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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5261
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Posted - 2015.03.13 03:23:00 -
[1] - Quote
Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not.
Usually banned for being too awesome.
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BLOOD Ruler
N.O.V.A 514
1255
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Posted - 2015.03.13 03:29:00 -
[2] - Quote
The Amarr assault and scout are still good not sure about Gallante.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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Aoena Rays
Bragian Order Amarr Empire
592
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Posted - 2015.03.13 03:39:00 -
[3] - Quote
I am totally tearing through the jumpers right now with my HMG. Love it. Can't wait for people to stop using them just because committing to a jump doesn't always give you results you expected.
Story of your life
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5261
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Posted - 2015.03.13 04:05:00 -
[4] - Quote
Jumping during combat isn't always the best choice, but jumping to achieve high ground is absolutely amazing.
Usually banned for being too awesome.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
504
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Posted - 2015.03.13 04:27:00 -
[5] - Quote
Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not.
Aside from having fun and raiding high link places that arent TOO high, I dont see why the myofibril changes are going to change the meta too much.
Theres a few sockets that get opened up a little with 2-3 myofibrils, but thats a pretty heavy price to pay for a general use suit, so you wont see these as much as you might think. More likely will be ~1 myofibril on random suits just to make sure you can get over that annoying railing, which will leave amarr/gallente sentinels in a fine spot.
P.S. this ***** going to be annoying on the green mushroom city socket though ;\ |
Cypher Nil
Fireteam Tempest
59
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Posted - 2015.03.13 04:59:00 -
[6] - Quote
Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not.
Dont you dare tell the devs dont pay attention to negative feedback on the forums, if even 20% of the playerbase is not happy its an issue for the game that must be paid attention too
Its ok, I'm a ninja
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Nocturnal Soul
Primordial Threat
5897
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Posted - 2015.03.13 05:03:00 -
[7] - Quote
BLOOD Ruler wrote:The Amarr assault and scout are still good not sure about Gallante. Lol, the scout is crap
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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CCP Rattati
C C P C C P Alliance
18641
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Posted - 2015.03.13 05:05:00 -
[8] - Quote
Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not.
Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels.
Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pseudogenesis
Nos Nothi
2140
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Posted - 2015.03.13 05:16:00 -
[9] - Quote
Vesta Opalus wrote:
Aside from having fun and raiding high link places that arent TOO high, I dont see why the myofibril changes are going to change the meta too much.
The actual meta is much less important than the fun meta. And in the fun meta, myofibrils are hella OP
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
621
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Posted - 2015.03.13 05:34:00 -
[10] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix.
Well, it feels some what balanced. It's semi-good an infantry but does well against AV. If it did both well then it would be the only one used. It's hard to hit people unless they are 5-8m in front of you, so it's not a super slaying weapon. But I can still scare off and in some cases kill vehicles for my squad.
The new C.EO. of G.L.O.R.Y,
I'm that Heavy you warn your team about <3
-Heavy/Commando/Logi/Assault/Scout-
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5270
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Posted - 2015.03.13 05:37:00 -
[11] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix.
I agree it needs a bit of love, but careful how you do that. A tweak in the wrong direction and that thing will be the most OP weapon ever.
Usually banned for being too awesome.
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Lupus Wolf
Minmatar Republic
146
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Posted - 2015.03.13 05:45:00 -
[12] - Quote
Cypher Nil wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Dont you dare tell the devs dont pay attention to negative feedback on the forums, if even 20% of the playerbase is not happy its an issue for the game that must be paid attention too I'd doubt if the forums even represent 20% of the playerbase.
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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nelo kazuma
Da Short Buss Driving School
38
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Posted - 2015.03.13 07:00:00 -
[13] - Quote
Cypher Nil wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Dont you dare tell the devs dont pay attention to negative feedback on the forums, if even 20% of the playerbase is not happy its an issue for the game that must be paid attention too its because ccp listens to the community overall that the game has been deadlocked as flavors of the month. nobodys
complaining about scr rifle when its so ridiculously op but thats because more than half the people in the game use em so of
course nobodys bitchn about em y would they. or when scouts get two equipment slots explain how that makes any sense
what so ever.ccp should be trying out their own updates because their dedicated gm testers are obviously not ever giving unbaised feedback |
Sgt Kirk
Fatal Absolution Negative-Feedback
9853
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Posted - 2015.03.13 07:07:00 -
[14] - Quote
To be honest each of the Heavies need to fit their "Balls to the walls" racial style.
