interesting ways to implement weapon mods, but that would also technically be a change of topic given that this topic contains less interesting weapon mods.
So... scratch that, too.
Oh, and why is this topic in GD instead Ideas and discussion? This place is a cesspit as indicated by certain barbers and by a presence of a rather annoying minotaur (who may have fleas!).
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12169
|
Posted - 2015.03.17 03:42:00 -
[39] - Quote
Jaysyn Larrisen wrote:Nice thread, Kageoshi. +1
I've long been an advocate for these type of mods. Couple quick thoughts:
1) I would like a Weapon Capacitor Mod* - reduces charge time on rail tech and forge guns.
2) My personal preference is that these "mods" would actually be an equipment slot. I can see the trade-off for making it an actual module but it would make balance distinctly easier since you wouldn't have to choose between high / low slots for where certain types of weapon mods went. This has long been an issue that gave some innate advantages to armor tankers who can increase damage output without sacrificing tank.
Long term...i would actually prefer to add some "weapon equipment" slots which gives you some more granular tools on tweaking Assault / Commando / Heavies (i.e. offensively minded suits) and thus balancing a bit more with Logis and their support equipment. Ooh, actually was thinking about the charge/spool-time mod. Would be great. I'm thinking of the term magnetic accelerator. Anyway, the charge/spool times are so short, I don't think it would be worth the trade-off when you can put a damage mod or something else. Also I wouldn't be apposed to these being equipment.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17710
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Posted - 2015.03.17 03:50:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:Jaysyn Larrisen wrote:Nice thread, Kageoshi. +1
I've long been an advocate for these type of mods. Couple quick thoughts:
1) I would like a Weapon Capacitor Mod* - reduces charge time on rail tech and forge guns.
2) My personal preference is that these "mods" would actually be an equipment slot. I can see the trade-off for making it an actual module but it would make balance distinctly easier since you wouldn't have to choose between high / low slots for where certain types of weapon mods went. This has long been an issue that gave some innate advantages to armor tankers who can increase damage output without sacrificing tank.
Long term...i would actually prefer to add some "weapon equipment" slots which gives you some more granular tools on tweaking Assault / Commando / Heavies (i.e. offensively minded suits) and thus balancing a bit more with Logis and their support equipment. Ooh, actually was thinking about the charge/spool-time mod. Would be great. I'm thinking of the term magnetic accelerator. Anyway, the charge/spool times are so short, I don't think it would be worth the trade-off when you can put a damage mod or something else. Also I wouldn't be apposed to these being equipment.
Can you snag the name for the EVE side module that increased Hybrid RoF then tack Micro in front of it?
Micro-Flux Acceleration Bolt Array or some such.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Russel Mendoza
Klandatu
11
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Posted - 2015.03.17 04:27:00 -
[41] - Quote
I dont mind my magazine size, i want my clip size to be more, the actual number of shots you can fire before reloading thats clip size.
for me kickback/recoil is what makes shooting feel realistic, dont touch that, i just what a added little accuracy on my shots, so i want less dispersion.
range is already balance for me, short range have higher dps, while long range have less. imagine an ar or cr grinding at you from 100 meters, my rr would look pitiful.
i was wondering about that, my toxin ar has scope when you look at it with the square button, but ingame it aint got none. cant they just slap one from the scope of the rr or scr, if they dont want to do a lot of coding.
about progression, your formula for bsc, adv and proto looks fine. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12170
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Posted - 2015.03.17 09:44:00 -
[42] - Quote
Russel Mendoza wrote:I dont mind my magazine size, i want my clip size to be more, the actual number of shots you can fire before reloading thats clip size.
for me kickback/recoil is what makes shooting feel realistic, dont touch that, i just what a added little accuracy on my shots, so i want less dispersion.
range is already balance for me, short range have higher dps, while long range have less. imagine an ar or cr grinding at you from 100 meters, my rr would look pitiful.
i was wondering about that, my toxin ar has scope when you look at it with the square button, but ingame it aint got none. cant they just slap one from the scope of the rr or scr, if they dont want to do a lot of coding.
about progression, your formula for bsc, adv and proto looks fine.
