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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
196
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Posted - 2015.03.14 21:37:00 -
[1] - Quote
After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
196
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Posted - 2015.03.14 23:55:00 -
[2] - Quote
The problem lies in the fact that swarms are fire and forget weapons and dropships have NO cover in the air so they are easy targets. Forge guns and plasma cannons are ok as they require more skill to use.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
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Posted - 2015.03.15 12:56:00 -
[3] - Quote
The Final Fantasy wrote:its kinda sad that a dropship fears a swarm launcher more rather a foregun. tbh i rather go back to the days where foregun was a threat to a dropship than these lolswarms
Why? Because their is a chance that the forge gunner could miss. While swarms are fire and forget.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
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Posted - 2015.03.15 12:57:00 -
[4] - Quote
WeapondigitX V7 wrote:reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships.
Would it matter in the way that everyone now has 3 DEADLY AV NADES AGAIN?
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
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Posted - 2015.03.15 14:04:00 -
[5] - Quote
WeapondigitX V7 wrote:reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships.
Reducing its dps is the point. Swarms should be a team weapon. It's only by like 2-4 sec that it should be buffed to.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
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Posted - 2015.03.15 16:26:00 -
[6] - Quote
Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer.
You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 19:29:00 -
[7] - Quote
Echo 1991 wrote:Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time. So buff them them, don't nerf swarms.
That will make tanks OP. Again, the problem lies with the fact that dropships have no cover and can BARELY escape swarms. Look. reducing speed will be fine. Most tankers are back to the madrugar which is slow. Swarms will always catch up to land vehicles. If swarms are faster than tanks and lavs, they are ok. The vehicles can take cover. DROPSHIPS don't have cover, so they can't escape a volley of missiles which are faster than them. Afterburners barely help.
48th Special Operations Force.
Twitter- @48SOF
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