Caldari need to be bricked in more shields and slower to be the shield powerhouse. (Highest ehp total after Amarr) Minmatar are just about right, especially now with Mayo. Gallente need more reps to be the Combat Brawler if we are going to have 3 lowslots. Amarr are just brick walls, as they should be.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22697
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Posted - 2015.03.13 07:12:00 -
[15] - Quote
Lupus Wolf wrote:Cypher Nil wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Dont you dare tell the devs dont pay attention to negative feedback on the forums, if even 20% of the playerbase is not happy its an issue for the game that must be paid attention too I'd doubt if the forums even represent 20% of the playerbase.
I doubt they represent 2%.
Gallente Guide
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devjo88
ScReWeD uP InC Smart Deploy
7
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Posted - 2015.03.13 07:47:00 -
[16] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. is the freedom hmg supposed to have that low ammo
Former director of Laughing Coffin
Director and FC ScReWeD uP iNc
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VALCORE72
Dead Man's Game RUST415
237
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Posted - 2015.03.13 07:52:00 -
[17] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. sounds funky . its ok just bullets go all over the place . can u think about lower heat build up a tad ? like by 4 or 5 points ? 6kin bust is almost useless . almost . |
Kain Spero
Negative-Feedback.
4726
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Posted - 2015.03.13 08:02:00 -
[18] - Quote
Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not.
I'm loving the way the game plays right now. People will adjust and learn how to counter the jumpers. Like a charged scrambler shot and laughing as the jumper breaks their own legs.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
18680
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Posted - 2015.03.13 09:54:00 -
[19] - Quote
Kain Spero wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. I'm loving the way the game plays right now. People will adjust and learn how to counter the jumpers. Like a charged scrambler shot and laughing as the jumper breaks their own legs.
That's what has been happening, getting a couple of hits on target mid air and see them suicide on landing. First one that I did that too made me laugh like a maniac.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5280
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Posted - 2015.03.13 10:00:00 -
[20] - Quote
I'm just enjoying being able to do something about high ground crows nests without being forced to rely on a suicide dropship or orbital.
Just wish you had a proper team budget to make unique high jump animations. Something this cool needs a bit of character added to it.
Usually banned for being too awesome.
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Eros Adonai
Corrosive Synergy RISE of LEGION
114
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Posted - 2015.03.13 10:03:00 -
[21] - Quote
CCP Rattati wrote:Kain Spero wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. I'm loving the way the game plays right now. People will adjust and learn how to counter the jumpers. Like a charged scrambler shot and laughing as the jumper breaks their own legs. That's what has been happening, getting a couple of hits on target mid air and see them suicide on landing. First one that I did that too made me laugh like a maniac.
Maybe you actually are a maniac...I'm starting to believe that
'Oh I just kill-jacked your merk-off bro!' - TOADSTOOL Todd/Johnny Ma'boy
Personnel Manager - Corrosive Synergy
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Ripley Riley
Incorruptibles
8446
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Posted - 2015.03.13 10:55:00 -
[22] - Quote
Just mentioning that springloaded combat is in no way fun to some of us.
CCP Rouge willing, this will not make into Eve: Legion, should it ever be realized.
4 out of 5 dentists agree that orange is not a sound.
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Luther Mandrix
WASTELAND JUNK REMOVAL
445
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Posted - 2015.03.13 11:06:00 -
[23] - Quote
Vesta Opalus wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Aside from having fun and raiding high link places that arent TOO high, I dont see why the myofibril changes are going to change the meta too much. Theres a few sockets that get opened up a little with 2-3 myofibrils, but thats a pretty heavy price to pay for a general use suit, so you wont see these as much as you might think. More likely will be ~1 myofibril on random suits just to make sure you can get over that annoying railing, which will leave amarr/gallente sentinels in a fine spot. P.S. this ***** going to be annoying on the green mushroom city socket though ;\ Amarr BPO Heavy has no high slot He still can't get over the ledge |
Joel II X
Bacon with a bottle of Quafe
6676
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Posted - 2015.03.13 11:06:00 -
[24] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. Rename Assault HMG to Breach HMG. |
Kain Spero
Negative-Feedback.
4733
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Posted - 2015.03.13 11:24:00 -
[25] - Quote
Ripley Riley wrote:Just mentioning that springloaded combat is in no way fun to some of us.
