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Thread Statistics | Show CCP posts - 2 post(s) |
Echo 1991
Titans of Phoenix
753
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Posted - 2015.03.14 04:06:00 -
[1] - Quote
CUSE TOWN333 wrote:CCP Rattati wrote:Himiko Kuronaga wrote:Don't let anyone tell you otherwise. They are just jealous cause they don't have pogo feet.
But on another note, I am starting to wonder if the heavy is going to be in a good place once the meta sets in. Maybe the caldari and Min will be able to keep up as they have high slots, but the amarr and gallente? Those dudes are definitely land locked, and high ground > heavy suit whether they have an HMG or not. Well the meta is 100% amarr sentinel right now, so happy if min/cal now get some more use, by being the more mobile sentinels. Based on playing yesterday and this morning, hmg sentinels are still more than viable. the ahmg is not good enough so I am working on a followup tweak hotfix. in PC there is very few heavys if any right now and they are being replaced by jumping min assault with shotguns. Because even though its fun as hell, it isnt balanced at all. jumping 30 feet in the air, even if you take fall damage, is straight up stupid. especially with MD/FP which only has to be shot near the person to hurt/kill them. |
Echo 1991
Titans of Phoenix
753
|
Posted - 2015.03.14 04:16:00 -
[2] - Quote
Himiko Kuronaga wrote:I won't sacrifice fun for balance. Not this time.
But there's no reason we can't achieve both. i dont want to sacrifice fun, i enjoy using the myofibs and bouncing. However its a bit too much and needs toning down. jumping high and raining down explosives is fun for you but is a cheap tactic that will eventually get on everyones nerves. |
Echo 1991
Titans of Phoenix
753
|
Posted - 2015.03.14 04:39:00 -
[3] - Quote
Himiko Kuronaga wrote:Let's not use the word cheap as an argument. Instead let's look at what can actually be done about it from other perspectives. Other high slot modules could be made more attractive through stat buffing, for one. Brick suits could, as I mentioned, be made to endure more damage. The idea of resistance plating/shielding was brought up before by Rattati, and could be a good way to negate splash for suits that decide to go the land-locked route. So instead of talking about nerfing something awesome, let's come up with creative ways of counter-acting it. There is no hard counter to it aside from itself, which is wrong, and you know that. Resistance plating wont work (shields alrady take less explosive damage) without the resists being stupid high cos the only suit that would benefit from a balanced value is a heavy. Another thing, why buff shield mods just because you want insane jump heights? The myofibs are providing too much jump height, i have no problem with people jumping up high but 30 feet in the air from a stand still is stupid.
Dont get me wrong its fun, soooooo fun. but when a guy can jump in the air and throw a remote almost 20 feet it starts getting silly and is not very high risk. |
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