"the actual number of shots you can fire before reloading thats clip size" That is magazine, the game uses the wrong word for it. Here is an image of a real life magazine.
"short range have higher dps, while long range have less" Yet long range weapons can raise DPS with damage mods, so I don't see why high DPS weapons shouldn't be able to raise range with range mods. If an enemy with an ACR raises their range with range mods, you can do the same with your RR and surpass them, or even out-DPS them with enough damage mods.
What I'm asking in regards to progression is for example how would a standard red dot sight be different from an prototype one?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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The dark cloud
Negative-Feedback.
4139
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Posted - 2015.03.17 10:03:00 -
[43] - Quote
i would like rate of fire modules that go in the lowslot. Ya know give shield tanked suits aswell a way to enhance their DPS without sacrificing their main tank.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
998
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Posted - 2015.03.17 10:17:00 -
[44] - Quote
I'd say good idea. I find it highly unlikely with the dev resources they have they'll be able to make these but variety is always the spice of life (or Dust).
I'd say the heat sinks might shoot some weapons into the OP stratosphere - for example the scrambler rifle with heat sinks would become a damage dealing death machine. |
Velvet Overkill
SI6MA Learning Alliance
137
|
Posted - 2015.03.17 15:29:00 -
[45] - Quote
Justicar Karnellia wrote:I'd say good idea. I find it highly unlikely with the dev resources they have they'll be able to make these but variety is always the spice of life (or Dust).
I'd say the heat sinks might shoot some weapons into the OP stratosphere - for example the scrambler rifle with heat sinks would become a damage dealing death machine. All weapons with the right combo of these mods can become damage dealing death machines.
For example: Min assault using an aCR with a stabilizer and damage mod = High DPS, accurate, low recoil & spread, medium range, armor shredder.
Gal assault using a TAR with a stabilizer and RoF modifier = High DPS, accurate, low recoil & spread, medium-long range, omni-shredder.
Also these mod bonuses and fitting costs are things that can be balanced. |
Boot Booter
Titans of Phoenix
1199
|
Posted - 2015.03.17 17:30:00 -
[46] - Quote
Hey nice post. My only worry is that you propose they all be high slot modules. Are you concerned with this favoring armor tankers too much?
I see range modifiers and ammo magazine capacity modifiers as Caldari and minmatar respectively. Should these be low slot modules? Granted I don't know an incredible amount about eve lore etc.
Also can you make another post about ammo types. That's one thing I'd really like to see. I think you've made one before / are better at your post game. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12174
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Posted - 2015.03.17 20:29:00 -
[47] - Quote
Added this edit to the OP: They don't all have to be high slot modules, and as some have pointed out, it would help shield-users if many were low slot modules.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Heimdallr69
Negative-Feedback.
4940
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Posted - 2015.03.17 20:54:00 -
[48] - Quote
I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17726
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Posted - 2015.03.17 20:56:00 -
[49] - Quote
Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful
That's my stance on damage modules as well.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Heimdallr69
Negative-Feedback.
4940
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Posted - 2015.03.17 21:26:00 -
[50] - Quote
True Adamance wrote:Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful That's my stance on damage modules as well. I've never played Eve but I can understand the logic but I mean this an fps why not make them both high and low? I mean then both sides could use them if they want and it's not like anyone would dual stack them since the penalty makes it useless after like 3
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Michael Epic
Horizons' Edge
654
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Posted - 2015.03.17 21:30:00 -
[51] - Quote
Honestly, I think ALL your values for EVERYTHING are ASTRONOMICALLY too high.
at best;
Basic 3% Advanced 4% Proto 5%
Otherwise there is a nightmare of proto players running around with +20% and newbies that don't have a clue what is going on!