CCP Rouge willing, this will not make into Eve: Legion, should it ever be realized.
Legion is Dead. The sooner you accept this the happier you will be.
Long live Dust!
#DustPS4
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CPM Awox
Mexican Justice League
208
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Posted - 2015.03.13 11:27:00 -
[26] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. You read my ******* mind on the ahmg. o/ hail Rattati
Killed again has Super-Ebola.
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
88
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Posted - 2015.03.13 11:31:00 -
[27] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix.
GåÆ While you are at it, could you take a look at SHAVs as well? they do sport passenger seats when deployed, not so in fitting screen. GåÆ is it intended to have HAV given more leftover CPU&PG than SHAV AFTER having passenger guns assigned?
GåÆ Furthermore driving a tanks since Warlords has it that you get stuck at almost every corner; didn't have that before.
GåÆ Myofibrils sees massive use atm as we all have to get used to it and find a good new balance between biotic, shield and damage mods, but the rush as it is will subside, as always. So will the QQing, don't worry. I'd love to see jumping receive a better and more authentic animation, though.
GåÆ HEP Kinetic modules, being KinCat's & Myofib's bastard child, does not give jumping bonuses: Is this intended?
GåÆ New cloaking CPU/PG stats do not seem to apply to a fitted proto Caldari Scout suit despite being displayed in cloak module info, as I have been reported earlier today.
GåÆ HMG feedback is difficult, as I do still wreck suits with it, having it skilled to its utter maximum, so medium skilled player's feedback would be very much appreciated here.
GåÆ overall wonderful patch, Rattati. Still needs some polishing here and there [everything in life does]., but very good and a step towards rejuvenating the game; something I definitely have to get used to (couldn't stop laughing yesterday's matches with all these jumping beans around, died a lot because of that), but I honestly welcome every change that forces me to question and redefine my old play style, even if it hurts at times, and believe me: it does.
Tweaks is nice, change is GOOD. Thumbs up.
*please pardon my english, Iam no native* |
DRT 99
Commando Perkone Caldari State
262
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Posted - 2015.03.13 11:38:00 -
[28] - Quote
Myofibs are a significant improvement to the otherwise stale vertical gameplay - the train map in particular is ALOT more playable now that the ledges underneath and buildings on top can be reached from ground level. |
Lynn Beck
Delta Vanguard 6
2390
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Posted - 2015.03.13 21:11:00 -
[29] - Quote
I managed to get 20 seconds of play time in before my sister screamed in my ear and mom made me hand her the controller.
First damned thing i did, was jump on one of those ledges that is about 1.3 scout jumps high, and would have NORMALLY needed me to DS all the fricking way up on the tower above it, or crash land into the little nest that was there.
Now you just fit 3 myofibs(Complex) and ferroscale/rep and you can just jump up there.
The rooftops to your buildings that would have normally needed a DS be landed right there just to clear, even when you have complete control of the area, are now theoretically scalable.
Those railings that MInAssaults can only jump when sprinting, are now scalable normally, also allowing plated other assaults and even the 800 armor logis to jump, technically.
Stacking penalties might need looking at, as well as maybe certain map designs (Do we want this ledge to be climbable by quad myo minassaults, or do we want to have it only need 2 myos?)
Also i seriously want to see a person put a vid up of a Min Medium frame MK.0 with FIVE(Min Med frame has 5/2, old layout still) Myos and 2 kincats, see how high THAT mother jumps.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Avallo Kantor
508
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Posted - 2015.03.13 21:14:00 -
[30] - Quote
I was playing on my second character, who is out of academy, but still basically running militia suits because I graduated on WP.
During one match I was attacked by a jumping min with a mass driver, and he managed to kill me during a frantic gun fight. As he did so I got a +25 WP... as he killed himself with his own mass driver / falling. I lost 0 ISK in my newbie fitting, he was a Proto Min Assault Suit, with a Proto MD. I was so happy.
The kicker? It happened a -second- time. Same person, another fitting of the same suit.
I laughed for the rest of the match. |
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3211
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Posted - 2015.03.13 21:15:00 -
[31] - Quote
Himiko Kuronaga wrote:Jumping during combat isn't always the best choice, but jumping to achieve high ground is absolutely amazing.
That has also been my experience, spot on!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
467
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Posted - 2015.03.13 21:20:00 -
[32] - Quote
Himiko Kuronaga wrote:Jumping during combat isn't always the best choice, but jumping to achieve high ground is absolutely amazing.
