Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
39
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Posted - 2015.03.10 16:28:00 -
[1] - Quote
Ripley Riley wrote:I can't support anyone favoring metalevel lock-out. I hate the very idea of that feature.
I think I agree..... and I'm one of the nooby blueberrys flinging themselves in front of all the instablap protos out there. There was a similar discussion going on earlier (I know the forums are a bit of a stuck record most of the time, matchmaking, OP, UP, swarms, stomps rinse and repeat).
In my limited experience the game seems stuck in a difficult place at the moment with the stomps as the economy is so broken and I think it's as OP says really
(My wall of text from earlier post)
Is it annoying when I manage to surprise a proto assault only to run out of ammo before they turn around and one shot me? yes, yes it really is. Does it lead to swearing and sometimes giving up for the rest of the match? Yes, yes it does. It's part of the game though. Win the physical and psychological battle with better gear. (I guess I've only ever run the starter suits so I can not truly appreciate the power of the darkside)
There is too much ISK in too few hands these days meaning that for some there is absolutely no need to not nor downside to running proto all the time. They know they can afford it and they know that most other people can't so there is minimal risk to them running a full proto suit with full proto modules and weapons. The suits/guns aren't particualrly OP across the tiers I don't think but it's the stacking of modules and SP gains that make people virtually unkillable.
I think this is kind of OK though. It is what gives Dust it's USP and character. Ideally, however, Dust would be a self levelling playing field, no one should be able to afford to run proto all the time. Yes people will have earned the SP 'right' to use the best gear but you gotta pay the bills too. Therefore everyone would be seesawing back and forth between proto and non proto good week to bad week with it being possible to lose everything very quickly if you have a bad week, bad run in PC etc etc.
Unfortunately a lot of vets can die over and over in proto with no consequences whereas for many of the people chasing them losing one good adv fit wipes them out for the week. The vets in proto therefore don't die over and over and can therefore stomp and run more and more proto in a horrible cycle..... Especially when some of the big proto running corps/players refuse to actually fight each other in Public matches and leave the battle when it happens.
I know that they're talking about bringing in meta based matchmaking, and as it currently stands the game probably needs it, but I do think it's a bit of a shame really as it detracts from the overall setting of the game and just further compartmentalises and splits an already, ummmm compact, playerbase.
This small playerbase means there isn't a constant supply of new players coming through. If that was the case then there would always be enough random red dots in a match for new players to be competitive against each other whilst being overseen by the comparatively rarer big stompy scary vets. This is currently skewed the wrong way too, and sadly I currently don't see that changing too much in the future, in spite of the dev teams solid and much appreciated work on the game to date.
Can anyone come up with a massive ISK sink for the hoarders to blow it all on that gives them no real advantage in pubs against newbs?
Sorry for the wall of text, thanks for reading, if you did, and I'll be there flinging my nooby self in front of the current proliferation of GEK-38s, SB-39s, BK-42s and MH-82s for the evening. |