Michael Epic's "EPIC" Proposal to his girlfriend :D
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.17 22:04:00 -
[52] - Quote
Michael Epic wrote:Honestly, I think ALL your values for EVERYTHING are ASTRONOMICALLY too high.
at best;
Basic 3% Advanced 4% Proto 5%
Otherwise there is a nightmare of proto players running around with +20% and newbies that don't have a clue what is going on! 5% less kick and dispersion, or 5% more range, or 5% more magazine size is hardly worth i compared to 7% more damage, though I think my heat sinks may be a bit too much. Will tone them down a bit.
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
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Posted - 2015.03.17 22:12:00 -
[53] - Quote
True Adamance wrote:Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful That's my stance on damage modules as well.
Part of the reason why I'd sooner see the jump bonus on kin-cats instead.
Retired
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Vicious Minotaur
2202
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Posted - 2015.03.17 22:24:00 -
[54] - Quote
*begins to feel constructive and well rested*
I dislike how so many mods to not involve any sort of tradeoffs (in and of themselves). Simply buffing a specific aspect of weapon firing is... kinda boring, and not to mention that any straight buff could be rendered hard to balance (useless/useful, that is a fine line).
Why not implement tradeoffs? I think it would allow for greater %s and overall creativity.
For example (a poorly thought out one, perhaps):
Complex Clip extender (+) 50% clip size increase (-) 15% recoil increase (-) 10% carried ammo decrease (-) 5% damage decrease (-) 5% heat buildup increase
The large, quite useful bonus (+) is offset by multiple negatives (-). Those negatives, could in turn, be mitigated in with another module (which would also have some negatives).
This creates a situation where you are LITERALLY making tradeoffs for an advantage. I'd say such a thing would be funner, easier to balance, and just more interesting in general.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.17 23:41:00 -
[55] - Quote
Vicious Minotaur wrote:*begins to feel constructive and well rested*
I dislike how so many mods to not involve any sort of tradeoffs (in and of themselves). Simply buffing a specific aspect of weapon firing is... kinda boring, and not to mention that any straight buff could be rendered hard to balance (useless/useful, that is a fine line).
Why not implement tradeoffs? I think it would allow for greater %s and overall creativity.
For example (a poorly thought out one, perhaps):
Complex Clip extender (+) 50% clip size increase (-) 15% recoil increase (-) 10% carried ammo decrease (-) 5% damage decrease (-) 5% heat buildup increase
The large, quite useful bonus (+) is offset by multiple negatives (-). Those negatives, could in turn, be mitigated in with another module (which would also have some negatives).
This creates a situation where you are LITERALLY making tradeoffs for an advantage. I'd say such a thing would be funner, easier to balance, and just more interesting in general. I like the general idea. Each modules could have a second version that gives a much greater bonus in exchange for some drawbacks (like a high efficacy heat sink that reduces damage as a side effect). The benefit has to outweigh the disadvantages though. I would not want to waste the ISK, the high slot (or low slot, since I think at least some should be lows), and the PG/CPU for a module whose positives are equaled out by negatives.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
18932
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Posted - 2015.03.18 02:32:00 -
[56] - Quote
I would like to state you should also heavily weigh the weapon mods merits vs the fitter's own tank; which should go in high and hwich should go in lows and which game style ultimately fits either role better.
For example a faster reload would likely benefit a shield tanker better as they're already dipping out of the face of combat to get shields going again and need to be ready ot go at a moments notice.
While a magazine expansion favors the armor tanker instead as they don't have the luxury of getting out of the stomr as fast thus needing to quell the storm instead with superior amount of bullets.
For the Reload vs Mag size you would want to want them as off tank slots to discourage the use of opposed tank slot modules that are not designed for the game style use (armor plates on sheild tankers for example)
Now in the case of damage application; this is where you want the device to share that game style's tank slot instead forcing a compromise on defense for more offense.