Jumping with an MD/FP combo is fun.
I had a blast today jumping around while fatties tried to put holes in me.
(I also got a weird hate mail from someone saying I was hacking...)
Gû¼+¦GòÉGòÉn¦ñ
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ROMULUS H3X
research lab
418
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Posted - 2015.03.13 21:25:00 -
[33] - Quote
Ripley Riley wrote:Just mentioning that springloaded combat is in no way fun to some of us.
CCP Rouge willing, this will not make into Eve: Legion, should it ever be realized.
Mostly just you, learn to adapt.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Mad Syringe
ReDust Inc.
510
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Posted - 2015.03.13 22:45:00 -
[34] - Quote
I like most of this update, it's fun, even if the jumpheight of a caldari with 5 compl Myos is a bit "over the top"... LOL
But anyway, we see much less Froggers already, because they are so squishy.
What really annoys me though is the constantly degrading UPLINK SITUAION. The stomps are becoming more and more stompier, because those changes like Bandwith and the recent spawn reduction on links is always favoring the already better (stomping) team.
This is one of the biggest reasons for unbalanced matches. As soon as the stompers have broken the momentum (depleted or destroyed all links) the weaker team gives up.
This is naturally no problem for the stompers, since they don't need that many respawns and usually run in squads that have at least some part time logis in them.
For the weaker team however ist is a big problem, since getting back into action is just taking forever...
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
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Posted - 2015.03.14 03:53:00 -
[35] - Quote
Ripley Riley wrote:Just mentioning that springloaded combat is in no way fun to some of us.
CCP Rouge willing, this will not make into Eve: Legion, should it ever be realized.
If that happens to be the case then I can confirm I will never be touching Legion. It simply would not be a game worth playing. Not when we've got this.
Usually banned for being too awesome.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2288
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Posted - 2015.03.14 03:57:00 -
[36] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. in PC there is very few heavys if any right now and they are being replaced by jumping min assault with shotguns.
KEQ diplomat. CBM
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
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Posted - 2015.03.14 04:04:00 -
[37] - Quote
Yea, that's a problem for the brick sentinels.
During a PC earlier I tried one and I just felt completely ineffective. Jumpers are a hard counter, and classic stealth/speed shotgun scouts are also a hard counter. Remotes, also a hard counter.
That's maybe too many hard counters to a suit that's already more difficult to position than other suits.
Right now I feel like an HP or resist buff is somewhat warranted. It may take a while for pub stats to reflect it because pubs catch onto PC tactics at a much slower rate. The tools now exist in the game to deal with heavies in both an aggressive fashion and a siege-like fashion. I don't feel the jumpers should be nerfed at all, but the bricks need another layer of coating so they can at the very least endure the hail of gunfire coming from all 9 unholy directions.
Usually banned for being too awesome.
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Echo 1991
Titans of Phoenix
753
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Posted - 2015.03.14 04:06:00 -
[38] - Quote
CUSE TOWN333 wrote:CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. in PC there is very few heavys if any right now and they are being replaced by jumping min assault with shotguns. Because even though its fun as hell, it isnt balanced at all. jumping 30 feet in the air, even if you take fall damage, is straight up stupid. especially with MD/FP which only has to be shot near the person to hurt/kill them. |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
|
Posted - 2015.03.14 04:13:00 -
[39] - Quote
I won't sacrifice fun for balance. Not this time.
But there's no reason we can't achieve both.
Usually banned for being too awesome.
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Echo 1991
Titans of Phoenix
753
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Posted - 2015.03.14 04:16:00 -
[40] - Quote
Himiko Kuronaga wrote:I won't sacrifice fun for balance. Not this time.
But there's no reason we can't achieve both. i dont want to sacrifice fun, i enjoy using the myofibs and bouncing. However its a bit too much and needs toning down. jumping high and raining down explosives is fun for you but is a cheap tactic that will eventually get on everyones nerves. |
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Iron Wolf Saber
Den of Swords
18851
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Posted - 2015.03.14 04:20:00 -
[41] - Quote
Speaking of "Fun"
This is the most I ever seen it used in a positive manner in a very long time. I think chromosome was the last time I heard this?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
|
Posted - 2015.03.14 04:22:00 -
[42] - Quote
Let's not use the word cheap as an argument.
Instead let's look at what can actually be done about it from other perspectives. Other high slot modules could be made more attractive through stat buffing, for one. Brick suits could, as I mentioned, be made to endure more damage.
The idea of resistance plating/shielding was brought up before by Rattati, and could be a good way to negate splash for suits that decide to go the land-locked route.
So instead of talking about nerfing something awesome, let's come up with creative ways of counter-acting it.
Iron Wolf Saber wrote:Speaking of "Fun"
This is the most I ever seen it used in a positive manner in a very long time. I think chromosome was the last time I heard this?
It is indeed incredibly fun. And you know I'm bitter as hell about pretty much everything.
Usually banned for being too awesome.
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Echo 1991
Titans of Phoenix
753
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Posted - 2015.03.14 04:39:00 -
[43] - Quote
Himiko Kuronaga wrote:Let's not use the word cheap as an argument. Instead let's look at what can actually be done about it from other perspectives. Other high slot modules could be made more attractive through stat buffing, for one. Brick suits could, as I mentioned, be made to endure more damage. The idea of resistance plating/shielding was brought up before by Rattati, and could be a good way to negate splash for suits that decide to go the land-locked route. So instead of talking about nerfing something awesome, let's come up with creative ways of counter-acting it. There is no hard counter to it aside from itself, which is wrong, and you know that. Resistance plating wont work (shields alrady take less explosive damage) without the resists being stupid high cos the only suit that would benefit from a balanced value is a heavy. Another thing, why buff shield mods just because you want insane jump heights? The myofibs are providing too much jump height, i have no problem with people jumping up high but 30 feet in the air from a stand still is stupid.
Dont get me wrong its fun, soooooo fun. but when a guy can jump in the air and throw a remote almost 20 feet it starts getting silly and is not very high risk. |
Anaksha Venom
Isuuaya Tactical Caldari State
0
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Posted - 2015.03.14 04:42:00 -
[44] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix.
I'm loving the jump mod notrely viable in combat but players will adjust to the triggers on the hmg note I feel the range was cut a little to much or in stead perhaps give us sharp shooter to bring disk down that will fix assault hmgs most consistent problem DIS to hi the assault hmgs did dose not currently go down with continuis for not sure if its intended or a bug but its fun to watch tanks run from my freedom ass hmg and get the ocasoinal kill . tanks are better in my opinion exc rail can hardly do anything with it now. all in all I think the hotfix went well and people will get tired of mario jump and do there regular fits before to long its just new and shinny so the kids must play. +1 ccp |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
|
Posted - 2015.03.14 05:04:00 -
[45] - Quote
Echo 1991 wrote:Himiko Kuronaga wrote:Let's not use the word cheap as an argument. Instead let's look at what can actually be done about it from other perspectives. Other high slot modules could be made more attractive through stat buffing, for one. Brick suits could, as I mentioned, be made to endure more damage. The idea of resistance plating/shielding was brought up before by Rattati, and could be a good way to negate splash for suits that decide to go the land-locked route. So instead of talking about nerfing something awesome, let's come up with creative ways of counter-acting it. There is no hard counter to it aside from itself, which is wrong, and you know that. Resistance plating wont work (shields alrady take less explosive damage) without the resists being stupid high cos the only suit that would benefit from a balanced value is a heavy. Another thing, why buff shield mods just because you want insane jump heights? The myofibs are providing too much jump height, i have no problem with people jumping up high but 30 feet in the air from a stand still is stupid. Dont get me wrong its fun, soooooo fun. but when a guy can jump in the air and throw a remote almost 20 feet it starts getting silly and is not very high risk.
Thats incredibly high risk. Traveling in the air like that you aren't changing directions. Not like strafing. Easiest kind of target to hit.
But the high ground they can get to is where it's really advantageous. Infinite cover that cannot be bypassed. The guys below need something to help endure it, and it has to be something that fits into highs. If its something that fits into lows, it becomes redundant to even include it as the choice does not conflict with Myo's.
In the last PC I was in I simply used a ACR to deal damage from above. Not from constant jumping, but just to get to high ground on the production facility. A splash weapon wasn't really necessary, although it would have certainly been beneficial.
Being a land walker has its clear disadvantages, it needs clear advantages as well that can stand equal (but different!) to being a jumper. A damage mod and 100 extra HP really isn't that equal of an advantage.
Usually banned for being too awesome.
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