Range altercation is out of the question it was removed before and its not making its way back in. Range is a very heavy stat. What can make it in is effective range or basically where hte most hurt occurs as long as it cannot surpass max range we should be good to go.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2726
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Posted - 2015.03.18 02:43:00 -
[57] - Quote
Dream Mod:
+40% Damage -40% RoF +50% Headshot Damage
Make it happen!
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.18 02:49:00 -
[58] - Quote
Iron Wolf Saber wrote:I would like to state you should also heavily weigh the weapon mods merits vs the fitter's own tank; which should go in high and hwich should go in lows and which game style ultimately fits either role better.
For example a faster reload would likely benefit a shield tanker better as they're already dipping out of the face of combat to get shields going again and need to be ready ot go at a moments notice.
While a magazine expansion favors the armor tanker instead as they don't have the luxury of getting out of the stomr as fast thus needing to quell the storm instead with superior amount of bullets.
For the Reload vs Mag size you would want to want them as off tank slots to discourage the use of opposed tank slot modules that are not designed for the game style use (armor plates on sheild tankers for example)
Now in the case of damage application; this is where you want the device to share that game style's tank slot instead forcing a compromise on defense for more offense.
Range altercation is out of the question it was removed before and its not making its way back in. Range is a very heavy stat. What can make it in is effective range or basically where hte most hurt occurs as long as it cannot surpass max range we should be good to go.
In regards to range alteration, when it was in the game, it was as a skill that gave a maximum of 15% more range without any sacrifices. Modules are fundamentally different in that they require sacrifices of slots and PG/CPU, so I think it can be done in a balanced way as a module. As stated in the OP, the idea is not to increase maximum range, but just optimal and effective, though I'm willing to settle for just effective. I agree with you on the magazine vs reload module slot types.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
18937
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Posted - 2015.03.18 19:10:00 -
[59] - Quote
Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3245
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Posted - 2015.03.18 19:16:00 -
[60] - Quote
I love this idea but I really think we should think of them in terms of "Rigs" or "Rigging" like in EVE. (Extra slots that grant bonuses like you have imagined however they usually come with small drawbacks.)
The PLC for instance would not benefit from any low % of clip size. However it could have a rig module that Increase PLC charge up time and or reload speed in exchange for less total ammo or for a slightly lower damage output.
You could also have "Rigs" for splash weapons that increase splash range in exchange for direct damage, or perhaps another module might be an increase in direct damage in exchange for splash damage or splash radius....
The list of ideas that we could conjure up for weapon mods or "Rigs" is a long happy one
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
87
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Posted - 2015.03.18 19:28:00 -
[61] - Quote
CommanderBolt wrote:I love this idea but I really think we should think of them in terms of "Rigs" or "Rigging" like in EVE. (Extra slots that grant bonuses like you have imagined however they usually come with small drawbacks.) The PLC for instance would not benefit from any low % of clip size. However it could have a rig module that Increase PLC charge up time and or reload speed in exchange for less total ammo or for a slightly lower damage output. You could also have "Rigs" for splash weapons that increase splash range in exchange for direct damage, or perhaps another module might be an increase in direct damage in exchange for splash damage or splash radius.... The list of ideas that we could conjure up for weapon mods or "Rigs" is a long happy one
like this:
https://trello.com/c/QQqbNGrt/310-salvager-role |
Lenz Hong
Blood-Titans E-R-A
6
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Posted - 2015.03.20 09:22:00 -
[62] - Quote
Any of this could be achieved with Skill tree change? Where is Damage Mod (i can't remember the name..) could be Weapon mods and could be as this.
Weapon Mod) ->(Lvl.1) Damage Mod, also could have RoF penalty by default ->(Lvl. 3) Clip/Magazine Mod (2% more bullets in it), Reload speed changer, bigger magazine, slower reload speed ->(Lvl. 3) Range Mod (2% range bonus) ??
Considering that the other modules are more specific, it could be as another skill in the weapon tree AR/CR/SMG - Sharpshooter (as it is) and grant access to the module (which, maxed out, helps to decrease, idk, 50% of the dispersion) ScR/LR/IoP - Heat BuildUp (new skill) helps to decrease, idk, 50% of the heat buildup) and so on..
Also, could have the fitting in the weapons, (weapons with high/low modules and "equipments" as silencers and scopes) and the modules using the weapon CPU/PG.
Example: Assault Rifle - 30.93 Dmg/Shot and 23CPU/3PG Single High slot, Low slot module and a equipment slot, coudl be: Assault Rifle - [Damage Mod (15Cpu/3PG, 3%Dmg - 5%RoF) | Small Magazine (3Cpu/0PG, 80% of default magazine, +10%Reload Speed) or Large Magazine (3Cpu/0PG, 115% of default magazine, -10% reload speed) | The TaC-AR/Burst-AR scope)
well.. a weapon fitting can help to all have a better defense and also have a better offense.. but how could be the penalties? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 09:45:00 -
[63] - Quote
Russel Mendoza wrote:Magasine size no.
clip size yes.
reduce dispersion yes.
reduce recoil kick no.
range up hell no. Please no. Gonna be a facking nightgmare.
heat sink yes.
scope yes. Dot sight please.
silencer so much better.
Magazine, no... clip yes?
Dude what the hell are you about? There isn't a single weapon in DUST that uses a "clip."
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 09:48:00 -
[64] - Quote
Iron Wolf Saber wrote:Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible. Range stats in DUST are abysmal. Every single weapon, save for sidearms and forge guns needs at minimum 40% increase to range and optimal.
Range adds are only idiotic because base ranges of weapons in DUST are nosebleedingly short.
AV
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2750
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Posted - 2015.03.20 09:48:00 -
[65] - Quote
Breakin Stuff wrote:Russel Mendoza wrote:Magasine size no.
clip size yes.
reduce dispersion yes.
reduce recoil kick no.
range up hell no. Please no. Gonna be a facking nightgmare.
heat sink yes.
scope yes. Dot sight please.
silencer so much better. Magazine, no... clip yes? Dude what the hell are you about? There isn't a single weapon in DUST that uses a "clip."
Mass Drivers technically use a "clip".
Home at Last <3
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 09:53:00 -
[66] - Quote
Only by the most loose definition.
And the magazine increases would be too low to benefit things like mass drivers and forge guns.
AV
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12195
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Posted - 2015.03.20 15:09:00 -
[67] - Quote
Breakin Stuff wrote:Only by the most loose definition.
And the magazine increases would be too low to benefit things like mass drivers and forge guns. Was already acknowledged in the OP, it's not meant for those weapons.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12198
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Posted - 2015.03.20 16:25:00 -
[68] - Quote
Updated OP a bit.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
|
Posted - 2015.03.20 17:14:00 -
[69] - Quote
Like
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
|
Posted - 2015.03.20 17:15:00 -
[70] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible. Range stats in DUST are abysmal. Every single weapon, save for sidearms and forge guns needs at minimum 40% increase to range and optimal. Range adds are only idiotic because base ranges of weapons in DUST are nosebleedingly short. Lol lr would have a range of over 140
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Boot Booter
Titans of Phoenix
1211
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Posted - 2015.03.20 17:34:00 -
[71] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible. Range stats in DUST are abysmal. Every single weapon, save for sidearms and forge guns needs at minimum 40% increase to range and optimal. Range adds are only idiotic because base ranges of weapons in DUST are nosebleedingly short.
Range may be short but I don't think this is the time to dispute that.
IWS, range is important but you've missed the point I believe. The old sharpshooter had no drawbacks, it was simply spend sp and be better. Range mods are different because you would need to sacrifice slots to fit, they could be made low slots with high fitting capacity to balance, and also could be given a set drawback like increased recoil or decreased magazine size. Range is indeed powerful but in today's dust, scouts can nullify range by sneaking and flanking, many objectives are CQC, and suits are capable of punching through range with high hp, speed, and the help of some cover.
I don't believe saying range didn't work before so it won't work now is a viable argument given how many things have changed. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12222
|
Posted - 2015.03.22 10:10:00 -
[72] - Quote
pew pew
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12255
|
Posted - 2015.04.14 20:03:00 -
[73] - Quote
Still want
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12286
|
Posted - 2015.04.21 07:09:00 -
[74] - Quote
Anyone else want?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Georgia Xavier
Y.A.M.A.H
335
|
Posted - 2015.04.21 13:44:00 -
[75] - Quote
I still do
Dust 514: Unlimited Scrub Works
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Fralin Tredis
DUST University Ivy League
0
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Posted - 2015.04.21 13:49:00 -
[76] - Quote
Ammo expanders plus heat sinks on a laser...
*evil laughter*
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Georgia Xavier
Y.A.M.A.H
335
|
Posted - 2015.04.21 13:53:00 -
[77] - Quote
Fralin Tredis wrote:Ammo expanders plus heat sinks on a laser...
*evil laughter*
use a Viktor's NEG and put that on an assault Ak.0 then you will find out how the amarr enslaved the min
Dust 514: Unlimited Scrub Works
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.07.05 16:46:00 -
[78] - Quote
Still want
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.05 22:09:00 -
[79] - Quote
I would have raw damage mods in the lows, and dispersion/recoil mods in the highs.
Over thinking, over analyzing separates the body from the mind.
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Jenni Welsh
Reincarnation Incorporated
11
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Posted - 2015.07.06 05:30:00 -
[80] - Quote
I would also like to see this... range, reload, fire rate, stability, etc. The point is if I wanna be a pure attack martyr then I should be able to. :) |
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Mex-0
Corrosive Synergy
765
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Posted - 2015.07.06 12:14:00 -
[81] - Quote
But then what if you stack the range mods on a shotty... it'll be like a kill from 30 meters away.
If I insult you in some way, it's probably by accident.
probably.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.06 20:05:00 -
[82] - Quote
Mex-0 wrote:But then what if you stack the range mods on a shotty... it'll be like a kill from 30 meters away. I'm guessing you didn't actually do the math.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Terry Webber
Molon Labe. RUST415
781
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Posted - 2015.07.06 22:29:00 -
[83] - Quote
Take a look at this thread by Aeon.
https://forums.dust514.com/default.aspx?g=posts&t=203659
Inertial Booster Module
Vehicle Installation
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.06 23:05:00 -
[84] - Quote
Georgia Xavier wrote:Fralin Tredis wrote:Ammo expanders plus heat sinks on a laser...
*evil laughter*
use a Viktor's NEG and put that on an assault Ak.0 then you will find out how the amarr enslaved the min
We waited until a storm wracked the entirety of their planet, blew the hell out of their military installations, and enslaved billions of people who had no hope of fighting back.
Likely there were no laser rifles as we know them involved.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mex-0
Corrosive Synergy
778
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Posted - 2015.07.07 00:27:00 -
[85] - Quote
KAGEHOSHI Horned Wolf wrote:Mex-0 wrote:But then what if you stack the range mods on a shotty... it'll be like a kill from 30 meters away. I'm guessing you didn't actually do the math.
Math isn't my strong suit...
Now that I think of it, I don't really have a strong suit...
If I insult you in some way, it's probably by accident.
probably.
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Cyzad4
Blackfish Corp.
844
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Posted - 2015.07.07 17:44:00 -
[86] - Quote
IDK if anyone mentioned this, I didn't bother reading every page, but if you go to low slots in fittings now there's a section for "weapon mods". Could mean there's something in the works, could also just be a glitch.
Look on my works, ye mighty, and despair.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.07 18:27:00 -
[87] - Quote
Kagehoshi, I propose we combine forces for the ultimate Weapon overhaul!
https://forums.dust514.com/default.aspx?g=posts&m=2791009#post2791009
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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